I have created a custom virtual keyboard where the components are buttons, whose attributes I have defined in the code below . When I rapidly move the mouse across the buttons, I find that there is a 'flashing' effect whereby the button opacity appears to momentarily drop to 0 and then return. How can I prevent this flashing effect?
import QtQuick 2.15
import QtQuick.Controls 2.12
import QtGraphicalEffects 1.0
import "definitions.js" as Defs
Button {
id: keyboardButton
property bool specialButton: false
contentItem: Text {
text: keyboardButton.text
font.family: Defs.font
font.pointSize: Defs.defaultTextSize
color: Defs.ivory
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
elide: Text.ElideRight
}
background: Rectangle {
id: background
property double op: specialButton ? 0.7 : 0.5
color: Defs.b_blue
opacity: op
radius: 0
OpacityAnimator on opacity{
running: keyboardButton.hovered
from: background.opacity
to: background.op + 0.05
duration: 100
}
OpacityAnimator on opacity{
running: !keyboardButton.hovered
from: background.op + 0.05
to: background.op
duration: 100
}
}
}
Using one animator fixes it for me:
import QtQuick 2.15
import QtQuick.Controls 2.15
ApplicationWindow {
width: 640
height: 480
visible: true
Flow {
anchors.fill: parent
Repeater {
model: 100
Button {
id: keyboardButton
property bool specialButton: false
contentItem: Text {
text: keyboardButton.text
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
elide: Text.ElideRight
}
background: Rectangle {
color: "steelblue"
opacity: hovered ? baseOpacity + 0.15 : baseOpacity
radius: 0
property double baseOpacity: keyboardButton.specialButton ? 0.7 : 0.5
Behavior on opacity {
OpacityAnimator {
duration: 100
}
}
}
}
}
}
}
Related
This question is similar to - but no the same as Moving qml Item out of left side of window, because my question is about Dialogs, instead of Items in general. The difference is explained below.
I have a Qt Dialog which I want to enter the screen from the left.
The first approach I took was setting the dialogs x property to -width and then adding a Behavior on x or a manually triggered NumberAnimation.
This approach however failed, because setting negative x values is not allowed and the value gets changed to 0 immediately.
This post provides a solution for this issue, by using anchors and AnchorChanges and transitions - but only for Items.
However, the Dialog type does neither provide states, nor anchors but only coordinates.
So my question stands: How can I have a QML Dialog animate from the left outside the screen into view?
Here's a minimal code sample, that demonstrate the x property being reset to 0:
import QtQuick 2.7
import QtQuick.Controls 2.3
ApplicationWindow {
visible: true
width: 640
height: 480
title: qsTr("Dialog Demo")
Dialog {
id: dialog
width: 200
height: 200
x: -width
Text {
anchors.centerIn: parent
text: "Ok?"
}
standardButtons: Dialog.Ok
onOpened: x = 100
Behavior on x { NumberAnimation{ duration: 1000 } }
}
Component.onCompleted: dialog.open()
}
You can use the enter-transition that is inherited from Popup:
import QtQuick 2.9
import QtQuick.Window 2.0
import QtQuick.Controls 2.3
Window {
id: window
visible: true
width: 600
height: 600
Dialog {
id: dialog
width: 300
height: 300
enter: Transition {
NumberAnimation { properties: "x,y"; from: -300; to: 150 }
}
}
Button {
anchors.centerIn: parent
onClicked: dialog.open()
}
}
There seems to be a Bug with the Dialog. As soon as the Dialog has some content, it fails. I have not discovered all depths of it, but wrapping everything in an Item seems to help. Compare for this:
import QtQuick 2.9
import QtQuick.Window 2.0
import QtQuick.Controls 2.3
ApplicationWindow {
id: window
visible: true
width: 600
height: 600
Dialog {
id: dialog
width: 300
height: 300
enter: Transition {
NumberAnimation { properties: "x,y"; from: -300; to: 150; duration: 5000 }
}
// HAVE A BUTTON IN THE DIALOG -> POSITIONING FAILS
Button {
anchors.centerIn: parent
}
}
Button {
text: 'open'
anchors.centerIn: parent
onClicked: dialog.open()
}
}
and
import QtQuick 2.9
import QtQuick.Window 2.0
import QtQuick.Controls 2.3
ApplicationWindow {
id: window
visible: true
width: 600
height: 600
Dialog {
id: dialog
width: 300
height: 300
enter: Transition {
NumberAnimation { properties: "x,y"; from: -300; to: 150; duration: 5000 }
}
Item { // WRAP IT IN THE ITEM -> WORKS FOR ME
anchors.fill: parent
Button {
anchors.centerIn: parent
}
}
}
Button {
text: 'open'
anchors.centerIn: parent
onClicked: dialog.open()
}
}
I have a ToolButton in QML with an image with size 48x48 pixels:
ToolButton {
contentItem: Image {
source: "Icons/idea48.png"
}
}
if I set width and height nothing changes:
ToolButton {
contentItem: Image {
source: "Icons/idea48.png"
width: 5
height: 5
}
}
on the screen it is still 48x48.
