WEKA not identifying .ARFF files on M1 Mac - permissions

I have downloaded the latest version of WEKA on a newer Mac with the M1 chip and am having trouble opening .ARFF files. When I go to open the file, the file is not appearing as an option to open. It is perhaps a problem with permissions? But when I look at the permissions for the app, I am able to read and write. I am not getting an error message of any sort. I can only see the directories and no files.
Has anyone else had this problem and found a solution?
Many thanks!
I tried uninstalling and making sure I had downloaded the latest version of WEKA and I tried moving the .ARFF file to a new location.

Related

Gamemaker Game EXE file won't load (game made 11years ago)

So I made a few gamemaker games about 11 years ago and tried to run the exe file.
When I run the exe file, nothing really happens just an error box pops up saying you can find out more here. And it points to 3 .tmp files located in the Temp folder on my computer.
Anyone know how to get these exe files working again?
The older versions of game maker games use an old runner that does not work with the newer versions of window (from Vista and up).
Using compatibilty mode does not fix this.
There is however a fix available that replaces the runner in the EXE with an updated one.
The tool was posted by Mark Overmars (the original creator of Game Maker) but the link in his topic is no longer active (the .zip does download but its an HTML page, not the actual tool).
http://gmc.yoyogames.com/index.php?showtopic=299895&p=2116603
It did work for me and using this program I was able to run a lot of older gm4 + games that I have played before on windows XP.
If its a must - you can always try to run it on an XP machine.
TL;DR:
There is a tool to make them work, I will upload it tonight.
EDIT: Turns out YoYoGames has the tool posted themselves;
http://help.yoyogames.com/attachments/token/lsj0pmbzqeu64hf/?name=GM_Convert_Game.zip
More information: http://help.yoyogames.com/hc/en-us/articles/216753218-Troubleshooting-Legacy-GameMaker
You can extract all the files to a directory, then drag your old .exe file onto the converter exe. It will then create a game_old.exe and game.exe and then you should be able to run the game.exe one.

Worklight error: File not found: /css/images/wl_app_warning.png

I have found an issue with my worklight project. What i have done here is as follows:
I have a project which was built and deployed without any issues.
I wanted to edit most of the images and re-arrange the whole images folder structure.
So I deleted all the contents in the images folder completely from eclipse so that i can save each new image to the newly created folders
Now, i created new folders in images folder and saved one image to one of the newly created folders.
I tried to run the application on mobileFirst development server and started getting the error message:
"SRVE0190E: File not found: /css/images/wl_app_warning.png"
We did not even have a folder named images in css folder before.
This is what happened for me and does this give any clue for the issue??
Please help.
This is a defect in the admin service, and is tracked as APAR PI51055, which you can find more information about here:
http://www-01.ibm.com/support/docview.wss?uid=swg1PI51055
The issue has been corrected in iFix IF20151103-1015 and later builds.
If you have paid support, you will be able to download an iFix build from IBM Fix Central sometime soon that includes this fix - it is not out there for download right now, but I expect it will be within a couple of weeks. If you need the fix before it appears on IBM Fix Central, you can open a PMR and ask the support team to provide it. If you are using the free Developer Edition from the Eclipse Marketplace, I expect the fix will appear there soon also, and you can use the Eclipse software update function to get it, but I am not sure how frequently the Developer Edition repository is updated.
In my project I created an "images" folder with an image:
I then used it in the HTML:
<img src="css/images/wl_app_warning.png"/>
No errors and the image is displayed...

Cannot Locate gtk-builder-convert

all,
I have the latest version of PyGTK and Glade 3.8.0 installed on my Windows 7 system. However, I cannot locate gtk-builder-convert ANYWHERE, either on my system or online.
Where can I download gtk-builder-convert, and if it isn't an installer, where should I put the files for it? In my Python27 folder? In my Glade program files? Does it matter?
A previous question on here on this matter got me nowhere. The provided link does not contain the download.
Glade 3.8.0 can save GtkBuilder files natively, so you don't generally need gtk-builder-convert.
But if you really need it for some reason, this appears to be what you're looking for: http://ossbuild.googlecode.com/svn-history/r937/trunk/Shared/Build/Windows/Win32/bin/gtk-builder-convert

XCode 4 Archive/IPA Error: "The operation couldn’t be completed. No such file or directory"

