cypress cucumber processor setup - testing

Hello and thanks for the help. i recently setup cypress and although the .feature file runs, when ever i create a new .feature file (and call an existing step), i get the error [Step implementation missing for: Newly created Admin User logs in].
im not sure why this is the case but iv followed the setup in the docs. Some more details below
package.json
"devDependencies": {
"cypress": "^10.0.3",
"cypress-cucumber-preprocessor": "^4.3.0",
"cypress-visual-regression": "^1.7.0",
"multiple-cucumber-html-reporter": "^1.18.3"
},
"cypress-cucumber-preprocessor": {
"stepDefinitions": "cypress/integration",
"nonGlobalStepDefinitions": true,
"cucumberJson": {
"generate": true,
"outputFolder": "cypress/cucumber-json",
"filePrefix": "",
"fileSuffix": ".cucumber"
}
}
plugins/index.js
const cucumber = require('cypress-cucumber-preprocessor').default
module.exports = (on, config) => {
on('file:preprocessor', cucumber())
}
my cypress.config.json
e2e: {
// We've imported your old cypress plugins here.
// You may want to clean this up later by importing these.
setupNodeEvents(on, config) {
return require('./cypress/plugins/index.js')(on, config)
},
specPattern: 'cypress/integration',
supportFile: './cypress/support/index.js',
},
my folder structure is attached
error after run
as you can see i am running the file new.feature which i copied from from a previous tests which already have steps created. the other tests [login.feature and account.feature] seem to work but as soon as i create a new /feature file, that new file doesnt run. not sure why cypress doesnt fine the existing steps. please help. thanks

Funny but true When I copy the Scenario from 1 feature file/OneNote to another feature file this happens, since the keywords Given, when, Then is not recognized
Delete the keywords, type it manually and select it from the auto suggestions and viola the feature file should execute.

I have updated my specPattern like below, and it worked:
specPattern: "**/*.feature"

Related

Adding duplicate code in common file cypress

Sorry it this is an obvious question, I just cant seem to figure it out.
I am using cypress and cucumber to create my tests. My file structure looks like this
What I am wanting to do is add steps in the assertionStepDifinition.js file that can be used in my login.feature and my register.feature
This is my cypress.json
{
"chromeWebSecurity": false,
"failOnStatusCode": false,
"defaultCommandTimeout": 60000,
"testFiles": "**/*.feature"
}
Currently I am getting the error Step implementation missing for: I am at the login page
Thanks in advance!
most probably you need to add to your package.json
"cypress-cucumber-preprocessor": {
"step_definitions": "cypress/integration/**/"
}
You can add the direct path from where the step definition file is located in your package.json like this:
"cypress-cucumber-preprocessor": {
"nonGlobalStepDefinitions": false,
"stepDefinitions": "cypress/integration/cucumber-test/"
}

