I have an animation that uses Animated.timing() which slides a component in to view when the condition mapIsCentered = true. When the condition isn't met the component just disappears ungracefully. I'd like for it to slide in and out as the condition changes.
One thing to note the mapIsCentered state is updated on a different screen and passed as a prop to the component I am working in. I have logged the state and it updates when the map is moved.
** the slide in works as expected
Thanks to #Ashwith for the first answer
const values = useRef(new Animated.ValueXY({ x: 0, y: 120 })).current;
useEffect(() => {
Animated.timing(values, {
toValue: mapIsCentered ? { x: 0, y: 0 } : { x: 0, y: 120 },
duration: 500,
useNativeDriver: false,
}).start();
}, [mapIsCentered]);
{!walkInProgress && !hasOnGoingWalks && (
<Animated.View
style={{
transform: [{ translateY: values.y }],
}}
>
<WeatherToast
translations={translations}
loading={loading}
weather={weather}
/>
</Animated.View>
Thanks in advance!
I have changed the structure hope it works for you...
snack: https://snack.expo.io/#ashwith00/excited-orange
App.js
const walkInProgress = false , hasOnGoingWalks = false;
export default function App() {
const { width } = useWindowDimensions();
const [mapCentered, setMapCentered] = React.useState(false)
const toggle = () => {
setMapCentered((ct) => !ct);
};
return (
<View style={styles.container}>
<WeatherToast mapCentered={mapCentered && !walkInProgress && !hasOnGoingWalks} />
<Button title="shift" onPress={toggle} />
</View>
);
}
WeatherTost.js
export default ({ mapCentered }) => {
const [visible, setVisible] = useState(mapCentered);
const { width } = useWindowDimensions();
const values = React.useRef(new Animated.ValueXY({ x: 0, y: 120 })).current;
React.useEffect(() => {
if (mapCentered) {
setVisible(true);
Animated.timing(values, {
toValue: { x: 0, y: 0 },
duration: 300,
}).start();
} else {
Animated.timing(values, {
toValue: { x: width, y: 0 },
duration: 300,
}).start(({ finished }) => {
if (finished) {
setVisible(false);
}
});
}
}, [mapCentered]);
const styles = [];
return visible ? (
<Animated.View
style={{
width: 200,
height: 200,
position: 'absolute',
backgroundColor: 'red',
transform: [
{
translateX: values.x,
},
{
translateY: values.y,
},
],
}}
/>
) : (
<View />
);
};
Related
I’m trying to increase the size of an image on user press and decrease it when he presses again with animated API using the following:
const [viewState, setViewState]= useState(true);
const scaleAnim = (new Animated.Value(.9))
const scaleOut = () => {
if(viewState){
Animated.timing(scaleAnim, {
toValue: 2.2,
duration: 2000,
useNativeDriver:true,
}).start(()=>{setViewState(false)});
}
else{
Animated.timing(scaleAnim, {
toValue: .9,
duration: 700,
useNativeDriver:true,
}).start(setViewState(true));
}
};
<Animated.View style={{transform:[{scale:scaleAnim}]}} >
<Image style={styles.image} source={require('../path..')} />
</Animated.View>
const styles = StyleSheet.create({
image: {
width:70,
resizeMode:"contain",
height: 45,
alignSelf: "center",
},
But the issue is, whenever the duration is over, the size is going back to default. I want to to stay permanently and do the opposite when the user presses again(decrease size)
Any suggestions?
Created a Component hope this is how you wanted....
snack: https://snack.expo.io/neEtc2ihJ
export default function App() {
const [viewState, setViewState] = React.useState(true);
const scale = React.useRef(new Animated.Value(1)).current;
const [init, setInit] = React.useState(true);
React.useEffect(() => {
if (init) {
setInit(false);
} else {
if (viewState) {
Animated.timing(scale, {
toValue: 2,
duration: 1000,
useNativeDriver: true,
}).start();
} else {
Animated.timing(scale, {
toValue: 0.5,
duration: 700,
useNativeDriver: true,
}).start();
}
}
}, [viewState]);
const scaleOut = () => {
setViewState(!viewState);
};
return (
<View style={styles.container}>
<Animated.View style={{ transform: [{ scale }] }}>
<Image
style={styles.image}
source={require('./assets/snack-icon.png')}
/>
</Animated.View>
<Button title="animate" onPress={scaleOut} />
</View>
);
}
Firstly you want your animated value to either useState or useRef. The react-native example uses useRef, so I'd suggest you to do the same. I'd also suggest tha you use an interpolation to scale so that you can tie more animations to that one animated value. The result would be something like this:
const animatedValue = useRef(new Animated.Value(0)).current;
const [ toggle, setToggle ] = useState(false)
const scaleOut = () => {
let animation
if(!toggle){
animation = Animated.timing(animatedValue, {
