I have 6 documents each with the format below
Header
Text
table 1
Bullet Points
table 2
Text
I want to combine them into one doc - however when I tried this code it dose not work.Please if anyone can advise please
`
function mergeDocs() {
var docIDs = ['list-of','documents','ids','you should have somehow'];
var baseDoc = DocumentApp.openById(docIDs[0]);
var body = baseDoc.getActiveSection();
for( var i = 1; i < docIDs.length; ++i ) {
var otherBody = DocumentApp.openById(docIDs[i]).getActiveSection();
var totalElements = otherBody.getNumChildren();
for( var j = 0; j < totalElements; ++j ) {
var element = otherBody.getChild(j).copy();
var type = element.getType();
if( type == DocumentApp.ElementType.PARAGRAPH )
body.appendParagraph(element);
else if( type == DocumentApp.ElementType.TABLE )
body.appendTable(element);
else if( type == DocumentApp.ElementType.LIST_ITEM )
body.appendListItem(element);
else
throw new Error("According to the doc this type couldn't appear in the body: "+type);
}
}
`
Related
I am trying to code an data export. The export is executed when a button is pressed and the script linked to the button will be executed. The data is transfered to a masterdata sheet.
The script is valid for 4 different sheets and i am trying to code it, so that i do not have to rename all the vaiables for each sheet.
I found some solution that i tried, by creating a variable with the sheet names and then call this variable in the following code.
Problem 1: Error "TypeError: Cannot read property 'copyTo' of null" occurs.
Problem 2: How to ensure that only the data from the sheet where the export button is pressed will be exported?
I tried a lot and cannot find a solution.
var sheetListArray = ["B1-Prozessfragen", "B2-Prozessfragen"];
var ss = SpreadsheetApp.getActiveSpreadsheet();
for( var k = 1 ; k <= sheetListArray.length ; k++)
ExportData1g (sheetListArray[k]);
PB1g (sheetListArray[k]);
function ExportData1g (sheetname) {
var result = SpreadsheetApp.getUi().alert("Fertig-Hacken gesetzt?", SpreadsheetApp.getUi().ButtonSet.OK_CANCEL); {
if (result === SpreadsheetApp.getUi().Button.OK) {
const ssh=ss.getSheetByName(sheetname);
const cell = ssh.getRange("CheckButton1").getValue();
if (cell == "1" || "0") {
(PB1g ());
}
else {return;} }
else {return;}
}
const ssh=ss.getSheetByName(sheetname);
var dataRange = ssh.getRange('CheckBox1');
var values = dataRange.getValues();
for (var i = 0; i < values.length; i++) {
for (var j = 0; j < values[i].length; j++) {
if (values[i][j] == true) {
values[i][j] = false;
}}
dataRange.setValues(values);
var commentRange = ssh.getRange ('ResetComment1');
var dataRange = ssh.getRange('EmptyBoxes1');
var values = dataRange.getValues();
for (var i = 0; i < values.length; i++) {
for (var j = 0; j < values[i].length; j++) {
if (values[i][j] == 1) {
values[i][j] = 0;
}
}
}
commentRange.clearContent();
dataRange.setValues(values);
} }
function PB1g(sheetname) {
const ssh=ss.getSheetByName(sheetname);
const tss=SpreadsheetApp.openById("1wMw5H48Fmc1R8WGy34d80x9-W996c9GNVuAD3-mFtVQ");
const tsh=tss.getSheetByName("PB");
const nsh=ssh.copyTo(tss);
var firstEmtyRow = tsh.getLastRow () + 1;
var timestamp = new Date();
tsh.appendRow([timestamp]);
nsh.getRange("CopytoMasterdata1").copyTo(tsh.getRange("B" + firstEmtyRow), {contentsOnly:true});
tss.deleteSheet(nsh); }
Here is the part I am havng problems... I am able to use this code in my search button to search for Banda = 0 or Musica = 1.. but not both.. any idea?