Change properties in manifest.json file on build

I have a website with 2 domains like Page1.com and Page2.com. In my manifest.json file i have set the name to Page 1, but when the website is build and published to Page1.com and to Page2.com i want to change the name to be the same as the domain name. But how can i do this in my build step? Today i se Page 1 when i visit Page2.com.
I have tried to change the meta, application-name in my code to get the correct name, but this don't work.
My vue.config
const manifestJSON = require('./public/manifest.json')
module.exports = {
pluginOptions: {
i18n: {
locale: 'en',
fallbackLocale: 'en',
localeDir: 'locales',
enableInSFC: true
}
},
runtimeCompiler: true,
pwa: {
themeColor: manifestJSON.theme_color,
name: manifestJSON.short_name,
msTileColor: manifestJSON.background_color,
appleMobileWebAppCapable: 'yes',
appleMobileWebAppStatusBarStyle: 'black',
workboxPluginMode: 'InjectManifest',
workboxOptions: {
swSrc: 'service-worker.js',
exclude: [
/_redirects$/
]
}
}
}
This site is build with VueJs and use Netlify as host.
So the manifest file is generated by vue-cli every time you build your app. So you shouldn't be using it to seed the vue-config file.
The one file that you could use the way you have shown here would be your package.json file - but it won't hold the values you are looking for.
Your Vue.config file is where you would enter, manually, the pwa info like theme and background color, etc.
To get back to your initial question, you could create two separate build scripts in your package.json, one for page1 and one for page2, and use environment variables to specify the name you ant to use:
"scripts": {
"page1": "env SITE_NAME='Page 1' npm run prod",
"page2": "env SITE_NAME='Page 2' npm run prod",
...
}
Then in your vue.config file, you can use the variable to build your pwa object:
pwa: {
name: process.env.SITE_NAME,
...
}
Finally, you can build your apps by calling
npm run page1
Be careful though: every build will overwrite your public folder! Depending on your context, how/when you build each app, you may have to take additional steps to generate two separate output folders.
The easiest way is to use process.argv to get a command line argument.
For example if you command to run the file is:
node file.js
Then using:
node file.js env_variable_str
Will have process.argv[process.argv.length - 1] === "env_variable_str"
In my case the manifest had to change not just the value but also add/remove a key depending on the argument. So I made a template (manifest_template.json) and used a "build helper" to create the correct manifest based on my argument in the public/ folder. Then I chained this command with npm run build and had another chaining command which made the zip folder.
My workflow: create manifest.json in public -> npm run build -> make zip with correct name
Let me know if you want to see the code!

How do you remove console.log from a build using the JS Quasar Framework?

I am trying the Quasar Framework (for those not familiar, it's based on Vue) and it's going well. However I've tried running a build (npm run build) and get repeated:
error Unexpected console statement no-console
... so the build fails because it sees console.log(...) and is not happy. My options:
don't use console.log in development. But it's handy.
comment out the eslint rule that presumably enforces that, so letting console.log into production. But that's not ideal for performance/security.
have the build automatically remove any console.log. That's what I'm after.
But how?
I took a look at the build https://quasar.dev/quasar-cli/cli-documentation/build-commands and it mentions using webpack internally and UglifyJS too. Given that, I found this answer for removing console.log in a general Vue/webpack project: https://github.com/vuejs-templates/webpack-simple/issues/21
... but if that's how, where does that go within Quasar since there is no webpack config file? I imagine in the quasar.conf.js file (since I see an 'extendWebpack' line in there - sounds promising). Or is there a better way to do it? How do other people remove console.log in production when using Quasar? Or handle logging without it?
Thanks!
https://quasar.dev/quasar-cli/quasar-conf-js#Property%3A-build
quasar.conf.js:
module.exports = function (ctx) {
return {
...
build: {
...
uglifyOptions: {
compress: { drop_console: true }
}
},
}
}
The above will result in configuring terser plugin with the following:
terserOptions: {
compress: {
...
drop_console: true
},
(https://github.com/terser/terser#compress-options)
(you can see the generated config with quasar inspect -c build -p optimization.minimizer)
You still also need to remove the eslint rule to avoid build errors, see https://github.com/quasarframework/quasar/issues/5529
Note:
If you want instead to configure webpack directly use:
quasar.conf.js:
module.exports = function (ctx) {
return {
...
build: {
...
chainWebpack (chain) {
chain.optimization.minimizer('js').tap(args => {
args[0].terserOptions.compress.drop_console = true
return args
})
}
},
}
}
It will do the same as above.
See https://quasar.dev/quasar-cli/cli-documentation/handling-webpack
and https://github.com/neutrinojs/webpack-chain#config-optimization-minimizers-modify-arguments
https://github.com/quasarframework/quasar/blob/dev/app/lib/webpack/create-chain.js#L315
1 Edit package.json in Vue's project what had created it before.
2 Then find "rules": {}.
3 Change to this "rules":{"no-console":0}.
4 if you Vue server in on, off it and run it again. Then the issue will be done.
As an alternative I can suggest using something like loglevel instead of console.log. It's quite handy and allows you to control the output.

