Do you draw a distinction between text editors and IDEs? - ide

I've seen several responses to questions asking for IDEs where text editors were suggested and vice-versa. That makes me think that people treat them as the same thing, where I draw clear distinctions.
How do you define "text editor" and "IDE"?
Do you see a difference between the two tools?
Note that I accepted an answer which I think best addressed the concepts of "text editor" and "IDE". However, it's just my personal opinion of what best addresses the question and I will continue to check in on this question from time to time to see if there's a better answer and I will accept that one.

The confusion arises from the fact that a text editor is a core component of every IDE. But, an IDE has much more than just a text editor; it also has interfaces to compilers, debuggers, profilers, reference material, and more.
Many text editors have plugins or other flexible extension mechanisms, often including the ability to "wrap" external tools like those I mentioned above. The key difference, IMHO, is the "I" in IDE - integrated. An IDE is (again, IMHO) something that's purposefully designed to support a specific set of tools, one of which is a text editor.

I use both and I suggest you do too. Sometimes an IDE can make development faster - like code completion and refactoring support. Fast find of files and symbols, functions, classes in project not to mention project management features. Sometimes they'll manage the build for you. Maybe it has a built in debugger (a good built in debugger is worth gold). How about code snippets and file templates. Sometimes an IDE will help you build GUI interfaces and data stores. I've seen ones that help you build regexps and run SQL queries.
These (IMO) are all sugar. I also use a plain text editor (although I really appreciate code syntax coloring nowadays) and roll most of that other stuff myself. Some of the newer text editors are creeping into IDE territory (e.g. TextMate) since they are extensible enough to allow for most of the above paragraphs niceties.
In 90% of the cases I use what I am given or what the majority of the teams uses (I am a contractor). This reduces the build conflicts that can arise if you decide to go it on your own. By learning to use IDE's, text editors and everything in between you will stay flexible and able to cope with whatever is thrown at you.

I do, but it's more in the way you use them than a difference in the software itself. Some software is used as an IDE by some, but a mere text editor by others. Some software can only be a text editor, some is difficult to use as only a text editor, and some can be easily used as both.
I would say that such stalwarts as Vi(m) and Emacs are used by some as text editors and some as IDEs. Things like eclipse, visual studio, etc only really make sense as IDEs and things like notepad can hardly be anything but a text editor.
I would say if you stay in your text editor to do other things - compile, debug, etc - then you're using it more like an IDE. Quite where I'd draw the line, I'm not sure.

The obvious difference is the "I" from the IDE. IDE's are an integrated platform that allows not only editing, but debugging, file management for your project, and usually cool features like syntax highlighting and code completion. oh yeah, and integration of tools and compilers, as well as source control.

To me, a text editor is light weight tool used to edit text based documents. There is no mark up or formatting of the text other than defining the "system" font for the editor. Useful tools can still be part of a text editor, like a folder tree, syntax highlighting, even cmd line execution of compilers. In the end though, all it does it allow you edit the text in a document. It will not display it to you in a different way. ie: it will not show you a grid when viewing an XML document
An IDE is much more robust and is generally specific to a language or framework.
you know, before i started writing this answer, i had a clear line between a text editor and an IDE. But now, i'm thinking they are one in the same. I mean really and IDE like VS is just a glorified text editor. And a text editor like Textpad is an IDE with a much smaller budget for development of features.
I guess the real answer is, an IDE is backed by a large company or group expanding it's features in many different directions. But a text editor is built by a small group of people, with just enough features to get by.

If you look at Kate, the text editor and Kdevelop, the IDE the main difference is that Kdevelop supports project management (CVS/Subversion) and build scripts, whereas Kate does not.

Personally where I think the 'line' is drawn between IDE's and Text Editors is knowledge of the end program, rather than just knowledge of it's source code.
As examples:
Can it compile your code into a binary? It's an IDE
Does it have an integrated debugger? It's an IDE
In order to have an integrated debugger it needs to know about either the binary compiled program, or in the case of scripting languages, the in-memory interpretation of the program as it runs.
Note: Things like intellisense don't rely on your code being compiled into anything, so I wouldn't say that intellisense implies IDE
Note 2: Many text editors like textmate have plugin systems which can be extended to build your project. This does not make them an IDE, as they are simply shelling out to a plugin, they don't have any knowledge about the building itself.

Related

Why should I switch to an IDE?

