I have an automated test running on my program that generates some large MPG files along with other files. After running the test, I have the script clean up after itself. The other files (a mix of binary and text files) are removed with no problems. The MPG files, however, don't get deleted. If I try and manually delete the MPG files from explorer after the test has run, they are removed from the explorer window only to reappear a few seconds later. Process explorer shows that they are being used by explorer.exe. Eventually, I am able to remove these files. Any idea why this is happening?
Is it possible that Explorer is holding onto the files to generate thumbs.db and perform its other work? I ask that because I've noticed considerable lag as Explorer evaluates every movie file in my media directories, even when in Details view. (You can tell, because the address bar of that Explorer window will become a progress bar, slowly -- ever so slowly on my box at home -- turning green.)
Is this behavior still exhibited if no Explorer windows are open to the appropriate directory?
It sounds like something is still hanging on to a reference to the file. Is it possilbe that you have shadow copy set up and it is trying to archive the file?
Related
I'm not sure if this is an intellij version control or SVN issue, but is there a way to disable all auto subversion / version control update checks in Intellij?
When you click the version control tab at the bottom of the IDE and look at local changes, the lists often say "Updating...".
I want to use subversion, but for huge projects the "updating" in intellij version control sometimes takes a good 10 minutes, and it starts randomly for no reason, even when I have not made changes. I checked the settings and I don't have "check every" or "refresh every" options checked under subversion.
Basically I never want Intellij to stop checking the whole project and server every time I make a small change to a file.
When you click the version control tab at the bottom of the IDE and look at local changes, the lists often say "Updating...".
This means IDE is refreshing the local status of the files to correctly show them in the Local changes and other respective places. It is not related to remote servers.
It could take long because of e.g. huge number of unversioned files in the project. In this case, adding them to svn:ignore should help.
In vim I can type :e and reload a file's contents from disk overwriting any changes I've made. It's a nice way to reset in case I've gotten lost or just want to undo all my changes. This obviously doesn't take into account any kind of refactoring, I just want to nuke all changes to buffer. Not even closing and reopening a tab will work.
How do I do this with Intellij IDEA? I'm using Intellij IDEA Ultimate 13 and I've disabled any kind of auto save.
File > Synchronize (Ctrl+Alt+Y)
It will load the file from the file system. If you have unsaved changes, it will ask if you want to discard them.
⌥⌘Y - Synchronize for Mac users
What I do in a similar situation:
Simple - Ctrl+Z, Ctrl+Shift+Z many times to quickly navigate the editing history
VCS rollback - either for the whole file or for the area being edited (by clicking green areas on the left)
Local History. Well, yes, for you case it's granularity is not sufficient, so first might be an option
There is also an option to put a label into Local History if you need to rollback to a specific point in time.
For those who use autosave - it is being triggered when code editor loses focus. So doing Alt-Tab during long editing without compiling or running the code makes sense.
Open the file in another editor, make an insignificant change and save it. PHPStorm will ask you what to do because the file system and in memory copies of the file have diverged. Click "Load File System Changes".
Note, I was unable to use my undo history as it had become corrupt.
Since what I want isn't really possible I wrote an extension to do it for me:
https://github.com/btipling/DiskRead/
I'll add it to the Jetbrains plugin repository, it's called "DiskRead".
I wrote a blog post about how I created this if anyone is curious.
I'm new to the IntelliJ IDE. In the past I was working with Visual Studio or Eclipse.
In those IDEs there was an asterisk * above the name of the file which has been modified.
But in IntelliJ with the default configuration I can't see if the file is modified. What's more the file is saved automatically when I change focus to another window.
I've found some options under Settings -> IDE Settings -> General -> Synchronization:
Synchronize files on frame activation
Save files on frame deactivation
Save files automatically if application is idle for...
After unchecking all that options the file is not saved automatically every time I change focus to another window, which is good. But still I can't:
see if the file is modified (no asterisk)
decide if the file should be saved when I'm closing it (IDE doesn't ask for that)
And when I'm closing IntelliJ file which has been modified is saved without even noticing.
Do you know what can I do to change how IntelliJ behaves?
After unchecking mentioned options go to:
Settings/Editor(IDE Settings)/Editor Tabs:
Check "Mark modified tabs with asterisk"
On 2019.3 Ultimate it's under:
Settings/Editor/General/Editor Tabs:
Mark modified (*)
The exact Save feature like eclipse is not available in IntelliJ.
