How to open Google Colab files in Neovim? - google-colaboratory

I am looking for a way to open Google Colab files in Neovim. I am basically trying to figure out a way to connect the two platforms since I have to work on Google Colab for some CUDA related assignment stuff and I just love Neovim, By doing this, I would also be able to use Neovim cheatsheets, Github Copilot and other productivity tools.
Any advice that would get me a step closer would be highly appreciated

Related

Is there a way to set up GitHub copilot in Google Colab?

I am using free versions of both. I have searched GitHub documentation but I couldn't find any reference to google Colaboratory.
Well, I guess there is a way. But don't expect it to be easy.
Thing is, copilot is avaliable for VSCode.
And you can use VSCode with Colab:
https://colab.research.google.com/github/JayThibs/jacques-blog/blob/master/_notebooks/2021-09-27-connect-to-colab-from-local-vscode.ipynb#scrollTo=Lh1y3R5ta948
If you'll get to the bottom of this it would be interesting to read about your experience.
You can try https://codesquire.ai/. It uses the same OpenAI codex for code completion and it comes with a Chrome extension so that it's usable in Colab

Getting Started with Xero-Python SDK…nightmare

I’m a newbie to using SDKs, using Jupiter Notebooks to play around.
I have pip installed xero-python per Xero’s github page below:
https://github.com/XeroAPI/xero-python
I saved the repository to my hard drive and opened a Jupiter Notebook within repository master folder and copied the code from the configuration section but get an error “no module called logging.settings found” (referring to the parameter passed into dictConfig)
Could someone help me get this up and running, I’m sure there will be a cascade of other errors after sorting this one.
Also, I’d be really grateful if someone could point me to some resources on how to work with SDKs, I’m used to just pip installing a library and just getting familiar with the objects/methods in that library.
Thank you!!!

I have multiplatform apps in node-webkit. How do I convert them to nw.js?

I have a bunch of applications that run fine using node-webkit on Macs and Windows.
(They mostly live on shared Dropbox folders. They read and write to data files in the folder).
I gather node-webkit will not run on Mac Catalina.
So I am trying to figure out how to install and use nw.js
I need the Mac and Win versions of the app to be in the same directory. Multiple users will run their local Dropbox version of the app, and read/write to the shared data folders.
I cannot figure out how to get convert the app from node-webkit to nw.js
I've been unable to find an "idiot's guide" to this.
Any suggestions, or pointers to resources, would be most helpful.
Thanks in advance.
And apologies for posting what is probably a dumb question for most users of this site....
You have to run your app's old source code (node-webkit) with NW.js and fix all the exceptions thrown. You can find the migration guide here.

Installing a CRX file to Chrome

I have been trying to install a CRX of a program that I have developed and I want to be able to install it by dragging and dropping it into chrome://extentions to make it easier for the people I am sharing it with. I do not want to load it or unpack it because I will most likely have to explain it to everyone.
I have searched multiple threads and forums researching how to do this, but have found none.
One app I used called moonlight allows you to drag and drop it to install it
(find it here https://github.com/moonlight-stream/moonlight-chrome/releases)
and I am wondering if there is any files I can replicate to make it possible for my program too.
On rockstar55's website (rockstar55.tk) on the school chromebook page, all the crx files he provides are able to be dragged and dropped into chrome://extentions

how to install and getting start with webrtc on windows server

Hi could anyone to tell me how to install depot tools.I went through documentation and trying to install the webrtc in windows,I installed visual studio 2010 and some related stuff given in documentation still i am in confusion and many questions like why visual studio is required? are we have write code in visual studio?It acts like IDE for webrtc?
If not please tell me where we have to place our project in local file system and how to implement my first demo application..I found a video published by google demonstrating about webrtc in that they wrote code in a html file so is html file itself enough to develop.?
Though i have done a sample application in a html file still i am getting blank page and in console i am getting as UNCAUGHT EXCEPTION near navigator.webkitGetUserMedia() please help me out to know more about webrtc.
I suggest you start by watching the excellent videos about WebRTC from Justin Uberti and Cullen Jennings, and then (shameless self promotion) get to grips with the code and examples in Getting Started With WebRTC on HTML5 Rocks.
webrtc.org is the home of the WebRTC project -- lots of resources and demos there.
Just last month we released an open source project aimed to get developers into WebRTC fast and easy.
http://www.easyrtc.com/
It includes a cross-platform server kit which will run in Windows. Working demos are included.
I just built the webrtc solution using VS2010 by following this web pages instructions and NOT using cygwin. I had but one issue which to resolve required the manual copying of two files into the correct folder, you will know which two files should you see the names of these files and read the error, you will then know the expected location when the build fails.
Ultimately you will get a peerconnection_server.exe and a peerconnection_client.exe by way of sample. I was able to modify them easily.
Hope this helps. Be sure to install the prerequisites and follow the instructions to the letter.
As a clarification, the webrtc C++ library is one implementation you can use for the protocol. Another is using the webrtc implementation in a (very) modern web browser, such as Firefox or Chrome. Then, you'll just need HTML + JS, as per the articles in HTML5 Rocks.