function myFunction() {
var input, filter, table, tr, td, i, txtValue;
input = document.getElementById("myInput");
filter = input.value.toUpperCase();
table = document.getElementById("myTable");
tr = table.getElementsByTagName("tr");
for (i = 0; i < tr.length; i++) {
td = tr[i].getElementsByTagName("td")[0];
if (td) {
txtValue = td.textContent || td.innerText;
if (txtValue.toUpperCase().indexOf(filter) > -1) {
tr[i].style.display = "";
} else {
tr[i].style.display = "none";
}
}
}
}
Lets say I have a table with a list of names, such as "a, b, c" and each name has several other values assigned (some of the other values can be assigned to several/all of names values, example below).
Table example:
( names - other ):
a - aa
a - ab
a - ac
b - ab
b - bb
b - cb
c - ac
c - bc
c - cc
How do I make in birt so that I could select names in one parameter box and get corresponding other values to select for another parameter? I know it's possible to do that with cascading parameter, but that doesn't allow to have multiselect for the first parameter, which in our example would be names values.
Found a solution partly here: https://forums.opentext.com/forums/developer/discussion/61283/allow-multi-value-for-cascading-parameter
and here (thanks google translate ^^): https://www.developpez.net/forums/d1402270/logiciels/solutions-d-entreprise/business-intelligence/birt/birt-4-3-1-multi-value-cascade-parameters/
Steps to do:
change"\birt\webcontent\birt\ajax\ui\dialog\BirtParameterDialog.js" file contents (there is a file to download for replacement in one of the links, but in case it goes dead I'm sharing 2 snippets from it where the changes occur:
__refresh_cascade_select : function( element )
{
var matrix = new Array( );
var m = 0;
for( var i = 0; i < this.__cascadingParameter.length; i++ )
{
for( var j = 0; j < this.__cascadingParameter[i].length; j++ )
{
var paramName = this.__cascadingParameter[i][j].name;
if( paramName == this.__isnull )
paramName = this.__cascadingParameter[i][j].value;
if( paramName == element.id.substr( 0, element.id.length - 10 ) )
{
//CHANGE//
//The two way work (String(selectedValue) or Array(SelectedValueArray))
var l = 0;
var isFirstElement = true;
var selectedValue = "";
var selectedValueArray = new Array();
for(var test = 0; test<element.options.length;test++){
if(element.options[test].selected){
if(isFirstElement){
isFirstElement = false;
selectedValue = element.options[test].value;
}
else{
selectedValue = selectedValue+","+element.options[test].value;
}
selectedValueArray[l] = element.options[test].value;
l++;
}
}
//CHANGE//
var tempText = element.options[element.selectedIndex].text;
var tempValue = element.options[element.selectedIndex].value;
// Null Value Parameter
if ( tempValue == Constants.nullValue )
{
this.__cascadingParameter[i][j].name = this.__isnull;
this.__cascadingParameter[i][j].value = paramName;
}
else if( tempValue == '' )
{
if( tempText == "" )
{
var target = element;
target = target.parentNode;
var oInputs = target.getElementsByTagName( "input" );
if( oInputs.length >0 && oInputs[1].value != Constants.TYPE_STRING )
{
// Only String parameter allows blank value
alert( birtUtility.formatMessage( Constants.error.parameterNotAllowBlank, paramName ) );
this.__clearSubCascadingParameter( this.__cascadingParameter[i], j );
return;
}
else
{
// Blank Value
this.__cascadingParameter[i][j].name = paramName;
this.__cascadingParameter[i][j].value = tempValue;
}
}
else
{
// Blank Value
this.__cascadingParameter[i][j].name = paramName;
this.__cascadingParameter[i][j].value = tempValue;
}
}
else
{
this.__cascadingParameter[i][j].name = paramName;
//CHANGE//
//The two way work (String(selectedValue) or Array(SelectedValueArray))
