Apple pay Works on simulator but getting error in real device: not supported on this device - react-native

I created the merchant, generated the certificates and did configuration about it. the Apple Pay Button visible in simulator but not visible in real device. I added testing cards in apple Wallet app with setting US region in device.
I used the #stripe/stripe-react-native for Stripe react-native UI SDK.
While I checking with real device it given "Apple pay is not supported on this device". I tried with iPhone 6s and iPhone 13.

Related

Are Google-Fit API available on Android TV?

My sample app using GoogleFit API of GooglePlayServices runs on Android mobile (using Android-M) but the same sample app gives error as API_UNAVAILABLE on Android TV (using Android-M) even though PlayServices version is latest version on TV.
My intention is to only to READ the Google-fit data.
Is it so that device like TV might not have health/fitness sensors and hence GooglePlayServices does not enable Google-Fit API (even though an application might be only interested in reading data)?
Any pointers available on this on how to enable GoogleFit APIs on Android TV?
EDIT1
Tried with 365 Body Workout apk https://play.google.com/store/apps/details?id=com.peirr.workout.play&hl=en on AndroidTV having latest GooglePlayServices [11.5.09 (836-164803921)] and found that it does not work as indicated in the below picture

This app is not available for your phone because it requires front facing camera

We have developed an app using Xamarin Forms which targets iOS, Android and Windows Phone. We are using camera feature to take/select photos to be uploaded to the app and the feature works well on all three mentioned platforms.
We have some users facing issues on few windows devices. When a user tries to download the app from Windows App Store, they receive following error:
"This app is not available for your phone because it requires front facing cameraā€¯
I have attached screen shot showing the error for reference. The screen shot is taken from Nokia Lumia 635. Our finding that this device has only back camera, no front camera and we believe this might be the reason for above mentioned issue.
Ideally, users should not get this error as this device has back camera and they still can get the photos.
Is this a known issue in windows phone world?
Can this be fixed from code, device permissions?
Is this a device specific problem?
Any ideas?

iPad mini as device in xcode 6

I'm developing my first App and I'm testing it in my iPhone 5c, but when I connect my iPad Mini it displays some error and something related to my "Member center" in the apple website.
My question is: I have to purchase another license to run my iPad mini with xcode? Because I have already a license and I don't know why is not working.
Thanks in advance.
No. Given that your device iOS is the same or newer than the deployment target of your Xcode project, you just need to add the UDID to your Apple Developer account, renew the Development certificate (and Provisioning Profile if necessary) and enable Development mode of the device in Xcode, then you can use the new device for development.

Running airplay in simulator [duplicate]

I've set "allowsAirPlay" to "YES" in my MPMoviePlayerController, but AirPlay button doesn't appear. Does iOS simulator support AirPlay?
And give please some example how to stream video through Apple TV for example.
Nope, at the time of writing (iOS 7 just released) simulators don't have airplay nor any way to simulate or test it. Having an airplay capable device (apple TV) or program (http://www.airsquirrels.com/reflector/) in the same wifi network makes the mirroring button appear on my iPhone 4S but not on any simulator.
Edit: There is a way of testing it, simulate TV output.
If you want to test your app in real environment without Apple TV or airplay enable speaker then you can test it through your any Mac machine or PC. You just need to download the app "Air Joy" from appstore.
1)Go to App Store
2)Download AirJoy application
OR
AirJoy
But before that make sure that your mac machine(Airjoy installed) and your device is in same network.
I have already tested the Airplay option with the above explanation.

airplay in simulator - objective-c

I've set "allowsAirPlay" to "YES" in my MPMoviePlayerController, but AirPlay button doesn't appear. Does iOS simulator support AirPlay?
And give please some example how to stream video through Apple TV for example.
Nope, at the time of writing (iOS 7 just released) simulators don't have airplay nor any way to simulate or test it. Having an airplay capable device (apple TV) or program (http://www.airsquirrels.com/reflector/) in the same wifi network makes the mirroring button appear on my iPhone 4S but not on any simulator.
Edit: There is a way of testing it, simulate TV output.
If you want to test your app in real environment without Apple TV or airplay enable speaker then you can test it through your any Mac machine or PC. You just need to download the app "Air Joy" from appstore.
1)Go to App Store
2)Download AirJoy application
OR
AirJoy
But before that make sure that your mac machine(Airjoy installed) and your device is in same network.
I have already tested the Airplay option with the above explanation.