Use generated images in a Sphinx document with CMake - cmake

How do I include an image in a Sphinx .rst file that has been automatically generated outside the Sphinx source directory?
I build a Sphinx project using CMake. One of the Sphinx source files includes a PDF image that is generated by a separate target in the CMake project. As far as I understand, one should not generate outputs from a CMake build process inside the CMake source tree. (I think this can be justified by the fact that different CMake build configurations generate different outputs). Thus, the input to the Sphinx build cannot be in the Sphinx source tree and the relative path to the the image to include in the Sphinx document is unknown when writing the Sphinx code.
How can I solve this?

Here's a sketch of a solution (too big for a comment):
You could call Sphinx from CMake with an environment variable set that points to the build (sub)directory where your generated images are stored. Pass this with add_custom_command and ${CMAKE_COMMAND} -E env ...
Your Sphinx config could read that environment variable (``) and add the result to html_static_path:
import os
# ...
html_static_path = [
# ...
os.getenv('BUILD_DIR'),
]
Then ensure that you have a custom target (call it generate_doc_images) to drive the custom command(s) that generate your images. Use add_dependencies to make sure that the image generators run before Sphinx.
If you provide an MRE that gets you almost all the way there, I can help you wire things up correctly.

Related

Generating compile_commands.json without generating build files

I'd like to generate a compile_commands.json file for use with the clangd language server. However, EXPORT_COMPILE_COMMANDS only works for the make and ninja build systems. When building a project that uses a different build system it would be convenient to also be able to generate compile_commands.json files as if I was using make or ninja without actually generating any build files that interfere with the build system that I'm using to perform the build.
What is the most convenient way to do this with cmake?
I think your only option here is to have a different build folder with Ninja or Makefile to generates the compile_commands.json and have a different build folder for your "actual" build.
The thing is, CMake is a generator, and it doesn't support mixed builds; and in fact, it should not. If they do that, you will end up having random artifacts from different build systems inside the build folder that might eventually conflicts with each others.
That being said, you are aware that what you get in Ninja-based compile_commands.json is not going to be fully relevant to your "actual" build system that you want to use. I can see it being useful, but not the same for sure.

CMake: Getting the library output directory of a library target

I found a lot of information on how to set a custom library output directory via setting the targets LIBRARY_OUTPUT_DIRECTORY property for single config generators and LIBRARY_OUTPUT_DIRECTORY_<CONFIG> for multi config generators.
I want to do the opposite: Querying the output directory of a target created via
add_library (lib_name SHARED)
A simple straightforward get_target_property(LIB_OUTPUT_DIR lib_name LIBRARY_OUTPUT_DIRECTORY) always sets LIB_OUTPUT_DIR to LIB_OUTPUT_DIR-NOTFOUND and I can't figure out what's wrong with this. I'm using the makefile generator on macOS, as automatically set up by VSCode. But I want my solution to work on all kind of single- & multi config generators. What's the right way to achieve that?