this.__cascadingParameter[i][j].value = selectedValueArray;
//CHANGE//
}
for( var m = 0; m <= j; m++ )
{
if( !matrix[m] )
{
matrix[m] = {};
}
matrix[m].name = this.__cascadingParameter[i][m].name;
matrix[m].value = this.__cascadingParameter[i][m].value;
}
this.__pendingCascadingCalls++;
birtEventDispatcher.broadcastEvent( birtEvent.__E_CASCADING_PARAMETER, matrix );
}
}
}
},
and this:
// exist select control and input text/password
// compare the parent div offsetTop
if( oFirstITC.parentNode && oFirstST.parentNode )
{
// Bugzilla 265615: need to use cumulative offset for special cases
// where one element is inside a group container
var offsetITC = Position.cumulativeOffset( oFirstITC );
var offsetST = Position.cumulativeOffset( oFirstST );
// compare y-offset first, then x-offset to determine the visual order
if( ( offsetITC[1] > offsetST[1] ) || ( offsetITC[1] == offsetST[1] && offsetITC[0] > offsetST[0] ) )
{
oFirstST.focus( );
}
else
{
oFirstITC.focus( );
}
}
After .js is changed cascading parameters can have multiselect on all levels.
Example:
1st DataSet "DS_country" query:
select CLASSICMODELS.OFFICES.COUNTRY
from CLASSICMODELS.OFFICES
2nd DataSet "DS_office" query:
select CLASSICMODELS.OFFICES.OFFICECODE
from CLASSICMODELS.OFFICES
where CLASSICMODELS.OFFICES.COUNTRY IN ('DS_country')
After datasets are created we can make cascading report parameters CRP_country and CRP_office (keep in mind that UI doesn't let you to choose "Allow multiple values" on the upper levels, but we can change that in property editor after the parameters are made by going to advanced tab and changing "Scalar parameter type" property value to "Multi Value")
The only thing left is to pick lower level cascading parameters (CRP_office in our example) and go to script tab and add this on "beforeOpen":
// Do that if your selections are in String type.
var stringArray = params["CRP_country"].value.toString().split(",");
var result = "";
for(var i =0 ; i < stringArray.length ; i++){
if(i==0){
result = "'"+stringArray[i]+"'";
}
else{
result = result+",'"+stringArray[i]+"'";
}
}
// For String
this.queryText = this.queryText.replace("'DS_country'", result);
//For integer (the first part is useless)
//this.queryText = this.queryText.replace("'DS_country'",
params["CRP_country"].value);
I'm trying to iterate over a create path in Photoshop finding out the anchor points position etc
var srcDoc = app.activeDocument;
// create the array of PathPointInfo objects
var lineArray = new Array();
lineArray.push(new PathPointInfo());
lineArray[0].kind = PointKind.CORNERPOINT;
lineArray[0].anchor = new Array(20, 160);
lineArray[0].leftDirection = [35, 200];
lineArray[0].rightDirection = lineArray[0].anchor;
lineArray.push(new PathPointInfo());
lineArray[1].kind = PointKind.CORNERPOINT;
lineArray[1].anchor = new Array(20, 40);
lineArray[1].leftDirection = lineArray[1].anchor;
lineArray[1].rightDirection = [220, 260];
// create a SubPathInfo object, which holds the line array in its entireSubPath property.
var lineSubPathArray = new Array();
lineSubPathArray.push(new SubPathInfo());
lineSubPathArray[0].operation = ShapeOperation.SHAPEXOR;
lineSubPathArray[0].closed = false;
lineSubPathArray[0].entireSubPath = lineArray;
//create the path item, passing subpath to add method
var myPathItem = srcDoc.pathItems.add("A Line", lineSubPathArray);
for (var i = 0; i < lineSubPathArray[0].entireSubPath.length; i++)
{
var b = lineSubPathArray[0].entireSubPath[i].anchor;
alert(b);
}
This works fine, but instead of creating the path and finding out it's information I want to loop over each path and get the same. This should be the same as the loop above only without explicitly calling lineSubPathArray and its parts.
