How to convert 16 bit grayscale image to 8 bit using linear mapping with libvips - libvips

I would like to convert a 16 bit grayscale image to 8 bit, where the lowest value of the 16 bit image becomes 0, and the highest becomes 255
As far I can see, I can call vips-hist-norm, which will map it across the full 16 bit range.
However its unclear to me how I can then convert to 8 bit.

vips-scale will perform linear mapping of current type to uchar type.

Related

Is there a easy algortihm to make a 8 bit s-box?

I want to make a 8 bit s-box using 4 bit s-box. So is there any easy, understandable algorithm or source to help me?
There is always an easy one, however, that is not guaranteed to carry the security.
4-bit SBox has 4-bit input and 4-bit output. So we can consider that as an array of size 16' S16[16]
8-bit SBox has 8-bit input and 8-bit output. So we can consider that as an array of size 64' S64[64]
Initially, we can copy 4 copies of S16 into S64, however, that won't be a good SBox and the inverse will be failed.
Now, we can use the extra 4-bit to modify the 2,3, and 4 copies as
# copy the 4-Box directly
for i in range(0..16):
S64[i] = S16[i]
# Add 16 the 4-Box's elements then assign
for i in range(16..32):
S64[i] = S16[i-16] *2
# Now add 32 to the first half then assign.
for i in range(32..64):
S64[i] = 32 + S64[i-32] ```
So
the 1st quarter has elements in the range [ 0,15]
the 2nd quarter has elements in the range [16,31]
the 3rd quarter has elements in the range [32,47]
the 4th quarter has elements in the range [48,64]

Dcraw bit depth of 14 bit in output 16 bit tiff

How is it possible to convert a 14-bit raw (Nikon D7000 NEF) to 16-bit tiff preserving the bit depth (ie. max of 16383) and not getting a max of 65535.
I'm using
dcraw -T -4 input.NEF

Extra bytes on the end of YUV buffer - RaspberryPi

I've started editing the RaspiStillYUV.c code. I eventually want to process the image I receive, but for now, I'm just working to understand it. Why am I working with YUV instead of RGB? So I can learn something new. I've made minor changes to the function camera_buffer_callback. All I am doing is the following:
fprintf(stderr, "GREAT SUCCESS! %d\n", buffer->length);
The line this is replacing:
bytes_written = fwrite(buffer->data, 1, buffer->length, pData->file_handle);
Now, the dimensions should be 2592 x 1944 (w x h) as set in the code. Working off of Wikipedia (YUV420) I have come to the conclusion that the file size should be w * h * 1.5. Since the Y component has 1 byte of data for each pixel and the U and V components have 1 byte of data for every 4 pixels (1 + 1/4 + 1/4 = 1.5). Great. Doing the math in Python:
>>> 2592 * 1944 * 1.5
7558272.0
Unfortunately, this does not line up with the output of my program:
GREAT SUCCESS! 7589376
That leaves a difference of 31104 bytes.
I figure that the buffer is allocated in fixed size chunks (the output size is evenly divisible by 512). While I would like to understand that mystery, I'm fine with the fixed size chunk explanation.
My question is if I am missing something. Are the extra bytes beyond the expected size meaningful in this format? Should they be ignored? Are my calculations off?
The documentation at this location supports your theory on padding: http://www.raspberrypi.org/wp-content/uploads/2013/07/RaspiCam-Documentation.pdf
Specifically:
Note that the image buffers saved in raspistillyuv are padded to a
horizontal size divisible by 16 (so there may be unused bytes at the
end of each line to made the width divisible by 16). Buffers are also
padded vertically to be divisible by 16, and in the YUV mode, each
plane of Y,U,V is padded in this way.
So my interpretation of this is the following.
The width is 2592 (divisible by 16 so this is ok).
The height is 1944 which is 8 short of being divisible by 16 so an extra 8*2592 are added (also multiplied by 1.5) thus giving your 31104 extra bytes.
Although this kindof helps with the size of the file, it doesn't explain the structure of the YUV output properly. I am having a look at this description to see if this provides a hint to start with: http://en.wikipedia.org/wiki/YUV#Y.27UV420p_.28and_Y.27V12_or_YV12.29_to_RGB888_conversion
From this I believe it is as follows:
Y Channel:
2592 * (1944+8) = 5059584
U Channel:
1296 * (972+4) = 1264896
V Channel:
1296 * (972+4) = 1264896
Giving a sum of :
5059584 + 2*1264896 = 7589376
This makes the numbers add up so only thing left is to confirm if this interpretation is correct.
I am also trying to do the YUV decode (for image comparisons) so if you can confirm if this actually does correspond to what you are reading in the YUV file this would be much appreciated.
You have to read the manual carefully. Buffers are padded to multiples of 16, but colour data is half-size, so your image size needs to be in multiples of 32 to avoid problems with padding breaking external software.

