Rx: zip List<Single<T>> to Single<List<T>> - kotlin

Note: This problem is same for Observable, with more variations like combineLatest. So I've picked Single as the minimal example.
I routinely encounter situations where there is a list of sources of same type and they all must emit before continuing. I resolve it with zip:
Single.zip(sources) { it.map { it as SomeType } }
This is fragile because the Single.zip(sources, zipper) is not type-safe so I have to coerce elements on the return value. Isn't there a built-in operator to do that?

Related

Should I abstract error types in my Rust API? [duplicate]

I'm writing a function that could return several one of several different errors.
fn foo(...) -> Result<..., MyError> {}
I'll probably need to define my own error type to represent such errors. I'm presuming it would be an enum of possible errors, with some of the enum variants having diagnostic data attached to them:
enum MyError {
GizmoError,
WidgetNotFoundError(widget_name: String)
}
Is that the most idiomatic way to go about it? And how do I implement the Error trait?
You implement Error exactly like you would any other trait; there's nothing extremely special about it:
pub trait Error: Debug + Display {
fn description(&self) -> &str { /* ... */ }
fn cause(&self) -> Option<&Error> { /* ... */ }
fn source(&self) -> Option<&(Error + 'static)> { /* ... */ }
}
description, cause, and source all have default implementations1, and your type must also implement Debug and Display, as they are supertraits.
use std::{error::Error, fmt};
#[derive(Debug)]
struct Thing;
impl Error for Thing {}
impl fmt::Display for Thing {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "Oh no, something bad went down")
}
}
Of course, what Thing contains, and thus the implementations of the methods, is highly dependent on what kind of errors you wish to have. Perhaps you want to include a filename in there, or maybe an integer of some kind. Perhaps you want to have an enum instead of a struct to represent multiple types of errors.
If you end up wrapping existing errors, then I'd recommend implementing From to convert between those errors and your error. That allows you to use try! and ? and have a pretty ergonomic solution.
Is that the most idiomatic way to go about it?
Idiomatically, I'd say that a library will have a small (maybe 1-3) number of primary error types that are exposed. These are likely to be enumerations of other error types. This allows consumers of your crate to not deal with an explosion of types. Of course, this depends on your API and whether it makes sense to lump some errors together or not.
Another thing to note is that when you choose to embed data in the error, that can have wide-reaching consequences. For example, the standard library doesn't include a filename in file-related errors. Doing so would add overhead to every file error. The caller of the method usually has the relevant context and can decide if that context needs to be added to the error or not.
I'd recommend doing this by hand a few times to see how all the pieces go together. Once you have that, you will grow tired of doing it manually. Then you can check out crates which provide macros to reduce the boilerplate:
error-chain
failure
quick-error
Anyhow
SNAFU
My preferred library is SNAFU (because I wrote it), so here's an example of using that with your original error type:
use snafu::prelude::*; // 0.7.0
#[derive(Debug, Snafu)]
enum MyError {
#[snafu(display("Refrob the Gizmo"))]
Gizmo,
#[snafu(display("The widget '{widget_name}' could not be found"))]
WidgetNotFound { widget_name: String },
}
fn foo() -> Result<(), MyError> {
WidgetNotFoundSnafu {
widget_name: "Quux",
}
.fail()
}
fn main() {
if let Err(e) = foo() {
println!("{}", e);
// The widget 'Quux' could not be found
}
}
Note I've removed the redundant Error suffix on each enum variant. It's also common to just call the type Error and allow the consumer to prefix the type (mycrate::Error) or rename it on import (use mycrate::Error as FooError).
1 Before RFC 2504 was implemented, description was a required method.
The crate custom_error allows the definition of custom error types with less boilerplate than what was proposed above:
custom_error!{MyError
Io{source: io::Error} = "input/output error",
WidgetNotFoundError{name: String} = "could not find widget '{name}'",
GizmoError = "A gizmo error occurred!"
}
Disclaimer: I am the author of this crate.
Is that the most idiomatic way to go about it? And how do I implement the Error trait?
It's a common way, yes. "idiomatic" depends on how strongly typed you want your errors to be, and how you want this to interoperate with other things.
And how do I implement the Error trait?
Strictly speaking, you don't need to here. You might for interoperability with other things that require Error, but since you've defined your return type as this enum directly, your code should work without it.