for (var i = 0; i < srcDoc.pathItems[0].subPathItems.pathPoints.length; i++) // wrong I think
{
var b = srcDoc.pathItems[0].entireSubPath[i].anchor; // wrong
alert(b);
}
Almost: you need to iterate through subPathItems which consist of pathPoints:
var srcDoc = activeDocument;
var workPath = srcDoc.pathItems[0];
var i, k, b;
for (i = 0; i < workPath.subPathItems.length; i++) {
for (k = 0; k < workPath.subPathItems[i].pathPoints.length; k++) {
b = workPath.subPathItems[i].pathPoints[k].anchor;
alert(b);
}
}
I have a quiz written in actionscript 2. Everything is going swimmingly except that I can't figure out how to get the score to reduce by one point for every second it takes to answer the question.
So... max score is 30 points for each question and there is a 30 sec timer... and so that the quiz is more challenging I'd like it to reduce by 1 point for every second it takes to answer.
Here is my code... and thanks in advance...
Answer0Button.enabled=false; button0._visible=false;
Answer1Button.enabled=false; button1._visible=false;
Answer2Button.enabled=false; button2._visible=false;
Answer3Button.enabled=false; button3._visible=false;
Answer4Button.enabled=false; button4._visible=false;
Answer5Button.enabled=false; button5._visible=false;
function countdown() {
counter--;
countdown_txt.text = counter;
if (counter == 0) {
Answer0Button.enabled=false;
Answer1Button.enabled=false;
Answer2Button.enabled=false;
Answer3Button.enabled=false;
Answer4Button.enabled=false;
Answer5Button.enabled=false;
clearInterval(intID);
AnswerPopUp_mc.gotoAndPlay(1);
AnswerPopUp_mc.AnswerPopUp.DisplayResult.htmlText = "" + TimeIsUp + "";
}
}
// defining variables for data
var ChosenNumberOfQuestions = int(0); // Number of questions in quiz
var TotalNumberOfQuestions = int(0); // Total number of questions in XML file
var NumberOfQuestions = int(0); // min of two above
var QuestionCounter = int(0); // for dynamicaly showing questions
var CurrentQuestion = QuestionCounter + 1; // for dynamicaly showing questions
var Points = 0; // for each question
var TotalPoints = 0; // Max Points
var Score = 0; // display total score
var NumberOfCorrectAnswers = 0; // counter for questions answered correctly
var RandOrderQuestions = new Array();
var Questions = new Array();
var Images = new Array();
var CorrectAnswers = new Array();
var Answers = new Array();
var ExplanationsIfCorrect = new Array();
var ExplanationsIfNotCorrect = new Array();
var TimesForSolving = new Array();
var NumberOfPoints = new Array();
// roll over states for buttons
button0.onEnterFrame = function() {
if (mouse_over_button0) {
_root.button0.nextFrame();
} else {
_root.button0.prevFrame();
}
};
button1.onEnterFrame = function() {
if (mouse_over_button1) {
_root.button1.nextFrame();
} else {
_root.button1.prevFrame();
}
};
button2.onEnterFrame = function() {
if (mouse_over_button2) {
_root.button2.nextFrame();
} else {
_root.button2.prevFrame();
}
};
button3.onEnterFrame = function() {
if (mouse_over_button3) {
_root.button3.nextFrame();
} else {
_root.button3.prevFrame();
}
};
button4.onEnterFrame = function() {
if (mouse_over_button4) {
_root.button4.nextFrame();
} else {
_root.button4.prevFrame();
}
};
button5.onEnterFrame = function() {
if (mouse_over_button5) {
_root.button5.nextFrame();
} else {
_root.button5.prevFrame();
}
};
// Label Color
var changeColor2 = new Color(label_mc.coloredLabel);
changeColor2.setRGB(labelColor);
// Change Buttons Color
var changeColorA = new Color(button0.letterA_mc.letterA);
changeColorA.setRGB(labelColor);
var changeColorB = new Color(button1.letterB_mc.letterB);
changeColorB.setRGB(labelColor);
var changeColorC = new Color(button2.letterC_mc.letterC);
changeColorC.setRGB(labelColor);
var changeColorD = new Color(button3.letterD_mc.letterD);
changeColorD.setRGB(labelColor);
var changeColorE = new Color(button4.letterE_mc.letterE);
changeColorE.setRGB(labelColor);
var changeColorF = new Color(button5.letterF_mc.letterF);
changeColorF.setRGB(labelColor);
// Change Color of points, counter...
