IOS - Migrating storyboard to Xcode 8 resize - xcode8

I used to have a story board in Xcode 7.3, today I started migrating to Xcode 8 by hand because I want to clean some stuff in this version.
The problem that I faced is that in the storyboard when I change the device type the content of the view controller scene is not adjusted to the phone.
This is an example:
The above is the same size as the storyboard in Xcode 7.3, actually Copy & Paste the View Controller Scene.
When I change the size to the next device I get this:
Now I have a space in the right. I'm using Auto Layout.
So I don't know what changed in this version or what do I need to do in order to make my storyboard fits on all iPhones sizes.
What I would need to see is if I change to a bigger phone then everything will auto fit on the new screen. Thats the way was working with Xcode 7.3.
Any advice?

Related

Upgrade project for iPhone X and iOS 11

I'm working on very old project which is written in objective-C and it's all views and controllers are written programatically. (There are not even XIBs, except some cells)
I've already open project in latest Xcode 9.3 and resolve all error and dependencies and compiled it successfully.
But now I want to upgrade the whole project to give support for iOS 11 and iPhone X layout, and I also want to add storyboards and remove all programatically controllers. It's also compatible for iPad and iPhone both.
Can anyone suggest me how to start it and what to keep in mind?
It's huge project so I'm bit confuse either would I make it or not. (I don't wanna introduce swift at the moment, first I'll update it for iPhone X layout and storyboards, then I'll think about swift too)
First of all start with creating UI on storyboard with autolayout.
Remove the resizing views conditions from the code.
Use size class to support both iPhone and iPad.
so basically first 3 steps will solve 70% of your issues.
My suggestion is don't move to the swift before doing all this.

XCode 8 - How to solve an Auto resizing issue on XCode version 8.0?

I used XCode version 7.2.1 for my project. But I updated the XCode version 8.0 now. Though the scroll view is messed in view controllers of my project. Here I have used Resizing only not an Auto layout. I referred many forums. But can't able to find a solution for that. Here I have attached similar links to what I had tried.
Xcode 8 GM seed Storyboard layout issue
Layout issues after updating to Xcode 8
I have to update frame of everything in storyboard every time I start Xcode
What is the exact solution for Scroll view resizing issue in XCode version 8.0?
Its work for me
https://stackoverflow.com/a/39770664/6619234 you can try this...
after Save & Close don't open this xib/Storyboard....it is an temporary solution....till the apple fix it..
Apple just came out with XCode 8.2, which fixes this problem for me. I have been using XCode 7.3.1 for my interface design parallel to 8.1, but I can now use 8.2 without any problems.
The storyboard gets updated with widths and height of frames though, to accommodate the new 'View as:' functionality. Though it doesn't seem to affect running on device/simulator.
Curiously, the bugfix it is not noted in the XCode 8.2 release notes.
I was able to solve the same by selecting my xib files and then I selected my view in the xib after that I went to attribute inspector and changed the size, status bar, top bar and bottom bar as inferred and it worked but before that xocode pointed out I am missing 2x retina display file so I clicked the warning and it was added automatically.
I asked to Apple about this same issue, and they have sent the following message to my inbox:
Hello Raja,
Engineering has determined that your bug report (28489404) and will be closed.

Storyboard for iPhone-only application displaying iPad sizes?

I am following along with a tutorial on Lynda.com and I am using XCode 6, while the tutorial uses XCode 5, so perhaps this is the problem. I have created a tabbed application and set devices to iPhone but my storyboard file looks like it's displaying iPad sizes. Why is this? My storyboards for other projects are not displayed like that.
In Xcode 6 Main.storyboard is the single storyboard for all devices, no matter their screen size. Open the storyboard and you’ll see that it contains a single view controller, but of an unfamiliar size. Storyboards in previous versions of Xcode had to match the screen size of the target device. This clearly isn’t possible with the “one storyboard to rule them all” approach, so the storyboard is given an abstract size instead.
Please check this tutorial :
http://www.raywenderlich.com/83276/beginning-adaptive-layout-tutorial

How to position static buttons and iPhone 5

I am working on an app where i have 12 buttons and labels underneath on one of the views. They are placed on the storyboard directly. I want to make sure they will get properly repositioned in iPhone 5. The solution that i tried is just to deselect all the lines in the autosizing for all the buttons. Now when i try it on iphone 5 the buttons get resized. The problem if i stretch the storyboard and move the buttons they get messed up when running on the smaller screen. So i can only position them on the smaller screen and then it seems to work. The app does not rotate. I would like to know if this is a good solution or there is a better solution for this case. I would like for the app to support iOS 5+
Thank you!
If you want layouts to work with varying screen sizes, you should become familiar with the new constraint-based layout scheme in iOS 6. A WWDC video on the subject can be viewed at http://www.youtube.com/watch?v=Dkr9eKxlMAk&feature=player_detailpage.
Essentially, you're going to use the old struts and springs system for pre-iOS 5 and conditionally use the new scheme for iOS 6. (iPhone 5 won't run any iOS version prior to 6.)

XCode 4: Create iPad Version using autosizing masks

I've just upgraded to XCode 4 Gold and I can't find a way to automatically create the iPad view from an iPhone view (or viceversa).
To be clear, the feature I am looking is the same as in the Interface Builder of XCode 3, there is an option "Create iPhone/iPod touch version using autosizing masks" when you're working on an iPad View, and "Create iPad version using autosizing masks" on iPhone/iPod Touch.
If anybody know if this is possible...
Thanks in advance.
There is still a way to convert xibs to iPad. It is just hard to find:
Select the project in the navigator, then right-click the target and make sure it is set to iPhone -- if set to Universal this process will not work. (You can set it back to universal afterwards)
Right click the target and then select Duplicate.
Choose to Duplicate and Transition to iPad. A group called "Resources-iPad" will be added to your project and will contain the iPad-converted xibs.