Because IntelliJ IDEA has the ability to change so many files
simultaneously in large refactoring actions, and change them without
ever opening them, single file saves don't make very much sense. In
recognition of this, IntelliJ IDEA reserves the right to save any of
your files literally whenever it wishes. It's actually quite nice to
never have to worry about your file's save statuses, once you get used
to it.
"What if I don't like some changes I made, and want to roll them
back?", I hear you say. Well, for that IntelliJ IDEA includes this
amazing feature called the Local History. Every time it saves your
files, IntelliJ IDEA actually saves a diff of your file from it's
previous state, and saves that as well. You can see the entire edit
history of your files (going back some number of days), see the
changes you've made, and roll back any change. It rules triumphantly,
and more than makes up for the temporary disorientation caused by lack
of single-file save.
https://intellij-support.jetbrains.com/hc/en-us/community/posts/206336279/comments/207351939
To show an asterisk when a file is modified: open Settings (CTRL+ALT+S), switch to Editor > General > Editor Tabs and select the Mark modified tab with asterisk checkbox.
To remove autosave, uncheck: Appearance & Behavior > System Settings > Save files on frame deactivation
I'm sure there is a simple option for this but I have as yet been unable to find it. Every time I close and reopen Aptana Studio 3 it collapses all the folders in the project explorer and I have to reopen them all, is there a way to get it to leave them open and save the project explorer's state when I close the program?
Thanks.
I cannot find any way to keep the state of the Project Explorer. However, using the App Explorer, the state of your open folder will be preserved. You can also try the "Navigator" which looks just like the Project Explorer, but appears to keep state. I will add the proviso to that: It kept state when I restarted aptana, but it also developed a GUI glitch where it appears to be scrolled to the right so I only see the right half of all of my file names and I cannot fix it, so this may not be a good option if you get the same glitch.
There is also a method which does not do quite what you ask, but may be a good fix for you anyway. If you click "Link with Editor" picture (two yellow arrows) in the Project Editor, it will automatically expand your project hierarchy to match whichever open file you have active. Since your files stay open when you close Aptana, this would keep the Project Explorer expanded to whatever you are looking at even on restart. See this question
You can also set up working sets for various parts of your code that are buried in the hierarchy and use the Project Explorer to show those working sets instead of you projects. This does not save state, but it does give you easy access to common parts of your code that may be deeply buried.
Hope one of these helps you.
i am currently learning unreal scripting. i am creating them on visual studio then compile them in it. I have created a level with the actor i have created.
The problem i have is every time i make changes to the script I am closing the UDK and reopen the level to see the changes.
Is there a way of saying to UDK to reload?
If you make changes to the script, you need to close any instances of UDK.exe, whether game or editor.
Here is a workflow to speed up the whole process by using .bat files to run the game or editor.
Create a text file and rename it to run_game.bat. Inside the file put the following text, adjusting the path to match your project settings:
C:\UDK\Kel\Binaries\Win32\udk.exe Level01
Note that Level01 is the name of your level / map file. This .bat file will run your game within that level.
Next, create another .bat file called run_editor.bat and put this text inside:
C:\UDK\Kel\Binaries\Win32\udk.exe editor Level01
By adding the editor parameter, you're asking to run the editor directly with the desired level.
Copy the two .bat files in C:\Users[Your username] for fast access.
Open the command line by pressing Windows + R, then typing cmd and hitting Enter. Type either run_game or run_editor and hit Enter.
If you have uncompiled code, you'll be asked whether to compile it, so say yes. You will also see any errors or warnings that showed up during compile, which is useful. If everything went well after the compile, press the Up key or type in the name of the .bat you are trying to run, and hit Enter.
Using the above method is also faster because it doesn't require you to compile the scripts in Visual Studio.
Unfortunately, no. Changes to UnrealScript require recompiling the .u file, and the game/editor has to be closed so the file can be deleted and recreated.
I'm not sure from your question if you're saying you're reopening the UDK editor every time you want to see the change, or if you're just reopening the game. If you just want to modify the script, compile, and see the result (without modifying the level), you don't have to reopen the editor. You can just run UDK.exe, press the '~' key to bring up the console, and type open yourlevelname. Or you can create a shortcut that runs UDK.exe yourlevelname to start the game on that level. Of course if you want to spawn in and run around, you'll need to put a PlayerStart in your level.