Groom in UE5 have proplem when play animation - game-engine

I enabled the simulation and Groom settings as follows:
When I play animation turning left or turning right groom is a problem for the simulation. You can also view a video of the problem.
How do I simulate the groom properly?

Related

Performance tuning for iOS Leaves Page Flip Transition

I am using the GitHub leaves library to implement a PDF Reader with page flip transition. Every thing is working perfect in iPad/iPhone simulator. But when I installed the same on device, the page flip transition on landscape mode is getting slowed. ie, When two pages are showing. Can anybody give me any suggestion to solve this issue.
Thanks in advance.
Are you reading your PDF images from disk as the user flips? Preloading them in the background could help speed things up.

start video record on view load in ios

I've looked through the Apple documentation but have seen no mention of how to do this, nevermind if it's even possible or not. I'd like to make it so that an iPhone/iPad begins video recording automatically when a certain view is loaded, and stops and saves when the view is dismissed. Is there any way that I can do this or am I just going to have to use the normal UI for video recording?
Use AVCaptureSession
https://developer.apple.com/library/ios/#documentation/AVFoundation/Reference/AVCaptureSession_Class/Reference/Reference.html#//apple_ref/occ/cl/AVCaptureSession

Playing music on a Mac in lock screen and display off

I have an app with a behavior that I want to copy. The app can play music in the lock screen state. The app can also turn off the screen at this state. I'm not too sure if the app is placing the Mac in sleep mode but the white indicator light on the front of the Mac book is on but is not pulsing while the display is off.
I know how to play music and place the mac in the lock screen state using apple script. What I don't know how to do is turn off the display and have the indicator light turned on. This behavior is similar to when the Mac is in sleep mode. Any ideas as to how this can be done programmatically using objective-c and/or apple script?
I cannot use anything that is not documented by Apple. I am running the latest version of OSX Lion.
If you hold down the command, shift and eject buttons at the same time, the screen goes dark instantly. I just confirmed this in 10.7.1.
As for Applescripting Display Sleep, it's not trivial. I did find a probable solution in this thread:
http://macscripter.net/viewtopic.php?pid=135732#p135732
Give it a try and see if it accomplishes what you are looking for.

MPMoviePlayerController swapping videos flicker

I'm using MPMoviePlayerController to play different videos.
However, when I change the video using setContentURL (I'm just targeting OS 3.2 and above), I notice a white flicker.
Is there anyway I can get rid of that flicker and make the transition between videos look smooth?
Thanks,
Tee
Unfortunately not, and I've had this problem too. You could use another instance of the controller, and use an animation to transition from one video to the other, to have a bit more control over the process.

How can I format a movie to play through MPMoviePlayerViewController on the iPad?

I've been struggling to make video on the iPad work. I'm using an MPMoviePlayerViewController and it plays fine in the simulator. I've tried several different converters, including ones dedicated to producing iPad-formatted video, but none of the videos play on the device. The MPMoviePlayerViewController loads and the controls appear.
For most of the videos, the spinning progress indicator never goes away. For a few, the video loads but when I press play the video immediately pauses. I know that the video is there because I can scan through and see various frames.
I know the code works because it plays a different movie file perfectly. I just have no idea what I'm doing wrong that's preventing my movie from playing. Does anyone know a good step-by-step process of getting an iPad-formatted video from any .mov or .mp4?
Thanks,
Luke
Also, just for future reference, import target video into iTunes, then highlight it and from the Advanced menu choose "Create iPod or iPhone Version" or "Create iPad or AppleTV Version" depending on your target device.
This guarantees that the right codecs are used and the right bitflags set on the video file.
Fixed - the one that loaded but couldn't play eventually worked. Why? Who knows.