And even adding fill Mode does not help:
ToolButton {
visible: scene.serviceMode
contentItem: Image {
source: "Icons/idea48.png"
width: 10
height: 10
fillMode: Image.Stretch
sourceSize: {
width: 48
height: 48
}
}
}
the sourceSize should be 48 to render image with high pixel density.
I also tried to put Image inside Item, but with no success:
ToolButton {
contentItem: Item {
width: 24
height: 24
Image {
source: "Icons/idea48.png"
fillMode: Image.Stretch
sourceSize: {
width: 48
height: 48
}
}
}
}
Qt Quick Controls 2.3 (Qt 5.10) adds built-in support for button icons. By default, different styles may request different icon sizes, according to their design guidelines, but you can easily override the icon size.
ToolButton {
icon.width: 24
icon.height: 24
icon.source: "Icons/idea48.png"
}
What comes to high-DPI support, consider providing #Nx versions like the Gallery example does: http://code.qt.io/cgit/qt/qtquickcontrols2.git/tree/examples/quickcontrols2/gallery/icons/gallery?h=5.10
Answer 1
Set the sourceSize of the Image in order to influence its implicitWidth and implicitHeight, which are used by the ToolButton to determine the size of the contentItem.
import QtQuick 2.7
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.3
ApplicationWindow {
visible: true
width: 640
height: 480
header: ToolBar {
RowLayout {
anchors.fill: parent
ToolButton {
contentItem: Image {
source: "Icons/idea48.png"
sourceSize.width: 10
sourceSize.height: 10
fillMode: Image.Pad
}
}
}
}
}
Answer 2
Put the Image inside an Item so that the Image is not resized by the ToolButton and its dimensions remain exactly as specified by width and height.
import QtQuick 2.7
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.3
ApplicationWindow {
visible: true
width: 640
height: 480
header: ToolBar {
RowLayout {
anchors.fill: parent
ToolButton {
contentItem: Item {
Image {
source: "Icons/idea48.png"
width: 10
height: 10
}
}
}
}
}
}
Answer 3
Force the size of the contentItem.
import QtQuick 2.7
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.3
ApplicationWindow {
visible: true
width: 640
height: 480
header: ToolBar {
RowLayout {
anchors.fill: parent
ToolButton {
contentItem: Image {
source: "Icons/idea48.png"
}
Component.onCompleted: {
contentItem.width = 10
contentItem.height = 10
}
}
}
}
}
I am making a music player application. i have a DownRect which has a slider and a playSection which has a button. this button has a audio. when button is clicked audio is played and i want the slider to set it's value by the audio duration. (the button is add dynamically from ButtonD.qml file). what i want to do is to connect DownRect's slider to playSection's button.
//DownRect.qml
Rectangle{
id: downRectangle
width: parent.width
height: parent.height
x:0
y:750
color: "#c62828"
smooth: true
Slider{
id: sliderDownRect
x: 300
y: 25
width: 650
from: 0
// to: play.duration
stepSize: 100
value: 0
Material.accent : Material.background
Material.foreground: Material.background
onValueChanged:{
}
}
}
and here is the ButtonD.qml file which i'd like to connect to DownRect.qml
//ButtonD.qml
Button{
id: buttonD
width:900
height: 46
flat: true
Audio{
id: playing
}
}
You make sure that the duration (and other relevant properties of Audio) are exposed in ButtonD.qml, e.g. by adding aliases like such:
Button {
id: buttonD
property alias duration: playing.duration
...
}
The same goes for the Slider's value.
Rectangle {
id: downRectangle
property alias duration: sliderDownRect.to
...
}
In the file that instantiates both, you use Binding-objects to create a bidirectional binding between the both. Those Binding-objects excell at working with dynamically instantiated objects.