var changeColorCounter = new Color(countdown_txt);
changeColorCounter.setRGB(labelColor);
var changeSlashColor = new Color(slash);
changeSlashColor.setRGB(labelColor);
var changeCurrQColor = new Color(DisplayCurrQ);
changeCurrQColor.setRGB(labelColor);
var changeTotalQColor = new Color(DisplayTotalQ);
changeTotalQColor.setRGB(labelColor);
var changePointsColor = new Color(DisplayPoints);
changePointsColor.setRGB(labelColor);
var changeScoreColor = new Color(DisplayScore);
changeScoreColor.setRGB(labelColor);
// Background Color
new Color (BackGround.bg).setRGB(BackgroundColor);
new Color (FadeIn.bg1.bg).setRGB(BackgroundColor);
// loading data from XML
var xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = function () {
// Default Time for solving
DefaultTimeInSeconds = this.firstChild.attributes.DefaultTimeInSeconds;
trace ("DefaultTime: " + DefaultTimeInSeconds);
// Default Points
DefaultPoints = this.firstChild.attributes.DefaultPoints;
trace ("DefaultPoints: " + DefaultPoints);
// Default comment on answers
DefaultIfCorrectAnswer = this.firstChild.attributes.DefaultIfCorrectAnswer;
DefaultIfWrongAnswer = this.firstChild.attributes.DefaultIfWrongAnswer;
// Default if time is up
TimeIsUp = this.firstChild.attributes.TimeIsUp;
// Random order of questions or not
RandomQuestions = this.firstChild.attributes.RandomQuestions;
trace ("RandomQuestions: " + RandomQuestions);
// Number Of Questions
ChosenNumberOfQuestions = this.firstChild.attributes.NumberOfQuestions;
trace ("ChosenNumberOfQuestions: " + ChosenNumberOfQuestions);
// Counting total number of Questions in XML file
var nodes = this.firstChild.childNodes;
for (var a=0; a<nodes.length; a++){
TotalNumberOfQuestions = a+1;
}
trace ("TotalNumberOfQuestions: " + TotalNumberOfQuestions);
// Finaly - number of questions in QUIZ - min of two above
if (ChosenNumberOfQuestions < TotalNumberOfQuestions) {
NumberOfQuestions = ChosenNumberOfQuestions;
} else {
NumberOfQuestions = TotalNumberOfQuestions;
}
// Random order Questions or not
// first we populate array with question numbers
for(i=0; i<TotalNumberOfQuestions; i++){
RandOrderQuestions[i] = i;
trace(RandOrderQuestions);
}
// if we want random questions we use random sorting of number of questions
if (RandomQuestions == "TRUE") {
RandOrderQuestions.sort(function () {
return random(2) ? true : false;
});
trace(RandOrderQuestions);
}
///////////////////////////
// POPULATING FROM XML
for (var i=0; i < NumberOfQuestions; i++ )
{
// Chose the number of question from RandOrderQuestions array
var numInXML = RandOrderQuestions[i];
trace("Question number in XML: " + numInXML);
// populating questions from XML
Questions[i] = this.firstChild.childNodes[numInXML].childNodes[0].firstChild.nodeValue;
//trace(Questions);
//populating Correct Answers from XML
CorrectAnswers[i] = this.firstChild.childNodes[numInXML].childNodes[1].attributes.correctAnswer;
//trace(CorrectAnswers);
// populating options for answers from XML
var NewArray = new Array(); // temp array for answers for each question
for (var j=0; j < this.firstChild.childNodes[numInXML].childNodes[1].childNodes.length; j++ )