How to use glib-compile-resources with CMake

As any GTK project grows, GTK applications tend to be bundled with gresources to separate out code and UI design. This is very useful because UI/UX designers don't need to know code in order to... well design and ultimately contribute their skills and effort to the project.
Not only designers but programmers too benefit a lot! Because code becomes heavily "logic or problem solving" instead of maintaining both UI and logic code together in one single file.
However, to compile our GResource we need glib-compile-resources utility tool. The command usually goes like this:
glib-compile-resources --generate-source --target=<output-file> <input-file>
But how do I create a build script that compiles our gresource files and link it with our target project? I'm still a newbie learning CMake and I've gotten far enough to know what a target is, how to set a variable, how to link a target, and also how to pull in the required GTK packages for linking. But I don't have any clue how to proceed ahead with solving this :(
A solution to this is using add_custom_command() to compile your gresources. But first here's a breakdown of what you need for your CMake script:
Pull in glib-compile-resources as executable program - find_program()
Define how to compile your gresource - add_custom_command()
Then define your custom target - add_custom_target()
Tell CMake that resource is a generated file - set_source_files_properties()
Finally, add your custom target to your project target as a dependency - add_dependencies()
Here's a sample CMake script:
cmake_minimum_required(VERSION 3.15)
project(dummy)
# Step 1:
find_program(GLIB_COMPILE_RESOURCES NAMES glib-compile-resources REQUIRED)
set(GRESOURCE_C test.gresource.c)
set(GRESOURCE_XML test.gresource.xml)
# Step 2:
add_custom_command(
OUTPUT ${GRESOURCE_C}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMAND ${GLIB_COMPILE_RESOURCES}
ARGS
--target=${CMAKE_CURRENT_BINARY_DIR}/${GRESOURCE_C}
${GRESOURCE_XML}
VERBATIM
MAIN_DEPENDENCY ${GRESOURCE_XML}
DEPENDS
for.glade
bar.glade
)
# Step 3:
add_custom_target(
dummy-resource
DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/${GRESOURCE_C}
)
# Step 4:
add_executable(${PROJECT_NAME} dummy.c ${CMAKE_CURRENT_BINARY_DIR}/${GRESOURCE_C})
set_source_files_properties(
${CMAKE_CURRENT_BINARY_DIR}/${GRESOURCE_C}
PROPERTIES GENERATED TRUE
)
# Step 5:
add_dependencies(${PROJECT_NAME} dummy-resource)
Brief explanation
add_custom_command()
OUTPUT - This is your generated resource file
WORKING_DIRECTORY - Where your XML and glade files are located
VERBATIM - Makes sure our COMMAND receives ARGS unchanged
MAIN_DEPENDENCY - for glib-compile-resources <input-file>
DEPENDS - Your glade file(s). If any of the file changes then your target build is triggered :)
add_custom_target()
dummy-resource - That's your custom target name
DEPENDS - The output your custom target needs in order to trigger your custom command
set_source_files_properties()
When you first generate your build files using cmake command, your resource file isn't generated yet. So CMake will run into error because it doesn't know where your resource file is or where it's coming from. We need to tell CMake "Don't fail, our resource file is generated later"
Use --generate-dependencies instead of hard-coding
Now you might notice we are duplicating our effort ie., when we add new glade files or remove existing ones (or any other resources such as icon, sounds, css files, etc) we have to edit both our XML and CMake script files. glib-compile-resources already provide dependency generation so we can use that in our CMake script and make it smart.
The trick is to change your .xml file to .xml.in as a configuration file. So when that configuration file changes, you call glib tool with --generate-dependencies, get new dependency output values, and send that to add_custom_command(... DEPENDS). Now we have an intelligent CMake :)
If you want to approach this method then the below post would be really helpful:
Use list as dependencies on add_custom_command
Good luck :)

When should I rerun cmake?

