I am trying to use webkitSpeechRecognition with the continuous setting set to false (when the user stops speaking, webkitSpeechRecognition auto stops) but when I stop speaking and the webkitSpeechRecognition stops, when using Safari iOS and macOS still show that the microphone is still listening. If I manually start it and stop it, I don't have this problem.f
In order to get Safari to recognize that the microphone is no longer listening, I have to start and manually stop webkitSpeechRecognition again.
Am I doing something wrong? Is there a workaround to this?
let speechrecognition;
if ("webkitSpeechRecognition" in window) {
// set microphone to show
speechrecognition = new webkitSpeechRecognition();
// stop listening after the user stops speaking or it can keep listening until the user stops
speechrecognition.continuous = false;
// interim results along with the final results
speechrecognition.interimResults = true;
speechrecognition.onstart = () => {
console.log ("started");
};
speechrecognition.onend = () => {
console.log ("stopped");
};
let final_transcript = "";
speechrecognition.onresult = (event) => {
// Create the interim transcript string locally because we don't want it to persist like final transcript
let interim_transcript = "";
// Loop through the results from the speech recognition object.
for (let i = event.resultIndex; i < event.results.length; ++i) {
if (event.results[i].isFinal) {
final_transcript += event.results[i][0].transcript;
document.getElementsByClassName("dict")[0].innerHTML = final_transcript;
} else {
interim_transcript += event.results[i][0].transcript;
document.getElementsByClassName("dict")[0].innerHTML = interim_transcript;
}
}
final_transcript = "";
};
}
<div class="dict"></div>
<button onclick="speechrecognition.start();">start</button>
<button onclick="speechrecognition.stop();">stop</button>
Related
Scenario
Our app aims to detect beacons placed inside the restaurants our app
uses react-native-beacons-manager
When our app detects a beacon, I have developed a cloud function that accepts the beacon's major key and use it to query data of that restaurant from my database
The Cloud function then sends a push notification on the user about the restaurant details.
The Problem
The way I detect the beacons is not stable. this is my flow. I created a function located at
this.beaconsDidRangeEvent = Beacons.BeaconsEventEmitter.addListener(
//function-here
);
I can receive the beacons information like uuid, major and minor key and proximity (immediate, near, far, unknown) . Now inside that function I use the major key to determine the individuality of each beacons. Now, I've made a condition like this:
let beaconArr = data.beacons;
console.log(beaconArr);
console.log(count);
if (beaconArr.length > 0) {
console.log("beacons detected!");
let major = data.beacons[0].major;
let prox = data.beacons[0].proximity;
if ((prox === "near" || prox === "far") && beaconFlag === false && count === 0) {
console.log("beacon Action");
this.props.beaconAction(major);
this.props.createCheckInHistory(user.uid);
beaconFlag = true;
count++;
} else {
console.log("counter turned to 1!");
console.log(data);
beaconFlag = true;
}
} else {
console.log("no beacons detected!");
count = 0;
beaconFlag = false;
}
Expected Result
I expect that the functions inside the condition is true will only fire once.
Actual Result
Sometimes, its ok sometimes its not. even if im still at the range of the beacon, suddenly the beacon's array got 0. Then suddenly i'll receive a push notification again and again.
componentDidMount() Code
componentDidMount() {
this.props.selectedIcon('map');
firebase
.messaging()
.getInitialNotification()
.then(notification => {
console.log("Notification which opened the app: ", notification);
});
const user = firebase.auth().currentUser;
let count = 0;
let beaconFlag = false;
// will be set as a reference to "regionDidEnter" event:
this.beaconsDidRangeEvent = Beacons.BeaconsEventEmitter.addListener(
"beaconsDidRange",
_.throttle(data => {
let beaconArr = data.beacons;
console.log(beaconArr);
console.log(count);
if (beaconArr.length > 0) {
console.log("beacons detected!");
let major = data.beacons[0].major;
let prox = data.beacons[0].proximity;
if ((prox === "near" || prox === "far") && beaconFlag === false && count === 0) {
console.log("beacon Action");
this.props.beaconAction(major);
this.props.createCheckInHistory(user.uid);
beaconFlag = true;
count++;
} else {
console.log("counter turned to 1!");
console.log(data);
beaconFlag = true;
}
} else {
console.log("no beacons detected!");
count = 0;
beaconFlag = false;
}
}, 3000)
);
// monitoring events
this.regionDidEnterEvent = Beacons.BeaconsEventEmitter.addListener(
"regionDidEnter",
data => {
console.log("monitoring - regionDidEnter data: ", data);
}
);
// Monitoring: Listen for device leaving the defined region
this.regionDidExitEvent = Beacons.BeaconsEventEmitter.addListener(
"regionDidExit",
data => {
console.log("monitoring - regionDidExit data: ", data);
}
);
}
This is a common problem when ranging in beacon apps. Sometimes the detected beacons will briefly drop out then come back again. This can be solved by a software filter where you keep track of all beacons you have recently seen, and only perform an operation of it has not happened recently. In your case, you may use the major as the key to the index into the filter object.