How to handle conflicting function names when implementing multiple interfaces?

I have an interface defined in C# that implements IEnumerable. The implementation of the interface will be done in C++/WinRT as it needs direct access to native code. When I attempt to implement this interface using C++/WinRT, the generated header/implementation contains two 'First()' functions (one from IIterable, and one from IBindableIterable) with different return types. Obviously this isn't going to compile.
Is there some way to "rename" one (or both) of the conflicting functions in the IDL file? C++/CX had a work around that allowed you to use a different function name and then 'bind' it back to the interface name.
Simplified example code below:
Interface:
public interface IUInt32Array : IEnumerable<uint> {}
IDL:
[default_interface]
runtimeclass UInt32Array : IUInt32Array
{
UInt32Array(UInt32 size);
}
IDL Generated Header:
struct UInt32Array : UInt32ArrayT<UInt32Array>
{
UInt32Array(uint32_t size);
Windows::Foundation::Collections::IIterator<uint32_t> First(); // <-- Problem
Windows::UI::Xaml::Interop::IBindableIterator First(); // <-- Problem
}
A solution for this specific problem is to use a combination of 'auto' as the declared return type for the First() function implementation, and to return a type with conversion operators for the two different return types.
Here is an example showing how this was solved in the CppWinRT source code. The linked source code is for the base_collections_vector.h header, specifically see the convertible_observable_vector::First() function (replicated below).
auto First() {
struct result {
container_type* container;
operator wfc::IIterator<T>() {
return static_cast<base_type*>(container)->First();
}
operator wfc::IIterator<Windows::Foundation::IInspectable>() {
return make<iterator>(container);
}
};
return result{ this };
}
Notice here that the function itself is defined as returning auto, which allows us to return an intermediate type. This intermediate type then implements conversion operators for converting to the type expected by the caller. This works for this particular problem as the generated CppWinRT source code immediately assigns the result of the call to a value of the expected type, thus immediately causing the invocation of the conversion operators which in turn return the final correct iterator type.
Thanks to Kenny Kerr who pointed me at both the example and a write-up explaining the above.

Kotlin idiom for working with non-null object and non-blank String representation