I've been programming in python and C for a little less than a year, now. I switched from OSX to Ubuntu about a month ago. I'm learning C++, and most specific (non-beginner, I.E.: an SFML tutorial I'm using) tutorials that I've seen talk as if I use an IDE. I've used Textwrangler (OSX), gedit (Linux), and nano (Both; With built-in syntax highlighting and other extras turned on) for programming, along with the terminal and "make" so far, and I'm perfectly happy with them. I would use emacs, but I really don't like the way it looks. Should I use an IDE for C++? If so, why? Honestly, I'm just scared of being a ctrl-space'ing heathen. Thank you for any responses, and take the previous sentence with a grain of salt.
Short answer: Use an IDE if you feel comfortable with one. Don't use an IDE if you don't feel comfortable with one.
To really answer this question, though, we should probably look what using an IDE gets you. Here's the Visual Studio interface for C++:
(source: msdn.com)
The first thing you notice, of course, is the code windows with the pretty highlights. However, that's not the IDE; that's just the text editor part. The rest of it is what's really important. Visual Studio includes a debugger, a file/project manager, a compiler, support for source control... the list goes on. The first letter of "IDE" is the most important one - integrated. It includes everything you need to develop in one neat package.
However, this has its downsides, too. Maybe you don't like VS's text editor. Then, you have to have two windows open, and use the IDE only for debugging, compiling, and source control, wasting most of the screen space. Maybe, after a while, you start to think maybe GCC optimizes your code better, so you start using that. Eventually, the "integrated" part of IDE goes out of the window, and you're using only a few features of the product. At that point, it might be more productive just to find replacements for everything.
Of course, there are extensions and plugins for some of these things, but the point is: an IDE is generally only useful if you spend all or most of your time in it. If you like the entire or most of the IDE, great. If you don't, then use something else, whether that's another IDE or a bunch of command line tools or something else.
Addendum: I used to use Visual Studio, and then moved to Linux with Vim, gcc, and gdb. I work with SFML a fair amount in personal projects, and I don't feel that an IDE is especially suited to it in any particular way; I do just fine with the command line tools. The tutorials are most likely written that way because most people begin coding with an IDE, and SFML attracts a lot of beginners.

confused with the IDE concept

this question, though has nothing to do with the programming stuff, gets me bugged while I try to delve deeper a bit. I am confused with what this IDE means. somewhere it says its an editor or somewhere like its some PHP editor. I use dreamweaver normally and notepad ++ occasionally .. Is this what IDE is ? or is that I have misunderstood things.??
An integrated development environment is generally a whole bunch of tools integrated into one.
This includes editor, compiler, debugger and whatever other tools you may want to add.
Back in pre-history, we used to use an editor to edit the files, then we would exit and use a compiler, then a linker to produce the final product (actually, when I first started, we used punch cards and 80x25 data entry sheets and handed them to data entry operators for input into the computer, but I don't want to bore the youngsters among you).
Nowadays we just press the F5 key or, if you use Emacs,
CTRLALTMETAOPEN-APPLEATTNLEFT-SHIFTRIGHT_SHIFTB
while holding our heads inclined at an angle of 22.5o to the Earth's magnetic field and biting the head off a chicken :-)
Some IDEs (such as Eclipse) provide a plug-in environment where people can create plug-ins to add many tools to the standard ones. Think in terms of:
source code control and versioning.
support for multiple (computer) languages.
refactoring tools.
direct publishing of applications to environments (such as EAR files to an application server).
extraction of strings for internationalisation
and so on, ad near infinitum.
Think; everything you need to write, build, run, and debug your application in one program.

Which TextEditor is easiest to customize for a new scripting language?

