Installing / Building the newest version of Inkscape (v 1.2) on Linux Ubuntu 20.04 - cmake

I am trying to install Inkscape 1.2beta on Linux Ubuntu 20.04. The website currently only offers an AppImage and a source tarball. Since I would like to access the newest features of Inkscape via the command line, I need to build and install the source tarball.
INSTALL.md states that I need all submodules and dependencies before install.
How do I find these dependencies to successfully build and install Inkscape?

This list should satisfy all required dependencies on Linux Ubuntu:
apt install
cmake
imagemagick
libdouble-conversion-dev
libgdl-3-dev
libagg-dev
libpotrace-dev
libboost-all-dev
libsoup2.4-dev
libgc-dev
libwpg-dev
poppler-utils
libpoppler-dev
libpoppler-glib-dev
libpoppler-private-dev
libvisio-dev libvisio-tools
libcdr-dev
libgtkmm-3.0-dev
libgspell-1-dev
libxslt-dev libxslt1-dev
libreadline6-dev
lib2geom-dev
lib2geom-dev is needed to solve error "<ieeefp.h> not found".
For building Inkscape:
Download source tarball for Inkscape v1.2 from inkscape.org and extract
cd <extracted inkscape directory>
mkdir build && cd build
cmake ..
make
make install
If you still get an error during cmake .., please comment below with the names of the missing modules in the error message.

The details on how to build Inkscape (and the dependencies) could be found in the repository itself, or Inkscape website (For completness, the steps are copied from the website here):
To obtain the latest source code, use the following command (downloads into a subdirectory of your current working directory called "inkscape" by default):
git clone --recurse-submodules https://gitlab.com/inkscape/inkscape.git
To update this code later, change into the download folder and use:
git pull --recurse-submodules && git submodule update
By default, git will download every branch and every commit. If you are on a slow machine, have limited disk space, or limited internet bandwidth, you can use shallow clone and single branch clone options to limit the amount of data it will download:
git clone --depth=1 --single-branch --recurse-submodules --shallow-submodule https://gitlab.com/inkscape/inkscape.git
Building Inkscape on Linux
Open a terminal at the root of the folder into which you downloaded the source code in the previous step.
Install build dependencies
Download and run the script to install everything required for compiling Inkscape (check script to see if your distribution is supported):
wget -v https://gitlab.com/inkscape/inkscape-ci-docker/-/raw/master/install_dependencies.sh -O install_dependencies.sh
bash install_dependencies.sh --recommended
Compile
To compile with CMake, do the following:
mkdir build
cd build
cmake .. -DCMAKE_INSTALL_PREFIX=${PWD}/install_dir -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
make -j8
make install
Notes:
Using ccache is optional but speeds up compilation.
The optional -j8 argument to make tells it to run 8 jobs in parallel. Feel free to adjust this to the number of hardware threads (physical cores) available on your computer.
The recommended -DCMAKE_INSTALL_PREFIX argument allows to specify a custom isolated installation location (in the example above install_dir/ inside the build folder). It avoids installation into system locations (where it could conflict with other versions of Inkscape) and allows running multiple versions of Inkscape in parallel. It will still use all the files (including the preferences.xml) that reside in the ~/.config/inkscape directory.
Run
Run it from the build directory:
install_dir/bin/inkscape

Related

How to install cmake-gui latest version on Ubuntu

When installing from package-manager, cmake-gui or cmake-qt-gui are shipped with an older version of cmake.
Even after I build and install cmake's latest version from source, cmake-gui continues to use the older version.
How to force cmake-gui to use cmake latest version builded from source?
The cmake-gui package from repository has a built-in cmake, those two have the same version.
Steps to install cmake-gui latest version.
Install checkinstall to easily remove cmake in the future: sudo apt-get install checkinstall;
Download latest cmake from official site;
Extract the compressed file to some folder;
Open a terminal inside that folder;
Execute: ./bootstrap --qt-gui;
Execute: checkinstall -D make install; You will be prompted with some questions, answer them;
Finished installation! Type cmake at Ubuntu's search bar and you will see a CMake icon;
Verify the version clicking at help >> about;
An alternative to the above.
Check if you have an old version of cmake with cmake --version. If so, remove it with sudo apt-get purge cmake
Download latest cmake from official site
Extract the downloaded cmake-x.xx.x file to your Desktop and then open a terminal inside that file.
Execute: ./bootstrap --qt-gui
After finished, run gmake as prompted.
Move cmake-x.xx.x file to /opt/ directory by going up to your Desktop with the terminal and then running sudo mv cmake-x.xx.x /opt/
Declare cmake binary as global by writing export PATH=/opt/cmake-x.xx.x/bin:$PATH in your ~.bashrc file.
Source with source .bashrc
You will then be able to open cmake or cmake-gui with your terminal from any path in your computer.