Basically, if you'd include the files into one file, this should look something like this:
main.qml
import QtQuick 2.7
import QtQuick.Controls 2.0
import QtMultimedia 5.5
ApplicationWindow {
id: myWindow
visible: true
width: 600
height: 600
color: 'white'
property Item dynamicallyCreatedItem
Button {
x: 102
text: 'create'
onClicked: {
dynamicallyCreatedItem = Qt.createComponent('AudioButton.qml').createObject(myWindow.contentItem)
}
}
DownRect {
y: 50
id: rect
}
Binding {
target: rect
property: 'maxValue'
value: dynamicallyCreatedItem ? dynamicallyCreatedItem.duration : 0
when: dynamicallyCreatedItem
}
Binding {
target: rect
property: 'value'
value: dynamicallyCreatedItem ? dynamicallyCreatedItem.position : 0
when: dynamicallyCreatedItem
}
}
AudioButton.qml
import QtQuick 2.0
import QtQuick.Controls 2.0
import QtMultimedia 5.5
Button {
id: audioButton
onClicked: audio.play()
property alias duration: audio.duration
property alias position: audio.position
Audio {
id: audio
source: 'airhorn.wav'
}
}
DownRect.qml
import QtQuick 2.0
import QtQuick.Controls 2.0
Rectangle {
id: rect
width: parent.width
height: 50
property alias value: slider.value
property alias maxValue: slider.to
Slider {
id: slider
anchors.fill: parent
}
}
I have following minimal working example, taken from my current project:
import QtQuick 2.5
import QtQuick.Window 2.2
import QtQuick.Layouts 1.1
import QtQuick.Controls 1.4
Window {
visible: true
width: Screen.width/2
height: Screen.height/2
property real ueMinOpacity: 0.00
property real ueMaxOpacity: 1.00
Rectangle {
anchors.fill: parent
anchors.margins: 8
border.color: "#4682b4"
radius: 16
clip: true
gradient: Gradient {
GradientStop {
position: 0
color: "#ffffff"
} // GradientStop
GradientStop {
position: 1
color: "#303030"
} // GradientStop
} // Gradient
Rectangle {
anchors.fill: parent
antialiasing: true
border.color: "#4682b4"
border.width: 1
radius: 16
clip: true
gradient: Gradient {
GradientStop {
position: 0
color: "#ffffff"
} // GradientStop
GradientStop {
position: 1
color: "#000000"
} // GradientStop
} // Gradient
RowLayout {
spacing: 8
anchors.fill: parent
TextField {
id: ueProductSearchTextField
antialiasing: true
Layout.fillWidth: true
Layout.fillHeight: true
Layout.alignment: Qt.AlignLeft|Qt.AlignVCenter
Layout.margins: 8
placeholderText: qsTr("Enter product info")
} // TextField
Rectangle {
id: ueImageWrapper
Layout.fillWidth: true
Layout.fillHeight: true
Layout.alignment: Qt.AlignRight|Qt.AlignVCenter
Layout.margins: 8
antialiasing: true
border.color: "#4682b4"
border.width: 1
radius: 16
clip: true
visible: ueProductSearchTextField.length > 0
gradient: Gradient {
GradientStop {
position: 0
color: "#636363"
} // GradientStop
GradientStop {
position: 1
color: "#303030"
} // GradientStop
} // Gradient
Image {
anchors.fill: parent
source: "http://www.clipartbest.com/cliparts/9iR/gEX/9iRgEXXxT.png"
antialiasing: true
clip: true
smooth: true
fillMode: Image.PreserveAspectFit
horizontalAlignment: Image.AlignHCenter
verticalAlignment: Image.AlignVCenter
sourceSize.width: 96
sourceSize.height: 96
} // Image
MouseArea {
anchors.fill: parent
enabled: ueImageWrapper.visible
onClicked: {
ueProductSearchTextField.text="";
} // onClicked
} // MouseArea
onWidthChanged: {
print("ueImageWrapper.width:"+ueImageWrapper.width);
} // onWidthChanged
onHeightChanged: {
print("ueImageWrapper.height:"+ueImageWrapper.height);
} // onHeightChanged
} // Rectangle
} // RowLayout
} // Rectangle
} // Rectangle
} // Window
Now, the purpose of this Item/Rectangle is to filter database records according to TextField's entered value, which works perfectly. However, once TextField's text is not empty anymore (when user enters some string), on the right side of Layout Image for clearing text is shown via OpacityAnimator. Once the app is launched, I get following screenshot - clear text icon is hidden since there is not text in TextField:
Then, I enter some text into TextField and clear text icon pops up:
Then, for instance, I clear text by clicking on clear text icon and it (icon) is hidden again, which is ok:
And finally, I reenter text into TextField, clear text icon is visible again, but it has different size:
Why? I did not change the code. It must be some problem with Layouts, but I simply do not see it! Here is also a debug output from onWidthChanged and onHeightChanged handlers:
qml: ueImageWrapper.width:37.56521739130435
qml: ueImageWrapper.height:480
qml: ueImageWrapper.width:132.92307692307693
qml: ueImageWrapper.width:133.83783783783784
BaCaRoZzo's suggestion works, but I'm also a bit unsure about why it behaves the way it does. If you take a simpler example:
import QtQuick 2.6
import QtQuick.Window 2.2
import QtQuick.Layouts 1.0
import QtQuick.Controls 1.0
Window {
visible: true
width: 800
height: 800
Shortcut {
sequence: "Ctrl+Q"
onActivated: Qt.quit()
}
Item {
id: boundary
width: 400
height: 400
anchors.centerIn: parent
RowLayout {
anchors.fill: parent
Rectangle {
Layout.fillWidth: true
Layout.fillHeight: true
color: "steelblue"
}
Rectangle {
id: rect
Layout.fillWidth: true
Layout.fillHeight: true
color: "salmon"
visible: false
}
}
}
Rectangle {
anchors.fill: boundary
color: "transparent"
border.color: "black"
}
Button {
text: "Toggle visibility"
onClicked: rect.visible = !rect.visible
}
}
The second rectangle starts off being invisible, and is then shown/hidden by clicking the button. However, when it starts off as invisible, it never gets a size once shown. On the other hand, if it starts off visible, then it gets half the width of the layout.
If you read the documentation carefully, it doesn't say that it's necessary to set a preferredWidth/preferredHeight if you just want to make an item fill the available space. For that reason, it seems like a bug in how layouts handle initial visibility of their items. I'd suggest filing a bug report.
I know I should be using Row, Column etc. rather than items anchored by ID to make my code simpler and easier to read. But they refuse to work most of the time. For example, in this case:
import QtQuick 2.4
import QtQuick.Controls 1.3
import QtQuick.Layouts 1.1
ListView {
id: listView
anchors.fill: parent
topMargin: spacing
anchors.leftMargin: spacing
anchors.rightMargin: spacing
clip: true
spacing: 0.5 * pxPermm
model: SqlQueryModel {}
delegate: Rectangle {
id: delegateItem
color: "white"
height: 14 * pxPermm
width: listView.width
clip: true
Row {
id: row
anchors.fill: delegateItem
spacing: pxPermm
Image {
height: row.height
width: height
source: "qrc:/resources/ryba.jpg"
fillMode: Image.PreserveAspectCrop
}
Item {
id: textItem
height: row.height
Label {
anchors.left: textItem.left
anchors.top: textItem.top
text: nazov
font.bold: true
}
Label {
anchors.left: textItem.left
anchors.bottom: textItem.bottom
text: cas
}
}
}
}
}
This shows two Labels on the top of an Image in the delegate of list view. Not two labels to the right of the image, as you would expect. However, this code works:
import QtQuick 2.4
import QtQuick.Controls 1.3
import QtQuick.Layouts 1.1
ListView {
id: listView
anchors.fill: parent
topMargin: spacing
anchors.leftMargin: spacing
anchors.rightMargin: spacing
clip: true
spacing: 0.5 * pxPermm
model: SqlQueryModel {}
delegate: Rectangle {
id: delegateItem
color: "white"
height: 14 * pxPermm
width: listView.width
clip: true
Row {
id: row
anchors.fill: delegateItem
spacing: pxPermm
Image {
height: row.height
width: height
source: "qrc:/resources/ryba.jpg"
fillMode: Image.PreserveAspectCrop
}
Label {
text: nazov
font.bold: true
}
}
}
}
Of course I need to show more than one label in the delegate. What am I missing here?
It turns out that Item has zero width by default. The code works properly after the width is set:
Item {
id: textItem
height: row.height
width: childrenRect.width
// labels etc
}