Unable to use Aurelia plugin

I'm trying to move one of my custom elements into a plug-in so that I can re-use it across projects.
I had a look at the skeleton plugin and noticed that it has a src/index.js that returns a config with all custom elements defined as globalResources.
So I tried the same thing and I basically have:
src/index.js
export function configure (config) {
config.globalResources([
'./google-map',
'./google-map-location-picker',
'./google-map-autocomplete'
]);
}
And then I have each one of my custom elements next to index.js, for example:
google-map.js
import {inject, bindable, bindingMode, inlineView} from 'aurelia-framework';
#inlineView(`
<template>
<div class="google-map"></div>
</template>
`)
#inject(Element)
export class GoogleMapCustomElement {
// All the Custom Element code here
}
I've also set up a basic npm script that runs babel on the code and sticks it in dist/:
"main": "dist/index.js",
"babel": {
"sourceMap": true,
"moduleIds": false,
"comments": false,
"compact": false,
"code": true,
"presets": [ "es2015-loose", "stage-1"],
"plugins": [
"syntax-flow",
"transform-decorators-legacy",
"transform-flow-strip-types"
]
},
"scripts": {
"build": "babel src -d dist"
},
Tbh I'm not entirely sure this is all correct but I took some of it from the skeleton plugin and it seems to run fine.
Anyway, the problem I'm having is that after I install the plugin (npm install --save-dev powerbuoy/AureliaGoogleMaps), add it to my aurelia.json in build.bundles[vendor-bundle.js].dependencies and tell aurelia to use it in main.js (.use.plugin('aurelia-google-maps')) I get:
GET http://localhost:9000/node_modules/aurelia-google-maps/dist/index/google-map.js (404)
So my question is, where does it get the dist/index/ part from?? I'm configuring my globalResources in index.js but nowhere does it say that I have an index folder.
What am I doing wrong?
Bonus question: What is the bare minimum required to transpile my ES6 plug-in code so that others can use it? Does my babel configuration look correct?
What about referencing your plugin within aurelia.json, like this:
{
"name": "aurelia-google-maps",
"path": "../node_modules/aurelia-google-maps/dist",
"main": "index"
}
I have absolutely no idea why, but in order to solve this problem I actually had to move my custom elements inside an index/ folder.
So now I have this:
- index.js
- index/
- custom-element-one.js
- custom-element-two.js
And my index.js still looks like this:
export function configure (config) {
config.globalResources([
'./custom-element-one',
'./custom-element-two'
]);
}
Where it gets index/ from I guess I will never know, but this works at least.
I did need the babel plug-in Marton mentioned too, but that alone did not solve the mystery of the made up path.
Edit: To elaborate a bit further, if I name my main entry point something other than index.js the folder too needs that name. For example, if I were to rename index.js main.js I would need to put my globalResources inside a folder called main/.
Update:
Edit: thanks for clarifying why you don't want to use the whole skeleton-plugin package.
Focusing on your original question: aurelia-cli uses RequireJS (AMD format) to load dependencies. Probably, your current output has a different format.
Add transform-es2015-modules-amd to babel.plugins to ensure AMD-style output, so it will be compatible with RequireJS and therefore with aurelia-cli.
"babel": {
"sourceMap": true,
"moduleIds": false,
"comments": false,
"compact": false,
"code": true,
"presets": [ "es2015-loose", "stage-1"],
"plugins": [
"syntax-flow",
"transform-decorators-legacy",
"transform-flow-strip-types",
"transform-es2015-modules-amd"
]
}
Original:
There are several blog post about plugin creation, I started with this: http://patrickwalters.net/making-out-first-plugin/ .
Of course, there have been many changes since then, but it's a useful piece of information and most of it still applies.
I'd recommend using plugin-skeleton as project structure. It provides you with a working set of gulp, babel, multiple output formats out-of-the-box.
With this approach, your plugin's availability wouldn't be limited to JSPM or CLI only but everyone would have the possibility to install it regardless of their build systems.
Migration is fairly easy in your case:
Download skeleton-plugin
Copy your classes + index.js into src/
npm install
...wait for it...
gulp build
check dist/ folder
most of your pain should now be gone :)
Here are some details based on my observations/experience.
1. Main index.js/plugin-name.js:
In general, a main/entry point is required, where the plugin's configure() method is placed. It serves as a starting point when using it within an Aurelia application. This file could have any name, usually it's index.js or plugin-name.js (e.g. aurelia-google-maps.js) to make it clear for other developers what should be included for bundling. Set that same entry point in package.json as well.
In addition to globalResources, you can implement a callback function to allow configuration overrides. That can be called in the application, which will use the plugin. Example solution
Plugin's index.js
export * from './some-element';
export function configure(config, callback) {
// default apiKey
let pluginConfig = Container.instance.get(CustomConfigClass);
pluginConfig.apiKey = '01010101';
// here comes an override
if (callback) {
callback(pluginConfig);
}
...
config.globalResources(
'./some-element'
);
}
Your app's main.js
export function configure(aurelia) {
aurelia.use
.standardConfiguration()
.developmentLogging()
.plugin('aurelia-google-maps', (pluginConfig) => {
// custom apiKey
pluginConfig.apiKey = '12345678';
});
aurelia.start().then(a => a.setRoot());
}
2. HTML and CSS resources:
If you have html only custom elements, you can make them available using globalResources.
Custom css styling is going to require a bit of additional configuration in bundling configuration (see below).
3. Using the plugin with aurelia-cli: Documentation
One of the first new features you'll see soon is a command to help you with 3rd party module configuration. The command will inspect a previously npm-installed package, and make a configuration recommendation to you, automating the process if you desire.
While we are looking forward to that above moment, let's edit aurelia.json:
Configure plugin dependencies. If there are any external libraries (e.g. Bootstrap), then those should be included before your plugin.
Include your plugin:
...
{
"name": "plugin-name",
"path": "../node_modules/plugin-name/dist/amd",
"main": "plugin-name",
"resources": ["**/*.html", "**/*.css"] // if there is any
},
...
Now, your plugin is ready to include it in main.js as showed in Section 1..
I hope you didn't get sick of reading the word 'plugin' so many (21!) times. :D

