So I am doing my own research, and I need to read this paper.
CALVIN, T. W. (1977). "TNT Zero Acceptance Number Sampling." ASQC Technical Conference Transactions, Philadelphia, PA.
https://hero.epa.gov/hero/index.cfm/reference/details/reference_id/8389081
However, I checked on google scholar, I used the acedamic VPN, I searched on my university library,
none of them have the access of this paper.
I REALLY need this paper, and I do not live in the united stated, so I can not go to the library there.
Is there any chance you know how to get access to this?
Thank you so so much!
Related
I am making a little personal project.
Ideally I would like to be able to make programmatically a google search and have the count of results. (My goal is to compare the results count between a lot (100000+) of different phrases).
Is there a free way to make a web search and compare the popularity of different texts, by using Google Bing or whatever (the source is not really important).
I tried Google but seems that freely I can do only 10 requests per day.
Bing is more permissive (5000 free requests per month).
Is there other tools or way to have a count of number of results for a particular sentence freely ?
Thanks in advance.
There are several things you're going to need if you're seeking to create a simple search engine.
First of all you should read and understand where the field of information retrieval started with G. Salton's paper or at least read the wiki page on the vector space model. It will require you learning at least some undergraduate linear algebra. I suggest Gilbert Strang's MIT video lectures for this.
You can then move to the Brin/Page Pagerank paper which outlays the original concept behind the hyperlink matrix and quickly calculating eigenvectors for ranking or read the wiki page.
You may also be interested in looking at the code for Apache Lucene
To get into contemporary search algorithm techniques you need calculus and regression analysis to learn machine learning and deep learning as the current google search has moved away from Pagerank and utilizes these. This is partially due to how link farming enabled people to artificially engineer search results and the huge amount of meta data that modern browsers and web servers allow to be collected.
EDIT:
For the webcrawler only portion I'd recommend WebSPHINX. I used this in my senior research in college in conjunction with Lucene.
I am a very beginner in software and I am asking or a direction to proceed for research technologies to build my app. I am having just an idea for the app. I am trying to build something like zomato but different services. The idea of location based system is similar. I searched online and came to know about GIS systems. But while researching further, it seems I've to create a map all together. This feels redundant to build as we have api of google maps.
But can i use this api to build a system "ON" it????
Any tutorials or some direction in this direction would be helpful.
Also what is difference between GIS and gps based apps.
As you see, I am not very clear in the fundamentals of the GIS and GPS based apps
Thanks for the help
Regarding Android, you have almost all you need by combining the platform API and the comprehensive Google Maps Android API. Regarding the later, it's actually a matter of opting by convenience and possibly paying a licence fee to Google, versus developing your own solutions of aggregating free or cheaper services from elsewhere.
Most problems solved by apps are not the same problems solved by classical GIS software, since the former are more consumer-oriented (using public transportation, navigating a route, planning a trip, finding a nearby restaurant), and the later are more specialist-oriented, typically solving larger-scale and more technical issues (detecting regions with flood risk, monitoring deforestation, calculating volumes of terrain to be bulldozed, etc.)
You should not, IMO, be discouraged by the seemingly hard technical concepts of geography and map making. Your best bet is to have a clear vision of what actual problems you app should be solving, and study the geography topics gradually, as the need arises.
A bit of consideration on your question about GIS:
If it were created today, the GIS acronym would mean any software dealing with geographic data, be it a mobile app or a workstation software suite destined to specialized professional use.
But when it was created, the term meant almost exclusively the later sense, and so it has a lot of tradition and cultural legacy to it - which is of couse not always a good thing. Specifically (at least in my experience), it seems to me the jargon and concepts used by the classic GIS community are a bit impenetrable to the newcomer, specially if she comes from the software-development field instead of the geo-sciences field.
But geographic information availability has gone from scarcity to overwhelming abundance, and so have its enabling technologies: GPS satellites, mobile computing and mobile connectivity.
You know those movies where the tech geeks record someone's voice, and their software breaks it into phonemes? Which they can then use to type in any phrase, and make it seem as if the target is saying it?
Does that software exist in an API Version? I don't even know what to Google.
There is no such software. Breaking arbitrary speech into its constituent phonemes is only a partially solved problem: speech-to-text software is still imperfect, as is text-to-speech.
