Android - All users have to install Google Play Services? - react-native-maps

For devleopment I have to do this:
If not installed yet, you have to install the following packages :
Extras / Google Play services
Extras / Google Repository
Android 6.0 (API 23) / Google APIs Intel x86 Atom System Image Rev. 19
Android SDK Build-tools 23.0.3
Is this for development only? Or do all my users of the app have to also download Google Play Services etc?
Yes I know this isn't really a question for stackoverflow, but where else can I ask this question? They are not letting me ask this in the github issues either.
I also can't test this, because react-native-maps isn't working for me, it keeps crashing. I wash hoping to learn if its worth the effort to fix the crash. If users have to install a bunch of stuff to use this, then its not worth.

If you are using services provided by Google Play Services like Maps, or push messages, location services or in-app payments then yes, your users must have it installed too. If you are not using Google Play Services, then it's not required.
But if required, they have to install Google Play Services app from Play Store, not development stuff like you listed:
https://play.google.com/store/apps/details?id=com.google.android.gms&hl=en
EDIT
How come Google doesnt defalt install this?
Google Play Services or apps like Calendar, GMail etc are NOT part of Android. These are Google applications and may or may not come preinstalled, depending on licenses phone/tablet manufacturer purchased from Google. As Android can perfectly live w/o these apps, some devices does not include it or come with alternatives (i.e. using other providers than Google).
I don't know even know where the proper place to tell them would be
Your app should check if Google Play Services exists usually on start before it start using it. See this documentation which discuss this.

Weird, I just clicked on "Google Maps" on my Android Simulator and it made my react-native-maps start working.
There was a licence agreement when I clicked Google Maps on the phone, so as soon as I accepted it, react-native-maps started working.

Related

Will the Add-ons disappear and be useless for Google apps on 2017-2018?

I was trying to publish a new version of an Add-on that was already created, but when I tried to publish it, in the Developer Dashboard and on the top of the page a warning message was shown:
As of November 21st, 2016, all newly published packaged or hosted apps are restricted to Chrome OS, and are not available to users on Windows, Mac or Linux. Existing apps will continue to be available on all major platforms and will continue to receive updates. - More Info
Note: This change does not apply to Google Drive Apps or Add-Ons for Google Apps.
So if you click on the "More Info" button you will see more additional information.
So all of this should be a problem to me because I have important applications that I need everyday, so I wonder if there is any other alternative way to keep working with add-ons.
Thank you!
AFAIK, this change (if Google decides to proceed with it) would only apply to Chrome Apps (see my answer here).
In the Chromium Blogpost (also the link for More Info in your post), it mentioned:
In the second half of 2017, the Chrome Web Store will no longer show Chrome apps on Windows, Mac, and Linux, but will continue to surface extensions and themes.
Add-ons weren't specifically mentioned, but as already included in your post, Add-ons that are for Google Drive Apps or any Google Apps in general (e.g. Docs, Sheets, etc.) are the exception.
If you're add-on is associated with a non-Google App, it is possible that you will be affected with the change. Seeing as the Chrome App will be removed, the associated Add-ons would follow.
You probably already know the differences between a Chrome App, an Extension, and an Add-on, but for future readers that are not familiar, might as well post this link to a YouTube video that explains Apps vs Extensions vs Add-ons.

Kill the running apps automatically

Is it possible to kill the running apps (SMS, internet explorer, games ...) automatically by turn off the screen or in certain period of time?
My device is huawei and is not rooted
Thanks
Well, depending on how you wanna define your question yes, there are many.
Advanced Task Killer - Android Apps on Google Play
Task Killer Free - Android Apps on Google Play
Advanced Task Manager - Boost - Android Apps on Google
Hope it helped.

