I created the merchant, generated the certificates and did configuration about it. the Apple Pay Button visible in simulator but not visible in real device. I added testing cards in apple Wallet app with setting US region in device.
I used the #stripe/stripe-react-native for Stripe react-native UI SDK.
While I checking with real device it given "Apple pay is not supported on this device". I tried with iPhone 6s and iPhone 13.
I'm wondering how to use a camera in Corona Simulator. I want to test my app (which requires a camera) out on the simulator but i don't know how to enable usage for a camera. Is there anyway to set up my webcam to act as the simulators camera? I just want to know if this is possible or would I just have to put my app onto a device to test it with a camera.
Thanks in advance
To access the device camera or photo library you would call something like:
media.show( mediaSource, listener [, filetable] )
In order to test this, you'd have to load the app on your phone. Corona doesn't allow you to use a webcam for the simulator. For more information check out the Corona Docs # http://docs.coronalabs.com/api/library/media/show.html
I've set "allowsAirPlay" to "YES" in my MPMoviePlayerController, but AirPlay button doesn't appear. Does iOS simulator support AirPlay?
And give please some example how to stream video through Apple TV for example.
Nope, at the time of writing (iOS 7 just released) simulators don't have airplay nor any way to simulate or test it. Having an airplay capable device (apple TV) or program (http://www.airsquirrels.com/reflector/) in the same wifi network makes the mirroring button appear on my iPhone 4S but not on any simulator.
Edit: There is a way of testing it, simulate TV output.
If you want to test your app in real environment without Apple TV or airplay enable speaker then you can test it through your any Mac machine or PC. You just need to download the app "Air Joy" from appstore.
1)Go to App Store
2)Download AirJoy application
OR
AirJoy
But before that make sure that your mac machine(Airjoy installed) and your device is in same network.
I have already tested the Airplay option with the above explanation.
I am testing a blackberry app that sends SMS messages. I would like to use the simulator for testing, but since SMS doesn't work on the simulator I would like to have an alternate code path to handle the interaction. What is the right way to detect that the app is being run under a simulator, instead of an actual device?
DeviceInfo.isSimulator()
Is there a way to test iphone OS 3.0 p2p applications?
Can I run multiple iphone simulator instances? Aperantly no.
Any help?
I put up a detailed post on how to do this a couple weeks ago, so I'll just refer you to it: http://ramin.firoozye.com/2009/06/18/debugging-peer-to-peer-and-wifi-apps-on-the-iphone/
Try to get permission from work or someplace with several computers on a LAN to run several instances. This will let you test network stuff, too.
According to this forum post you will need to test it on two real devices.
You must use 2 hardware devices for testing gamekit p2p connections.
Untested, but you should be able to run two instances of the iPhone Simulator by duplicating it..
Run the simulator as normal for phone 1.
For the second, go to /Developer/Platforms/iPhoneSimulator.platform/Developer/Applications/ and copy (not move) the application somewhere (your Desktop?). When you run the copy, it will ask where the Developer Tools are installed and the application to run. Provide this and it should run a second copy.
Also, perhaps you could test it on both your real phone and the simulator?
I found a solution:
activate tethering on your iPhone
connect your mac with the simulator on it to the phone
Now you can test the gamekit on your sim and your iPhone
(I also have internet-sharing activated on my macbook - but I think the tethering-part is important... oh, this implies that bluetooth is running on the iPhone and the mac, of course)...
I'm pretty happy I found this solution - this was a major drawback...
I try to the same test on my macbook OS5.0 and iPhone 3gs , the iPhone simulator app can see the iPhone device via the app , but can not connected ... does this problem cause the bluetooth device is unauthorized ?
install VMware seem great but too trouble...