// scope this globally
var minimumRetriggerMillis = 3600 * 1000; // 1hr
var recentTriggers = {};
// Before executing your trigger action:
var now = new Date().getTime();
if (recentTriggers[minor] == null || now-recentTriggers[minor] > minimumRetriggerMillis) {
recentTriggers[minor] = now;
// TODO: execute trigger logic here
}
I am working on this Kurento application and there is a strange problem i am facing where once I start recording the video and stop the recording, I cant start another recording again. The event goes to the server but nothing seems to be happening! PFB the code:
room.pipeline.create('WebRtcEndpoint', function (error, outgoingMedia) {
if (error) {
console.error('no participant in room');
// no participants in room yet release pipeline
if (Object.keys(room.participants).length == 0) {
room.pipeline.release();
}
return callback(error);
}
outgoingMedia.setMaxVideoRecvBandwidth(256);
userSession.outgoingMedia = outgoingMedia;
// add ice candidate the get sent before endpoint is established
var iceCandidateQueue = userSession.iceCandidateQueue[socket.id];
if (iceCandidateQueue) {
while (iceCandidateQueue.length) {
var message = iceCandidateQueue.shift();
console.error('user : ' + userSession.id + ' collect candidate for outgoing media');
userSession.outgoingMedia.addIceCandidate(message.candidate);
}
}
userSession.outgoingMedia.on('OnIceCandidate', function (event) {
console.log("generate outgoing candidate : " + userSession.id);
var candidate = kurento.register.complexTypes.IceCandidate(event.candidate);
userSession.sendMessage({
id: 'iceCandidate',
sessionId: userSession.id,
candidate: candidate
});
});
// notify other user that new user is joining
var usersInRoom = room.participants;
var data = {
id: 'newParticipantArrived',
new_user_id: userSession.id,
receiveVid: receiveVid
};
// notify existing user
for (var i in usersInRoom) {
usersInRoom[i].sendMessage(data);
}
var existingUserIds = [];
for (var i in room.participants) {
existingUserIds.push({id: usersInRoom[i].id, receiveVid: usersInRoom[i].receiveVid});
}
// send list of current user in the room to current participant
userSession.sendMessage({
id: 'existingParticipants',
data: existingUserIds,
roomName: room.name,
receiveVid: receiveVid
});
// register user to room
room.participants[userSession.id] = userSession;
var recorderParams = {
mediaProfile: 'WEBM',
uri: "file:///tmp/Room_"+room.name+"_file"+userSession.id +".webm"
};
//make recorder endpoint
room.pipeline.create('RecorderEndpoint', recorderParams, function(error, recorderEndpoint){
userSession.outgoingMedia.recorderEndpoint = recorderEndpoint;
outgoingMedia.connect(recorderEndpoint);
});
On the screen when I click the record button, the function on the server is:
function startRecord(socket) {
console.log("in func");
var userSession = userRegistry.getById(socket.id);
if (!userSession) {
return;
}
var room = rooms[userSession.roomName];
if(!room){
return;
}
var usersInRoom = room.participants;
var data = {
id: 'startRecording'
};
for (var i in usersInRoom) {
console.log("in loop");
var user = usersInRoom[i];
// release viewer from this
user.outgoingMedia.recorderEndpoint.record();
// notify all user in the room
user.sendMessage(data);
console.log(user.id);
}}
The thing is, for the very 1st time, it records properly i.e. file created on server and video&audio recorded properly.
When I press stop to stop recording, the intended effect is seen i.e. recording stops.
NOW, when I press record again, a video file is not made. The event reaches the server properly (console.log says so)
Can anyone help me pls?!
Thanks.
I'm using System.Windows.Forms.WebBrowser in console application to render a web page then invoke scripts on it. To render the web page, I use Application.DoEvents to load and execute scripts.
However sometime the app hangs on calling Application.DoEvents. I found no reason. I don't think I'm creating deadlock on the event loop.
