I want to setup automatic charging station, in the Pepper page, there is no button to setup auto recharging station. so in the Charging Station Guide, they said I should go to app store to install the auto recharging app, however I did not find it. My Pepper is Naoqi 2.5. I have no idea where I can find this app.
link: https://cloud.aldebaran-robotics.com/
Can anyone know?
If you purchased a NAOqi 2.5 Pepper with a recharge pod, you should have access to the app autonomous-recharge at https://cloud.aldebaran-robotics.com/ when logged in with your SoftBank Robotics account.
If you do not find it, they probably made a mistake and you did well by contacting them.
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For devleopment I have to do this:
If not installed yet, you have to install the following packages :
Extras / Google Play services
Extras / Google Repository
Android 6.0 (API 23) / Google APIs Intel x86 Atom System Image Rev. 19
Android SDK Build-tools 23.0.3
Is this for development only? Or do all my users of the app have to also download Google Play Services etc?
Yes I know this isn't really a question for stackoverflow, but where else can I ask this question? They are not letting me ask this in the github issues either.
I also can't test this, because react-native-maps isn't working for me, it keeps crashing. I wash hoping to learn if its worth the effort to fix the crash. If users have to install a bunch of stuff to use this, then its not worth.
If you are using services provided by Google Play Services like Maps, or push messages, location services or in-app payments then yes, your users must have it installed too. If you are not using Google Play Services, then it's not required.
But if required, they have to install Google Play Services app from Play Store, not development stuff like you listed:
https://play.google.com/store/apps/details?id=com.google.android.gms&hl=en
EDIT
How come Google doesnt defalt install this?
Google Play Services or apps like Calendar, GMail etc are NOT part of Android. These are Google applications and may or may not come preinstalled, depending on licenses phone/tablet manufacturer purchased from Google. As Android can perfectly live w/o these apps, some devices does not include it or come with alternatives (i.e. using other providers than Google).
I don't know even know where the proper place to tell them would be
Your app should check if Google Play Services exists usually on start before it start using it. See this documentation which discuss this.
Weird, I just clicked on "Google Maps" on my Android Simulator and it made my react-native-maps start working.
There was a licence agreement when I clicked Google Maps on the phone, so as soon as I accepted it, react-native-maps started working.
I published an app to the App Store using Titanium Studio in 2013. I have recently found a bug in the code that I want to fix and publish.
I logged into Appcelerator's website to download the latest studio since it's been three years, only to find out that it's a paid platform now.
I just want to make a quick bug fix and publish. I don't need any of the services that come with the platform.
I realize there is a free SDK that you can compile yourself, etc, etc.
I don't mind paying for a $36 for one month only if it enables me to just publish a new version of my app.
My question is, if I publish the app after paying the $36 and then cancel my subscription, will the cancellation affect my app? Does the IDE inject some sort of "call home" time bomb?
I tried asking the support at appcelerator but they answered like a politician and dodged it.
Thanks for any help.
A published/compiled app has no direct connection with appcelerator. So if you cancel the subscription nothing happens.
However, if you use paid services... things might go wrong.
Statistics for example is a paid service. If you cancel subscription I assume the app keeps working but will make calls to their backend that most likely will fail (not sure about this). App should keep working.
If you use any cloud service (push notifications, arrow storage etc) your app will stop working of course.
If you don't use any of the services, you can just cancel and be done with it.
That said, if you just want to make 1 change to an app you could just dive in and compile without the Appcelerator Platform and just use the Open Source code.
I've looked through MSDN on both the Store API and the Launchers collection, and can't seem to find a task or launcher that would open up an application in the Marketplace application ready for a user to rate, as we could really easily do in Windows Phone 7. Is there an alternative way that I can easily point a user towards leaving a review/rating, or are we going to have to wait until MS provides this, or does it already exist?
I believe, or should I say "I hope", that the "rate and review" command appears automatically under the settings charm for all applications downloaded from the store.
Can anyone confirm this?
Yes it looks like you are right, in the Guidelines for app settings (Windows Store apps) http://msdn.microsoft.com/en-us/library/windows/apps/Hh770544.aspx#user_experience , says that in the charm setting under Rate & Review, the user can rate and review your application.
However: "Only apps that are installed through the Windows Store have the Rate and review entry point."
I have a small app I've made that I intend to make available on both iTunes and on Android Market (AM).
I have purchased the developer certifications for both, built my app with the Android SDK and the iOS Xcode SDK. So I think I'm most of the way along.
I'm a little fuzzy on the steps after this, though. When I launch my app, I'd like it to be available on each market on more or less the same time. I'd also like to do a little testing to try and download each app to different people's devices for a beta phase. Also, my understanding is that iTunes requires some sort of approval before it goes live (does Android require the same?).
So, what I'd like to do is be able to put my app on both AM and iTunes, but have it not be publicly available. A sort of private phase, where I can test it, have selected testers download it, make sure it is working fine, and maybe even get Apple (and Android) approval.
Then, when I'm ready to go live, then mark my apps as public.
Is there anything like that on either market? If I upload my app to either market, is it from that moment publicly available?
If there isn't any such "private" phase, what is the usual process for testing the app on different devices before making it available for sale?
The android developer site confirms that you can upload your app without publishing to allow for final testing. See more information here: Publishing on Android Market (under "Configuring options and uploading assets" header). When you actually publish the app it should be up within minutes. See this answer as well Just uploaded Android App: How long before app shows in Android Market search?
Apple has a different approval which can take hours or weeks depending on how lucky you are :) I personally have not submitted an app for approval though so I don't know if there's a way to get approval and then delay the release. I don't have a dev account with Apple so I can't log in to see their app approval guidelines apparently, but maybe this has some useful info: iOS App Store Approval Guidelines
I have basically finished developing my App and I wanted to test it on the iPhone, however I wanted to know if this was possible without paying the 99€ fee. I dont plan to release it on the App store in the end...
Thanks,
Anthony
It's not possible unless you jailbreak your device.
You could have another developer who has registered, build your app, and then send you a signed developer copy to add to your phone. You would have to share the code with this developer though. If it is a one time deal, you can send to me, and I can build it.
Otherwise, Ole is correct, it is not possible.