QML Image size is ignored - qml

I have a ToolButton in QML with an image with size 48x48 pixels:
ToolButton {
contentItem: Image {
source: "Icons/idea48.png"
}
}
if I set width and height nothing changes:
ToolButton {
contentItem: Image {
source: "Icons/idea48.png"
width: 5
height: 5
}
}
on the screen it is still 48x48.
And even adding fill Mode does not help:
ToolButton {
visible: scene.serviceMode
contentItem: Image {
source: "Icons/idea48.png"
width: 10
height: 10
fillMode: Image.Stretch
sourceSize: {
width: 48
height: 48
}
}
}
the sourceSize should be 48 to render image with high pixel density.
I also tried to put Image inside Item, but with no success:
ToolButton {
contentItem: Item {
width: 24
height: 24
Image {
source: "Icons/idea48.png"
fillMode: Image.Stretch
sourceSize: {
width: 48
height: 48
}
}
}
}

Qt Quick Controls 2.3 (Qt 5.10) adds built-in support for button icons. By default, different styles may request different icon sizes, according to their design guidelines, but you can easily override the icon size.
ToolButton {
icon.width: 24
icon.height: 24
icon.source: "Icons/idea48.png"
}
What comes to high-DPI support, consider providing #Nx versions like the Gallery example does: http://code.qt.io/cgit/qt/qtquickcontrols2.git/tree/examples/quickcontrols2/gallery/icons/gallery?h=5.10

Answer 1
Set the sourceSize of the Image in order to influence its implicitWidth and implicitHeight, which are used by the ToolButton to determine the size of the contentItem.
import QtQuick 2.7
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.3
ApplicationWindow {
visible: true
width: 640
height: 480
header: ToolBar {
RowLayout {
anchors.fill: parent
ToolButton {
contentItem: Image {
source: "Icons/idea48.png"
sourceSize.width: 10
sourceSize.height: 10
fillMode: Image.Pad
}
}
}
}
}
Answer 2
Put the Image inside an Item so that the Image is not resized by the ToolButton and its dimensions remain exactly as specified by width and height.
import QtQuick 2.7
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.3
ApplicationWindow {
visible: true
width: 640
height: 480
header: ToolBar {
RowLayout {
anchors.fill: parent
ToolButton {
contentItem: Item {
Image {
source: "Icons/idea48.png"
width: 10
height: 10
}
}
}
}
}
}
Answer 3
Force the size of the contentItem.
import QtQuick 2.7
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.3
ApplicationWindow {
visible: true
width: 640
height: 480
header: ToolBar {
RowLayout {
anchors.fill: parent
ToolButton {
contentItem: Image {
source: "Icons/idea48.png"
}
Component.onCompleted: {
contentItem.width = 10
contentItem.height = 10
}
}
}
}
}

Related

How to show origin image size in qml Image component?

I tried to show origin image size in QML Image component,code like:
Window {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
Rectangle {
id: imageRect
width: parent.width
height: parent.height
anchors.fill: parent
DragHandler {
acceptedButtons: Qt.RightButton
target: sourceImage
xAxis.enabled: true
yAxis.enabled: true
}
Image {
id: sourceImage
source: "qrc:/2.jpg"
width: sourceSize.width
height: sourceSize.height
MouseArea {
width:parent.width
height:parent.height
onClicked: {
print(mouse.x, mouse.y)
print(sourceImage.x, sourceImage.y)
}
}
}
}
}
but the image is not fit with the parent's size, how can i fit the image to its parent and keep image origin size?
By default, the Image component will automatically set width and height to source image contents. You use this if you don't want any scaling to occur.
In the following example, I render the original Image, the Hubble view of the Pillars of Creation. I put it inside a Flickable with ScrollBars so that you can pan the image.
import QtQuick
import QtQuick.Controls
Page {
property string mouseInfo
Flickable {
id: flickable
anchors.fill: parent
contentWidth: image.width + 20
contentHeight: image.height + 20
clip: true
ScrollBar.vertical: ScrollBar {
width: 20
policy: ScrollBar.AlwaysOn
}
ScrollBar.horizontal: ScrollBar {
height: 20
policy: ScrollBar.AlwaysOn
}
Image {
id: image
source: "https://www.arcgis.com/sharing/rest/content/items/d0ecaa3fd9ef45c8ad255989ef6ded07/data"
MouseArea {
anchors.fill: parent
onClicked: mouseInfo = `${mouseX},${mouseY}`;
}
}
}
footer: Frame {
Text {
text: "image: %1x%2 mouseInfo:%3".arg(image.width).arg(image.height).arg(mouseInfo)
}
}
}
You can Try it Online!

