WithTiming/WithSpring having jitters - react-native

I am making a bottom sheet in react-native with the help of react-native-reanimated2 and react-native-Gesture-handler. But when I use withTiming or withSpring it makes the Animated.view jump up and down a tiny bit. Any configurations I should make to make it stop having a "laggy" effect?
const scrollTo = useCallback((destination) => {
'worklet';
// translateY.value = destination
translateY.value = withTiming(destination, { damping: 50, mass:0.5, })
}, []);
Which is used in another component. and that component acts weird when withSpring or withTiming is used. but not when just dragging.
const rBottomSheetStyle = useAnimatedStyle(() => {
const height = interpolate(
translateY.value + 75,
[0, MAX_TRANSLATE_Y],
[0, -MAX_TRANSLATE_Y],
);
return {
height,
};
})
scrollTo not triggered
scrollto on the way to top

Related

React Native remove default State

When onPress then Element the code get the start position of the Element (Y_POSITION) and move/animated from the Y_POSITION to 200 (POSITION_INTERPOLATE). The code working good but there is one detail that needs to be changed in order to be perfected.
The detail is that onPress first move superfast from 0 (or any var is default in state useState(0) ) and after move to Y_POSITION and next to 200.
I try to change useState(0) with useState(null or false or true) but nothing change.
Do you have any idea what to do?
I give the basic code for my question.
const [Y_POSITION, setY_POSITION] = useState(0);
const POSITION_ANIM = useRef(new Animated.Value(0)).current
const POSITION_INTERPOLATE = POSITION_ANIM.interpolate({
inputRange: [0, 1],
outputRange: [Y_POSITION, 200],
})
const onPress = () => {
newRef?.current?.measure( (fx, fy, width, height, px, py) => {
setY_POSITION(fy)
Animated.timing(
POSITION_ANIM,
{
toValue: 1,
duration: 500,
useNativeDriver: false
}
).start();
})
}
And an element with transform: [{ translateY: POSITION_INTERPOLATE }],

How to dynamically change React Native transform with state?

