Objective-C switch using objects? - objective-c

I'm doing some Objective-C programming that involves parsing an NSXmlDocument and populating an objects properties from the result.
First version looked like this:
if([elementName compare:#"companyName"] == 0)
[character setCorporationName:currentElementText];
else if([elementName compare:#"corporationID"] == 0)
[character setCorporationID:currentElementText];
else if([elementName compare:#"name"] == 0)
...
But I don't like the if-else-if-else pattern this produces. Looking at the switch statement I see that i can only handle ints, chars etc and not objects... so is there a better implementation pattern I'm not aware of?
BTW I did actually come up with a better solution for setting the object's properties, but I want to know specifically about the if-else vs switch pattern in Objective-C

You should take advantage of Key-Value Coding:
[character setValue:currentElementText forKey:elementName];
If the data is untrusted, you might want to check that the key is valid:
if (![validKeysCollection containsObject:elementName])
// Exception or error

I hope you'll all forgive me for going out on a limb here, but I would like to address the more general question of parsing XML documents in Cocoa without the need of if-else statements. The question as originally stated assigns the current element text to an instance variable of the character object. As jmah pointed out, this can be solved using key-value coding. However, in a more complex XML document this might not be possible. Consider for example the following.
<xmlroot>
<corporationID>
<stockSymbol>EXAM</stockSymbol>
<uuid>31337</uuid>
</corporationID>
<companyName>Example Inc.</companyName>
</xmlroot>
There are multiple approaches to dealing with this. Off of the top of my head, I can think of two using NSXMLDocument. The first uses NSXMLElement. It is fairly straightforward and does not involve the if-else issue at all. You simply get the root element and go through its named elements one by one.
NSXMLElement* root = [xmlDocument rootElement];
// Assuming that we only have one of each element.
[character setCorperationName:[[[root elementsForName:#"companyName"] objectAtIndex:0] stringValue]];
NSXMLElement* corperationId = [root elementsForName:#"corporationID"];
[character setCorperationStockSymbol:[[[corperationId elementsForName:#"stockSymbol"] objectAtIndex:0] stringValue]];
[character setCorperationUUID:[[[corperationId elementsForName:#"uuid"] objectAtIndex:0] stringValue]];
The next one uses the more general NSXMLNode, walks through the tree, and directly uses the if-else structure.
// The first line is the same as the last example, because NSXMLElement inherits from NSXMLNode
NSXMLNode* aNode = [xmlDocument rootElement];
while(aNode = [aNode nextNode]){
if([[aNode name] isEqualToString:#"companyName"]){
[character setCorperationName:[aNode stringValue]];
}else if([[aNode name] isEqualToString:#"corporationID"]){
NSXMLNode* correctParent = aNode;
while((aNode = [aNode nextNode]) == nil && [aNode parent != correctParent){
if([[aNode name] isEqualToString:#"stockSymbol"]){
[character setCorperationStockSymbol:[aNode stringValue]];
}else if([[aNode name] isEqualToString:#"uuid"]){
[character setCorperationUUID:[aNode stringValue]];
}
}
}
}
This is a good candidate for eliminating the if-else structure, but like the original problem, we can't simply use switch-case here. However, we can still eliminate if-else by using performSelector. The first step is to define the a method for each element.
- (NSNode*)parse_companyName:(NSNode*)aNode
{
[character setCorperationName:[aNode stringValue]];
return aNode;
}
- (NSNode*)parse_corporationID:(NSNode*)aNode
{
NSXMLNode* correctParent = aNode;
while((aNode = [aNode nextNode]) == nil && [aNode parent != correctParent){
[self invokeMethodForNode:aNode prefix:#"parse_corporationID_"];
}
return [aNode previousNode];
}
- (NSNode*)parse_corporationID_stockSymbol:(NSNode*)aNode
{
[character setCorperationStockSymbol:[aNode stringValue]];
return aNode;
}
- (NSNode*)parse_corporationID_uuid:(NSNode*)aNode
{
[character setCorperationUUID:[aNode stringValue]];
return aNode;
}
The magic happens in the invokeMethodForNode:prefix: method. We generate the selector based on the name of the element, and perform that selector with aNode as the only parameter. Presto bango, we've eliminated the need for an if-else statement. Here's the code for that method.
- (NSNode*)invokeMethodForNode:(NSNode*)aNode prefix:(NSString*)aPrefix
{
NSNode* ret = nil;
NSString* methodName = [NSString stringWithFormat:#"%#%#:", prefix, [aNode name]];
SEL selector = NSSelectorFromString(methodName);
if([self respondsToSelector:selector])
ret = [self performSelector:selector withObject:aNode];
return ret;
}
Now, instead of our larger if-else statement (the one that differentiated between companyName and corporationID), we can simply write one line of code
NSXMLNode* aNode = [xmlDocument rootElement];
while(aNode = [aNode nextNode]){
aNode = [self invokeMethodForNode:aNode prefix:#"parse_"];
}
Now I apologize if I got any of this wrong, it's been a while since I've written anything with NSXMLDocument, it's late at night and I didn't actually test this code. So if you see anything wrong, please leave a comment or edit this answer.
However, I believe I have just shown how properly-named selectors can be used in Cocoa to completely eliminate if-else statements in cases like this. There are a few gotchas and corner cases. The performSelector: family of methods only takes 0, 1, or 2 argument methods whose arguments and return types are objects, so if the types of the arguments and return type are not objects, or if there are more than two arguments, then you would have to use an NSInvocation to invoke it. You have to make sure that the method names you generate aren't going to call other methods, especially if the target of the call is another object, and this particular method naming scheme won't work on elements with non-alphanumeric characters. You could get around that by escaping the XML element names in your method names somehow, or by building an NSDictionary using the method names as the keys and the selectors as the values. This can get pretty memory intensive and end up taking a longer time. performSelector dispatch like I described is pretty fast. For very large if-else statements, this method may even be faster than an if-else statement.

