Right now I have a problem that I need help with. In the in-call messaging feature, I have a problem sending full-size Japanese text on my mac. When I type a Japanese word, it shows a suggested tooltip, then I press the Enter key, then instead of just selecting the suggested word, it selects the suggested word and at the same time sends the message. right away.
I am handling pressing Enter key to send message by catching enter keyup event at textarea.
And this is completely normal when I try on windows device, or ubuntu. It has just error on a mac.
Can you help me.
Thank you very much
I'm using vuejs 3 and element ui plus library
Edit 1:
I'm sorry. This is my code
<textarea
class="el-textarea__inner"
:rows="rowInputChat"
:readonly="loading"
maxlength="256"
#keyup.enter="onEnter"
:value="text"
#input="handleInputChat"
>
</textarea>
onEnter is a function send message
Related
I'm trying to implement the transfer of a one-time code from SMS to the field above the keyboard, as in the image.
But for some reason the field above the keyboard is not displayed.
Code:self.valueTextField.textContentType = UITextContentTypeOneTimeCode;
UI hierarchy:
+UIView
CustomContentView
UIImageView
UITextField - valueTextField
UITextFieldContentView
I have read these materials:soQuestion and apple docs , and I saw a warning:
If you use a custom input view for a security code input text field, iOS cannot display the necessary AutoFill UI.
... but I do not understand what is meant by custom input view.
Also I have category for UITextField. Can it affect the work?
I will be glad to any ideas, thanks!
Okay. This is what I could find out. Regarding the code, it is enough that I described above. Additional settings on the client is not required. But you need to pay attention to the text of the SMS message. As an example, I attached two messages.
In the first message, our code is defined by the system as a phone number. We can even call it if we click on it. But why do we need to call a one-time code? :)
In the second image, the code is defined as one-time, just what we need. If we click on it, the system will offer to copy it to the clipboard.
What is the difference? Unfortunately, it is not completely clear by what rule the text is parsed in SMS. But we can check your text in the following way:
If you set a property textContentType to your text field and nothing works for you, the first thing you need to check is whether the operating system determines the code correctly. To do this, simply go to the message application and check the code:
blue font color with underscore - the system did not recognize
one-time code.
black font color (as default) with a gray underscore - it's okay!
At the end, in the first case, you should check the text of the message for the contents of incorrect characters.
PS Just a couple of examples of correct and incorrect SMS:
SMS-code: 12345 £ correct
SMS-code: 12345 $ correct
SMS-code: 12345 № correct
SMS-code №1: 12345 incorrect
I got caught out by the fact "Autofill PAsswords" was turned off on the phone.
It seems that it needs to be on for this functionaility to work.
I'm building a home surveillance system for use in my home and possibly to publish on my blog. However; I've ran into a problem. We only use a mouse for input, and most people use only mouse. So, I needed to build an on-screen keyboard. I got a VBA frame and put a text box, and layed out a load of buttons to make a keyboard. I need help with the code that makes it so that when you press a key it will put that character in the text input box so that the user can see what they are entering. If you know, or could suggest a fix, please reply! Thank you!
There is a requirement like verifying Text using selenium on Popup notification before vanishing.
Not find any suitable solution for this.Please help me in this use-case
You can use the below code to get text from popup after that you can assert with the expected text
String value =driver.switchTo().alert().getText();
it is really unpredictable to understand your scenario.We must need pop-up HTML and a screenshot, and what problem you are facing.Sometime the pop up might be bootstrap modal or alert, so without knowing the popup, it is not possible to give the solution.Besides you can try simply find the element and use getText() function.If it is simple modal(Bootstrap), it will give you the text.
If you are struggling to find the element you can pause the JavaScript by using F8.
I've been running an automation workflow with Mailchimp for a while, which has a simple welcome Newsletter. The Automation email editor only lets me edit the HTML version of the email, and auto-generates a text-based version.
However, it only generates the plain text version when the email is first created. I have edited the HTML version several times since then, and only just realised that the plain text version is still stuck at its initial state. I can't find any way to edit that plain text version, or even to disable it!
Click on the automation, then click on the "confirm" step at the bottom of the page. Scroll down a bit and under the "Emails" heading, click "Email details" next to the first email in the workflow. Scroll down a bit and there is a section labeled "Plain-text email". Click "edit" next to this, then click "regenerate from HTML". This will repopulate the plain text version with any updates that were made to the HTML version. Click "save" to save the change, then repeat for any other emails in the workflow experiencing the same problem.
MailChimp has updated the process:
1. Pause the entire workflow,
2. Go to the 'confirm' screen
3. 'see details' of each individual email
4. 'edit' plain text version
5. click the (extraordinarily well-hidden) 'regenerate from HTML' button
6. restart the entire workflow
i tried to make a pop up message in game maker 8.1 and it has no design. I tried to find some tutorials but it not works. what will i do to create a pop up message with design?
There is documentation on the http://docs.yoyogames.com (specifically under the GML overview) that may be able to help.
You can use theses functions to change the way a pop up looks.
message_text_font(); //Sets the font for the text in the pop-up box.
message_button_font(); //Sets the font for the buttons in the pop-up box.
message_input_font(); //Sets the font for the input field in the pop-up box.