I'm building a custom view that will rotate its contents based on device orientation. This app has orientation locked to portrait and I just want to rotate a single view. It fetches the current device orientation, updates the state, then renders the new component with the updated style={{transform: [{rotate: 'xxxdeg'}]}}.
I'm using react-native-orientation-locker to detect orientation changes.
The view renders correctly rotated on the first render. For example, if the screen loads while the device is rotated, it will render the view rotated. But upon changing the orientation of the device or simulator, the view does not rotate. It stays locked at the rotate value it was initialized at.
It seems like updates to the transform rotate value do not change the rotation. I've verified that new rotate values are present during the render. I've verified that orientation changes are correctly updating the state. But the view is never rotated in the UI when orientation changes. It is as if React Native isn't picking up on changes to the rotate value during a render.
I would expect that updates to the rotate value would rotate the View accordingly but that does not seem to be the case. Is there another way to accomplish this or do I have a bug in this code?
Edit: Is it required for rotate to be an Animated value?
import React, {useState, useEffect} from 'react';
import {View} from 'react-native';
import Orientation from 'react-native-orientation-locker';
const RotateView = props => {
const getRotation = newOrientation => {
switch (newOrientation) {
case 'LANDSCAPE-LEFT':
return '90deg';
case 'LANDSCAPE-RIGHT':
return '-90deg';
default:
return '0deg';
}
};
const [orientation, setOrientation] = useState(
// set orientation to the initial device orientation
Orientation.getInitialOrientation(),
);
const [rotate, setRotate] = useState(
// set rotation to the initial rotation value (xxdeg)
getRotation(Orientation.getInitialOrientation()),
);
useEffect(() => {
// Set up listeners for device orientation changes
Orientation.addDeviceOrientationListener(setOrientation);
return () => Orientation.removeDeviceOrientationListener(setOrientation);
}, []);
useEffect(() => {
// when orientation changes, update the rotation
setRotate(getRotation(orientation));
}, [orientation]);
// render the view with the current rotation value
return (
<View style={{transform: [{rotate}]}}>
{props.children}
</View>
);
};
export default RotateView;
I had this same problem, and solved it by using an Animated.View from react-native-reanimated. (Animated.View from the standard react-native package might also work, but I haven't checked). I didn't need to use an Animated value, I still just used the actual value from the state, and it worked.
If you use Animated.Value + Animated.View directly from react native you'll be fine.
Had the same issue and solved it using an Animated.Value class field (in your case I guess you'd use a useState for this one since functional + a useEffect to set the value of the Animated.Value upon changes in props.rotation), and then pass that into the Animated.View as the transform = [{ rotate: animatedRotationValue }]
Here's the class component form of this as a snippet:
interface Props {
rotation: number;
}
class SomethingThatNeedsRotation extends React.PureComponent<Props> {
rotation = new Animated.Value(0);
rotationValue = this.rotation.interpolate({
inputRange: [0, 2 * Math.PI],
outputRange: ['0deg', '360deg'],
});
render() {
this.rotation.setValue(this.props.rotation);
const transform = [{ rotate: this.rotationValue }];
return (
<Animated.View style={{ transform }} />
);
}
}
Note that in my example I also have the interpolation there since my input is in radians and I wanted it to be in degrees.
Here is my completed component that handles rotation. It will rotate its children based on device orientation while the app is locked to portrait. I'm sure this could be cleaned up some but it works for my purposes.
import React, {useState, useEffect, useRef} from 'react';
import {Animated, Easing, View, StyleSheet} from 'react-native';
import {Orientation} from '../utility/constants';
import OrientationManager from '../utility/orientation';
const OrientedView = (props) => {
const getRotation = useRef((newOrientation) => {
switch (newOrientation) {
case Orientation.LANDSCAPE_LEFT:
return 90;
case Orientation.LANDSCAPE_RIGHT:
return -90;
default:
return 0;
}
});
const {duration = 100, style} = props;
const initialized = useRef(false);
const [orientation, setOrientation] = useState();
const [rotate, setRotate] = useState();
const [containerStyle, setContainerStyle] = useState(styles.containerStyle);
// Animation kept as a ref
const rotationAnim = useRef();
// listen for orientation changes and update state
useEffect(() => {
OrientationManager.getDeviceOrientation((initialOrientation) => {
const initialRotation = getRotation.current(initialOrientation);
// default the rotation based on initial orientation
setRotate(initialRotation);
rotationAnim.current = new Animated.Value(initialRotation);
setContainerStyle([
styles.containerStyle,
{
transform: [{rotate: `${initialRotation}deg`}],
},
]);
initialized.current = true;
// set orientation and trigger the first render
setOrientation(initialOrientation);
});
OrientationManager.addDeviceOrientationListener(setOrientation);
return () =>
OrientationManager.removeDeviceOrientationListener(setOrientation);
}, []);
useEffect(() => {
if (initialized.current === true) {
const rotation = getRotation.current(orientation);
setRotate(
rotationAnim.current.interpolate({
inputRange: [-90, 0, 90],
outputRange: ['-90deg', '0deg', '90deg'],
}),
);
Animated.timing(rotationAnim.current, {
toValue: rotation,
duration: duration,
easing: Easing.ease,
useNativeDriver: true,
}).start();
}
}, [duration, orientation]);
// FIXME: This is causing unnessary animation outside of the oriented view. Disabling removes the scale animation.
// useEffect(() => {
// applyLayoutAnimation.current();
// }, [orientation]);
useEffect(() => {
if (initialized.current === true) {
setContainerStyle([
styles.containerStyle,
{
transform: [{rotate}],
},
]);
}
}, [rotate]);
if (initialized.current === false) {
return <View style={[containerStyle, style]} />;
}
return (
<Animated.View style={[containerStyle, style]}>
{props.children}
</Animated.View>
);
};
const styles = StyleSheet.create({
containerStyle: {flex: 0, justifyContent: 'center', alignItems: 'center'},
});
export default OrientedView;
This is a bug, as the rotation is supposed to change when the value of rotate updates. A workaround is to set the View's key attribute to the rotate value as well.
For example:
return (
<View
key={rotate} // <~~~ fix!
style={{transform: [{rotate}]}}
>
{props.children}
</View>
)
I found this solution here.