If you want to use as little code as possible, and your element names and setters are all named so that if elementName is #"foo" then setter is setFoo:, you could do something like:
SEL selector = NSSelectorFromString([NSString stringWithFormat:#"set%#:", [elementName capitalizedString]]);
[character performSelector:selector withObject:currentElementText];
or possibly even:
[character setValue:currentElementText forKey:elementName]; // KVC-style
Though these will of course be a bit slower than using a bunch of if statements.
[Edit: The second option was already mentioned by someone; oops!]

Dare I suggest using a macro?
#define TEST( _name, _method ) \
if ([elementName isEqualToString:# _name] ) \
[character _method:currentElementText]; else
#define ENDTEST { /* empty */ }
TEST( "companyName", setCorporationName )
TEST( "setCorporationID", setCorporationID )
TEST( "name", setName )
:
:
ENDTEST

One way I've done this with NSStrings is by using an NSDictionary and enums. It may not be the most elegant, but I think it makes the code a little more readable. The following pseudocode is extracted from one of my projects:
typedef enum { UNKNOWNRESIDUE, DEOXYADENINE, DEOXYCYTOSINE, DEOXYGUANINE, DEOXYTHYMINE } SLSResidueType;
static NSDictionary *pdbResidueLookupTable;
...
if (pdbResidueLookupTable == nil)
{
pdbResidueLookupTable = [[NSDictionary alloc] initWithObjectsAndKeys:
[NSNumber numberWithInteger:DEOXYADENINE], #"DA",
[NSNumber numberWithInteger:DEOXYCYTOSINE], #"DC",
[NSNumber numberWithInteger:DEOXYGUANINE], #"DG",
[NSNumber numberWithInteger:DEOXYTHYMINE], #"DT",
nil];
}
SLSResidueType residueIdentifier = [[pdbResidueLookupTable objectForKey:residueType] intValue];
switch (residueIdentifier)
{
case DEOXYADENINE: do something; break;
case DEOXYCYTOSINE: do something; break;
case DEOXYGUANINE: do something; break;
case DEOXYTHYMINE: do something; break;
}

The if-else implementation you have is the right way to do this, since switch won't work with objects. Apart from maybe being a bit harder to read (which is subjective), there is no real downside in using if-else statements this way.

