Xcode 6 GM Upload Error: No software found with apple_id at SoftwareAssets - app-store-connect

I am trying to update an app that was rejected for a Crash. I am using Xcode 6 GM release. I have 2 problems:
1̶)̶ ̶I̶ ̶c̶a̶n̶n̶o̶t̶ ̶f̶i̶n̶d̶ ̶t̶h̶e̶ ̶"̶r̶e̶a̶d̶y̶ ̶t̶o̶ ̶u̶p̶l̶o̶a̶d̶ ̶b̶i̶n̶a̶r̶y̶"̶ ̶o̶p̶t̶i̶o̶n̶ ̶i̶n̶ ̶t̶h̶e̶ ̶n̶e̶w̶ ̶i̶n̶t̶e̶r̶f̶a̶c̶e̶ ̶(̶i̶s̶ ̶t̶h̶i̶s̶ ̶n̶o̶ ̶l̶o̶n̶g̶e̶r̶ ̶n̶e̶e̶d̶e̶d̶?̶)̶
1) solved no longer need to set "ready to upload binary" per comments below
2) When I submit the build I receive this error: No software found with apple_id at SoftwareAssets
Thanks for the assistance.

If you're part of multiple teams, and you need to upload an app to iTunes Connect that's using another Apple ID than your own, you will have to add the Apple ID of the concerning iTunes Connect Account to Xcode.
Go to Preferences in Xcode
Go to Accounts
Add account by clicking the + sign
Add Apple ID of the iTunes Connect account you're trying to upload to
When you now upload your binary, you have to choose the team and Apple ID.
You may see the same team twice in the dropdown, but you will see that they relate to different Apple IDs.
Make sure to choose the team that is related to the iTunes Connect Apple ID and your upload will go through.

I don't know if it's the new intended behaviour or just a bug. But for me uploading only worked when i was registered as a apple developer AND itunesconnect User with the same AppleId.
This Answer XCode6 GoldMaster submitting build failed with error of Chris helped me, but unfortunately didn't do the whole trick.
I'm a member of different Developer Teams with my single AppleId. Uploading apps only worked for me to the team where i was registered in itunesconnect with the same appleId (Unfortunately you can be a member of different developer teams, but only be a single itunesconnect user with one apple id). Adding the different itunesconnect accounts as described in the linked answer didn't work for me.
So i created a new apple id and added it as a developer and as an itunesconnect user, then everything worked smoothly.

For people who can't have their iTunes Connect and Apple Developer emails match (member of multiple programs, etc) the solution is to click "Export" in Xcode instead of "Submit" which will generate a signed ipa file, then use Application Loader (link is available in iTunes Connect) to log in with your iTC ID and you can upload it there. Hopefully Apple will fix this issue soon where we can link our iTunes and Developer accounts/emails together, but until then this will have to do.

Bocaxica is correct. I also face same issue while I tried submitting my app. After I selected again my different apple account which had same iTunes id for two accounts, everything went well and app submitted successfully. 👍👍

Related

Where do you find Mac App Store analytics

I have recently published my first Mac app onto the Mac App Store, forgive me if this is a stupid question but i can find no place on iTunes Connect that shows the analytics for it, the App Analytics section on iTunes Connect only shows my iOS app? There must be somewhere to see how many units i have sold?
So i contacted apple an there reply was:
App Analytics is available only for iOS developers at this time, and it reports data only from customers using iOS 8 and above. Therefore you will not see data from your Mac app.
If you would like, I can submit feedback on your behalf for a possible future enhancement. If this is something you would like me to do, please reply with a clarification of your request, and I will be happy to send it up for you.
So the short answer is there is nowhere for you to find how many downloads/revenue you have earned. Which is well, shit

How do I prepare a new version to be uploaded for a different organization?

When I'm on https://itunesconnect.apple.com/WebObjects/iTunesConnect.woa/ra/ng/ and click my apps it only shows the ones under the organization that belongs to my user. So I'm uncertain how to get into the view for a different organization so I can prepare a new version to be uploaded.
Once you log in on iTunes Connect you can select the organization you want to use. You will see this message if your Apple ID is associated with multiple developer teams.
Update: This only works for developer.apple.com. Check this StackOverflow question for a possible solution.

Prerelease build not opening in iphone

I have uploaded successfuly my build using Xcode 6 to iTunes connect and my testers too get the mail to upload via test flight when i click the link it goes to test flight but nothing appears over there.Even i don't get any error.
I have tried with both development and Ad-hoc provisioning profile where am doing wrong...please suggest.
You MUST use Apple Mail to open the link from within your email on your phone. Using Gmail doesn't work (... I believe it did previously with Burstly TestFlight).
Apparently it doesn't matter if you use a different Apple ID to the invited email address, although it probably should be set on the phone as your primary Apple ID. See this article:
https://medium.com/ios-os-x-development/internal-testflight-testers-with-multiple-itunes-connect-accounts-3c5adbab16e1

Why in Xcode 6, I am getting "You are not registered as an Apple developer" while trying to upload a binary?

I have an active iOS developer account, and an active provisioning profile. I uploaded a binary just two weeks ago with Xcode 5 without any problem. Now, I am trying to upload another binary with Xcode 6, and after archiving, I go to organizer/archives as usual and click submit or validate or export. In any case I receive this message: "You are not registered as an Apple developer". Does anybody have the same issue, or have any idea what the problem is?
Edit
I uploaded the binary with Xcode 5. I guess I should report this as Xcode 6 bug!
The following fixed it for me:
In Xcode > Preferences > Accounts, I had an Apple ID account that wasn't a registered development, in addition to my own valid account. I deleted the unregistered Apple ID, and it now works.
I had almost the same situation as #iht, except that the "unregistered" Apple ID was a legit-but-new developer ID.
Turns out I hadn't "signed" the dev agreement yet, so I logged into developer.apple.com, was presented with the wall of fine print, clicked Agree and was set to go.
Just sign in on developer.apple.com and accept the agreement.

iTunes Connect doesn't ask for updated screenshots?

I've updated my iPhone app to support the iPhone 5 screen..
I've done this before for another app and I was forced to upload new screenshots taken with the iPhone 5.
This time however, iTunes Connect just displays the status as "waiting for review" and isn't mentioning anything about the screenshots..
I'm slightly worried something has gone wrong? App works great on iPhone 5 and simulator though.
It turns out Apple can block apps during the review process that have something wrong with metadata. If they decide your metadata is wrong they'll just change your app's status to "Metadata Rejected".
Here's the quote from the rules for this status:
Appears when specific metadata items aside from your binary have not
passed review. To resolve the issue, edit the metadata in iTunes
Connect and your existing binary is then reused for the review
process. You receive a communication from App Review in the Resolution
Center regarding the reason for the metadata rejection.
When things change to the AppStore (Apple adds a device) they might require you to get new screenshots. But if nothing changed in their system, it's normal that they don't ask.
Don't worry!
They copy over the screenshots from your last version of the app (or is your Retina4 screenshot section in itunesconnect empty?). So if you don´t want to update them, it should be okay like this.
Chances are your app has not hit review (and now as of the 21st) and won't be reviewed until after the 29th. Once your app hits review, it will become rejected for the missing screenshots. If you want to save yourself some time and pain, update the screenshots while Apple is on their downtime for the Christmas holiday. You'll thank yourself later.
My app got accepted yesterday, no word about the screenshots.
App works fine on iPhone 5, mailed Apple to complain this probably is a bug (iTUnes Connect does not recognize localized Default.png, which is what is checked to verify it is iPhone 5 optimized I believe.)