Create different versions form one bootstrap file with require.js

I develop an iPad/iPhone App web app. Both share some of the resources. Now I wanna build a bootstrap js that looks like this:
requirejs(['app'], function(app) {
app.start();
});
The app resource should be ipadApp.js or iphoneApp.js. So I create the following build file for the optimizer:
{
"appDir": "../develop",
"baseUrl": "./javascripts",
"dir": "../public",
"modules": [
{
"name": "bootstrap",
"out": "bootstrap-ipad.js",
"override": {
"paths": {
"app": "ipadApp"
}
}
},
{
"name": "bootstrap",
"out": "bootstrap-iphone.js",
"override": {
"paths": {
"app": "iphoneApp"
}
}
}
]
}
But this doesn't seems to work. It works with just one module but not with the same module with different outputs.
The only other solution that came in my mind was 4 build files which seems a bit odd. So is there a solution where i only need one build file?
AFAIK the r.js optimizer can only output a module with a given name once - in your case you are attempting to generate the module named bootstrap twice. The author of require.js, #jrburke made the following comment on a related issue here:
...right now you would need to generate a separate build command for each script being targeted, since the name property would always be "almond.js" for each one.
He also suggests:
...if you wanted just one build file to run, you could create a node program and drive the optimizer multiple times in one script file. This example shows using requirejs as a module and calling requirejs.optimize().
I took a similar approach in one of my projects - I made my build.js file an ERB template and created a Thor task that ran through my modules and ran r.js once for each one. But #jrburke's solution using node.js is cleaner.