Although there's not necessarily a better way to do something like that for one time use, why use "compare" when you can use "isEqualToString"? That would seem to be more performant since the comparison would halt at the first non-matching character, rather than going through the whole thing to calculate a valid comparison result (though come to think of it the comparison might be clear at the same point) - also though it would look a little cleaner because that call returns a BOOL.
if([elementName isEqualToString:#"companyName"] )
[character setCorporationName:currentElementText];
else if([elementName isEqualToString:#"corporationID"] )
[character setCorporationID:currentElementText];
else if([elementName isEqualToString:#"name"] )

There is actually a fairly simple way to deal with cascading if-else statements in a language like Objective-C. Yes, you can use subclassing and overriding, creating a group of subclasses that implement the same method differently, invoking the correct implementation at runtime using a common message. This works well if you wish to choose one of a few implementations, but it can result in a needless proliferation of subclasses if you have many small, slightly different implementations like you tend to have in long if-else or switch statements.
Instead, factor out the body of each if/else-if clause into its own method, all in the same class. Name the messages that invoke them in a similar fashion. Now create an NSArray containing the selectors of those messages (obtained using #selector()). Coerce the string you were testing in the conditionals into a selector using NSSelectorFromString() (you may need to concatenate additional words or colons to it first depending on how you named those messages, and whether or not they take arguments). Now have self perform the selector using performSelector:.
This approach has the downside that it can clutter-up the class with many new messages, but it's probably better to clutter-up a single class than the entire class hierarchy with new subclasses.

Posting this as a response to Wevah's answer above -- I would've edited, but I don't have high enough reputation yet:
unfortunately the first method breaks for fields with more than one word in them -- like xPosition. capitalizedString will convert that to Xposition, which when combined with the format give you setXposition: . Definitely not what was wanted here. Here is what I'm using in my code:
NSString *capName = [elementName stringByReplacingCharactersInRange:NSMakeRange(0, 1) withString:[[elementName substringToIndex:1] uppercaseString]];
SEL selector = NSSelectorFromString([NSString stringWithFormat:#"set%#:", capName]);
Not as pretty as the first method, but it works.

I have come up with a solution that uses blocks to create a switch-like structure for objects. There it goes:
BOOL switch_object(id aObject, ...)
{
va_list args;
va_start(args, aObject);
id value = nil;
BOOL matchFound = NO;
while ( (value = va_arg(args,id)) )
{
void (^block)(void) = va_arg(args,id);
if ( [aObject isEqual:value] )
{
block();
matchFound = YES;
break;
}
}
va_end(args);
return matchFound;
}
As you can see, this is an oldschool C function with variable argument list. I pass the object to be tested in the first argument, followed by the case_value-case_block pairs. (Recall that Objective-C blocks are just objects.) The while loop keeps extracting these pairs until the object value is matched or there are no cases left (see notes below).
Usage:
NSString* str = #"stuff";
switch_object(str,
#"blah", ^{
NSLog(#"blah");
},
#"foobar", ^{
NSLog(#"foobar");
},
#"stuff", ^{
NSLog(#"stuff");
},
#"poing", ^{
NSLog(#"poing");
},
nil); // <-- sentinel
// will print "stuff"
Notes:
this is a first approximation without any error checking
the fact that the case handlers are blocks, requires additional care when it comes to visibility, scope and memory management of variables referenced from within
if you forget the sentinel, you are doomed :P
you can use the boolean return value to trigger a "default" case when none of the cases have been matched

The most common refactoring suggested for eliminating if-else or switch statements is introducing polymorphism (see http://www.refactoring.com/catalog/replaceConditionalWithPolymorphism.html). Eliminating such conditionals is most important when they are duplicated. In the case of XML parsing like your sample you are essentially moving the data to a more natural structure so that you won't have to duplicate the conditional elsewhere. In this case the if-else or switch statement is probably good enough.

In this case, I'm not sure if you can easily refactor the class to introduce polymorphism as Bradley suggests, since it's a Cocoa-native class. Instead, the Objective-C way to do it is to use a class category to add an elementNameCode method to NSSting:
typedef enum {
companyName = 0,
companyID,
...,
Unknown
} ElementCode;
#interface NSString (ElementNameCodeAdditions)
- (ElementCode)elementNameCode;
#end
#implementation NSString (ElementNameCodeAdditions)
- (ElementCode)elementNameCode {
if([self compare:#"companyName"]==0) {
return companyName;
} else if([self compare:#"companyID"]==0) {
return companyID;
} ... {
}
return Unknown;
}
#end
In your code, you could now use a switch on [elementName elementNameCode] (and gain the associated compiler warnings if you forget to test for one of the enum members etc.).
As Bradley points out, this may not be worth it if the logic is only used in one place.

