Rocketchat: how to respond to thread via API - api

Rocketchat: how to respond to thread via API
It is a very, very basic use case. I would like to send a message to a channel (this is easy to do via the postMessage API [1]), and then continue writing messages in the thread of said message. However, I have not been able of finding anything in the documentation. Is it even possible?
For reference, someone asked the same question 19 months ago [2]. Sadly, the links to the documentation in the responses do not work :(

Related

Firebase Error Message - The document has moved https://fcm.googleapis.com/batch?google_abuse=GOOGLE_ABUSE_EXEMPTION

We are sending lots and lots of FCM Messages to our millions of users. As the message is triggered by an external event (Kick off in a football match) we sent many messages at the same time.
Sometimes the sending of an FCM message fails and we get an error message like this:
<H1>302 Moved</H1> The document has moved
<A HREF="https://fcm.googleapis.com/batch?
google_abuse=GOOGLE_ABUSE_EXEMPTION%3DID%....3B+expires%3DTue,+22-Nov-
2022+19:04:17+GMT">here</A>. </BODY></HTML>
(I removed some text for privacy reasons.)
For sending the messages we use
implementation 'com.google.firebase:firebase-admin:9.1.0'
We got thousands of error messages like this in one minute. In the next minute everthing worked fine again.
I have search the internet for information about it. But i couldn't find any abuse rules for FCM. Does anybody has information about this kind of error?
firebaser here
At first glance, your project may be getting throttled, but it may also be another problem in the API calls or the FCM backend. It’ll be challenging to pinpoint or even narrow down what is the specific cause of the error on a public forum without going into project-specific details. I would recommend reaching out to Firebase support as they can offer personalized help. Please provide the latest request and response (with timestamp) you have so they can check what happened to the message delivery.

What would make expressjs 503?

I use expressjs for my server. A user hits a proxy service that hits mine. The proxy service is telling me that mine has given a 503. In this case, I can't really be logging that it happened since it seems express just error'ed out. All I know is that this other service receives a 503. Nowhere in my code do I set this up. I couldn't find anything when searching around, and if it weren't the proxy I wouldn't know the 503s are happening. In hundreds of thousands of requests, this happened just under 100 times.
I'm not expecting anyone to have the direct answer, however any clues would be much appreciated and any clue that gets to the answer will be marked as the answer with my comment below. Hoping some comments will help me give this question better information!
Well, one thing that comes to mind is server overload. If the route (s) you're checking are performing synchronous tasks, and you're sending alot of requests at once, you might end up blocking your server. Express recommend that every route handler you have should be async, so the server won't get blocked even if a lot of requests are happening.
I don't know if that's your case, but it's worth a check.
The solution relates to Envoy & Node. A coworker suggested server timeouts and I found https://github.com/envoyproxy/envoy/issues/1979.
In my case I added this: server.keepAliveTimeout = 0;
You can see docs over at https://nodejs.org/docs/latest-v10.x/api/http.html#http_server_keepalivetimeout.
I don't work on the infrastructure side of things so it took a bit for me to figure it was in that layer with folks on the teams who implemented the usage of Envoy.
When Envoy gets ECONNRESET it sends back a 503