I have a nullable property (a Java object) that knows how to convert itself to a String, and if this representation is not empty, I would like to do something with it. In Java this looks like:
MyObject obj = ...
if (obj != null) {
String representation = obj.toString();
if (!StringUtils.isBlank(representation)) {
doSomethingWith(representation);
}
}
I'm trying to find the most idiomatic way of converting this to Kotlin, and I have:
with(obj?.toString()) {
if (!isNullOrBlank()) {
doSomethingWith(representation)
}
}
But it still feels like too much work for such a simple operation. I have this feeling that combining let, when, and with I can slim this down to something a bit shorter.
The steps are:
If the object (A) is not null
If the String representation (B) of object (A) is not blank
Do something with (B)
I tried:
when(where?.toString()) {
isNullOrBlank() -> builder.append(this)
}
But (1) it fails with:
Unresolved reference. None of the following candidates is applicable because of receiver type mismatch: #InlineOnly public inline fun
CharSequence?.isNullOrBlank(): Boolean defined in kotlin.text #InlineOnly public inline fun CharSequence?.isNullOrBlank(): Boolean defined in
kotlin.text
And even if it got past that, (2) it would want the exhaustive else, which I don't really care to include.
What's the "Kotlin way" here?
You can use the (since Kotlin 1.1) built-in stdlib takeIf() or takeUnless extensions, either works:
obj?.toString().takeUnless { it.isNullOrBlank() }?.let { doSomethingWith(it) }
// or
obj?.toString()?.takeIf { it.isNotBlank() }?.let { doSomethingWith(it) }
// or use a function reference
obj?.toString().takeUnless { it.isNullOrBlank() }?.let(::doSomethingWith)
For executing the action doSomethingWith() on the final value, you can use apply() to work within the context of the current object and the return is the same object, or let() to change the result of the expression, or run() to work within the context of the current object and also change the result of the expression, or also() to execute code while returning the original object.
You can also create your own extension function if you want the naming to be more meaningful, for example nullIfBlank() might be a good name:
obj?.toString().nullIfBlank()?.also { doSomethingWith(it) }
Which is defined as an extension to a nullable String:
fun String?.nullIfBlank(): String? = if (isNullOrBlank()) null else this
If we add one more extension:
fun <R> String.whenNotNullOrBlank(block: (String)->R): R? = this.nullIfBlank()?.let(block)
This allows the code to be simplified to:
obj?.toString()?.whenNotNullOrBlank { doSomethingWith(it) }
// or with a function reference
obj?.toString()?.whenNotNullOrBlank(::doSomethingWith)
You can always write extensions like this to improve readability of your code.
Note: Sometimes I used the ?. null safe accessor and other times not. This is because the predicat/lambdas of some of the functions work with nullable values, and others do not. You can design these either way you want. It's up to you!
For more information on this topic, see: Idiomatic way to deal with nullables

How do you define custom `Error` types in Rust?

I'm writing a function that could return several one of several different errors.
fn foo(...) -> Result<..., MyError> {}
I'll probably need to define my own error type to represent such errors. I'm presuming it would be an enum of possible errors, with some of the enum variants having diagnostic data attached to them:
enum MyError {
GizmoError,
WidgetNotFoundError(widget_name: String)
}
Is that the most idiomatic way to go about it? And how do I implement the Error trait?
You implement Error exactly like you would any other trait; there's nothing extremely special about it:
pub trait Error: Debug + Display {
fn description(&self) -> &str { /* ... */ }
fn cause(&self) -> Option<&Error> { /* ... */ }
fn source(&self) -> Option<&(Error + 'static)> { /* ... */ }
}
description, cause, and source all have default implementations1, and your type must also implement Debug and Display, as they are supertraits.
use std::{error::Error, fmt};
#[derive(Debug)]
struct Thing;
impl Error for Thing {}
impl fmt::Display for Thing {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "Oh no, something bad went down")
}
}
Of course, what Thing contains, and thus the implementations of the methods, is highly dependent on what kind of errors you wish to have. Perhaps you want to include a filename in there, or maybe an integer of some kind. Perhaps you want to have an enum instead of a struct to represent multiple types of errors.
If you end up wrapping existing errors, then I'd recommend implementing From to convert between those errors and your error. That allows you to use try! and ? and have a pretty ergonomic solution.
Is that the most idiomatic way to go about it?
Idiomatically, I'd say that a library will have a small (maybe 1-3) number of primary error types that are exposed. These are likely to be enumerations of other error types. This allows consumers of your crate to not deal with an explosion of types. Of course, this depends on your API and whether it makes sense to lump some errors together or not.
Another thing to note is that when you choose to embed data in the error, that can have wide-reaching consequences. For example, the standard library doesn't include a filename in file-related errors. Doing so would add overhead to every file error. The caller of the method usually has the relevant context and can decide if that context needs to be added to the error or not.
I'd recommend doing this by hand a few times to see how all the pieces go together. Once you have that, you will grow tired of doing it manually. Then you can check out crates which provide macros to reduce the boilerplate:
error-chain
failure
quick-error
Anyhow
SNAFU
My preferred library is SNAFU (because I wrote it), so here's an example of using that with your original error type:
use snafu::prelude::*; // 0.7.0
#[derive(Debug, Snafu)]
enum MyError {
#[snafu(display("Refrob the Gizmo"))]
Gizmo,
#[snafu(display("The widget '{widget_name}' could not be found"))]
WidgetNotFound { widget_name: String },
}
fn foo() -> Result<(), MyError> {
WidgetNotFoundSnafu {
widget_name: "Quux",
}
.fail()
}
fn main() {
if let Err(e) = foo() {
println!("{}", e);
// The widget 'Quux' could not be found
}
}
Note I've removed the redundant Error suffix on each enum variant. It's also common to just call the type Error and allow the consumer to prefix the type (mycrate::Error) or rename it on import (use mycrate::Error as FooError).
1 Before RFC 2504 was implemented, description was a required method.
The crate custom_error allows the definition of custom error types with less boilerplate than what was proposed above:
custom_error!{MyError
Io{source: io::Error} = "input/output error",
WidgetNotFoundError{name: String} = "could not find widget '{name}'",
GizmoError = "A gizmo error occurred!"
}
Disclaimer: I am the author of this crate.
Is that the most idiomatic way to go about it? And how do I implement the Error trait?
It's a common way, yes. "idiomatic" depends on how strongly typed you want your errors to be, and how you want this to interoperate with other things.
And how do I implement the Error trait?
Strictly speaking, you don't need to here. You might for interoperability with other things that require Error, but since you've defined your return type as this enum directly, your code should work without it.