Many people on the web says that one should not use Application.DoEvents at all because it creates more problems than it solves. So I'm thinking there must be an alternative to it. But I've searched a lot and find no alternative to Application.DoEvents.
Does anyone know one?
Any information is appreciated. Thank you in advance!
Thanks to Noseratio's help, I finished drafting my code but still there's freezing issue.
Take following code as example(code is too long so I pasted it on pastebin): http://pastebin.com/DkDcrirU
When you run this code, occasionally there will be at least one window fail to close. And if you attach to the frozen process, you will find the code stuck at following line(indicated by ">>>"):
public static bool NavigateLoadAndRender(WebBrowserContext browserContext, string url, TimeSpan loadTimeout, TimeSpan renderTime, out string errMsg)
{
ForceInitActiveXInstance(browserContext);
object axi = null;
Func<Uri> getBrowserUri = null;
Action<Uri> navigateBrowser = null;
Func<IHTMLDocument2> getBrowserDoc = null;
switch (browserContext.WebBrowserType)
{
case WebBrowserTypeEnum.Forms:
{
var browser = browserContext.GetWebBrowserAsFormsType();
getBrowserUri = () => browser.Url;
navigateBrowser = u =>
{
var finished = false;
browserContext.SyncContext.Post(state =>
{
browser.Navigate(u);
finished = true;
}, null);
while (!finished) Thread.Sleep(DefaultConfig_SyncContextPostCheckInterval);
};
getBrowserDoc = () =>
{
IHTMLDocument2 doc = null;
bool finished = false;
browserContext.SyncContext.Post(state =>
{
doc = (IHTMLDocument2)browser.Document.DomDocument;
finished = true;
}, null);
>>> while (!finished) Thread.Sleep(DefaultConfig_SyncContextPostCheckInterval);
return doc;
};
axi = GetActiveXInstance(browserContext);
}
break;
case WebBrowserTypeEnum.Wpf:
{
var browser = browserContext.GetWebBrowserAsWpfType();
axi = GetActiveXInstance(browser);
getBrowserUri = () => browser.Source;
navigateBrowser = u =>
{
var finished = false;
browserContext.SyncContext.Post(state =>
{
browser.Navigate(u);
finished = true;
}, null);
while (!finished) Thread.Sleep(DefaultConfig_SyncContextPostCheckInterval);
};
getBrowserDoc = () =>
{
IHTMLDocument2 doc = null;
bool finished = false;
browserContext.SyncContext.Post(state =>
{
doc = (IHTMLDocument2)browser.Document;
finished = true;
}, null);
while (!finished) Thread.Sleep(DefaultConfig_SyncContextPostCheckInterval);
return doc;
};
axi = GetActiveXInstance(browserContext);
}
break;
default: throw new ArgumentException("unknown browser type", browserContext.WebBrowserType.ToString());
}
var success = NavigateLoadAndRender(
axi, url,
getBrowserUri,
navigateBrowser,
//() => DoEvents(browser),
getBrowserDoc,
loadTimeout, renderTime, out errMsg);
return success;
}
Anyone knows what's happening?
I am trying to use log4javascript and was wondering if there is any way to load the PopupAppender on demand.
I am seeking functionality much like the in-browser tools, where there would be an icon in my application that indicates that something has been logged and when I click it, the PopupAppender opens and allows me to view the logs.
I'm thinking I could write my own very simple appender to show the icon if there are errors, but i'm not sure how I could load up the PopupAppender and show historic messages?
You'd have to have some kind of proxy appender, as you suggest, which stores logging messages and creates a PopUpAppender on demand. Something like this:
Demo: http://jsfiddle.net/hDRpT/
Code:
function OnDemandPopUpAppender() {
this.popUpAppender = new log4javascript.PopUpAppender();
this.poppedUp = false;
this.popperUpperDisplayed = false;
this.queuedLoggingEvents = [];
}
var proto = new log4javascript.Appender();
OnDemandPopUpAppender.prototype = proto;
proto.appendQueued = function() {
for (var i = 0, loggingEvent; loggingEvent = this.queuedLoggingEvents[i++]; ) {
this.popUpAppender.append(loggingEvent);
}
this.queuedLoggingEvents.length = 0;
};
proto.popUp = function() {
this.poppedUp = true;
this.appendQueued();
};
proto.append = function(loggingEvent) {
var appender = this;
this.queuedLoggingEvents.push(loggingEvent);
if (this.poppedUp) {
this.appendQueued();
} else if (!this.popperUpperDisplayed &&
loggingEvent.level.isGreaterOrEqual(log4javascript.Level.ERROR)) {
var popperUpper = document.createElement("div");
popperUpper.style.border = "solid red 2px";
popperUpper.innerHTML = "There are error messages in the log. Click to open.";
popperUpper.onclick = function() {
appender.popUp();
}
document.body.appendChild(popperUpper);
this.popperUpperDisplayed = true;
}
};
var log = log4javascript.getLogger("main");
log.addAppender(new OnDemandPopUpAppender());
log.debug("A debug message");
log.error("A horrible error!");
I'm coding a basic video marquee and one of the key requirements is that the videos need to be able to advance while keeping the player in full screen.