how to calculate how much data can be embeded into an image

I want to know how much data can be embedded into an image of different sizes.
For example in 30kb image file how much data can be stored without distortion of the image.
it depends on the image type , algoridum , if i take a example as a 24bitmap image to store ASCII character
To store a one ASCII Character = Number of Pixels / 8 (one ASCII = 8bits )
It depends on two points:
How much bits per pixel in your image.
How much bits you will embed in one pixel .
O.K lets suppose that your color model is RGB and each pixel = 8*3 bits (one byte for each color), and you want embed 3 bits in one pixel.
data that can be embedded into an image = (number of pixels * 3) bits
If you would use the LSB to hide your information this would give 30000Bits of available space to use. 3750 bytes.
As the LSB represents 1 or 0 into a byte that gets values from 0-256 this gives you in the worst case scenario that you are going to modify all the LSBs distortion of 1/256 that equals 0,4%.
In the statistical average scenario you would get 0,2% distortion.
So depends on which bit of the byte you are going to change.

How would you most efficiently store latitude and longitude data?

This question comes from a homework assignment I was given. You can base your storage system off of one of the three following formats:
DD MM SS.S
DD MM.MMM
DD.DDDDD
You want to maximize the amount of data you can store by using as few bytes as possible.
My solution is based off the first format. I used 3 bytes for latitude: 8 bits for the DD (-90 to 90), 6 bits for the MM (0-59), and 10 bits for the SS.S (0-59.9). I then used 25 bits for the longitude: 9 bits for the DDD (-180 to 180), 6 bits for the MM, and 10 for the SS.S. This solution doesn't fit nicely on a byte border, but I figured the next reading can be stored immediately following the previous one, and 8 readings would use only 49 bytes.
I'm curious what methods others can come up. Is there a more efficient method to storing this data? As a note, I considered an offset based storage, but the problem gave no indication of how much the values may change between readings, so I'm assuming any change is possible.
Your suggested method is not optimal. You are using 10 bits (1024 possible values) to store a value in the range (0..599). This is a waste of space.
If you'll use 3 bytes for latitude, you should map the range [0, 2^24-1] to the range [-90, 90]. Hence each of the 2^24 values represents 180/2^24 degrees, which is 0.086 seconds.
If you want only 0.1 second accuracy, you'll need 23 bits for latitudes and 24 bits for longitudes (you'll get 0.077 seconds accuracy). That's 47 bit total instead of your 49 bits, with better accuracy.
Can we do even better?
The exact number of bits needed for 0.1 second accuracy is log2(180*60*60*10 * 360*60*60*10) < 46.256. Which means that you can use 46256 bits (5782 bytes) to store 1000 (lat,lon) pairs, but the mathematics involved will require dealing with very large integers.
Can we do even better?
It depends. If your data set has concentrations, you can store only some points and relative distances from these points, using less bits. Clustering algorithms should be used.
Sticking to existing technology:
If you used half precision floating point numbers to store only the DD.DDDDD data, you can be a lot more space-efficent, but you'd have to accept an exponent bias of 15, which means: The coordinates stored might not be exact, but at an offset from the original value.
This is due to the way floating point numbers are stored, essentially: A normalized significant is multiplied by an exponent to result in a number, instead of just storing a single value (as in integer numbers, the way you calculated the numbers for your solution).
The next highest commonly used floating point number mechanism uses 32 bits (the type "float" in many programming languages) - still efficient, but larger than your custom format.
If, however, you would design your own custom floating point type as well, and you gradually added more bits, your results would become more exact and it would STILL be more efficient than the solution you first found. Just play around with the number of bits used for significant and exponent, and find out how close your fp approximations come to the desired result in degrees!
Well, if this is for a large number of readings, then you may try a differential approach. Start with an absolute location, and then start saving incremental changes, which should ideally require less bits, depending on the nature of the changes. This is effectively compressing the stream. But somehow I don't think that's what this homework is about.