It's been more than an year that i'm developing a new scripting language with its own grammar rules and constructs.
I'd like to give the users of this language some minimalistic ide to work with, but i don't want/have time to make one from scratch so i'd like to take one already existing (it has to run on Linux platforms natively, so no windows-only editors plz) and customize it.
Well, which one is the easiest to customize without changing the source code and recompiling it, maybe even with plugin support?
Thank you.
UPDATE
I don't need to know which editor is the best for you, i need to know which one is the easiest to customize AND, most of it, which one has the most complete documentation about new language customization.
Ex: SciTE is good, but its documentation about custom grammars is really poor.
Have you looked into Scintilla/SciTE? I think it gets used often for this sort of thing. It's very lightweight, but from what I understand, is easy to add functionality to. It's not really an IDE, but it's more of a text-editor component that you could use as the basis for a simple IDE. I've used SciTE, which is a sort of demo text editor of Scintilla's capabilities. It's simple, but also quite fast and responsive.
I suppose another option would be to write plugins for existing IDEs such as Eclipse or Netbeans. Both of these IDEs support many languages just through 3rd-party plugins. Going this route means you don't need to build a complete UI, just the components needed to make your language work.
The downside of building plugins for an extendable IDE (such as NetBeans or Eclipse) is that you are at the mercy of the IDE developers. If they change the way the platform works, you must ensure that your plugins still work with the new versions. Sometimes this can become a major problem.
All of these options should work on Linux as well as Windows.
This sounds like a very ambitious project and I wish you luck.
I don't use linux too often, I use a Mac and my favorite text editor is called TextMate because it has snippets, code completion, and a whole mess of other features. The closest thing to it that I've found on linux is called Scribes.
There's always Emacs or Vim (I lean towards Vim, but that's just my opinion :) ). Neither are IDEs per se, but both are very extensible and it shouldn't be too hard to create settings for each that will aid people writing scripts in your language.

Why Emacs/Vim/Textmate? Isn't Xcode good enough?