What we've done in our projects where we need to so this sort of thing over and over, is to set up a static CFDictionary mapping the strings/objects to check against to a simple integer value. It leads to code that looks like this:
static CFDictionaryRef map = NULL;
int count = 3;
const void *keys[count] = { #"key1", #"key2", #"key3" };
const void *values[count] = { (uintptr_t)1, (uintptr_t)2, (uintptr_t)3 };
if (map == NULL)
map = CFDictionaryCreate(NULL,keys,values,count,&kCFTypeDictionaryKeyCallBacks,NULL);
switch((uintptr_t)CFDictionaryGetValue(map,[node name]))
{
case 1:
// do something
break;
case 2:
// do something else
break;
case 3:
// this other thing too
break;
}
If you're targeting Leopard only, you could use an NSMapTable instead of a CFDictionary.

Similar to Lvsti I am using blocks to perform a switching pattern on objects.
I wrote a very simple filter block based chain, that takes n filter blocks and performs each filter on the object.
Each filter can alter the object, but must return it. No matter what.
NSObject+Functional.h
#import <Foundation/Foundation.h>
typedef id(^FilterBlock)(id element, NSUInteger idx, BOOL *stop);
#interface NSObject (Functional)
-(id)processByPerformingFilterBlocks:(NSArray *)filterBlocks;
#end
NSObject+Functional.m
#implementation NSObject (Functional)
-(id)processByPerformingFilterBlocks:(NSArray *)filterBlocks
{
__block id blockSelf = self;
[filterBlocks enumerateObjectsUsingBlock:^( id (^block)(id,NSUInteger idx, BOOL*) , NSUInteger idx, BOOL *stop) {
blockSelf = block(blockSelf, idx, stop);
}];
return blockSelf;
}
#end
Now we can set up n FilterBlocks to test for the different cases.
FilterBlock caseYES = ^id(id element, NSUInteger idx, BOOL *breakAfter){
if ([element isEqualToString:#"YES"]) {
NSLog(#"You did it");
*breakAfter = YES;
}
return element;
};
FilterBlock caseNO = ^id(id element, NSUInteger idx, BOOL *breakAfter){
if ([element isEqualToString:#"NO"] ) {
NSLog(#"Nope");
*breakAfter = YES;
}
return element;
};
Now we stick those block we want to test as a filter chain in an array:
NSArray *filters = #[caseYES, caseNO];
and can perform it on an object
id obj1 = #"YES";
id obj2 = #"NO";
[obj1 processByPerformingFilterBlocks:filters];
[obj2 processByPerformingFilterBlocks:filters];
This approach can be used for switching but also for any (conditional) filter chain application, as the blocks can edit the element and pass it on.