React Native onLayout with React Hooks

I want to measure the size of a React Native View every time it renders, and save it to state. If element layout didn't change the effect should not run.
It's easy to do with a class based component, where onLayout can be used. But what do I do in a functional component where I use React Hooks?
I've read about useLayoutEffect. If that's the way to go, do you have an example of how to use it?
I made this custom hook called useDimensions. This is how far I've got:
const useDimensions = () => {
const ref = useRef(null);
const [dimensions, setDimensions] = useState({});
useLayoutEffect(
() => {
setDimensions(/* Get size of element here? How? */);
},
[ref.current],
);
return [ref, dimensions];
};
And I use the hook and add the ref to the view that I want to measure the dimensions of.
const [ref, dimensions] = useDimensions();
return (
<View ref={ref}>
...
</View>
);
I've tried to debug ref.current but didn't find anything useful there. I've also tried measure() inside the effect hook:
ref.current.measure((size) => {
setDimensions(size); // size is always 0
});
If you could like a more self-contained version of this here is a custom hook version for React Native:
const useComponentSize = () => {
const [size, setSize] = useState(null);
const onLayout = useCallback(event => {
const { width, height } = event.nativeEvent.layout;
setSize({ width, height });
}, []);
return [size, onLayout];
};
const Component = () => {
const [size, onLayout] = useComponentSize();
return <View onLayout={onLayout} />;
};
You had the right idea, it just needed a couple of tweaks... mainly, handing in the element ref and using elementRef (not elementRef.current) in the useEffect dependency array.
(Regarding useEffect vs useLayoutEffect, as you're only measuring rather than mutating the DOM then I believe useEffect is the way to go, but you can swap it out like-for-like if you need to)
const useDimensions = elementRef => {
const [dimensions, setDimensions] = useState({ width: 0, height: 0 });
useEffect(() => {
const el = elementRef.current;
setDimensions({ width: el.clientWidth, height: el.clientHeight });
}, [elementRef]);
return [dimensions];
};
Use it like this:
function App() {
const divRef = useRef(null);
const [dimensions] = useDimensions(divRef);
return (
<div ref={divRef} className="App">
<div>
width: {dimensions.width}, height: {dimensions.height}
</div>
</div>
);
}
Working codesandbox here
Edited to Add React Native version:
For React Native you can use useState with onLayout like this:
const App=()=>{
const [dimensions, setDimensions] = useState({width:0, height:0})
return (
<View onLayout={(event) => {
const {x, y, width, height} = event.nativeEvent.layout;
setDimensions({width:width, height:height});
}}>
<Text}>
height: {dimensions.height} width: {dimensions.width}
</Text>
</View>
);
}
As a refinement to
matto1990's answer, and to answer Kerkness's question - here's an example custom hook that supplies the x, y position as well as the layout size:
const useComponentLayout = () => {
const [layout, setLayout] = React.useState(null);
const onLayout = React.useCallback(event => {
const layout = event.nativeEvent.layout;
setLayout(layout);
}, [])
return [layout, onLayout]
}
const Component = () => {
const [{ height, width, x, y }, onLayout] = useComponentSize();
return <View onLayout={onLayout} />;
};

How do we set speed to scrollTo() in React Native?

I'm scroll the page on click of a button using:
this.scrollTo({y: height, x: 0, animated: true})
The scroll works fine, however I'd like to slow down the scroll animation.
How do we do that?
This is a pretty neat solution that uses the scrollview's content height to scroll an entire view (on mount). However, the same trick can be used (add a listener to an animated value) to create a scroll function that can be triggered by some event at any given moment (to any given value).
import { useEffect, useRef, useState } from 'react'
import { Animated, Easing, ScrollView } from 'react-native'
const SlowAutoScroller = ({ children }) => {
const scrollRef = useRef()
const scrollAnimation = useRef(new Animated.Value(0))
const [contentHeight, setContentHeight] = useState(0)
useEffect(() => {
scrollAnimation.current.addListener((animation) => {
scrollRef.current &&
scrollRef.current.scrollTo({
y: animation.value,
animated: false,
})
})
if (contentHeight) {
Animated.timing(scrollAnimation.current, {
toValue: contentHeight,
duration: contentHeight * 100,
useNativeDriver: true,
easing: Easing.linear,
}).start()
}
return () => scrollAnimation.current.removeAllListeners()
}, [contentHeight])
return (
<Animated.ScrollView
ref={scrollRef}
onContentSizeChange={(width, height) => {
setContentHeight(height)
}}
onScrollBeginDrag={() => scrollAnimation.current.stopAnimation()}
>
{children}
</Animated.ScrollView>
)
}
On android you can use the smoothScrollTo option

how to push a new Card onto a StackNavigator in react-navigation without animation?

I'm trying to push a new screen onto a StackNavigator, but without animation. I need the effect to be instant. I'm looking through the docs, but I'm having a hard time discerning how to configure the transition for a StackNavigator. I only need do disable animation for one specific route.
In the StackNavigatorConfig section of this page I see some config objects outlined such as transitionConfig that seem potentially promising..? but how do I find a description of how to use these objects?
According to issue 1120, currently animation cannot be disabled.
And transitionConfig is not well documented, its definition can be found here
export type NavigationTransitionSpec = {
duration?: number,
// An easing function from `Easing`.
easing?: (t: number) => number,
// A timing function such as `Animated.timing`.
timing?: (value: AnimatedValue, config: any) => any,
};
/**
* Describes a visual transition from one screen to another.
*/
export type TransitionConfig = {
// The basics properties of the animation, such as duration and easing
transitionSpec?: NavigationTransitionSpec,
// How to animate position and opacity of the screen
// based on the value generated by the transitionSpec
screenInterpolator?: (props: NavigationSceneRendererProps) => Object,
};
Example FYI:
// custom Modal transition animation
transitionConfig: () => ({
transitionSpec: {
duration: 250,
easing: Easing.out(Easing.poly(4)),
timing: Animated.timing,
},
screenInterpolator: sceneProps => {
const { layout, position, scene } = sceneProps
const { index } = scene
const height = layout.initHeight
const translateY = position.interpolate({
inputRange: [index - 1, index, index + 1],
outputRange: [height, 0, 0],
})
const opacity = position.interpolate({
inputRange: [index - 1, index - 0.99, index],
outputRange: [0, 1, 1],
})
return { opacity, transform: [{ translateY }] }
},
}),