Hi I mostly do C++, Objective-C programming. And I found Xcode plus an auto completion/macro plugin (Completion Dictionary) quite adequate.
However, all people seem to praise over their pure text editors. I tried Textmate for a bit; liked its simplicity but dislike its files/framework handling.
Am I missing something here? Or, do Vim or Emacs have auto-completion as good as Xcode?
Pull up a chair son, let me speak on this.
Well before the days of Xcode, there was VIM and Emacs. I know it's hard to imagine, but it's true.
Many people got accustomed to VIM/Emacs, and thus continue to use it.
Emacs is extremely customizable, and offers pretty much everything you can imagine (including a built in shrink and the towers of hanoi). You can easily call compilers from Emacs, and create your own extensions as needed.
VIM has incredible regex engine (Emacs does as well) and is very handy because (VI) comes with pretty much every Unix OS, and works fantastically if you don't have arrow keys (yeah yeah, real old school). People are very good with using keys to move around documents, without having to use the mouse.
The same is true with Emacs as well, but for me, I find cursor motion much easier on VIM.
The text editor war is fueled with as much religious zealotry as the Mac vs PC war, and the answer is pick the best that works for you. If you like Xcode, great, continue to use it, however good luck if you're ever forced to work on a PC or Linux machine. Personally, I use Emacs to code, VIM to manipulate text and Firefox to look at lolcats.
I really don't understand why emacs props up when people talk about text editors. In my experience it's more like eclipse (or one of those other platforms/IDEs) than vi because it is an environment, which happens to be good at text editing.
As an IDE emacs features version control, live compilation, spell checking, auto completion, debugging, code browsing and lots more for a wide variety of SDKs. For the rest of your computing needs it's an email/news/web/irc/twitter/xmmp client, calendar, organizer, calculator, terminal emulator, remote editing, speadsheets, games etc. etc. etc.
After Dijkstra: "Emacs is no more about text editing than astronomy is about telescopes"
What you are missing is that Emacs and Vim are actually IDEs.
vi is ubiquitous on UNIX systems, and Emacs almost so. AFAIK, Xcode is on one platform.
Having a powerhouse IDE is a great thing, but everyone should have a smattering of skill to keep them functional on any platform they might be dropped into.
It's all up to your preference.
Some people like to work with lightweight texteditors like (g)vim, emacs, pico, etc.
Others like to work with IDEs like MS Visual Studio, Eclipse, Xcode.
As long as your environment is compatible with the text editing technology, it's all up to you.
By the way, I like working with Eclipse and vim because they are what I used to learn programming ;)
The main reason you seem to think people like Emacs/Vim is for code completion. People like Emacs/Vim cause they are both MADE for editing text. You have control and options available to you that other editors just don't have. Once you get REALLY good at using one of these programs you want these key bindings / commands available everywhere. Macros, regular expressions, moving around by search/word/paragraph/function, interfacing with version control, complicated undo/redo and copy/paste functions and extension options are just a FEW of the things that these editors do really really well.
Code completion is just one of MANY things that can make writing programming easier. Emacs/Vim can handle ALL of them (natively or by exntensions).
No, not really. It's a matter of preference really. I liked working in Visual Studio 6, but nowadays the newer versions are just too bloated. So if I can do something outside VS I usually do it without opening the whole IDE box.
On windows I like notepad2 and gvim. I've customized vim to the point where it suits my needs perfectly, so I don't have to think about what and where.
But, it's good to mention that (you could also figure that out by yourself by reading these kinda posts) a lot of users uses vim/emacs/... 'cause of the heard-its-the-best/cool-factor/actual-usability. So if it doesn't suit you, don't use it. Nobody's gonna look you the wrong way cause of that.
For me most the two most important features are:
Emacs key bindings, as that is what my fingers are compatible to.
Open-source, for the freedom it provides. Being tied to one platform is anathema.
These days I mostly use Eclipse for programming (set to Emacs keybindings) and FSF Emacs for reading mail and some occasional LaTeX.
I personally love emacs. I've used vim and a handful of IDEs. Vim and emacs both have great communities where people are willing to code up features for just about any language. I don't know of any IDEs that, say, support Haskell. It all depends on what's important to you. Both have extension languages, though IMO, emacs lisp is the better of the two. The ability to ignore the mouse is the main thing I like as well. So many IDEs also feature emacs and vim compatibilty modes or extensions. They both have a large time investment, but both are worth it. Sooner or later, you will choose which suits you, vim/emacs/IDE, and then stick to improving your skills with it.
When you are using Emacs, you can install Cedet or Autocomplete package to use name completion for some languages (C++ is pretty good, while Obj-C is still not supported), in addition to rich editor functionality
emacs is powerful. I use emacs with vimpluse.el so that I can use the vim key bindings with all the emacs features.
I use Vim mostly for the input model. Once you have become proficient in the input model, going back to an editor where you are forced to use a mouse feels clumsy and ultimately (at least to me) irritating. It is a lot more efficient to type "ci'" to alter all the text between two single quotes, then taking your hands off of the home row, finding and selecting the text with the mouse and finally hitting 'delete'.
I have only used Emacs briefly and while I prefer Vim, I am jealous of some of its features. But I ultimately went with Vim because I find the chord-input model that Emacs uses to put unnecessary strain on my fingers.
I have Xcode and TextMate and I don't use them although I know they can be very powerful. Instead I use Vim (or MacVim if you prefer). Why ?
