How to add glow in godot 4? - game-development

Currently, Godot 4 alpha 13.
and I am trying to add glow.
but whenever I am trying to change the environment.background.BGMode to canvas,
everything on the screen goes invisible.
am I doing something wrong or it is a bug in Godot 4?

Related

IOS - Migrating storyboard to Xcode 8 resize

I used to have a story board in Xcode 7.3, today I started migrating to Xcode 8 by hand because I want to clean some stuff in this version.
The problem that I faced is that in the storyboard when I change the device type the content of the view controller scene is not adjusted to the phone.
This is an example:
The above is the same size as the storyboard in Xcode 7.3, actually Copy & Paste the View Controller Scene.
When I change the size to the next device I get this:
Now I have a space in the right. I'm using Auto Layout.
So I don't know what changed in this version or what do I need to do in order to make my storyboard fits on all iPhones sizes.
What I would need to see is if I change to a bigger phone then everything will auto fit on the new screen. Thats the way was working with Xcode 7.3.
Any advice?

UIButton bad touch area after change position

I have a problem. I am working on app and I am using Storyboard(AutoLayout off). For iPhone 5 and later it is good. But for iPhone 4S I have to change position programatically. But after change I cant click on UIButton, it doesnt change touch area. Where can be the problem? Or how you solve problems with screen size?
Thank you

Storyboard not rendering added views

I am trying to execute the steps described in iOS developer library basics tutorial. When I add "Scene to story board" run the simulator, I am not seeing the label. It is just white screen. Not sure what is causing this issue. Any suggestions?
Environment:
iOS SDK7.1
XCode 6.0
Rented server machine from MacInCloud.
EDIT:
Here is snap shot of my Xcode:
When I use "Single View Application" template, "Views" I am adding to story board are showing up properly in simulator.
It could be that the positioning of the label is outside of the visible screen. One quick way to rectify this would be to add a new Alignment Constraint so that the label is "Horizontal Center in Container". An example of how to add an Alignment Constraint below...
I thought to close this question first, but it seems not a good practice, so adding solution as answer.
I missed To configure the app delegate implementation file step from the documentation, which is why it is showing white screen. Make sure you delete the code which renders white background.

How do I position in mono for android?

Hello i am new to Mono for android. I am trying to make a Calculator, in a normal windows forms application.
I can Drag a button or textbox to any position I want but how does that work in Mono for android, I want the buttons next to each other not only downwards. If I place buttons under eachother that go out of the framework I dont want that either..
I am not English il hope you will understand.
please help.
Android "supports", but has deprecated and doesn't endorse, pixel-perfect layout. Unfortunately the Windows Forms-style of dragging and dropping controls onto a design surface at specific pixel locations requires pixel perfect layout, so you can see the mismatch here.
For a Calculator, what you would instead want to do use a Table Layout or some other "resizable" container, so that your Activity can support the variety of device sizes that Android covers.

How to position static buttons and iPhone 5

I am working on an app where i have 12 buttons and labels underneath on one of the views. They are placed on the storyboard directly. I want to make sure they will get properly repositioned in iPhone 5. The solution that i tried is just to deselect all the lines in the autosizing for all the buttons. Now when i try it on iphone 5 the buttons get resized. The problem if i stretch the storyboard and move the buttons they get messed up when running on the smaller screen. So i can only position them on the smaller screen and then it seems to work. The app does not rotate. I would like to know if this is a good solution or there is a better solution for this case. I would like for the app to support iOS 5+
Thank you!
If you want layouts to work with varying screen sizes, you should become familiar with the new constraint-based layout scheme in iOS 6. A WWDC video on the subject can be viewed at http://www.youtube.com/watch?v=Dkr9eKxlMAk&feature=player_detailpage.
Essentially, you're going to use the old struts and springs system for pre-iOS 5 and conditionally use the new scheme for iOS 6. (iPhone 5 won't run any iOS version prior to 6.)