The idea is to reproduce the timbre of the target's voice. Even if you were able to segment the audio perfectly, reordering the phonemes would produce audio with unnatural cadence and intonation, not to mention splicing artifacts. At that point you're getting into smoothing, time-scaling, and pitch correction, all of which are possible and well-understood in theory, but operate poorly on real-world data, especially when the audio sample in question is as short as a single phoneme, and further when the timbre needs to be preserved.
These problems are compounded on the phonetic side by allophonic variation in sounds based on accent and surrounding phonemes; in order to faithfully produce even a low-quality approximation of the audio, you'd need a detailed understanding of the target's language, accent, and speech patterns.
Furthermore, your ultimate problem is one of social engineering, and people are not easy to fool when it comes to the voices of people they know. Even with a large corpus of input data, at best you could get a short low-quality sample, hardly enough for a conversation.
So while it's certainly possible, it's difficult; even if it existed, it wouldn't always be good enough.
SRI International (the company that created Siri for iOS) has an SDK called EduSpeak, which will take audio input and break it down into individual phonemes. I know this because I sat through a demo of the product about a week ago. During the demo, the presenter showed us an application that was created using the SDK. The application gave a few lines of text for the presenter to read. After reading the text, the application displayed a bar chart where each bar represented a phoneme from his speech. The height of each bar represented a score of how well each phoneme was pronounced (the presenter was not a native English speaker, so he received lower scores on certain phonemes compared to others). The presenter could also click on each individual bar to have only that individual phoneme played back using the original audio.
So yes, software exists that divides audio up by phoneme, and it does a very good job of it. Now, whether or not those phonemes can be re-assembled into speech is an open question. If we end up getting a trial version of the SDK, I'll try it out and let you know.
If your aim is to mimic someone else's voice, then another attitude is to convert your own voice (instead of assembling phonemes). It is (surprisingly) called voice conversion, e.g http://www.busim.ee.boun.edu.tr/~speech/projects/Voice_Conversion.htm
The technology is called "voice synthesis" and "voice recognition"
The java API for this can be found here Java voice JSAPI
Apple has an API for this Apple speech
Microsoft has several ...one is discussed here Vista speech
Lyrebird is a start-up that is working on this very problem. Given samples of a person's voice and some written text, it can synthesize a spoken version of that written text in the voice of the person in the samples.
You can get interesting voice warping effects with a formant-aware pitch shift. Adobe Audition has a pretty good implementation. Antares produces some interesting vocal effects VST plugins.
These techniques use some form of linear predictive coding (LPC) to treat the voice as a source-filter model. LPC works on speech signals by estimating the resonance of the vocal tract (formant), reversing its effect with an inverse filter, and then coding the resulting residual signal. The residual signal is ideally an impulse train that represents the glottal impulse. This allows the scaling of pitch and formants independently, which leads to a much better gender conversion result than simple pitch shifting.
I dunno about a commercially available solution, but the concept isn't entirely out of the range of possibility. For example, the University of Delaware has fairly decent software for doing just that.
http://www.modeltalker.com
I want to develop a game which will have following content
1. User will log in
2. User will be provided by alphabets of a word falling from sky, and he would be required to complete the word before they hit the bottom level.
3. The words would be pulled up from a database.
4. The reward points gathered by user on completion of task, would be converted to a corresponding "Mobile recharge topup" and would be sent to users mobile.
I was planning to do this in a html5 using Canvas element. Could you let me know, if this is possible.
I have studied 5 mobile recharge api service, but none of them are satisfactory so far. Any direction in there?
To give you an idea of my expertise with this, I am a totally new user of web programming. I have been a systems programmer before, and need to develop this for assisting in a research project related to studying economic incentives of attracting low income workers to spend time on web, if enough incentive is provided.
I sincerely appreciate your time and help.
Thank you,
Mrunal
This is what I have found.
It is a half baked script ...
http://www.javascriptsource.com/games/falling-by-tim-withers-120409100502.html
I'm interested in knowing how many developers use each of the major languages/platforms, but I haven't been able to find any good recent surveys. If you know of any good data, please provide a link along with a brief synopsis of the survey's methodology (who they surveyed and how etc.) and its conclusions (16% of developers use Java, 12% use RoR etc.).
I have no affiliation with the Tiobe Index: it is cited often for these kinds of questions. Its accuracy and methodology are sometimes questioned as these kinds of metrics must be very difficult.
See this Dr Dobb's article for more...
Probably the nearest to anything objective would be to aggregate the revenues of vendors of development platforms, to the extent that it is possible.
jobs ads can be indicative of what the industry is after. here's some stats for the uk.
though not directly what you're after it might be interesting.