Related

Objective-C: Passing an IF statement as a argument

I need to pass an IF statement to a method. In JavaScript you can assign a function to a variable. Then that variable can be passed to a function and executed. Does this exist in Objective-C?
This is the pattern I'd like to implement:
-(void)singleComparisonWith:(NSArray *)data
IndexBegin:(NSUInteger)indexBegin
IndexEnd:(NSUInteger)indexEnd
Threshold:(float)threshold {
NSIndexSet *set1 = [self searchWithData:data
Range:[self makeInspectionWithRange:indexBegin
End:indexEnd]
Option:NSEnumerationConcurrent
Comparison:XXXXXXXXX];
// XXXXXXXXX is an IF statement that looks for value at an index above threshold
}
-(void)rangeComparisonWith:(NSArray *)data
IndexBegin:(NSUInteger)indexBegin
IndexEnd:(NSUInteger)indexEnd
ThresholdLow:(float)thresholdLow
ThresholdHigh:(float)thresholdHigh {
NSIndexSet *candidates = [self searchWithData:data
Range:[self makeInspectionWithRange:indexBegin
End:indexEnd]
Option:NSEnumerationReverse
Comparison:YYYYYYYYY];
// YYYYYYYYY is an IF statement that looks for value at an index above thresholdLow and above thresholdHigh
}
-(NSIndexSet *)searchWithData:data
Range:(NSIndexSet *)range
Option:(NSEnumerationOptions)option
Comparison:(id)comparison {
return [data indexesOfObjectsAtIndexes:range
options:option
passingTest:^(id obj, NSUInteger idx, BOOL *stop){
// Comparison is used here. Returns YES if conditions(s) are met.
}
];
}
EDIT:
Here's the solution thanks to #Charles Srstka.
NSIndexSet *set1 = [self searchWithData:data
Range:[self makeInspectionWithRange:indexBegin
End:indexEnd]
Option:NSEnumerationConcurrent
Comparison:BOOL^(id o) {
return ([o floatValue] > threshold);
}
];
-(NSIndexSet *)searchWithData:data
Range:(NSIndexSet *)range
Option:(NSEnumerationOptions)option
Comparison:(BOOL(^)(id o))comparison {
return [data indexesOfObjectsAtIndexes:range
options:option
passingTest:^(id obj, NSUInteger idx, BOOL *stop){
return comparison(obj);
}
];
No errors in that segment.
Thank you for your help.
What you want in Objective-C is called block syntax. While certainly not the nicest thing to look at, or the easiest thing to remember, it will do what you want.
// declares a block named 'foo' (yes, the variable name goes inside the parens)
NSUInteger (^foo)(NSString *) = ^(NSString *baz) {
return [baz length];
};
// now you can call foo like a function:
NSUInteger result = foo(#"hello world");
// or pass it to something else:
[someObject doSomethingWith:foo];
// A method that takes a block looks like this:
- (void)doSomethingWith:(NSUInteger (^)(NSString *))block;
This site is a handy "cheat sheet" that lists all the ways to declare a block in Objective-C. You will probably be referring to it often. The URL I linked to is a newer, work-friendly mirror. I'm sure you can guess the site's original URL if you think about it. ;-)
Basically whenever you see a ^ in Objective-C, you're looking at a block declaration. Unless, of course, you're looking at an XOR operation. But usually it's a block.
EDIT: Look at the site I linked to, where it says "as an argument to a method call." You need to declare it using that syntax, i.e.
... comparison: ^BOOL(id o) {
return ([o floatValue] > threshold);
}];
I know it's not the most intuitive syntax in the world, which is why that site is useful as a cheat sheet.
Also, unrelated to your issue, but Objective-C naming convention is to start the argument labels with lower-case letters; i.e. range:, options:, and comparison: rather than Range:, Option:, Comparison:.

How to find if an object of a class with same data already exists in a NSMutableArray?

I apologize for this basic question, but I am 2-month new to obj-c.
Problem:
I am not able to find if an object with same data already exists in the NSMutableArray.
What I am doing?
ScanDigInfoForTable* sfile = [[ScanDigInfoForTable alloc]init];
sfile.data = "myData";
int inde = [_DataList indexOfObject:sfile] ;
if(inde == -1)
[_DataList addObject:sfile];
ScanDigInfoForTable* sfile2 = [[ScanDigInfoForTable alloc]init];
sfile2.data = "myData";
inde = [_DataList indexOfObject:sfile2] ;
if(inde == -1)
[_DataList addObject:sfile2];
Issue:
The _DataList get 2 objects instead of 1. Many thanks in advance for your attention.
S.P: I already know that I may traverse the whole array in a loop in order to check the data already exists. Looking for a better solution as the array may have thousands of records.
Well, comparing two custom objects is really not that simple for the simple fact there is no defined way to declare equality. It is individual choice to define the rules for equality for the objects they are creating.
In your case, it would be two step process:
Step 1: Implement isEqual: in your ScanDigInfoForTable class. Assuming ScanDigInfoForTable is a model class and that it has three string properties - code, data & itemID (you can have any type).
- (BOOL)isEqual:(ScanDigInfoForTable *)other {
return [self.code isEqualToString:other.code] && [self.data isEqualToString:other.data] && [self.itemID isEqualToString:other.itemID];
}
Step 2: Call containsObject: method on NSMutableArray. This method would internally call isEqual: to give you the results based on the rules you defined.
// If the object does not exist in the list, we add it
if (![_DataList containsObject:sfile2]) {
[_DataList addObject:sfile2];
}
In Objective-C object equality is determined by the methods -isEqual: and -hash.
When testing object membership in a collection the items of the collection are sent isEqual:. The default implementation only compares the addresses of objects, which is why you are seeing duplicates. Your objects do no provide their own implementation of equality based on the data they contain.
To fix this you can override isEqual: to compare objects based on the data they represent. Using your example in your question, this could just be:
- (BOOL) isEqual:(id)object {
BOOL result = N0;
if (object != self){
if ([object isKindOfClass:[self class]]){
result = [[self data] isEqual:[(ScanDigInfoForTable *)object data]];
}
} else {
result = YES;
}
return result;
}
Mike Ash has a great article about implementing equality. In general, if you are implementing a custom class you should make equality a part of that.
You can user filteredArrayUsingPredicate for example
NSArray * matches = [_DataList filteredArrayUsingPredicate:
[NSPredicate predicateWithFormat:#"data == %# ",sfile2.data]];
if(matches.count == 0) {
[_DataList addObject:sfile2];
}
Something like this?
NSMutableSet* set1 = [NSMutableSet setWithArray:array1];
NSMutableSet* set2 = [NSMutableSet setWithArray:array2];
[set1 intersectSet:set2]; //this will give you only the obejcts that are in both sets
NSArray* result = [set1 allObjects];
This has the benefit of not looking up the objects in the array, while looping through another array, which has N^2 complexity.
and also set2 doesn't have to be mutable, might as well use just
NSSet* set2 = [NSSet setWithArray:array2];