Using Video.js (4.1.0) I have been able to get everything work correctly except that I cannot get the captions to change when switching to another video.
Either inserting a "track" tag when the player HTML is first created or adding a track to the 'options' object when the player is initialized are the only ways I can get the player to display the "CC" button and show captions. However, I cannot re-initialize the player while in full screen so changing the track that way will not work.
I have tried addTextTrack and addTextTracks and both show that the tracks have been added - using something like console.log(videoObject.textTracks()) - but the player never shows them or the "CC" button.
Here is my code, any help is greatly appreciated:
;(function(window,undefined) {
// VIDEOS OBJECT
var videos = [
{"volume":"70","title":"TEST 1","url":"test1.mp4","type":"mp4"},
{"volume":"80","title":"TEST 2","url":"test2.mp4","type":"mp4"},
{"volume":"90","title":"TEST 3","url":"test3.mp4","type":"mp4"}
];
// CONSTANTS
var VIDEO_BOX_ID = "jbunow_marquee_video_box", NAV_TEXT_ID = "jbunow_marquee_nav_text", NAV_ARROWS_ID = "jbunow_marquee_nav_arrows", VIDEO_OBJ_ID = "jbunow_marquee_video", NAV_PREV_ID = "jbunow_nav_prev", NAV_NEXT_ID = "jbunow_nav_next";
// GLOBAL VARIABLS
var videoObject;
var currentTrack = 0;
var videoObjectCreated = false;
var controlBarHideTimeout;
jQuery(document).ready(function(){
// CREATE NAV ARROWS AND LISTENERS, THEN START MARQUEE
var navArrowsHtml = "<div id='" + NAV_PREV_ID + "' title='Play Previous Video'></div>";
navArrowsHtml += "<div id='" + NAV_NEXT_ID + "' title='Play Next Video'></div>";
jQuery('#' + NAV_ARROWS_ID).html(navArrowsHtml);
jQuery('#' + NAV_PREV_ID).on('click',function() { ChangeVideo(GetPrevVideo()); });
jQuery('#' + NAV_NEXT_ID).on('click',function() { ChangeVideo(GetNextVideo()); });
ChangeVideo(currentTrack);
});
var ChangeVideo = function(newIndex) {
var videoBox = jQuery('#' + VIDEO_BOX_ID);
if (!videoObjectCreated) {
// LOAD PLAYER HTML
videoBox.html(GetPlayerHtml());
// INITIALIZE VIDEO-JS
videojs(VIDEO_OBJ_ID, {}, function(){
videoObject = this;
// LISTENERS
videoObject.on("ended", function() { ChangeVideo(GetNextVideo()); });
videoObject.on("loadeddata", function () { videoObject.play(); });
videoObjectCreated = true;
PlayVideo(newIndex);
});
} else { PlayVideo(newIndex); }
}
var PlayVideo = function(newIndex) {
// TRY ADDING MULTIPLE TRACKS
videoObject.addTextTracks([{ kind: 'captions', label: 'English2', language: 'en', srclang: 'en', src: 'track2.vtt' }]);
// TRY ADDING HTML
//jQuery('#' + VIDEO_OBJ_ID + ' video').eq(0).append("<track kind='captions' src='track2.vtt' srclang='en' label='English' default />");
// TRY ADDING SINGLE TRACK THEN SHOWING USING RETURNED ID
//var newTrack = videoObject.addTextTrack('captions', 'English2', 'en', { kind: 'captions', label: 'English2', language: 'en', srclang: 'en', src: 'track2.vtt' });
//videoObject.showTextTrack(newTrack.id_, newTrack.kind_);
videoObject.volume(parseFloat(videos[newIndex]["volume"]) / 100); // SET START VOLUME
videoObject.src({ type: "video/" + videos[newIndex]["type"], src: videos[newIndex]["url"] }); // SET NEW SRC
videoObject.load();
videoObject.ready(function () {
videoObject.play();
clearTimeout(controlBarHideTimeout);
controlBarHideTimeout = setTimeout(function() { videoObject.controlBar.fadeOut(); }, 2000);
jQuery('#' + NAV_TEXT_ID).fadeOut(150, function() {
currentTrack = newIndex;
var navHtml = "";
navHtml += "<h1>Now Playing</h1><h2>" + videos[newIndex]["title"] + "</h2>";
if (videos.length > 1) { navHtml += "<h1>Up Next</h1><h2>" + videos[GetNextVideo()]["title"] + "</h2>"; }
jQuery('#' + NAV_TEXT_ID).html(navHtml).fadeIn(250);
});
});
}
var GetPlayerHtml = function() {
var playerHtml = "";
playerHtml += "<video id='" + VIDEO_OBJ_ID + "' class='video-js vjs-default-skin' controls='controls' preload='auto' width='560' height='315'>";
