Game Maker creating pop up message - gml

i tried to make a pop up message in game maker 8.1 and it has no design. I tried to find some tutorials but it not works. what will i do to create a pop up message with design?

There is documentation on the http://docs.yoyogames.com (specifically under the GML overview) that may be able to help.
You can use theses functions to change the way a pop up looks.
message_text_font(); //Sets the font for the text in the pop-up box.
message_button_font(); //Sets the font for the buttons in the pop-up box.
message_input_font(); //Sets the font for the input field in the pop-up box.

Related

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I'm working on a xamarin forms app, using the searchbar tag to create a searchbar. For some reason, once I hit search and there is text in the searchbar, the whole screen gets a grayish tint... i have no clue why this is happening and did not find anything on the internet...
Before Search
After Search
Please halp (•_•)
if you are using an external keyboard or a mirroring software (Vysor) the grayish ton appears after hiting enter.
The same behvior can happen with an Entry. Try using mouse to confirm search.

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Disable On-Screen-Keyboard

I'm developing a Windows Store app for an embedded application where the only input device is a small touchscreen. For this reason I'm developing my own number and text entry controls that match the visual look of the application and work better on the small screen. Is it possible to prevent the Windows 8 on-screen keyboard from appearing when a textbox gets focus?
You can't, it's a user preference as of now.
Similar question is found here
From Hanselman
Unfortunately there is no checkbox or "just turn it off" way to
disable the keyboard with a supported option.
However, there is a way to effectively disable the keyboard by
stopping the service that controls it.
Press the Windows key + W Type "services," and press Enter Scroll down
to "Touch screen keyboard and handwriting panel" You can either right
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How to create a background only program that can show a window with text fields

I want to create a program that consists of just a menu in the status bar (no dock icon or menu bar) that, when the user clicks on menu items, opens a window that allows the user to enter text (NSTextField and NSTextView).
I can make the program background only by setting the "Application is background only" property to YES in my Info.plist file, however, when I do this and display a window, firstly the window always appears behind other windows, and secondly I can't type any text into it (text goes to whatever last had focus - usually a source file in Xcode!)
This is definitely not something as simple as the fields are not enabled. Simply changing the "background only" property to NO fixes the issue, but then I get a dock icon and menu bar which I don't want.
Is what I'm trying to do possible or is there something about the background only mode that means my application can never receive text?
If it is possible what do I need to do to fix this?
From the documentation for LSBackgroundOnly:
You can use this key to create faceless background apps. You should also use this key if your app uses higher-level frameworks that connect to the window server, but are not intended to be visible to users.
So when they say “background only”, they mean background only.
The key you want is LSUIElement. Xcode describes this as “Application is agent (UIElement)”.
I personally can't stand Xcode's default behavior of showing me descriptions of some of the keys' meanings. I recommend turning on “Show Raw Keys/Values”; then, Xcode will show you the real keys being used in the dictionary.