Note for people before deleting my topic without even looking at it:
Of course, I've searched for similar topics on StackOverflow. I could only find one that isn't related to my problem: How to use react-native-webview-leaflet?
Hello everyone,
I'm kind of new to React Native (only got to learn navigators and basic components such as Text, View, FlatList, getting my data from my own API, etc) and I didn't learn to React at all as a first step.
Today, I'm a student in a kind of school collaborating with some big science research center linked to my government and I have to make a map app for them. They have one non-negotiable criterion that the project must not use any of Google technology in it. I would like to use Leaflet inside React Native because it allows me a lot of customization about map markers and animations I will need to use.
After spending hours searching for some tutorials, the "biggest" thing I've found is this on Github: https://github.com/reggie3/react-native-webview-leaflet and this person even made a video example of a working project with Leaflet inside React-Native: https://www.youtube.com/watch?v=IurE-a9P3tY. Despite it being exactly what I'm looking for, I'm 100% confused about how to use it in terms of code (I'm not even able to display the basic background map) and I can't find any real help in form of a tutorial.
Would any people know something about it? I would be so grateful to you.
Thanks a lot and if you don't know about it, at least thanks for spending time to read.
Related
TL;DR; Please share really complex, clean and well structured vue project.
Hello and thanks for reading!
I have been using react for quite a while. I know how to cook complex application and keep it simple and well structured.
I have learned Vue and feel I can handle any task. But I am always thinking: Am I using the best solution? Do that code will cause problems in future? etc. Official docs provide list of projects. But there are a lot and most of them either simple or messy.
So I'm looking for vue code samples (not basic and simple), and just good idea of what to use and what I should avoid. I am interested in code architecture, how should I split files, folders etc. And I would be gratitude for any good and real live experience you are ready to share.
Thanks in advance!
Hi you may want to check this collection of awesome stuff with Vue, in particular the projects section
I'm want to create a large scale mobile app in react-native, after some research and read the various articles from medium and other websites I'm total confused what architecture i'll used to make my application better or developer friendly architecture. Please help me to find the best react-native architecture to build large scale application. Thanks in advance!!
There isn't a single possibility of how you want to structure your files. There are various recommendations on how do to so, but they basically boil down to making sure to have a logical file structure, trying to group files that "work together" in a folder, and trying not to keep files that have nothing to do with each other in the same one. Use the base folder to keep global project files, and the deeper in the navigation stack, the deeper the files should be (If there is only one path through which they can be accessed). Name reducers/sagas/etc accordingly, and you should be well on your way. But most importantly, there is no correct way, only the one that makes the most sense for you. If it seems cluttered, you can always reorganize, so don't worry too much now about scaling, and focus on starting your application (But make sure it isn't a complete mess!).
for sure, there're different ways to organize your app. In our team, we worked closely with our mobile department to create an architecture for our current React Native projects.
The key point here is to split responsibilities across special components dedicated to doing the only one thing. We divided our components into several layers to achieve a better understanding of what part of business logic should go where:
Screens
Containers
CombineViews
Views
In the article, we described every step with code snippets as examples. Take a look.
The approach of arranging business logic helps to clearly know what goes where not polluting containers or simple views with state and methods. Hope it will help you in your future projects!
Clean architecture in very trendy at the moment. Maybe you can check this out : https://github.com/eduardomoroni/react-clean-architecture
Clean architecture let you separate concern of your app.
I'm currently stack at creating an app.
Our requirement is to make "book viewer" app similar to the iBooks. Each of the book is just series of images (JPEG or PNG) and not a pdf. So it's more like an image viewer in a sense.
The main view is going to be like "horizontal tableview", which the user can scroll horizontally the covers of the books, click it to download and open the book (which led to another page view). The row for the cover should be at least two since there's two "type" is set for the books. This part is more like a "pulse-style" bookshelf with UI similar to this.
When I thought of how to implement this behaviour, I found the way with UITableView just as described here. However, as an objective-c beginner, it's little complicated for me to use this, and our requirement has also each "cell" must have multiple buttons to set each book as "favourite" or "downloaded" etc... and this could be more complicated if I choose to use the UITableView.