Objective C - what is the usage of a non-void block?

I've seen many blocks with void return type. But it's possible to declare non-void blocks. Whats the usage of this?
Block declaration,
-(void)methodWithBock:(NSString *(^)(NSString *str))block{
// do some work
block(#"string for str"); // call back
}
Using the method,
[self methodWithBock:^NSString *(NSString *str) {
NSLog(str); // prints call back
return #"ret val"; // <- return value for block
}];
In above block declaration , what exactly is the purpose of NSString return type of the block? How the return value ( "ret val") can be used ?
You can use non-void blocks for the same reason you'd use a non-void function pointer - to provide an extra level of indirection when it comes to code execution.
NSArray's sortUsingComparator provides one example of such use:
NSArray *sorted = [originalArray sortedArrayUsingComparator:(NSComparator)^(id obj1, id obj2){
NSString *lhs = [obj1 stringAttribute];
NSString *rhs = [obj2 stringAttribute];
return [lhs caseInsensitiveCompare:rhs];
}];
The comparator block lets you encapsulate the comparison logic outside the sortedArrayUsingComparator method that performs the sorting.
It's just a return, so you could do something like this to take advantage of the return value and do work on it as well.
-(void)methodWithBlock:(NSString *(^)(NSString *str))block{
// do some work
NSString *string = block(#"string for str"); // call back
// do something with the return string
NSLog(#"%#",string);
}

How to efficiently access large objects in Obj-C using objectForKey and objectAtIndex?