After running the cmake command once to generate a build system, when, if ever, should I rerun the cmake command?
The generated build systems can detect changes in the associated CMakeLists.txt files and behave accordingly. You can see the logic for doing so in generated Makefiles. The exact rules for when this will happen successfully are mysterious to me.
When should I rerun cmake? Does the answer depend on the generator used?
This blog post (under heading: "Invoking CMake multiple times") points out the confusion over this issue and states that the answer is actually 'never', regardless of generator, but I find that surprising. Is it true?
The answer is simple:
The cmake binary of course needs to re-run each time you make changes to any build setting, but you wont need to do it by design; hence "never" is correct regarding commands you have to issue.
The build targets created by cmake automatically include checks for each file subsequently [=starting from the main CMakeLists.txt file] involved or included generating the current set of Makefiles/VS projects/whatever. When invoking make (assuming unix here) this automatically triggers a previous execution of cmake if necessary; so your generated projects include logic to invoke cmake itself! As all command-line parameters initially passed (e.g. cmake -DCMAKE_BUILD_TYPE=RELEASE .. will be stored in the CMakeCache.txt, you dont need to re-specify any of those on subsequent invocations, which is why the projects also can just run cmake and know it still does what you intended.
Some more detail:
CMake generates book-keeping files containing all files that were involved in Makefile/Project generation, see e.g. these sample contents of my <binary-dir>/CMakeFiles/Makefile.cmake file using MSYS makefiles:
# The top level Makefile was generated from the following files:
set(CMAKE_MAKEFILE_DEPENDS
"CMakeCache.txt"
"C:/Program Files (x86)/CMake/share/cmake-3.1/Modules/CMakeCCompiler.cmake.in"
"C:/Program Files (x86)/CMake/share/cmake-3.1/Modules/RepositoryInfo.txt.in"
"<my external project bin dir>/release/ep_tmp/IRON-cfgcmd.txt.in"
"../CMakeFindModuleWrappers/FindBLAS.cmake"
"../CMakeFindModuleWrappers/FindLAPACK.cmake"
"../CMakeLists.txt"
"../CMakeScripts/CreateLocalConfig.cmake"
"../Config/Variables.cmake"
"../Dependencies.cmake"
"CMakeFiles/3.1.0/CMakeCCompiler.cmake"
"CMakeFiles/3.1.0/CMakeRCCompiler.cmake")
Any modification to any of these files will trigger another cmake run whenever you choose to start a build of a target. I honestly dont know how fine-grained those dependencies tracking goes in CMake, i.e. if a target will just be build if any changes somewhere else wont affect the target's compilation. I wouldn't expect it as this can get messy quite quickly, and repeated CMake runs (correctly using the Cache capabilities) are very fast anyways.
The only case where you need to re-run cmake is when you change the compiler after you started a project(MyProject); but even this case is handled by newer CMake versions automatically now (with some yelling :-)).
additional comment responding to comments:
There are cases where you will need to manually re-run cmake, and that is whenever you write your configure scripts so badly that cmake cannot possibly detect files/dependencies you're creating. A typical scenario would be that your first cmake run creates files using e.g. execute_process and you would then include them using file(GLOB ..). This is BAD style and the CMake Docs for file explicitly say
Note: We do not recommend using GLOB to collect a list of source files from your source tree. If no CMakeLists.txt file changes when a source is added or removed then the generated build system cannot know when to ask CMake to regenerate.
Btw this comment also sheds light on the above explained self-invocation by the generated build system :-)
The "proper" way to treat this kind of situations where you create source files during configure time is to use add_custom_command(OUTPUT ...), so that CMake is "aware" of a file being generated and tracks changes correctly. If for some reason you can't/won't use add_custom_command, you can still let CMake know of your file generation using the source file property GENERATED. Any source file with this flag set can be hard-coded into target source files and CMake wont complain about missing files at configure time (and expects this file to be generated some time during the (first!) cmake run.
Looking into this topic for reading the version information from a debian/changelog file (generation phase), I ran in the topic that cmake execution should be triggered as debian/changelog is modified. So I had the need to add debian/changelog to CMAKE_MAKEFILE_DEPENDS.
In my case, debian/changelog is read through execute_process. Execute_process unfortunately gives no possibility to add files processed to CMAKE_MAKEFILE_DEPENDS. But I found that running configure_file will do it. Actually I am really missing something like DEPENDENCIES in execute_process.
However, as I had the need to configure the debian/changelog file for my needs, the solution came implicitly to me.
I actually also found a hint about this in the official documentation of configure_file:
"If the input file is modified the build system will re-run CMake to re-configure the file and generate the build system again."
So using configure_file should be a safe to trigger the re-run of cmake.
From a user perspective, I would expect other commands to extend CMAKE_MAKEFILE_DEPENDS, too. E.g. execute_process (on demand) but also file(READ) (implicitly like configure_file). Perhaps there are others. Each read file is likely to influence the generation phase. As an alternative it would be nice to have a command to just extend the dependency list (hint for the cmake developers, perhaps one comes along).

Add dependency to the CMake-generated build-system itself

In short: I know how to add dependencies to targets, in a CMake-generated build system. But I would like to add dependencies to the generated build-system itself.
Longer question: In the CMake-generated build process of cgal, we would like CMake to automatically re-run the configuration step, when certain files are modified. Unneeded details are hidden below:
As a matter of fact, we generate using CMake the build system for the CGAL libraries/examples/demos, but also at the same time the build system for our Doxygen-generated documentation. The Doxyfile is generated from multiple files.
When the CMake generator is "Makefile", there is a special target in the Makefile, that is named rebuild_cache, but that target (at the Makefile level) is not a CMake-target. And anyway, I look for a solution that is cross-platform, that is: usable with all CMake generators. I have the impression that what I want is not yet doable with CMake. Can you please confirm, so that I can fill a documented feature-request?
Since CMake 3.0, you can add such a file to the directory property CMAKE_CONFIGURE_DEPENDS. This property holds a list of files; if any of them changes, CMake will trigger re-configuration.
Here is a small example. Assuming your Doxyfile is generated from Doxyfile.in.1 and Doxyfile.in.2 in the current source directory, the property could be used like this:
set_property(
DIRECTORY
APPEND
PROPERTY CMAKE_CONFIGURE_DEPENDS
Doxyfile.in.1
Doxyfile.in.2
)
If you're using CMake 2.x, the property CMAKE_CONFIGURE_DEPENDS is not available, but you can use the following trick:
Pass the files through configure_file(), even if you just COPYONLY them someplace and don't use the resulting copies. configure_file() introduces precisely the buildsystem dependency you're looking for.
This works, but it adds the overhead of copying the file.
(Note: This trick was also the original content of this answer, since I was not aware of CMAKE_CONFIGURE_DEPENDS at time of answering).