Running CMake on Amazon Linux

I am trying to build OpenJpeg on an AWS Amazon Linux EC2 instance. I installed cmake and gcc and had no issues during installation. When I try to cmake openjpeg I get the following error:
-- Check if the system is big endian
-- Searching 16 bit integer
CMake Error at /usr/share/cmake/Modules/TestBigEndian.cmake:44 (message):
no suitable type found
Call Stack (most recent call first):
CMakeLists.txt:164 (TEST_BIG_ENDIAN)
-- Configuring incomplete, errors occurred!
Checking the error logs it seems CMake is unable to determine the size of integers, shorts and longs. The full error log can be found in this gist
How can I work this out and make CMake work?
Amazon has a guide: Preparing to Compile Software, which proposes the following command to install a C compiler.
sudo yum groupinstall "Development Tools"
Next, you can download and build Cmake yourself: Install Cmake 3.
wget https://cmake.org/files/v3.18/cmake-3.18.0.tar.gz
tar -xvzf cmake-3.18.0.tar.gz
cd cmake-3.18.0
./bootstrap
make
sudo make install
Note: the last make actually needs sudo.
This works in the most recent Amazon Linux image (Nov 2021):
# Install sudo, wget and openssl, which is required for building CMake
yum install sudo wget openssl-devel -y
# Install development tools
sudo yum groupinstall "Development Tools" -y
# Download, build and install cmake
wget https://cmake.org/files/v3.18/cmake-3.18.0.tar.gz
tar -xvzf cmake-3.18.0.tar.gz
cd cmake-3.18.0
./bootstrap
make
sudo make install
Though this does not actually answer why the error was happening but I was able to build OpenJpeg by building CMake from source. So I just removed Cmake which was installed via yum and I believe was 2.8.12. Downloaded the latest CMake3 sources (v 3.10) built Cmake and openjpeg and all my other packages with no issues.
You could try to set up a Docker container to replicate correct environment. This way, you could form a container on your local machine, make sure it all builds on the container environment, and later use this environment on the EC2.
There is a project on Github that provides a Docker image which can be used to compile for Lambda and test stuff locally. Have a look: https://github.com/lambci/docker-lambda

installation of cmake on debian 8

I tried to install mcsema on my debian linux but I am stopped by error
Cmake 3.1 or higher is required. You are running 3.0.2. On debian this is the only version could be installed by apt-get install. Building CMake from sources, I get several errors as well. Does anyone know how to install the latest version of Cmake on Debian 8?
Download latests cmake release and follow the README.rst instructions:
UNIX/Mac OSX/MinGW/MSYS/Cygwin ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
You need to have a compiler and a make installed. Run the
bootstrap script you find in the source directory of CMake. You
can use the --help option to see the supported options. You may
use the --prefix=<install_prefix> option to specify a custom
installation directory for CMake. You can run the bootstrap script
from within the CMake source directory or any other build directory of
your choice. Once this has finished successfully, run make and
make install. In summary::
$ ./bootstrap && make && make install