So I came to think of using UIScrollView to line up the book covers, embedding each cover as an UIImageView with buttons. But I really don't know if this is the right direction, sicne the UIScrollView has no "reload" function, and the requirement also stated that the user should be able to find the books by using "search bar" at the head of the bookshelf view.
As you can see, I'm completely confused and depressed because I don't know how can I achieve this. I searched around google and several answers here at stackoverflow suggest using AQGridView or EasyTableView. They are both great, but again too complicated to implement these into our requirement...
Which way, or how should I implement this dynamic "pulse-style" bookshelf like feature?
I think my question is a bit vague, but I'm also not clear what to ask here because I really don't know how to do this. The Android version of this app is already achieved this requirement with fairly simple and easy to understand codes (since I have some experience in Java), but for this Objective-C, everything seem needlessly complicated...
Any help would be appreciated.
Thank you.
<preachy>The fact is that you have made a mistake by trying to make this app with a complex interface full of non-standard UI components when you are “an objective-c beginner”. I understand that this may not have been your decision; it may have been forced on you by the guy that signs your paychecks. Nevertheless, it is not reasonable to expect that you can just implement this app before you've spent the time working through tutorials and reading documentation for the programming language and libraries required to build it. We all have to learn the alphabet before we can start writing limericks.</preachy>
That said, if your app can require iOS 6, and you can take the time to learn a bit of Objective-C and iOS programming, it sounds like this would be pretty easy using UICollectionView. Apple did a couple of sessions about this powerful new class at WWDC 2012. I recommend you watch the videos:
Session 205 - Introducing Collection Views
Session 219 - Advanced Collection Views and Building Custom Layouts
You can also easily find some tutorials about UICollectionView using your favorite search engine.
Take a look at Collection View's
You can even download some sample code to see how a grid layout can be accomplished.
I am currently working with CAVE systems and I'm looking into hooking up a pre-exisiting game engine in one. I know this is possible through Unity and the Unreal Engine as there is already research out there showcasing that it has been done.
Right now, I have not decided upon one game engine to use and I'm currently looking around and researching if it is possible with the likes of CryEngine and Valve's Source Engine. The one issue that I am going to face, however, is getting the image to correctly render across all four of the monitors / screens.
Thusly, as a result I have two questions:
1.Does anyone know of any good research / books on distrubuted rendering? It doesn't need to be specificly for games, just the topic in general would be very useful
2.Does anyone know if other developers have managed to get Source and the CryEngine to run in a CAVE system? Through all my research I haven't been able to find anything on this, but then my google skills aren't the greatest.
If anyone could spare the time to answer these questions, I'd be extremely greatful.
Thanks.
too late for an answer, but still, you might want to have a look at
Equalizer: http://www.equalizergraphics.com
IceT: http://icet.sandia.gov
Chromium
(and a few more referenced in related publications, websites)
I was put in charge of learning this and well I have read and tried to understand it all. I am lost in how to get it started and optimized. I need to achieve a window at startup that is menu based and takes you to different components. I think I have the photo galleries sorted out just now sure how to link to the startup window.
examples
I used this tutorial when I was trying to learn - http://miamicoder.com/2011/writing-a-sencha-touch-mvc-application/
The learning curve is quite steep but once you understand it it's a really good bit of kit to know your way around.
If you don't already understand the MVC (Model View Controller) architecture then it's going to be a bit tricky but the tutorial explains it all pretty well.
My advice would be start following the tutorial. Stick to it, get it working and THEN adapt it.
Good luck.
With Sencha Touch 2, the team have created a bunch of guides which hopefully help ease the pain when trying to learn the framework.
I suggest you first take a look at the Getting Started Guide, and then move onto the Building your first App Guide. These both should give you a kick start on where to start.
After that, I would definitely recommend you take a look at the code of their various examples, and then try modifying it. When I was first learning the framework (and JavaScript in general) I found that taking existing code and modifying it was definitely the easiest way of learning. Obviously this varies from person-to-person, but it is always a good step.
Much of their documentation have previews and examples which you can actually edit the code inline, which I have found very useful in the past. You can view an example of this here.
The Touch Forums are very active. Almost all topics get responded to within hours, and I have never seen a post which was never responded to.