I am using the GitHub leaves library to implement a PDF Reader with page flip transition. Every thing is working perfect in iPad/iPhone simulator. But when I installed the same on device, the page flip transition on landscape mode is getting slowed. ie, When two pages are showing. Can anybody give me any suggestion to solve this issue.
Thanks in advance.
Are you reading your PDF images from disk as the user flips? Preloading them in the background could help speed things up.
Related
I used react-native-camera on my iOS app and now trying to add Focus, Brightness and Zoom controls to it. So far I was unable to come up with a solution. Any idea how to do this?
I tried to find an option in different react native camera packages. Also posted in their git repos for help. Finally tried this post: https://medium.com/react-native-development/react-native-camera-app-with-live-preview-saturation-and-brightness-filters-d34535cc6d14 Where they take a photo from the camera every 5 milliseconds and adjust its brightness which seems to be very unstable and it makes the app crash.
It is not possible to use the focus and zoom functionalities with react-native-camera.
Unluckily the focus api has many bugs and the zoom functionalities will not render fast enough with javascript.
Maybe a solution is not using react-native-camera and instead just writing an intent to open the default camera application
The following app uses this solution, all the camera functionalities work perfectly.
Could they re-open the issue as it seems to not be solved?
Developers may need to review all the open issues to estimate the project deadlines.
I implemented an A-Frame animation inside a single section on a Vue Js 2 webapp project.
I also added a smooth scrolling component for the global app. My A-Frame block is set to "embedded" to not take the the full screen size.
On Development everything looks nice. When I go live my smooth scrolling is really bad espacially on mobile device. I looked to disable A-Frame on mobile device but no info on the doc, I tried to do it with css with media queries but still the same issue.
I don't know from where it comes and which part of code I have to fix. No error on the console.
Anyone met this kind of issue please?!
Thx
I've not run into this issue before, but you could try to place the aframe scene in a separate file, then use an iframe in your main page and see if it improves.
i am migrating my iOS app onto mac. the loading time is a bit long (around 5 seconds) thus i need a splash loading screen (Just like Default.png image for iOS) but the project made from cocos2d template just shows a white screen. not sure about other apps. so is there anyway to set it?
I know that the screen size is not fixed on a mac app. but i have set a default size. and use auto scale in case of full screen mode.
EDIT:
I have tried a light weight loading scene as well but failed since the MainScene itself is light weight as well. I think the major loading time is due to the cocos2d environment set up.
In OS X a window appears when the application launches, it's not designed to use splash screens.You might want to reconsider that choice.
But if the window is still to slow to load or to display its contents, you can still do that but manually, it isn't easy like in iOS.You need to display another view inside the window until it loads.
EDIT
A little more of context: for example you can set in your xib file an image view containing the image do display.
Then you make start another thread that loads all the content that you need.After this, run a selector on the main thread that updates the window.
Based on my tests in Cocos2d 1.0.1 & 2.0 the basic Cocos2d OS X app launches really quickly.
This makes it seem pretty likely that it's something about your first scene that is taking a long time to load, or something else. Instruments can help you gather information about what your app is doing.
I suggest you make an initial lightweight cocos2d scene that will load quickly at startup and then load your second scene and transition to it. Ideally the loading of the assets for your second scene would be asynchronous (at least the ones that are slow). There are numerous blog posts on how to do this. (search for "cocos2d asynchronous loading" and you'll find many, such as this one: How to preload your game assets in a loading scene, though something more recent might be preferable).
I'm a beginner in IOS but I need to show a video when the app is launching.
Please Can you help me?
If is impossible to implement a video on a splash view, there are any idea to create that?
Thanks.
If I have an orthographic mistake, sorry I come from Spain. ;D
The "splash" screen can only be an image to be used as a placeholder until your app is able to start up. Even if you found a way to get a video to play, which I don't think is possible, it is against Apple's HIG for how the startup screen is supposed to be used.
It would be possible to load your video in its own view immediately after the splash screen. You would need to check for a first time run to determine whether to show it, unless you plan to show it each and every time. Hope this helps.
Apple Human Interface Guide
I have question regarding changing orientation on iPad.
I use MonoTouch, but if Obj-C programmers can help, it will be just as great.
First of all, I figured out if I provide different splash screen images for different orientations, app will show the right one. This can be done for any orientation, such as "Default-LandscapeLeft.png", or generic one "Default-Landscape.png".
All of my images are of correct dimensions and yet, when I start it in portrait mode, it shows it enlarged. All of other modes work perfectly well.
Second problem is I want my app to continue to be in that orientation after my first controller appear. At the moment, it shows portrait in any case. I started generating orientation notifications before first controller appeared (UINavigationController), but I think it responds only on orientation changes. After I moved device, it rotates and from that moment, everything works fine. BUT, I want to "inherit" orientation info from my splash screen.
Any idea will be appreciated.
Thanks guys and girls.
Cheers
Images for different orientations:
Default.png and Default-Landscape.png should be provided + setting the app settings to provide the required orientations.
Second problem:
After creating the first controller call
myController.WillRotate(UIApplication.SharedApplication.StatusBarOrientation, 0);