playerHtml += "<source src='' type='video/mp4' />";
//playerHtml += "<track kind='captions' src='track.vtt' srclang='en' label='English' default='default' />";
playerHtml += "</video>";
return playerHtml;
}
var GetNextVideo = function() {
if (currentTrack >= videos.length - 1) { return 0; }
else { return (currentTrack + 1); }
}
var GetPrevVideo = function() {
if (currentTrack <= 0) { return videos.length - 1; }
else { return (currentTrack - 1); }
}
})(window);
The current VideoJS implementation (4.4.2) loads every kind of text tracks (subtitles, captions, chapters) on initialization time of the player itself, so it grabs correctly only those, which are defined between the <video> tags.
EDIT: I meant it does load them when calling addTextTrack, but the player UI will never update after initialization time, and will always show the initialization time text tracks.
One possible workaround is if you destroy the complete videojs player and re-create it on video source change after you have refreshed the content between the <video> tags. So this way you don't update the source via the videojs player, but via dynamically adding the required DOM elements and initializing a new player on them. Probably this solution will cause some UI flashes, and is quite non-optimal for the problem. Here is a link about destroying the videojs player
Second option is to add the dynamic text track handling to the existing code, which is not as hard as it sounds if one knows where to look (I did it for only chapters, but could be similar for other text tracks as well). The code below works with the latest official build 4.4.2. Note that I'm using jQuery for removing the text track elements, so if anyone applies these changes as is, jQuery needs to be loaded before videojs.
Edit the video.dev.js file as follows:
1: Add a clearTextTracks function to the Player
vjs.Player.prototype.clearTextTracks = function() {
var tracks = this.textTracks_ = this.textTracks_ || [];
for (var i = 0; i != tracks.length; ++i)
$(tracks[i].el()).remove();
tracks.splice(0, tracks.length);
this.trigger("textTracksChanged");
};
2: Add the new 'textTracksChanged' event trigger to the end of the existing addTextTrack method
vjs.Player.prototype.addTextTrack = function(kind, label, language, options) {
...
this.trigger("textTracksChanged");
}
3: Handle the new event in the TextTrackButton constructor function
vjs.TextTrackButton = vjs.MenuButton.extend({
/** #constructor */
init: function(player, options) {
vjs.MenuButton.call(this, player, options);
if (this.items.length <= 1) {
this.hide();
}
player.on('textTracksChanged', vjs.bind(this, this.refresh));
}
});
4: Implement the refresh method on the TextTrackButton
// removes and recreates the texttrack menu
vjs.TextTrackButton.prototype.refresh = function () {
this.removeChild(this.menu);
this.menu = this.createMenu();
this.addChild(this.menu);
if (this.items && this.items.length <= this.kind_ == "chapters" ? 0 : 1) {
this.hide();
} else
this.show();
};
Sorry, but for now I cannot link to a real working example, I hope the snippets above will be enough as a starting point to anyone intrested in this.
You can use this code when you update the source to a new video. Just call the clearTextTracks method, and add the new text tracks with the addTextTrack method, and the menus now should update themselves.
Doing the exact same thing (or rather NOT doing the exact same thing)... really need to figure out how to dynamically change / add a caption track.
This works to get it playing via the underlying HTML5, but it does not show the videojs CC button:
document.getElementById("HtmlFiveMediaPlayer_html5_api").innerHTML = '<track label="English Captions" srclang="en" kind="captions" src="http://localhost/media/captiontest/demo_Brian/demo_h264_1.vtt" type="text/vtt" default />';