Flutter Web APP is not resizing if i increase or decrease the zoom in size in windows OS. If simple flutter Counter app i run in chrome it doesn't resize. But in mac OS it works.
I tried using GetResponsiveView class, LayoutBuilder, Media Query but nothing works.
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I am using expo-av and I have a feeling it is crashing my app, but I have no way of knowing because I don't know how to view the logs from safari when I run expo web on it.
I am developing on Windows - does anyone know how to view logs from safari on a physical iPhone? Microsoft Edge has inspect element and then the console, but I don't know any equivalent for Safari on mobile, or if there is another way to see logs.
I am using a tool to automate tests on iPhones. The tool uses Appium as the test framework. In iOS version 15, the screen shows a dark overlay with the text "Automation Running". I am aware that this does not affect the test at all.
However, my problem is that I use a camera placed in front of the mobile phone to capture the screen and do some checks on the captured video. I have to use the camera itself since I run tests on OTT applications and there is no way to capture the video using software mechanisms because of DRM protection. This "Automation Running" overlay messes up with the checks that I am running on the video captured through the camera.
Is there any way to get rid of this overlay in iOS15 when we run Appium based tests?
After extensive exploration, I have come to the conclusion that there is no way this overlay can be gotten rid of unless Apple wants to.
I'm currently trying to set up a connection between my web client and my iOS app, but for some reason my iOS client only sees a black box when using Chrome (version 33). I can see the video just fine if I use Firefox (both in my app and when I put the browsers side-by-side, they can see each other).
This doesn't appear to be a documented known issue with the JavaScript SDK, and I can't see any recent discussion about this on the forums (last post was mine).
The iOS sample can be located here (samples/OpenTokHelloWorld) with the browser page in samples/OpenTokHelloWorld/browser_demo.html
I suggest cd'ing into samples/OpenTokHelloWorld and running python -m SimpleHTTPServer, as it can't be run from a file:/// path.
Here is what my iPad sees:
Chrome:
Firefox:
And Chrome/Firefox (respectively), both publishing video from the same camera
Edit: after testing on other machines, it may be something specific to my environment even though none of my extensions run in Incognito and I don't have any custom plugins installed.
It looks like the OpenTok mobile SDKs with the specific webcam I was using has issues. On Android the video stream will display for a brief moment then segfault, and on iOS there will be no video at all.
I have tested this many times and could not reproduce what you are seeing in your chrome.
Without seeing any console errors or iOS logs the best suggestion is to try clearing your cache, or maybe restarting your computer (longshot)
I have started working in Sencha Touch 2.1.1. I would like to know the following:
What is the best work flow for a Sencha Touch app during development? Testing in Chrome may not give the actual mobile view. How can I test my app on Windows during development?
xtype 'label' is not getting resized when I change the browser size.
After changing the code each time I come to Chrome and refresh, but it takes a few seconds to load the app. Is there any quicker way?
Host you app using WAMP or some we server and open it on you mobile
device is you are using same WiFi.
please attach screen shots
Its not an Egyptian magic, it will take few seconds pal...
For testing without an iPhone/Android phone, which desktop browser works best with Sencha Touch? I tried Chrome and Safari, which work fairly well, but both seem to have little issues.
Firefox and IE apparently don't work at all with Sencha Touch. Is there a secret weapon, like a port of a mobile browser, available?
There's a Chrome extension called Ripple that's pretty good, but most things can be tested quite productively in Chrome. Set Ext.is.Phone = true; at the beginning of your script when you need to test the phone UI.
You should be using the iPhone/iPad hardware simulator on a mac, or the Android simulator if you're on Windows. Desktop browsers will get you there - particularly desktop safari -- although there are enough differences that you should really use one of the simulators
A direct link to one ipad simulator online is: http://ipadpeek.com/
On Windows, Google Chrome is my favorite browser. When I'm done developing a section of the app I do test it on my real device, an HTC desire (Android). As expected, the real device is WAY slower than desktop browser, specially notable on animations, e.g sliding tabs and carousels.
I would say Google chrome is the best browser till date.... and its an ideal browser for sencha touch applications to run, since it contains webkit..
Also you can use Titanium (you can download it here) which has iphone/iPad simulater built in but for that you need a Mac and you also have to download ios sdk.
Working on these simulators is an awesome experience.