Update/change text on widget - unreal-engine5

I have a widget that has basic info on a card. The blueprint of the card holds the img and background. The BP deck creator generates the card with the card info on it, but when I change the text, nothing happens.
the text is spawned and editable

Related

Trying to add an invisible watermark to my page which is only visible in photographs/screenshots(Image attached)

This watermark isn't visible to human eyes.(https://i.stack.imgur.com/Z5Bt5.jpg)
Found this online: https://www-npmjs-com.translate.goog/package/invisible-watermark?_x_tr_sl=zh-CN&_x_tr_tl=en&_x_tr_hl=en&_x_tr_pto=sc
enter image description here
Expecting to get a watermark in a picture of the screen clicked from phone.

How to make customized keyboard in react-native?

I am making an app. To access this app I need to create an app pin.
I have to make a customized keyboard, so when I press keys on keyboard, text (pin) should be filled in these 4 circles (for this I am using react-native-confirmation-code-input library).
I have used many customized keyboard libraries but none worked out.
If I make this keyboard without using any library, then I get stuck.
I am not able to make focus on second textinput when first textinput finish its text editing .
This is the image of the layout I need for my app:

Yosemite Toolbar Style

How do I get the new toolbar item style of OSX Yosemite?
I created a standard toolbar, but the buttons don't have that button-like look. Do I need to drag actual buttons to the toolbar to get this look?
What I have:
What I want (that round bezel and white background):
There are two types of items in toolbars, image items and view items. It looks like you have an image item. You seem to want a view item where the view is an NSButton configured as a round textured button. So, yes, you should drag actual buttons to the toolbar.
I would not attempt to control the button background. You should use the button as-is to get the default system appearance. Apple recommends using a PDF template image (all black with the alpha channel used to make the image). The button itself would not have a title/label. Rather that would be on the containing toolbar item.
It looks like you may have applied an internal blue "glow" or highlight to your image. Generally, you should not do that. Let the frameworks apply appropriate effects to the template image automatically based on the button state and shows-state-by mode.
Toolbars in the Human Interface Guidelines
Controls which are appropriate to use in the window frame (including the toolbar)
Designing images for toolbar buttons
Works just fine for my Cocoa app under Yosemite -
are you actually setting the template property for your icon images..?
From the NSImage docs:
The 'template' property is metadata that allows clients to be smarter
about image processing. An image should be marked as a template if it
is basic glpyh-like black and white art that is intended to be
processed into derived images for use on screen.

Dgrid change page show busy or standby indicator

I have dgrid with paging, 50 rows per page, and using a memory store
The last 2 columns are editable select and filtering select, so when I change page it takes some time.
The problem is that there is not indication to the user that something is happening.
No loading message or a spinning image.
So I want to know if there is an event that fires up before the change of page, so I can manually show a spinner.
So far I have not been able to find such an event.
I used firebug to listen to all click that fires up when I click on the grid, and clicked on the next button to see what will happen.
The only event that fired up was after the rendering of the page. Before the rendering I got nothing.
So how can I show a busy indicator to user when I change page on the dgrid?
A div with the class dgrid-loading is added to the content area of the grid when Pagination loads a new page, and that div spans the full width and height of the content area. You can add styles to this class to add a loading indicator.
You can also add a loading message via the grid's loadingMessage property.
There's an explanation and demonstration of the loading node in the Grids and Stores tutorial in the Customizing Messages section.

Intercept the button's event to PDF in objective-C

I have a reader PDF in my iOs's application.
I want to create a button in a pdf. When I click on this button, I want to intercept the event with Objective-c.
What type of button I should use (in Indesign) ?
And How can I intercept the event ?
Thx
There is no direct way to do this and it does not matter what button you use in InDesign. After you rendered the page in the view you have to locate the button widgets on the page, they are located in page's Annots collection as widget annotations. Convert the widget's position (Rect entry in widget dictionary) from PDF coordinates to view coordinates. When the user taps on the screen, test if the tap position matches one of your buttons' position.