Opacity change on button hovered glitch QML

I have created a custom virtual keyboard where the components are buttons, whose attributes I have defined in the code below . When I rapidly move the mouse across the buttons, I find that there is a 'flashing' effect whereby the button opacity appears to momentarily drop to 0 and then return. How can I prevent this flashing effect?
import QtQuick 2.15
import QtQuick.Controls 2.12
import QtGraphicalEffects 1.0
import "definitions.js" as Defs
Button {
id: keyboardButton
property bool specialButton: false
contentItem: Text {
text: keyboardButton.text
font.family: Defs.font
font.pointSize: Defs.defaultTextSize
color: Defs.ivory
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
elide: Text.ElideRight
}
background: Rectangle {
id: background
property double op: specialButton ? 0.7 : 0.5
color: Defs.b_blue
opacity: op
radius: 0
OpacityAnimator on opacity{
running: keyboardButton.hovered
from: background.opacity
to: background.op + 0.05
duration: 100
}
OpacityAnimator on opacity{
running: !keyboardButton.hovered
from: background.op + 0.05
to: background.op
duration: 100
}
}
}
Using one animator fixes it for me:
import QtQuick 2.15
import QtQuick.Controls 2.15
ApplicationWindow {
width: 640
height: 480
visible: true
Flow {
anchors.fill: parent
Repeater {
model: 100
Button {
id: keyboardButton
property bool specialButton: false
contentItem: Text {
text: keyboardButton.text
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
elide: Text.ElideRight
}
background: Rectangle {
color: "steelblue"
opacity: hovered ? baseOpacity + 0.15 : baseOpacity
radius: 0
property double baseOpacity: keyboardButton.specialButton ? 0.7 : 0.5
Behavior on opacity {
OpacityAnimator {
duration: 100
}
}
}
}
}
}
}

How can I animate a Dialog to enter from outside the screen?

This question is similar to - but no the same as Moving qml Item out of left side of window, because my question is about Dialogs, instead of Items in general. The difference is explained below.
I have a Qt Dialog which I want to enter the screen from the left.
The first approach I took was setting the dialogs x property to -width and then adding a Behavior on x or a manually triggered NumberAnimation.
This approach however failed, because setting negative x values is not allowed and the value gets changed to 0 immediately.
This post provides a solution for this issue, by using anchors and AnchorChanges and transitions - but only for Items.
However, the Dialog type does neither provide states, nor anchors but only coordinates.
So my question stands: How can I have a QML Dialog animate from the left outside the screen into view?
Here's a minimal code sample, that demonstrate the x property being reset to 0:
import QtQuick 2.7
import QtQuick.Controls 2.3
ApplicationWindow {
visible: true
width: 640
height: 480
title: qsTr("Dialog Demo")
Dialog {
id: dialog
width: 200
height: 200
x: -width
Text {
anchors.centerIn: parent
text: "Ok?"
}
standardButtons: Dialog.Ok
onOpened: x = 100
Behavior on x { NumberAnimation{ duration: 1000 } }
}
Component.onCompleted: dialog.open()
}
You can use the enter-transition that is inherited from Popup:
import QtQuick 2.9
import QtQuick.Window 2.0
import QtQuick.Controls 2.3
Window {
id: window
visible: true
width: 600
height: 600
Dialog {
id: dialog
width: 300
height: 300
enter: Transition {
NumberAnimation { properties: "x,y"; from: -300; to: 150 }
}
}
Button {
anchors.centerIn: parent
onClicked: dialog.open()
}
}
There seems to be a Bug with the Dialog. As soon as the Dialog has some content, it fails. I have not discovered all depths of it, but wrapping everything in an Item seems to help. Compare for this:
import QtQuick 2.9
import QtQuick.Window 2.0
import QtQuick.Controls 2.3
ApplicationWindow {
id: window
visible: true
width: 600
height: 600
Dialog {
id: dialog
width: 300
height: 300
enter: Transition {
NumberAnimation { properties: "x,y"; from: -300; to: 150; duration: 5000 }
}
// HAVE A BUTTON IN THE DIALOG -> POSITIONING FAILS
Button {
anchors.centerIn: parent
}
}
Button {
text: 'open'
anchors.centerIn: parent
onClicked: dialog.open()
}
}
and
import QtQuick 2.9
import QtQuick.Window 2.0
import QtQuick.Controls 2.3
ApplicationWindow {
id: window
visible: true
width: 600
height: 600
Dialog {
id: dialog
width: 300
height: 300
enter: Transition {
NumberAnimation { properties: "x,y"; from: -300; to: 150; duration: 5000 }
}
Item { // WRAP IT IN THE ITEM -> WORKS FOR ME
anchors.fill: parent
Button {
anchors.centerIn: parent
}
}
}
Button {
text: 'open'
anchors.centerIn: parent
onClicked: dialog.open()
}
}