Creating universal applications for Consoles (PS4/XBoxOne)

I have been looking all over the place for an answer but I haven't found anything on this yet.
I want to create an application (not a game) for PS4 or XBoxOne but so far none of the related websites provides either a good documentation or any answers on such a question. I want to create applications like Netflix and Hulu Plus.
Does anyone have any clue on how to do this either through Unity3D or through other IDE's, any links or tutorials will suffice?
Historically the PS4 and XboxOne have been a partner-only platform. Though Sony hasn't announced plans to make PS4 non-game apps available to indie-developers, I can help point you in the right direction.
Build your apps with WinJS 4.0.1 (or greater) and ES5
Package your Javascript-Based app for Windows 10 Hosted Web App (https://msdn.microsoft.com/en-us/library/windows/apps/dn705792.aspx?f=255&MSPPError=-2147217396)
Contact Sony Developer World (https://developer.sony.com/) to request Media Application (non-game) access
Hint: Sony non-game apps support something pretty darn similar to step #2
Good Luck!
Right now Xbox One development is not broadly available. Microsoft announced that with Windows 10, they will be opening up to a much bigger set of developers.
Get the Visual Studio 2015 preview and start learning how Universal Apps work on PC and phone. That will prepare you for when Xbox becomes available as a development target.
For PlayStation there is something called LibJScript. This is used primarily for application making on PS platforms (PS3/PS4/PS Vita). It also contains Canvas2D so if you have made any HTML games before it should feel familiar.
It is probably worth mentioning that you need to have access to a Sony development Platform. The process is detailed at https://www.playstation.com/en-us/develop/

Text to Speech Metro App - requires 3rd Party library/plugins - where are they?

Has anybody yet looked at using Text to Speech in a Windows 8 Metro app. Functionality should be fine with a desktop app, but according to MS, metro apps require a 3rd party library/plugin.
http://social.msdn.microsoft.com/Forums/en-SG/winappswithcsharp/thread/553abb2c-19ef-41b0-b189-37b8f6b38713
I've looked, and looked and looked. Has anybody looked at this yet, or have any idea if there are currently third party libraries available or under development? If so, could you point me somewhere useful?
Bing is not useful to me - this needs to operate offline too.
You can use Bing Translator. It has both TTS and ASR but you have to access it via the network.
http://www.bing.com/translator
You can also look at Project Hawaii
http://research.microsoft.com/en-us/projects/hawaii/download.aspx
This supposedly works for windows phone not sure if you can use it with windows 8
http://ttsforwindowsphone7.codeplex.com/discussions
Trying to find a non-networked solution myself but so far everything's on the cloud

Is there a testing phase for iTunes and Android Market?

I have a small app I've made that I intend to make available on both iTunes and on Android Market (AM).
I have purchased the developer certifications for both, built my app with the Android SDK and the iOS Xcode SDK. So I think I'm most of the way along.
I'm a little fuzzy on the steps after this, though. When I launch my app, I'd like it to be available on each market on more or less the same time. I'd also like to do a little testing to try and download each app to different people's devices for a beta phase. Also, my understanding is that iTunes requires some sort of approval before it goes live (does Android require the same?).
So, what I'd like to do is be able to put my app on both AM and iTunes, but have it not be publicly available. A sort of private phase, where I can test it, have selected testers download it, make sure it is working fine, and maybe even get Apple (and Android) approval.
Then, when I'm ready to go live, then mark my apps as public.
Is there anything like that on either market? If I upload my app to either market, is it from that moment publicly available?
If there isn't any such "private" phase, what is the usual process for testing the app on different devices before making it available for sale?
The android developer site confirms that you can upload your app without publishing to allow for final testing. See more information here: Publishing on Android Market (under "Configuring options and uploading assets" header). When you actually publish the app it should be up within minutes. See this answer as well Just uploaded Android App: How long before app shows in Android Market search?
Apple has a different approval which can take hours or weeks depending on how lucky you are :) I personally have not submitted an app for approval though so I don't know if there's a way to get approval and then delay the release. I don't have a dev account with Apple so I can't log in to see their app approval guidelines apparently, but maybe this has some useful info: iOS App Store Approval Guidelines