Delete users from Apple Store Connect? - app-store-connect

I hired "Developer Carl" to develop an iphone app, and I tested the app on my iphone using TestFlight. Since I didn't know much about this, I told Developer Carl to set everything up.
Two years later, I hire another programmer to debug some issues. When I go to my App Store Connect to add the new programmer, this is what I see.
The issue is that I'm tagged as "Marketing", which means that I can't delete anyone. Developer Carl is "Admin" and "Account Holder". Not only that, only Developer Carl knows who user "Jan Ysa Vegas" is.
Can I delete these users? Or can I delete the whole thing so that the new programmer sets this up correctly?

Related

Xcode 6 GM Upload Error: No software found with apple_id at SoftwareAssets

I am trying to update an app that was rejected for a Crash. I am using Xcode 6 GM release. I have 2 problems:
1̶)̶ ̶I̶ ̶c̶a̶n̶n̶o̶t̶ ̶f̶i̶n̶d̶ ̶t̶h̶e̶ ̶"̶r̶e̶a̶d̶y̶ ̶t̶o̶ ̶u̶p̶l̶o̶a̶d̶ ̶b̶i̶n̶a̶r̶y̶"̶ ̶o̶p̶t̶i̶o̶n̶ ̶i̶n̶ ̶t̶h̶e̶ ̶n̶e̶w̶ ̶i̶n̶t̶e̶r̶f̶a̶c̶e̶ ̶(̶i̶s̶ ̶t̶h̶i̶s̶ ̶n̶o̶ ̶l̶o̶n̶g̶e̶r̶ ̶n̶e̶e̶d̶e̶d̶?̶)̶
1) solved no longer need to set "ready to upload binary" per comments below
2) When I submit the build I receive this error: No software found with apple_id at SoftwareAssets
Thanks for the assistance.
If you're part of multiple teams, and you need to upload an app to iTunes Connect that's using another Apple ID than your own, you will have to add the Apple ID of the concerning iTunes Connect Account to Xcode.
Go to Preferences in Xcode
Go to Accounts
Add account by clicking the + sign
Add Apple ID of the iTunes Connect account you're trying to upload to
When you now upload your binary, you have to choose the team and Apple ID.
You may see the same team twice in the dropdown, but you will see that they relate to different Apple IDs.
Make sure to choose the team that is related to the iTunes Connect Apple ID and your upload will go through.
I don't know if it's the new intended behaviour or just a bug. But for me uploading only worked when i was registered as a apple developer AND itunesconnect User with the same AppleId.
This Answer XCode6 GoldMaster submitting build failed with error of Chris helped me, but unfortunately didn't do the whole trick.
I'm a member of different Developer Teams with my single AppleId. Uploading apps only worked for me to the team where i was registered in itunesconnect with the same appleId (Unfortunately you can be a member of different developer teams, but only be a single itunesconnect user with one apple id). Adding the different itunesconnect accounts as described in the linked answer didn't work for me.
So i created a new apple id and added it as a developer and as an itunesconnect user, then everything worked smoothly.
For people who can't have their iTunes Connect and Apple Developer emails match (member of multiple programs, etc) the solution is to click "Export" in Xcode instead of "Submit" which will generate a signed ipa file, then use Application Loader (link is available in iTunes Connect) to log in with your iTC ID and you can upload it there. Hopefully Apple will fix this issue soon where we can link our iTunes and Developer accounts/emails together, but until then this will have to do.
Bocaxica is correct. I also face same issue while I tried submitting my app. After I selected again my different apple account which had same iTunes id for two accounts, everything went well and app submitted successfully. 👍👍

Creating a QBOE Time Entry App for Win 8

My company uses Quick Books Online for its accounting, and that's where we go to log our time against projects. In an effort to make time entry easier, and a way to learn how to write a Windows 8 Metro app, I thought it would be a useful project that simplified time tracking, application that could automatically submit my time to QB. The thought would be users would use their own QBO logins so it would be able to see their time entries.
I have been looking around the api for QBOE and can't seem to tell if its possible to connect to a QBOE account with non admin credentials. Is what I am thinking even possible?
No, this is not possible. You will need something in the middle to talk between QB and your application.
There are a number of different timesheet apps on appcenter that you might look at. https://appcenter.intuit.com/category/time-tracking

Am I allowed to ask for and store a user's itunesconnect password?

I am building an Apple developer analytics app, which displays info stored in itunesconnect Daily Sales Reports. Thus I would like to automatically download these Daily Sales Reports (which I achieved by using this script). This app will be released on the Mac App Store and is sandboxed.
Am I allowed to ask for and store a user's itunesconnect password?
If so, what is the correct way to do it?
EDIT:
Thank you James and Michael, Keychain Services is definitely the way to go.
I do have one follow up question.
The answer is yes, thank you James and Michael, and the correct way to store it is with Keychain Services. I used an objective-c wrapper that you can find here.
Disregard my earlier comment, I misunderstood your question (I thought you were trying to access a database). If the user gives you the information willingly, there is not problem; the issues would arise if you tried to trick the users into giving you the information. As for the correct way to do this, you could just ask them to put in their password, giving them the ways you would use them. There would, however, possibly be legal issues down the road if you use the passwords in a different way then you tell the user.

Game Center game development time limit?

Apparently I have to create my App on iTunes Connect in order to use Game Center code in my project. But wait, I remember that if you wait around 7 months of something, iTunes Connect removes your app and the same name can't be used again.
Is there a way to... remove that time limit?
It's 4 months and no, there is no way to extend it, although I have heard unconfirmed reports of people talking to Apple and getting it extended, but I would not count on that.
I asked this very question on the Apple forums and was told by several people to just create a dummy App, do all your testing and then when you know you can complete it in less than 4 months, create a new final app. The downside is you have to reenter all your leader board and achievement information.

Logging into Game Kit Sandbox Problems

I am trying to use Game Kit for leader boards and achievements. I am trying to login using the code in the Apple documents. It works fine apart from it isn't logging into the sandbox. It pops up the pannel asking if I want to "Use Existing Account", "Create New Account" or "Cancel". Now I've seen in tutorials before, under the "Sign in to Game Center" title it says " * * * Sandbox * * * ", however mine does not.
I have set it up in iTunes Connect, I have created a Provisioning Profile and everything has the same bundle identifier (including in the xcode Project). I have even added gameKit BOOL YES into the info.plist. It's driving me slightly spare so any suggestions would be greatly appreciated. I am also using Cocos2D though I can't see how this would be affecting me logging in sandbox mode.
If anybody has anything they can sugest or has experienced this problem, please let me know.
Thanks again everybody.
Baza
Its because your jailbroken. It likely has to do with AppSync, there was a problem a few months ago where everyone was getting put into the sandbox for any game center app. After several attempts at fixing it with no success, they probably went ape s*** and disabled all kinds of sandbox stuff. After several hours of digging, I have not found a way to get into the sandbox. Partially because the Google results are littered with links trying to DISABLE the sandbox.
I fixed this problem a long time ago but I thought I'd tie up the loose end.
It was basically from my own ignorance. When testing a Game Center App you need to create a Apple ID via iTunes Connect -> Manage Users and then create a test user.
Simple solution and came from me skimming the docs and not reading them properly. Lesson learnt. :-D