{
trace(i + " "+ j);
NewArray[j] = this.firstChild.childNodes[numInXML].childNodes[1].childNodes[j].firstChild.nodeValue;
//trace(NewArray);
NewArray.sort(function () {
return random(2) ? true : false;
});
}
Answers.push(NewArray); // push answers for this i question in main Answers array
//populating additional options from XML
ExplanationsIfCorrect[i] = this.firstChild.childNodes[numInXML].childNodes[2].attributes.explanationIfCorrect;
ExplanationsIfNotCorrect[i] = this.firstChild.childNodes[numInXML].childNodes[2].attributes.explanationIfNotCorrect;
TimesForSolving[i] = this.firstChild.childNodes[numInXML].childNodes[2].attributes.timeInSeconds;
NumberOfPoints[i] = this.firstChild.childNodes[numInXML].childNodes[2].attributes.points;
Images[i] = this.firstChild.childNodes[numInXML].childNodes[2].attributes.imageIfCorrect;
Images[i] = this.firstChild.childNodes[numInXML].childNodes[2].attributes.imageIfIncorrect;
}
trace("Questions: " + Questions); trace("Correct Answers: " + CorrectAnswers);
trace(NewArray);
trace(ExplanationsIfCorrect); trace(ExplanationsIfNotCorrect); trace(TimesForSolving); trace(NumberOfPoints); trace(Images);
// show first question (QuestionCounter=0)
QuestionNumber.text = "Question #" + 1;
QuestionDisplay.htmlText = Questions[QuestionCounter];
// show answers for first question (QuestionCounter=0)
if (0 < Answers[QuestionCounter].length){ Answer0Display.text = Answers[QuestionCounter][0]; Answer0Button.enabled=true; button0._visible=true;} else { button0._visible=false;}
if (1 < Answers[QuestionCounter].length){ Answer1Display.text = Answers[QuestionCounter][1]; Answer1Button.enabled=true; button1._visible=true;} else { button1._visible=false;}
if (2 < Answers[QuestionCounter].length){ Answer2Display.text = Answers[QuestionCounter][2]; Answer2Button.enabled=true; button2._visible=true;} else { button2._visible=false;}
if (3 < Answers[QuestionCounter].length){ Answer3Display.text = Answers[QuestionCounter][3]; Answer3Button.enabled=true; button3._visible=true;} else { button3._visible=false;}
if (4 < Answers[QuestionCounter].length){ Answer4Display.text = Answers[QuestionCounter][4]; Answer4Button.enabled=true; button4._visible=true;} else { button4._visible=false;}
if (5 < Answers[QuestionCounter].length){ Answer5Display.text = Answers[QuestionCounter][5]; Answer5Button.enabled=true; button5._visible=true;} else { button5._visible=false;}
// show image if defined
if (Images[QuestionCounter]){ loadMovie(Images[QuestionCounter],"imgContainer"); } else { }
// determine the number of points
if (NumberOfPoints[QuestionCounter]){ Points = NumberOfPoints[QuestionCounter] } else { Points = DefaultPoints }
// start counter
if (TimesForSolving[QuestionCounter]){
countdown_time = TimesForSolving[QuestionCounter]
} else {
countdown_time = DefaultTimeInSeconds
} // now call the function
counter = countdown_time;
countdown_txt.text = countdown_time;
clearInterval(intID);
intID = setInterval(countdown,1000);
}
I don't see where you added your scores, but I believe you can set score = counter since your counter is the time remaining.