I would like to view trace statements from my AIR iOS app that has been packaged for production using an AppStore provisioning profile and downloaded from TestFlight.
Does anyone know if this is possible?
You can't get the console.log or traces from a testflight app cause it is already distributed. You can only have access to those while testing / debugging. You can use a log system (like Firebase analytics for example) to check those traces.
Some more information about how to access logs in general, can be found here.
Related
I try to test in app purchases with sandbox users. Unfortunately I always get the error "Cannot connect to itunes store". All bug fixes I've seen mention you should reset some settings in the "Screen time" section of the settings app. However, I don't have any screen time in the settings app. What am I missing? iOS version is 13.3 of the test device. I've also tried to login to the itunes account with the sandbox user, but this doesn't work of course. So what am I missing?
In app purchase testing on the simulator is impossible. Test only on a device. When you run the app from Xcode, the sandbox user will be used automatically; no need to sign out of your normal user. Even simpler, use TestFlight.
I am new to iOS platform(SWIFT - iOS9- Xcode7.3), I developed one Social Networking app in Swift and want to see crash reports of the app in the mobile as well as in Xcode. I did the process of Certifications,App ID, Provisioning Certificates and all...(whether all these are necessary for testing the app) I started with test-flight but I am not finding their SDK. So how to go with the step by step process of testing the iOS app before I go with the production.
Let me know if there are any other tools other than test flight. or What is the right way to do the process of testing and then production to the Apple Store. I dint find any proper answers please help.
Test flight is integrated with apple iTuneConnect app store build,As of now you can not get the crash report for beta build. App store build will not share the crash report to developer until it was not shared by user device (by enabling Share with app developer setting).There are many crash reporting tools
I will recommend to use fabric
I'm using Xcode 7.0.1 (7A1001) and noticed that Submitting my app now goes through an App Thinning stage and a folder gets created with the numerous .ipa for the different devices supported by our app.
When I'm downloading the app from iTunes Connect Test Flight for testing, I don't see any reduction in size. Can someone shed some light on whether the app size should be smaller? Am I doing something wrong in the configuration or will it only be smaller when downloaded from the actual App Store?
Thanks!
I've created an iOS7 project in Xcode 5. It's a very simple app. I zipped it and sent it to another developer. When they open it, they get these messages:
No matching code signing identity found
No code signing identities (i.e.certificate and private key pairs)
matching "iPhone Developer" were found. Xcode can resolve this issue
by downloading a new provisioning profile from the Member Center.
How do they get around this? The app isn't going to be submitted to the app store.
Is this happening because they have not linked Xcode to their online developer account? Isn't an online developer account free?
The other developer can ignore that message if the intention is to run the app on the Simulator. But you must use code signing in order to run an app from Xcode on a device, even for testing purposes, even if the app is never going to be submitted to the App Store. And that costs $99/year. End of story.
You could turn your account into a Company account and put this developer on your company; that way the developer is covered under your $99.
Or, if you just want to send the app to someone for testing and you don't need them to run the app directly from Xcode on a device, you can create an Ad Hoc build targeted to their device.
And of course the developer can look at your code, test on the simulator, and run your previously built Ad Hoc build on the device - but not run from Xcode on the device, i.e. the developer can not build for a device without someone paying that $99/year fee.
I have a small app I've made that I intend to make available on both iTunes and on Android Market (AM).
I have purchased the developer certifications for both, built my app with the Android SDK and the iOS Xcode SDK. So I think I'm most of the way along.
I'm a little fuzzy on the steps after this, though. When I launch my app, I'd like it to be available on each market on more or less the same time. I'd also like to do a little testing to try and download each app to different people's devices for a beta phase. Also, my understanding is that iTunes requires some sort of approval before it goes live (does Android require the same?).
So, what I'd like to do is be able to put my app on both AM and iTunes, but have it not be publicly available. A sort of private phase, where I can test it, have selected testers download it, make sure it is working fine, and maybe even get Apple (and Android) approval.
Then, when I'm ready to go live, then mark my apps as public.
Is there anything like that on either market? If I upload my app to either market, is it from that moment publicly available?
If there isn't any such "private" phase, what is the usual process for testing the app on different devices before making it available for sale?
The android developer site confirms that you can upload your app without publishing to allow for final testing. See more information here: Publishing on Android Market (under "Configuring options and uploading assets" header). When you actually publish the app it should be up within minutes. See this answer as well Just uploaded Android App: How long before app shows in Android Market search?
Apple has a different approval which can take hours or weeks depending on how lucky you are :) I personally have not submitted an app for approval though so I don't know if there's a way to get approval and then delay the release. I don't have a dev account with Apple so I can't log in to see their app approval guidelines apparently, but maybe this has some useful info: iOS App Store Approval Guidelines