If I have a large NSDirectory typically from a parsed JSON-object I can access this object with code like so:
[[[[[obj objectForKey:#"root"] objectForKey:#"key1"] objectAtIndex:idx] objectForKey:#"key2"] objectAtIndex:idz];
The line might be a lot longer than this.
Can I optimize this code in any way? At least make it easier to read?
This line will also generate a runtime-error if the object does not correspond, what is the most efficient way to avoid that?
If you were using -objectForKey: for everything you could use -valueForKeyPath:, as in
[obj valueForKeyPath:#"key1.key2.key3.key4"]
However, this doesn't work when you need to use -objectAtIndex:. I don't think there's any good solution for you. -valueForKeyPath: also wouldn't solve the problem of the runtime errors.
If you truly want a simple way to do this you could write your own version of -valueForKeyPath: (call it something else) that provides a syntax for specifying an -objectAtIndex: instead of a key, and that does the appropriate dynamic checks to ensure the object actually responds to the method in question.
If you want easier to read code you can split the line into several lines like this
MyClass *rootObject = [obj objectForKey:#"root"];
MyClass *key1Object = [rootObject objectForKey:#"key1"];
MyClass *myObject = [key1Object objectAtIndex:idx];
...
and so forth.
I think, you can create some array, that will contain full "path" to your object. The only thing, you need to store your indexes somehow, maybe in NSNumber, in this case you cannot use NSNumber objects as keys in your dictionaries. Then create a method, that will return needed object for this given "path". smth like
NSMutableArray* basePath = [NSMutableArray arrayWithObjects: #"first", [NSNumber numberWithInt:index], nil];
id object = [self objectForPath:basePath inContainer:container];
- (id) objectForPath:(NSMutableArray*)basePath inContainer:(id)container
{
id result = nil;
id pathComponent = [basePath objectAtIndex: 0];
[basePath removeObjectAtIndex: 0];
// check if it is a number with int index
if( [pathComponent isKindOfClass:[NSNumber class]] )
{
result = [container objectAtIndex: [pathComponent intValue]];
}
else
{
result = [container objectForKey: pathComponent];
}
assert( result != nil );
// check if it is need to continue searching object
if( [basePath count] > 0 )
{
return [self objectForPath:basePath inContainer: result];
}
else
{
return result;
}
}
this is just an idea, but I hope you understand what I mean. And as Kevin mentioned above, if you don't have indexes, you can use key-value coding.
Don't know if it can suit you, but you could also give a try to blocks, I always find them very convenient. At least they made code much more readable.
NSArray *filter = [NSArray arrayWithObjects:#"pathToFind", #"pathToFind2",nil];
NSPredicate *filterBlock = [NSPredicate predicateWithBlock: ^BOOL(id obj, NSDictionary *bind){
NSArray *root = (NSArray*)obj;
// cycle the array and found what you need.
// eventually implementing some sort of exit strategy
}];
[rootObject filteredArrayUsingPredicate:filterBlock];

Recursivity in methods, Algorithm and NSValue issue

-(BOOL)isInArray:(CGPoint)point{
if ([valid count]==0) {
return NO;
}
for (NSValue *value in valid) {
CGPoint er=[value CGPointValue];
if( CGPointEqualToPoint(point,er)) return NO;
}
return YES;
}
-(void)check:(CGPoint)next{
if (!next.y==0) {
int ics=(int) next.x;
int igrec=(int)next.y;
if (mat[ics][igrec]==mat[ics-1][igrec]){
if (![self isInArray:next]) {
[valid addObject:[NSValue valueWithCGPoint:next]];
NSLog(#"valid y!=0 : %#",valid);
[self check:CGPointMake(ics-1, igrec)];
}
}
}
}
y are columns , x are rows , mat is a C matrix
what i'm trying to do here is this:i get a point, next, in a matrix,mat (i'll use struct but for the scope of testing i use CGPoint..it's basicaly the same thing), and for that point i check if it's on the first row and if it's not i check if the value is equal to the value of the row above .If it is, i add the coord of the point into an array and move to the value above (recursively). I have ifs for left,right, and below too...but the idea is the same.
My issues:
For some reason it doesn't work as it should, even with a mat full of 1 values
The NSMutableArray i use to store the points is always null (note that the NSLog gets called so it should've added an object already)
Does recursivity work with methods?
If you have a better idea how to do this...i'm listening
The "valid" array is nil because you haven't allocated it. (You can send an addObject: message, or any message, to a nil pointer--it just doesn't do anything.) Make sure you've got
valid = [[NSMutableArray alloc] init];
somewhere before you're calling this code.
Also, "!next.y==0" is questionable. It might turn out to be identical to "next.y != 0" even if ! has a higher precedence that ==, but I wouldn't guarantee it. That's all I spot for now, without really grokking what this code is trying to do..
Oh, another quick note: Instead of writing your own isInArray, just use NSArray's containsObject:. The inner part of the check method (second indent) is then
NSValue* pointVal = [NSValue valueWithCGPoint:next];
if ( ![valid containsObject:pointVal] )
{
[valid addObject:next];
[self check:CGPointMake(ics-1, igrec)];
}
Or, if you don't care about the order of the points in the valid array you could use an NSMutableSet instead and not worry about checking if the point is already in the collection.
And yes, recursion in methods is fine. They're really the same as C functions, just with a couple hidden arguments (the self pointer and the method name) and called through a dispatch function.