Unable to position custom styled Tumbler

I am trying to give a Tumbler my own style. I declare the Tumbler like this:
Tumbler {
style: MyTumblerStyle {}
height: UIConstants.smallFontSize * 10
width: UIConstants.smallFontSize * 3
TumblerColumn {
model: [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24]
}
}
where MyTymblerStyle is defined like this:
TumblerStyle {
id: root
visibleItemCount: 5
background: Rectangle {}
foreground: Item {}
frame: Item {}
highlight: Item {}
delegate: Item {
id: delRoot
implicitHeight: (control.height) / root.visibleItemCount
Item {
anchors.fill: parent
Text {
text: styleData.value
font.pixelSize: UIConstants.smallFontSize
font.family: UIConstants.robotoregular
anchors.centerIn: parent
scale: 1.0 + Math.max(0, 1 - Math.abs(styleData.displacement)) * 0.6
color: styleData.current?UIConstants.color:"black"
opacity: 1 - Math.abs(styleData.displacement/(root.visibleItemCount-3))
}
}
}
}
I use it in a Row like this:
Row {
MyTumbler {}
StandardText {
color: UIConstants.color
text: "Uhr"
}
}
Now, the result looks like this:
As you can see, the "Uhr" text center is aligned to the top of the Tumbler. Also the Row does not seem to recognize the real width of the Tumbler.
Why? It does work when I do not use MyTumblerStyle.
The problem isn't your style, it's the width assignment.
It helps to break out the Rectangles at a time like this:
import QtQuick 2.4
import QtQuick.Controls 1.3
import QtQuick.Extras 1.3
ApplicationWindow {
title: qsTr("Hello World")
width: 300
height: 600
visible: true
Column {
anchors.centerIn: parent
Tumbler {
id: tumbler
width: 30
TumblerColumn {
model: 25
}
Component.onCompleted: print(width, height, implicitWidth, implicitHeight)
}
Rectangle {
width: tumbler.implicitWidth
height: tumbler.implicitHeight
color: "transparent"
border.color: "blue"
Text {
text: "Tumbler implicit size"
anchors.fill: parent
wrapMode: Text.Wrap
}
}
Rectangle {
width: tumbler.width
height: tumbler.height
color: "transparent"
border.color: "blue"
Text {
text: "The size you gave"
anchors.fill: parent
wrapMode: Text.Wrap
}
}
}
}
(I don't have access to UIConstants, so I guess the width you set)
The implicitWidth of Tumbler is calculated based on the width of each individual TumblerColumn. This allows you to set individual widths for columns, something that is necessary for scenarios where some are wider than others, for example:
So, you should also set the width of your column, or, preferably, only set the width of your column, and not the entire Tumbler:
import QtQuick 2.4
import QtQuick.Controls 1.3
import QtQuick.Extras 1.3
ApplicationWindow {
width: 300
height: 600
visible: true
Row {
anchors.centerIn: parent
Tumbler {
id: tumbler
TumblerColumn {
model: 25
width: 30
}
}
Text {
text: "Uhr"
}
}
}
This also explains why the Text is weirdly positioned; the Row sees 30 pixels, but the column still has its original (much wider) width.

QML Row element refuses to work

I know I should be using Row, Column etc. rather than items anchored by ID to make my code simpler and easier to read. But they refuse to work most of the time. For example, in this case:
import QtQuick 2.4
import QtQuick.Controls 1.3
import QtQuick.Layouts 1.1
ListView {
id: listView
anchors.fill: parent
topMargin: spacing
anchors.leftMargin: spacing
anchors.rightMargin: spacing
clip: true
spacing: 0.5 * pxPermm
model: SqlQueryModel {}
delegate: Rectangle {
id: delegateItem
color: "white"
height: 14 * pxPermm
width: listView.width
clip: true
Row {
id: row
anchors.fill: delegateItem
spacing: pxPermm
Image {
height: row.height
width: height
source: "qrc:/resources/ryba.jpg"
fillMode: Image.PreserveAspectCrop
}
Item {
id: textItem
height: row.height
Label {
anchors.left: textItem.left
anchors.top: textItem.top
text: nazov
font.bold: true
}
Label {
anchors.left: textItem.left
anchors.bottom: textItem.bottom
text: cas
}
}
}
}
}
This shows two Labels on the top of an Image in the delegate of list view. Not two labels to the right of the image, as you would expect. However, this code works:
import QtQuick 2.4
import QtQuick.Controls 1.3
import QtQuick.Layouts 1.1
ListView {
id: listView
anchors.fill: parent
topMargin: spacing
anchors.leftMargin: spacing
anchors.rightMargin: spacing
clip: true
spacing: 0.5 * pxPermm
model: SqlQueryModel {}
delegate: Rectangle {
id: delegateItem
color: "white"
height: 14 * pxPermm
width: listView.width
clip: true
Row {
id: row
anchors.fill: delegateItem
spacing: pxPermm
Image {
height: row.height
width: height
source: "qrc:/resources/ryba.jpg"
fillMode: Image.PreserveAspectCrop
}
Label {
text: nazov
font.bold: true
}
}
}
}
Of course I need to show more than one label in the delegate. What am I missing here?
It turns out that Item has zero width by default. The code works properly after the width is set:
Item {
id: textItem
height: row.height
width: childrenRect.width
// labels etc
}