CMake missing modules directory

I've installed CMake 2.8.11.2 package from CMake's website for Mac 64-bit. We recently upgraded a project from Qt 4 to Qt 5 and the CMake upgrade is mandatory for CMake to use Qt 5. However, when I type cmake . I get the following error:
CMake Error: Could not find CMAKE_ROOT !!!
CMake has most likely not been installed correctly.
Modules directory not found in
/Applications/CMake 2.8-11.app/Contents/bin
CMake Error: Error executing cmake::LoadCache(). Aborting.
I can confirm, there is no modules directory in the bin folder. I really don't know how to resolve this error, or how to get the modules needed.
Do hash -r to clear the cache, then do cmake --version.
It should work.
I had the same problem after upgrading on Ubuntu.
Removing cmake and the cmake-data package before performing the update solved it for me.
sudo apt-get remove cmake cmake-data
Now perform the update via
sudo -E add-apt-repository -y ppa:george-edison55/cmake-3.x
sudo -E apt-get update
sudo apt-get install cmake
This worked for me :
cd cmake-3.4.3
./bootstrap --prefix=/usr
make
sudo make install
Additionally, you may encounter the same error when running CMake from Cygwin. This may be caused by a PATH variable listing /bin before /usr/bin: in this case CMake is launched as /bin/cmake instead of /usr/bin/cmake, and trying to load modules from //share/cmake-X.Y.Z (which is a UNC path on Windows) instead of /usr/share/cmake-X.Y.Z.
Explicitly export'ing a correct CMAKE_ROOT isn't helpful, and cmake keeps displaying the same misleading message.
The issue can be solved by setting PATH to /usr/bin:/bin:/everything/else in your .bash_profile.
I was able to fix this error on Linux (for other who may be searching for answer on Linux) while trying to upgrade cmake 2.8.11 to 2.8.12 by exporting the CMAKE_ROOT environment variable like so:
export CMAKE_ROOT=/path_to_install/cmake-2.8.12.2-Linux-i386/share/cmake-2.8
The share directory should be on the same level as your bin directory.
I got the same error message upgrading cmake-3.5.1 to cmake-3.7.1 on Ubuntu 16.04.01 LTS. I just updated the repositories with
sudo apt-get update
Then
cmake --version
brought up the correct and upgraded cmake version and the error messages was gone.
In my opinion/case this is a developer "problem". I suspect this occurs mostly to new developers so I go a bit deeper to put it in the right perspective:
To "not mess with" the original system files used for daily work and separate the new compiled and volatile programs in a separate location it is common to not just change but add/mount a complete folder structure similar to the original OS folder structure in a special "development" location.
So more or less a mirrored folder structure of the original one but connected/linked to the original resources.
There for we need to add an environment variable to our user bash profile where we tell the system: "link our development folders to the following direction/dir."
On Arch Linux this is done in a file in ~/.bashrc - that is linked/forwarded in/by the ~/.bash_profile ("~" stands for /home/your user name/) and MacOS/Unix will be similar.
To do that there are 2 ways:
you can open the .bashrc file and add your environment path to the bottom of it
or
you can use "export" to put the environment variables to the right place in your user bash file.
for kde development e.g. you need to add a path at the end of the ~/.bashrc file like so:
# Adding the kdesrc-build directory to the path
export PATH="$HOME/kde/src/kdesrc-build:$PATH"
what basically tells the system: the development is done in the /home/user name/kde/src folder - there are your files. You can choose where you want to locate your development environment.
If you execute cmake it "thinks" your files are in the original OS folder and the "Could not find CMAKE_ROOT" - message will disappear because it finds all your files since properly linked from your development folder structure to your system folder structure.
So basically to solve the problem you could just execute cmake in the right system folder - it just could mess up your system if the program or make files are not proper done so it is pulled to the home folder development folder structure. And you just have to tell that cmake, so it can find all needed files to compile your stuff, including the CMAKE_ROOT.
Another problem could be that cmake isn't properly installed.
On Arch Linux systems that can be made sure by using the "sudo pacman -Syu cmake" command and it copies the files in the right direction and sets the right user variables to get it executed and reinstall cmake if necessary.
Btw, if you are on other systems like Debian make sure to use a Debian apt repository, it can differ from the Ubuntu repository, especially if you compile for the chosen system.
I tried to write a general "beginners in mind" overview to get em a fundamental picture. Executing cmake in the right folder solved that exact problem for me that was asked for.
(Actual that flags works for the actual cmake version from the official arch repository:
1:
cd /home/ivanovic/kde/src/program_name
than:
2:
cmake -S/home/ivanovic/kde/src/program_name -B/home/ivanovic/kde/build/program_name -DCMAKE_INSTALL_PREFIX=/home/ivanovic/kde/usr -DCMAKE_BUILD_TYPE=Debug
Pay attention that between -S and /home/... is no space, same at -B and /home/...
This worked fine for my kde system software builds.
)
If anyone gets the following error:
Modules directory not found in
/usr/share/cmake-3.20
cmake version 3.20.2
Solution which worked for me:
sudo cp -r /share/cmake-3.20 /usr/share/
The above command copies the cmake-3.20 directory from /share to /usr/share
This also happened to me on a fresh install of Ubuntu 21.04 and was fixed by installing it from "snap":
sudo snap install cmake --classic
(and then making sure that /snap/bin is in $PATH)
tl;dr: check the permission of folder /usr/local/share/cmake-x.xx.
I had a similar problem with the cmake that I build from source code. I compile the code with the following command.
./configure
make
sudo make install
and the binary files were placed into /usr/local/bin as expected. But I will encounter the same problem when executing cmake without sudo privilege. This is because the normal user don't have reading permission with folder /usr/local/share/cmake-3.xx.
The error went away when I give myself the permission to read/execute, with the command.
sudo chmod 755 /usr/local/share/cmake-3.xx
(xx will be the specific version that you installed.)

Where should .emscripten LLVM_ROOT and NODE_JS point to? (Mac OS X)

After downloading emscripten via
git clone git://github.com/kripken/emscripten.git
and running
./emcc
a .emscripten file is created in my user root.
==============================================================================
Welcome to Emscripten!
This is the first time any of the Emscripten tools has been run.
A settings file has been copied to ~/.emscripten, at absolute path: /Users/calvin/.emscripten
Please edit that file and change the paths to fit your system. Specifically,
make sure LLVM_ROOT and NODE_JS are correct.
This command will now exit. When you are done editing those paths, re-run it.
==============================================================================
I have llvm installed and nodejs installed via macports. So where should I change LLVM_ROOT and NODE_JS to point to?
running emsdk activate latest (after having run emsdk install latest, which takes a while) gets all of my aliases and such working, I've added it to my bash profile
Are the LLVM / Node.js commands accessible on your path? E.g. does running node or clang work?
If so, you can detect the paths you need from there. For LLVM_ROOT, you want the directory containing the LLVM binaries:
$ dirname `which llvm-config`
/usr/local/bin
For NODE_JS, you want the path to the node binary itself:
$ which node
/usr/local/bin/node
If this fails (because they are not on your path already), then try looking in /opt/local/bin. That's seems like the right place from the MacPorts docs (I don't use MacPorts myself).