cmake v2.8.19.2 include folder from outside project - cmake

I am trying to build a library using cmake version 2.8.10.2
A header is included from a directory outside of the project, I’ve tried adding the path to the directory using:
add_subdirectory($ENV{PRJ2}/path/)
I’ve check the path is correct but when building I get:
fatal error: header_name.h: No such file or directory
It’s driving me crazy…

add_subdirectory adds a folder to the cmake project, searching for the CMakeLists.txt file in it and loading the configuration. If you want to add headers from a directory to a project you should use include_directories (link here)
Consider that using a directory out of the main folder of the project is not convenient. I suggest you two possibilities:
If you are using some headers that are not part of another project (for example you developed by yourself for other reasons and want to add them to your project), then move them inside one of your project folders
If the headers are from another library/project add them using the find_package system. I was not able to find a good guide for the 2.x versions of cmake, but I strongly suggest you to move to 3.x

Related

How can I configure CMake generated Eclipse project's Build Command and Project Paths?

Our project uses CMake to configure our code. We use Ninja along with a distributed build system. A number of people on our team use Eclipse CDT. We run CMake with the "Eclipse CDT4 - Ninja" generator and the result is generally pretty good.
The issues is that any time a CMake file is changed and you ask Eclipse to build the code it regenerate the eclipse project file overwriting any manual changes you've made to the project.
For example the default build command that it provides the eclipse project is /usr/bin/ninja when in fact I want to take advantage of our distributed build system and set the build command to /usr/bin/ninja -j16. It would be nice if I could have the project file that CMake generates automatically include this setting change.
The other setting I am most interested in preserving is the C/C++ Project Paths->Source. As a general rule we place our CMake build directory as a sibling to the main project directory i.e. ./project ./build. We want to include some files in the build directory in the Eclipse index to make code completion and other tools work better. The default project doesn't include the build directory in source path and thus it does not get indexed.
Is there some way to remedy these issues?
I found a solution to build command issue.
When you run cmake to generate the eclipse project include the additional argument:-DCMAKE_ECLIPSE_NINJA_ARGUMENTS=-j100. I haven't confirmed but I believe a similar command is required for eclipse make projects -DCMAKE_ECLIPSE_MAKE_ARGUMENTS=-j100.
Unfortunately this feature is poorly documented and I have not found a solution to my other issue.

How to let some file to be visiable in QtCreator

I'm using cmake to configure my project. It seems QtCreator only show those files referred by add_executable, add_library and configure_file. Other files in project directory are not visiable in the Projects panel.
Although we can still visit those files by file->open, it make me feel bad that many important source files are not visiable in the Projects panel. So...
How does QtCreator decide whether to show a file?
Is there any cmake command that can make arbitrary file to be visiable in QtCreator?
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Some additional info:
My project is a C++ library with PerlXS interface. XS code is preprocessed into C code by xsubpp, and this action is added into cmake project via add_custom_target. However, the XS file is not added into Porjects panel by QtCreator. Besides, a project can have non-source text files such as README, Changes, etc..
I see no reason to put something specific with project, when you can switch to "File System" browser in QtCreator.
But anyway, the answer still the same. If you wish to see something in project - add it to add_executable, add_library.
For example
set(DATA_FILE ${PROJECT_SOURCE_DIR}/build/README.txt)
...
add_executable(${TARGET_NAME} ${SRC_FILES} ${GLB_HDR_FILES} ${DATA_FILE})
And now we can see README.txt in project
Same trick can be done for other files. Just add them to DATA_FILE variable.