How can I simplify my deserialization framework?

I have a Serialization interface which is designed to encapsulate the differences between XML/JSON/binary serialization for my application. It looks something like this:
interface Serialization {
bool isObject();
int opApply(int delegate(string member, Serialization value) del); //iterate object
...
int toInt(); //this part is ugly, but without template member overloading, I
long toLong(); //figure out any way to apply generics here, so all basic types
... //have a toType primitive
string toString();
}
class JSONSerialization : Serialization {
private JSON json;
...
long toLong() {
enforce(json.type == JSON_TYPE.NUMBER, SerializationException.IncorrectType);
return cast(long)json.toNumber();
}
...
}
So, what I then set up is a set of templates for registering type deserializers and calling them:
...
registerTypeDeserializer!Vec3(delegate Vec3(Serialization s) {
return Vec3(s[0].toFloat, s[1].toFloat, s[2].toFloat);
});
...
auto v = parseJSON("some file").deserialize!Vec3;
...
registerTypeDeserializer!Light(delegate Light(Serialization s) {
return new Light(s["intensity"].toFloat, s["position"].deserialize!Vec3);
});
This works well for structs and simple classes, and with the new parameter identifier tuple and parameter default value tuple I should even be able to add automatic deserializer generation. However, I don't really like the inconsistency between basic and user defined types, and more importantly, complex types have to rely on global state to acquire references:
static MaterialLibrary materials;
registerTypeDeserializer!Model(delegate Model(Serialization s) {
return new Model(materials.borrow(s["material"].toString), ...);
});
That's where it really falls apart. Because I can't (without a proliferation of register deserializer functions) pass other parameters to the deserializer, I'm having difficulty avoiding ugly global factories. I've thought about eliminating the deserialize template, and requiring a deserialize function (which could accept multiple parameters) for each user defined type, but that seems like a lot of work for e.g. POD structs.
So, how can I simplify this design, and hopefully avoid tons of boilerplate deserializers, while still allowing me to inject object factories appropriately, instead of assigning them globally?
Basic types can be read using readf \ formattedRead, so you can create a wrapper function that uses this formattedRead it possible, otherwise it uses a static function from the desired type to read the value. Something like this:
auto _readFrom(T)(string s){
static if(__traits(compiles,(readf("",cast(T*)(null))))){
T result;
formattedRead(s,"%s",&result);
return result;
}else{
return T.readFrom(s);
}
}