Because it's light, fast, addictive, powerful, customizable...
I could go on like this for a long time but the most important thing is that I can do all I want with Vim.
Whatever the editor you use, the best editor is the one you master (almost) perfectly.
I don't use vi to do my coding; however, I do, when available, use vi emulation in my editors. When I am doing Java coding in IntelliJ I use the IdeaVIM plugin which gives me vi support in IntelliJ's editor. This means I almost never have to take my fingers off of home row. I navigate with the keyboard (h,j,k,l), cut/paste with yy, dd, etc. And of course when I do need the power of a full feature GUI editor vi emulation doesn't keep me from using those features.
It drives me nuts that XCode doesn't have vi emulation in its editor. Seems like functionality that any decent IDE should have.
TextMate just feels lighter to me. Off the top of my head:
It has great support for jumping between files and methods within files. Think Quicksilver for files/methods. With a file open for editing, hit command-shift-t to bring up a floating panel listing all the methods in the file. Start typing and the list filters itself down. Select the method you want and hit return to jump to it. Xcode has something like this but the sting matching is more literal.
Lots of built in text expansion. Type a trigger and hit tab to have it expanded. For example, on a new line typing m and then hitting tab creates a method for you. The tab key then intelligently jumps to the various parts of the inserted text so that you can edit them in place. These are such a huge timesaver it's ridiculous.
Nice plugin support for Subversion and Git. Probably other VCSs too.
Completions (like Xcode) and history. TextMate allows you to tab-complete basically any text that exists in the file. So once you type a variable name or method call once, you can use tab to auto-complete it anywhere in that same file.
Smart past board with history, nice built in diffs, theme support, good keyboard support, find in files and across projects (with RegEx) and probably more that I'm forgetting.
Anyway, that's enough from me.
Personally, I love TextMate, because it's actually a really lightweight solution. Granted, I have not used Vim or Emacs in depth (I like my GUIs)...although I do thoroughly enjoy the Control-based cursor navigation (Control-A is beginning of line, Control-E is end of line, Control-F and Control-B are forward and backward, etc). So between Xcode and TextMate, I use Xcode for most of my serious development, but if I just need to quickly edit a source file I can be up and coding before Xcode even finishes launching (it helps that TextMate can remember which files were previously opened and restore them). So for some lightweight text editing, TextMate is my choice.
Above that, TextMate's plug-in support is amazing; it provides full support (syntax coloring, building & running, etc.) for so many different things (shell scripts, CSS, SQL, LaTeX, and much more) that Xcode doesn't provide. When I need to brush up a quick program in Java or tweak a webpage, it's a lot easier then using Vim and then building from the Terminal.
My only complaint with TextMate is that the console is read-only, so I can't build anything interactive. That, and the fact that it doesn't seem to support C99 keywords (for loops and booleans) in a plain-C file.
I am a long time vim user, and find that I really like Komodo edit with the Vim emulation turned on. Thus, I get all of convenience of the vim key bindings (to which I have become so accustomed that a recent MS Word document that I recently produced had no less than three ":w"s in it) plus the well implemented code completion for C++, Python, javascript, etc.
I don't use XCode because I don't develop OS X specific applications very much and so the benefit of the OS X framework integration isn't large enough to outweigh the cost of not having vim key bindings and the "do it our way or not at all" approach that Apple takes toward development.
Xcode is more of an IDE, whereas emacs and vi are for pure text (though they have massive extensions to them). This is preferable if you're on an older system or over an SSH. In addition, they're pretty much on every UNIX based computer, whereas XCode is proprietary Apple software.
You might have a look at my essay on the subject Why Emacs?. While it's more or less Emacs-centric some of the points made in it would apply to vim and TextMate as well.
I tried vim a long time ago and for one reason or another "I didn't get it". Then after trying other editors over the years I reached a point where no editor seemed to do what I wanted it to do. After voicing my frustration to a friend he recommended that I try vim....and I am so glad that I took another look because it was the answer to a question that I didn't know how to ask! I have used Vim/MacVim ever since...
here my configuration:
https://github.com/RandyMcMillan/QuickVim
I use Xcode as well because it is nice to have code completion.
XVim is good for people that want a modal/vim feel in the Xcode editor:
https://github.com/JugglerShu/XVim
But when it comes to my day to day editing Vim wins every time. That is why I have the QuickVim repo is so that I can quickly reproduce my environment anytime/anywhere.
I have a list of licenses for editors like TextMate, etc..but it is likely that I won't ever use them since I can use vim for free and customize it to my exact specifications.
Heavy Vim user here. I generally find the text manipulation capability of Vi/Vim far superior than traditional editors which lack things like:
visual mode: e.g. prefixing 5 lines with comment //
macros: e.g. surround 3rd to 5th words in a line with quotation marks, repeat for 100 lines
multiple registers: think 36 registers to copy and paste
delete{motion}: e.g. delete from cursor up to the next occurrence of 'initWithFrame'
These are just a few examples that Vim has XCode text editing beat hands down
For Objective-C. I tend to install a Vim plugin on the IDE to get the best of both worlds - native build / UI components support.
Incidentally. Emac keyboard bindings (e.g. CTRL-A to go to top of line) are supported in a lot of native (Coacoa) text fields on Mac. Including the one you're using for typing answers on stackoverflow :D
XVim works with XCode. IdeaVim for AppCode

