Enable FairPlay Streaming in Safari over AirPlay - safari

Apple's documentation is unclear on how to enable FairPlay streaming via AirPlay on Safari.
The FairPlay Streaming Programming Guide indicates that for an iOS app you need to enable it on the AVPlayer
player.usesExternalPlaybackWhileExternalScreenIsActive = TRUE
But doesn't indicate on what is required to do this for Safari.
Does anyone know?

Related

Use WebRtc to deliver hls to Safari on IOS

I found this github repo which allows me to use WebRtc to deliver hls over the WebRtc Datachannel.
The Problem is that it does not support Safari on IOS.
The newest versions of Safari on IOS do support WebRtc datachannels and they have native support for hls playback.
This is my problem is it only possible to use WebRtc for data transfer on Browsers which support Media Source Extensions or can I also use WebRtc to deliver the .ts files to the Safari Browser on IOS?
I am a developer of P2P Media Loader and we are working on iOS support right now. Hopefully, we will have a prototype soon.
On iOS Safari you can exchange video and audio data using WebRTC Data Channels but you can not put that data and play into HTML video element without API like Media Source Extensions.
We are currently testing a different approach to do that on iOS Safari.
iOS Safari doesn't support Media Source Extensions of HTML5 video element.
Therefore, you cannot play synchronized audio and video on iOS Safari by any hand-made approaches that use various API such as Canvas, Web Audio API etc..
iOS Safari has two built-in methods for playing synchronized audio and video:
a. Native HLS playback
b. WebRTC PeerConnection
If you choose WebRTC PeerConnection, you will have to transcode AAC audio used in HLS to Opus audio required by WebRTC, and to transmux HLS to WebRTC.
Ugly, CPU-consuming and really pointless. What does it buy you? Why not to use native HLS playback on iOS Safari? But if you insist on option b, then there is number of software media servers that will do it for you.

Agora SDK compatibility with Safari - both macos and ios

I am building a PWA with Agora broadcasting API. I managed to get the video stream playing on desktop Chrome, but not on Safari. The documentation says Safari is supported on both MacOS and iOS, but it doesn't seem like the case.
When I opened the client page on Safari, instead of playing the video stream, it just create a video player without content. I don't see any data being streamed in the inspector view, or there isn't any activity going on at all.
Do I need to do something different with Safari?
Agora.io provided an auto-diagnostic page for their Web SDK, which may be useful for you:
agora_webrtc_troubleshooting

how to build a video chat with WebRTC?

I want to create a video chat with WebRTC, but i have no idea about this. I need my own WebRTC server to establish a video call from a PC browser to another browser on PC or on android device, how should I do?
Luckily we live in 2018 where most of the stuff already implemented. There are bunch of WebRTC Video Chat providers that provide API, SDK and docs for integration.
I used ConnectyCube in many of my applications. They provide WebRTC Video Calling functionality for iOS, Android and Web(JS).
iOS WebRTC (video chat) guide https://developers.connectycube.com/ios/videocalling
Android WebRTC (video chat) guide https://developers.connectycube.com/android/videocalling
Javascript WebRTC (video chat) guide https://developers.connectycube.com/js/videocalling
WebRTC features supported:
1-1 video chat
Group video chat
WebRTC based
VP8/H264 video codecs supported
Mute/Unmute audio/video stream
Switch video input devices (cameras)
Video recording
The whole list of supported features
Highly recommend to try something like this and do not waste time on implementing everything from scratch by yourself.

How to Use Wowza Server for Native ios Application

Is it possible to create a video chat application for IOS (Native Objective-C) using Wowza ?
How to send IOS camera and Microphone video/audio live stream to Wowza server ?
Is it possible to do chat with Wowza and IOS without using any RTMP library for IOS ?
The native Apple SDK receives and renders HLS, but it causes significant latency. To implement a video chat client, you will need a 3rd party library to implement low latency streaming. Maybe look at nanocosmos.de
-jw
Wowza accepts input stream as RTSP, RTMP, or MPEG-TS so you need a library that is able to use any of these protocol.
To play the stream from wowza you can use HLS that is native in IOS and I assume it will be easier (I do not have experience with native application in IOS)
Check the technical specs of wowza for futher information.
[https://www.wowza.com/products/streaming-engine/specifications]

Can I enable my App for AirPlay?

If I create my own custom Application for iOS (XCode/Objective-C), can I make it support AirPlay and beam scren content of my choice to an Apple TV?
What APIs/Function Calls am I looking for?
The idea behind the AirPlay support is to play the video content from your app.
If you're a registered iOS Developer, you will be able to find the documentation and examples at the iOS 4 beta section after you login. As this is still a beta release for 4.3 version, documentation is under confidential agreement.
It's pretty much easy and straightforward. You should start looking by MPMoviePlayerController.