I've found various proposed solutions to this problem on this internet, but none of them work for me. Does anyone know why this might be happening?
http://answers.unity3d.com/questions/15294/xcode-build-and-archive-error-no-such-file-or-directory
http://blog.joshschumacher.com/2011/04/06/xcode4-the-operation-couldn%E2%80%99t-be-completed-no-such-file-or-directory/
I've tried archiving with every combination of coding signing vs not using code signing, and I've tried using every combination of provisioning profiles, but I still get the same error every time.
I'm very confused as to why I'd even be getting an error like this when trying to save a file. I'm using XCode 4, my application builds for archive fine. In fact, I can even upload my application to itunesconnect (and it was accepted!). I just can't create an IPA for sharing and beta testing before submission.
Any ideas?
The error message
Right before I get the error
After much frustration, I filed a developer support request with Apple. The technician I spoke with was able to save my archive as an .ipa on her computer -- the exact same archive that I was not able to save on mine, which pointed to a possible bug in my system (and from the sounds of it, many other people's).
She recommended that I uninstall and reinstall XCode and the developer tools, and that worked!
Here were her uninstall instructions:
Make sure that your machine is running the latest Mac OS X (10.6.7) and iTunes.
Run the following command in the Terminal application to uninstall your SKD:
sudo <Xcode>/Library/uninstall-devtools --mode=all (where <Xcode> is the path to the directory that contains your SDK.)
Drag your <Xcode> to the trash and restart your machine
Re-download and install Xcode (4.0.2) from the iOS Dev Center. Make sure that the System Tools, UNIX Development, Essentials packages in the Custom Install pane are selected before installing it.
I have the same issue after my distribution certificate was expired. I add new ones (private key and certificate) and xCode "Share" command starts to produce such error.
The problem resolves as soon as I remove old private key & certificate from Keychain Access.
Hope it helps
Selecting "Don't Re-sign" at Identity solved the same issue for me.
I actually had the same problem, but a different solution (and reason). I had Xcode 3 and Xcode 4 both running at one point. I recently deleted Xcode 3 and moved my Xcode 4 from /Xcode4 to /Developer directory. This caused me to have the same issue you describe.
I moved the directory back to /Xcode4 and now my archives save out correctly.
I also had the same problem but I could resolve the problem in the below way.
My project was on the portable disk (formatted as FAT-32) and the project referred some folders on the same disk as "add folder reference for any added folder". I could build it any configurations however I couldn't just make .ipa file with above alert.
So, I copied the referenced folders on the portable disk to the desktop of the disk installed XCode (MacOS). And adding again the folders into the project. I could make .ipa file.
I installed Xcode 4.0.2 in one directory and then manually moved it to another.
When I moved Xcode back to the first directory everything worked.

Installing of Adobe Air file fails with "file damaged"

Adobe Air brings following exception:
The application could not be installed because the AIR file is
damaged. Try obtaining a new AIR file from the application author.
Please add the different reasons which may lead to this error.
We had the same error as this guy:
The file ~/.airappinstall contains the following error:
failed while unpackaging: [ErrorEvent type="error" bubbles=false
cancelable=false eventPhase=2 text="invalid package signature"
errorID=5022]
The actual reason was not a damaged file or something like this, but our machine had a date from the past, which was not valid for the given certificate. After correcting the date/time on the computer, the installation worked just fine.
Even I faced the same error=5022, after thinking a lot on this issue, I finally got the
solution for this problem. It is simple, before installing the air app set the correct Date & Time for the system, WALLA it installs smoothly.
No need of changing the png name or anything else.
I faced this problem yesterday because my antivirus (avast pro/silent mode) was blocking access to file until finishing scanning, looks like installer don't like to wait, so when I switched off silent mode I made antivirus ignore scanning the file and installation completed successfully.
I have a virtual drive mapped to S: so that paths are the same between my home computer and work computer. I was trying to install the AIR app from an S: path. I guess it did it like it. Moving app to my desktop and launching there, worked.
Make sure you are signing the Application distributable and distributing the certificate along with the .air file.
I ran into same problems and solved it this way.
I had this issue when using Flash Builder 4, but building a Flex 3 application.
Basically, the installed AIR SDK in the Flex 3 SDK folder was AIR 1.5.3 (if I remember correctly), but the Flex 4 SDK folder had the AIR 2.0 SDK files (I'm not completely what the problem was).
My solution was to download the AIR 2.0 SDK, and unzip it over the Flex 3 SDK folder. Once I did that, the installation file worked fine. There is actually an article on Adobe about overwriting the AIR SDK files this way, although it didn't mention anything about installations or Flash Builder 4.
Mine was failing because I had another app on my system with the same name. Not a version of the app, a completely different app--native, not AIR.
Once I removed that app it worked fine.
For odd installation errors, keep in mind that Chrome uses a version of Flash that does not support AIR badge installation.
I encountered this error when trying to install an AIR file from an external / network drive. Copied the file locally, and installation proceeded normally.