An alternative IDE for Sybase Powerbuilder

Does anyone know of an alternative IDE for Sybase Powerbuilder? It feels pretty clunky, after working with VS2008 and Eclipse.
If not, has anyone successfully worked with this language outside the IDE? I'm not against using a simple text editor, but I find edit-import-regenerate-test-export-edit is clunkier than simply using the Powerbuilder editor.
To date, the only tools I have had any success with are:
PowerGen, for builds (with NUnit and CruiseControl.NET)
ConTEXT, which has syntax highlighting for Powerbuilder
PBL Peeper, which has some interesting features not present in the IDE
EDIT: I added a bounty to draw some wider attention to the question. It would be a very nice thing to have, if it exists.
EDIT: Well that was disappointing. The bounty apparently did not cause even 1 new person to look at the question.
None that I'm aware of, although you could probably use a source control tool, edit in your source control repository, and Get Latest Version from the PB IDE to shorten your text editor cycle. Be warned that there are hacks required to edit anything over 128 ASCII. (My guess is that this is to allow everything Unicode to be source controlled in the most restrictive source control tools.)
As Paul said, PB12 is coming with based on the Visual Studio shell, and will include things like collapsible code blocks, Intellisense, etc.... However, for PB12, this will only be used for WPF targets and a few .NET-type targets (like assemblies), last I heard. Win32 targets will continue to use the "classic" IDE.
Good luck,
Terry.
P.S. Thanks for the PBL Peeper compliment.
The PowerBuilder IDE is clunky, but I don't think developing completely outside the PowerBuilder IDE is a good idea. I think there are just too many dependencies right now.
However, the IDE for PowerBuilder 12 will be built using Microsoft's Visual Studio Isolated Shell so it ought to be much better when that is released. Also, I believe they'll be doing away with the PBL format which ought to make source control much easier to work with.
Certainly something to watch.
What I do is right-click the object and edit source. Then I copy the text and paste it into Notepad++ to edit. I copy and paste back to PowerBuilder, then I can save and see any errors. I've got a fairly decent User Defined Language for PowerScript if anyone's interested.
Added:
Please be aware that I've seen the PB Source editor corrupt DataWindows. They were all large DataWindows. To be safe always export DataWindows to edit.
One tool that will most probably make your PB experience way better is Visual Expert, which provides a good source browser. Such a tool should have been integrated into the PB IDE a long time ago, IMHO. Only problem is that it's not free, as opposed to the other tools you mention.
Regarding using external source editors, you can probably take advantage of OrcaScript, which is a scripting language that lets you perform actions such as export and import of PB objects from outside of the IDE. It will require some effort, but you can setup a basic dev env using batch files with ORCA scripts and some additional external tools. However, this setup will lack any visual editing capabilities, which means no (feasible) GUI or DW work. If you're mostly into NVOs, it could work. But then if that's the case, why use PB in the first place?...
I too have heard PB12's use of VS will be limited to some .NET stuff, which will probably benefit only a very small portion of the PB programmers community. I'm afraid the rest of us are stuck with the awful IDE for years to come.
Other than exporting the source and editing it I don't know of another IDE for PB. One problem you may have is that the exported source contains a lot of syntax that is not documented in the manuals. The PB IDE generates this code but there is no support for creating it by hand. I think you are stuck with the PB IDE
In my modest five Years of experiences starting with Powerbuilder 5/6, now using PB 10, I tempt to :
build my own browser from the classdefinition object based on Powerbuilder
tried to use autohotkey in order to open datawindows comfortable (we have several thousands in the project and i am two-finger-driven)
truly investigated in the idea using an external editor/IDE suppoted by an autohotkey script which is undermined by sybase allowing only mouse-click-usage of PB
using Visual Expert which is neither a truly integration in the IDE, nor is really worth in analyzing datwindow/powerscript interaction
ending by build hopes on PB12 Visual Studio, which lacks - depending on compatibility issues - ...
... i came to the conclusion that there will be no chance in improving Powerbuilder to an state-of-the-art language
In my philosophy - I obtained during those years - I distinguish between two types of OOP-oriented languages:
the one that award using object-orientation like C#, Python, Ruby (C++) etc. and very much the Java-Eclipse/Netbeans-Universe does
the other one that punish using object-orientation like Powerbuilder and the old Visual Basic, for example (which is causative the OOP-Idea comes afterwards and is "plugged in").
Especially the demand that all object should always be compiled (regenerated) and that you could't work with ancestors and descandants concurrently makes it painful to use real OOP.
...In memory of the good old Unix(Solaris)/C++ days...
I was researching a replacement solution that would be similar to PowerBuilder and I came across two that caught my eye.
The first was 'React Studio' https://reactstudio.com/ which I found via Alternativeto.net .
And the second was from an ad at the top of some Google searches but it was similar enough and looked good enough at first glance for me to want to take a closer look at it, and it's called 'Servoy' https://servoy.com/ .
Still researching but I currently have React Studio at the top of our list.
The TextPad editor has a syntax definition file for PowerBuilder 6.x contributed by anr#aon.at that I downloaded for free and customized several years ago. It works fine for later versions (including 8), doing keyword color highlighting on PowerScript srx files. Editing large source files in PB could get it to crash so it's usually safer, faster and more convenient to export to srx file, edit outside the IDE then re-import.