Simple time-based chest push notification setup

Hello I am trying to create a simple push-notification system similar to this common use case:
1. The user gets a chest and can either watch an ad to skip the wait time or wait one hours for the chest to open. The app sends an upstream request which sets up a downstream push notification that shall be delivered in one hour to let the user know the chest is ready.
2a. The user then waits an hour, gets a push notification (outside of the app) to open their chest and they do!
or
2b. They wait 20 minutes then decide to watch the ad. The app sends an upstream request which cancels the pending push notification which would have otherwise been delivered in 40 minutes.
Okay awesome so that is the problem and I am having a hard time understanding how to do this. I have looked over the documentation for each of these programs but they seem designed for downstream push notifications. It just seems odd there is no built-in support for this use case. It seems like such a common use case.
I so far found 3 solutions that will integrate into my cross-platform Unity setup and provide services for free or super-cheap:
Amazon Simple Notification Service (SNS)
Google Firebase Cloud Messaging (FCM)
OneSignal
Amazon seems to group clients into "Topics" so I guess I would be setting up a one-device-topic and essentially. I can subscribe and unsubscribe from them but it doesn't seem to support a topic with a 60 minute delay.
2a. Create a topic: https://docs.aws.amazon.com/sns/latest/dg/sns-tutorial-create-topic.html (it would just include the current device)
2b. Subscribe to it
2c. Send a message to it https://docs.aws.amazon.com/sns/latest/dg/sns-tutorial-publish-message-with-attributes.html
So basically I can add attributes to my message but it would seem I need to implement the server-side code to read a delay attribute then somehow queue a message for delay. Maybe I am missing something?
For Firebase I pretty much see the same thing as Amazon. There are topics https://firebase.google.com/docs/cloud-messaging/android/topic-messaging and a means to send upstream messages https://firebase.google.com/docs/cloud-messaging/android/send-with-console but with the messages I don't see anyway here to get the time delay https://firebase.google.com/docs/cloud-messaging/unity/topic-messaging I see conditions towards the bottom of that article but I don't know if it is meant for this use case.
OneSignal has the easiest to scroll-through API. I'll refer to some strings that you can CTRL-F by using the format ("Create Notif") because everything is on this one page: https://documentation.onesignal.com/reference
So basically I can ("Send to Specific Devices") which I guess would be the sending device, then I can ("Schedule notification for future delivery.") using the send_after parameter. And finally, if need be, I can ("Cancel notification"). So this appears to be everything I need. I'm currently looking at this option and trying to figure out how to actually get this working.
So there is my progress over the last few hours researching each of these options. I am hoping you can help me better understand how I may be misunderstanding the above options as this seems to me a very common use-case. Perhaps I am just not googling the question correctly. Any help appreciated.
Whenever there's a likelihood that you'll need to cancel a significant percent of the notifications you send, you should use local notifications. That way you can easily schedule and cancel them locally without making any network requests. Also, this solution works for offline devices which is great for games (played on planes, etc...)

Process SMS when notified via websocket

So I managed to connect to the websocket with my API token and I do get notifications. For incoming calls, I do get a push with all info like so:
{"type":"push","targets":["stream"],"push":{"type":"mirror","source_device_iden":"XXXXXXX","source_user_iden":"ujC7S24sQxw","client_version":206,"dismissible":true,"title":"5555551212","body":"Incoming call","application_name":"Pushbullet","package_name":"com.pushbullet.android","notification_id":"6","icon"
"Big value here"}}
So I can see that call came from 555-1212 (I changed number for privacy) and it all makes sense. However, for SMSs, all I get is a notification that SMS changed. No body field so I can't see where it came from and what the message is. All it says is sms_changed for type:
{"type":"push","targets":["stream"],"push":{"type":"sms_changed","source_device_iden":"XXXXXXXXX"}}
What am I doing wrong? I would like to get the SMS message and sender info so that I can publish it. Any and all help will be greatly appreciated.
This is not publicly documented yet and we might be changing the implementation in the near future so I'm hesitant to make it public. Also I don't know the specifics of the current implementation.
You can view how it works right now by using www.pushbullet.com and looking at the network traffic (in chrome inspector) when you do SMS stuff on the website.

Twilio - how to tell if incoming call while on another call in Client Browser

If a call is incoming when using a Client Browser (twilio.js) and I am already connected to an active call in the Client Browser. Client Browser doesn't ring or given any indication of an incoming call while I'm already on a call with someone else.
Is this a bug? What can be done about it so I can tell if there is an incoming call? I need to be able to answer that 2nd, 3rd, 4th, etc... incoming call should I have multiple people calling my Twilio number at the same time.
Kind of a late reply but you can use the Enqueue verb to place your callers in a queue, and then use the REST API with a javascript setInterval to list the callers in the queue. After that you can dequeue them with a Dial method or via the REST API.
We have crafted call-center functionality in node using a similar method where callers are placed in a queue which triggers a setInterval loop that monitors the queue for its members, and also looks for available agents to call.
For anyone interested I have solved this problem for myself, but in a different way to what #Ding suggests.
I'm not sure if the API has changed since this questions but you are able to access multiple Connections from a single Twilio.Device(). See this question for more details: Twilio call routing/management for small customer service team