How to load cmake script with more than one project with Qt Creator

I have a CMake project, and until now, I was using Visual C++ for developing.
Using CMake-gui to generate a solution for VC++, it generates more than one project in the same solution.
But when the script is loaded in qt-creator, only one project is defined, with all the code and folder tree inside, so I can not compile it (or I don't know how to do it).
How can I load the cmake file to load all the projects?
More info:
The first CMakeList.txt has some common configuration. Then, with 'add_subdirectory' function, I add a project to make a library, and another project to make a sample application to use this library.
You should add multiple projects to the root cmake file with help of "add_subdirectory()". Then in Qt Creator you should open the root cmake file. After that you could choose which project to run in the select a kit for running (3) or debugging (4) application pane (check the link).
It sad that you can't (or I don't know how) build only one project. You have to build all projects are added to the root cmake file and then choose which one of them you want to run.
I use Qt Creator 4.0 .
Here is the offical doc http://qt-project.org/doc/qtcreator-2.8/creator-project-cmake.html
My project have a similar structure, just open the top-most CMakeLists.txt file of the project, and qtcreator will import your project.

Adding dependent project in XCode 4

I am trying to add a dependent project in XCode 4. The link to the project is this: https://github.com/jverkoey/ObjQREncoder
The author described a way to add this but it's for XCode 3. I am trying to add it to XCode 4.
I dragged the project inmy frameworks, then went to Targets and QREncoder in Target Dependencies. Then I added libQREncoder.a in "Link Binary with Libraries". Then I added this for header search path "src/Classes".
When I include "QREncoder/QREncoder.h", it gives me this error: file://somePath/FINALQRAppDelegate.m: error: Lexical or Preprocessor Issue: 'QREncoder/QREncoder.h' file not found
This is how my project is set up:
FINALQR is my project to which I am trying to add the dependency and the dependency project is in src.
Thanks.
The problem is it doesn't recognize the QREncoder class.
Only Xcode 4 workspaces benefit from shared build folders across multiple projects. From the main menu, select File > New > New Workspace... Save the workspace, then drag your subprojects into its Project navigator panel.
Be careful where you place them (make sure you're not making one project a subproject of another within the workspace) so that they're all top-level projects within your workspace. This will cause them to share the build folder and automatic dependency detection should work.
Unless, of course, you have custom search paths set in your targets' build settings. :-)
I think your problem is you need to set the following as your search path:
"$(SRCROOT)/src/Classes"
not
"src/Classes"
If you already have an Xcode4 project, you should be able to drag QREncoder into it as a subproject, as I think you have already done, and then add the .a file, also as you've done.

Xcode won't build IB plugin into resources folder

I've created a custom control and a framework/IB plugin for it using the IB3 plugin template.
According to the docs the plugin should be built right into the resources directory of the framework. When I build my project the plugin is in the configuration folder (Debug) along with the framework instead.
This is the same behavior right out of the box when I create a new template. I tried changing the CONFIGURATION_BUILD_DIR to be $(BUILD_DIR)/$(CONFIGURATION)/FrameworkName.framework/Resources/ but got no change.
For grins I also tried messing with the install path, but also got nowhere. I've checked out a couple other open source projects to check their build settings, but they're identical to my own and yet their plugin is built and put into the resources directory as expected.
Don't mess with build settings. Instead, add a "Copy Files" build phase to the framework target. In the inspector for the copy files build phase, set the directory to "Resources". Add the plugin to this build phase by dragging the plugin product from the "Products" group in the "Groups & Files" tree in Xcode.
To get the built product of one Xcode target to be included in the resources directory of another Xcode target's product, you should find the product in the groups and files tree and drag the product into the copy "bundle resources phase" of the other target. You should also add a target dependency between the two targets with the get info panel for the target.
If you're seeing the built plug-in in the build products directory that does not mean that it wasn't also copied into the framework's resources directory. Xcode builds all targets into the build directory, and then copies (not moves) them into their final destination - which in this case is the framework's resources directory. One reason for this is that a product can have multiple final destinations.
Thanks, Barry. When I tried using a copy files build phase, IB wasn't able to resolve the connection between the framework and the plugin. It couldn't find the associated plugin for some reason.
However, after endless fiddling, I found that I was closer than I thought. Changing the CONFIGURATION_BUILD_DIR to:
$(BUILD_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)/FrameworkName.framework/Resources/
and updating the framework search paths solved the problem for me. This isn't the behavior of the plugin template (at least on my machine) out of the box, so hopefully this will help someone else.