Is it possible to interpret a blender avatar using SiGML(Signing Gesture Markup Language)? - blender

I'm going to build a speech to sign language application.I'm using HamnoSys as sign language notation system.So,I'm using SiGML(Signing Gesture Markup Language-XML application) as transcription of sign language gestures.And, I'm going to create a blender avatar and hope to interpret the sign using that avatar by passing the SiGML file.
Is it possible to do this? Any resources to follow?

Related

Can I use different fonts for each language in React Native?

I'm using React Native to create a Korean app.
I want to use different fonts such as Korean and English.
For example, 헬로우 World
In this case, Is there a way to use different fonts?
I'd appreciate it if someone could tell me how.
You can change the font-family of the app for different languages.
Based on the user's selected language, change the font-family to something specific. You can store the font family in a centralized store like Redux.

Does Telegram API support swipes?

If I have a bunch of pictures, Is there any way to see all the pictures like on the Right Image, instead of the standard way (Left Image)
It's not the responsibility of Telegram API to support swipes. This will be down to the UI library you are using to build your app. All native apps should support swipes by default, however, by the looks of your UI widget you are trying to implement a Carousel as there are forward and back icons. If you let us know what platform you are targeting, what language / framework you are using there should be loads of useful suggestions.

How can I allow the user to style font in NSTextView using interface buttons in xcode?

In short:
I am trying to find information about text styling inside an NSTextView. Bold, italics, indentation, making a word completely uppercase and setting backdrop colors to certain lines.
Any and all info is welcome. I've been looking around the web for docs on the subject and only managed to find a few things that seem to be part of an iphone framework. I'm sure there must be something out there and that I'm just searching for the wrong words.
A few details:
I am not a developer. I am a motion graphics artist and screenwriter. I do know html, php, javascript, css and several scripting languages (all very similar to javascript) used by different graphics apps.
I am not very proficient in objective-c but I've taken up writing a screenwriting app as a bit of a side project. I've been teaching myself objective-c from a book call Cocoa Programming for Mac OSX and using the code I've created from the examples in the book to create my app using Xcode. Styling text was not covered and I am at a loss as to how to approach it.
Screenplays have very specific formats. Using css I could create this format easily so my first thought was to find out if text inside a NSTextview can have css applied to it. I've not found anything that could answer this. Of course I am probably way off with this approach.
Again, any help or anyone who can point me in the right direction would be extremely appreciated.
Thanks!
-Omar
You can't do this because it only accept one style.
You have to deal with UIWebView Tutorial for this and use your CSS.
Or you can use some code like EGOTextView. I do not test this but I think it will be the easiest way for you.

Is it possible to use "Styled Maps" with MKMapView?

Cheers,
for about a year now Google allows you to adjust the styling of their maps according to your needs. They offer a tool which allows for the easy creation of styles too:
Google Maps API Styled Maps Wizard
What I'd like to know is: can this feature of their API be used with MKMapView as provided in the Map Kit Framework? If so, how and at which point would I feed the JSON code which the wizard produces to the API?
If this doesn't work with MKMapView: What's the next best way to include Googles Styled Maps in an app?
Thanks alot!
As far as I'm aware, MKMapView doesn't provide this functionality "out of the box" as the Google Maps API does; the class reference, seems to support this hypothesis. You could re-implement some of the styles using annotations and overlays (see the class reference), but that assumes you have access to the point of interest data. Your success will likely depend on what styles you want to use.
As for the next best way, I opened your link, the styled maps wizard, on my iPad and it seems to work flawlessly. Perhaps you could host a pre-styled map somewhere online and simply show it in your app using a UIWebView? That would obviously limit you in some ways, but at least it would be styled!

3D animation programatically rendered in Blender

I have a project in which I would like to programatically create and render a 3d animation based upon input. I originally asked here on stackoverflow if Blender was right for the job, and the response was yes, but upon looking at the API, it says this:
Python was embedded in Blender, so to access BPython modules you need to run scripts from the program itself: you can't import the Blender module into an external Python interpreter.
I want to be able to create and render this scene without having to ever open another program like Blender. Is this possible, and is Blender still the right choice?
Thanks in advance!
At work me and colleague worked on a project that rendered 3d scenes altered externally. We used Python to modify/create scenes, and did the rending on server through the command line interface (no GUI).
You can pass a python script as an argument to Blender in the command line options to
generate your scene objects and do the rendering.
I don't see how you can render in Blender without using Blender.
You can use Blender if you want, obviously this is not your only option.
If you need to
create and render a 3d animation based upon input.
You can go as simple or as you complex as you'd like.
You can use OpenGL in your language of choice (C++, Java, Python, etc.)
and display the animation (with or without fancy renderings).
It's up to what 'render' means to your context.
If you need some nice shading(light, soft shadows, reflections, etc. - ray tracers basically), you can still show an interactive preview to your users and generate the scene
for a 3rd party renderer(like Yafaray, Sunflow, LuxRender, etc. - I've put together a short list of free renders), and show the progress to the users after they've chosen the external render option.
On a similar note, have a look at joons.
HTH
Cart by Suomi - Yafaray Gallery image
Julia quaternion fractal - Sunflow Gallery image
Klein Bottle - LuxRender Gallery image