toValue: 1,
duration: 700,
useNativeDriver:true,
});
}
else{
animation = Animated.timing(animatedValue, {
toValue: 0,
duration: 2000,
useNativeDriver:true,
});
}
animation.start(()=>{
setToggle(!toggle)
})
};
let scaleAnim = animatedValue.interpolate({
inputRange:[0,1],
outputRange:[0.9,2.2]
})
return (
<Animated.View style={{transform:[{scale:scaleAnim}]}} >
<TouchableOpacity onPress={scaleOut}>
<Image style={styles.image} source={require('../path..')} />
</TouchableOpacity>
</Animated.View>
);
By doing this, you can scale multiple images at whatever size you want by just adding another interpolation. But if you have no desire to do that:
const scaleOut = () => {
let animation
if(!toggle){
animation = Animated.timing(animatedValue, {
toValue: 2.2,
duration: 2000,
useNativeDriver:true,
});
}
else{
animation = Animated.timing(animatedValue, {
toValue: 0.9,
duration: 700,
useNativeDriver:true,
});
}
animation.start(()=>{
setToggle(!toggle)
})
};
return (
<Animated.View style={{transform:[{scale:animatedValue}]}} >
<TouchableOpacity onPress={scaleOut} />
<Image style={styles.image} source={require('../path..')} />
</TouchableOpacity>
</Animated.View>
);
If you want to go a step further, swap out the TouchableOpacity for a Pressable, put the animations in a Animated.loop and start that in onPressIn, and on pressOut stop the animations and bring the set the animatedValue back to initial value:
const onPressIn= ()=>{
Animated.loop([
Animated.timing(animatedValue, {
toValue: 2.2,
duration: 2000,
useNativeDriver:true,
}),
Animated.timing(animatedValue, {
toValue: 0.9,
duration: 700,
useNativeDriver:true,
});
],{useNativeDriver:true}).start()
}
const onPressOut= ()=>{
animatedValue.stop()
Animated.timing(animatedValue,{
toValue: 0.9,
duration: 700,
useNativeDriver:true,
})
}
return(
<Pressable onPressIn={onPressIn} onPressOut={onPressOut}>
<Animated.View style={{transform:[{scale:animatedValue}]}} >
<Image style={styles.image} source={require('../path..')} />
</Animated.View>
</Pressable>
);
I am trying to auto-scroll between four images using the useRef hook which identifies the target using a state value called 'selected'.
I am getting unexpected behaviour in that the auto-scroll is erratic, usually leaving out the third image it should be scrolling to.
const [selected, setSelected] = useState(0);
const scrollRef = useRef(null);
const setSelectedIndex = e => {
const viewSize = e.nativeEvent.layoutMeasurement.width;
const contentOffset = e.nativeEvent.contentOffset.x;
const selectedIndex = Math.floor(contentOffset / viewSize);
setSelected(selectedIndex);
}
useEffect(() => {
setInterval(() => {
setSelected(prev => prev + 1);
scrollRef.current.scrollTo({
animated: true,
y: 0,
x: DEVICE_WIDTH * selected
});
}, 10000);
}, [selected]);
return (
<View style={{ height: '100%', width: '100%' }}>
<ScrollView
horizontal
pagingEnabled
onMomentumScrollEnd={setSelectedIndex}
ref={scrollRef}
>
{images.map(image => (
<Image
key={image}
source={image}
style={styles.backgroundImage}
/>
))}
</ScrollView>
<View style={styles.circleDiv}>
{
images.map((img, i) => (
<View
key={img}
style={[styles.whiteCircle, { opacity: i === selected ? 0.5 : 1 }]}
/>
))
}
</View>
</View>
);
If it helps, I have built it using componentDidMount which works as expected.
scrollRef = createRef();
componentDidMount = () => {
setInterval(() => {
this.setState({
prev => ({ selected: prev.selected + 1 }),
() => {
this.scrollRef.current.scrollTo({
animated: true,
y: 0,
x: DEVICE_WIDTH * this.state.selected
});
}
});
}, 5000);
}
try like this,
use useRef() instead of createRef()
return new state from setSelected arrow function
use setTimeout instead of setInterval
const scrollRef = useRef()
useEffect(() => {
setTimeout(() => {
setSelected((prev) => (
prev == slidesArray.length - 1 ? 0 : prev + 1
))
if (scrollRef.current) {
scrollRef.current.scrollTo({
animated: true,
y: 0,
x: DEVICE_WIDTH * (selected +1)
});
}
}, 5000);
}, [selected])
This is an extremely unusual problem...
I have a View that acts like a flashcard. I have used animations in order to flip over the flashcard.
After I click the flashcard, the system completely breaks down. It works fine ONCE, but then it doesn't even detect the clicks.
import React, {Component} from 'react';
import { View, Text, StyleSheet, Animated, TouchableWithoutFeedback, Easing } from 'react-native';
import Swiper from 'react-native-swiper';
import AppText from "../components/AppText";
type Props = {};
export default class FlashcardScreen extends Component<Props> {
static navigationOptions = ({ navigation }) => {
return {
title: navigation.getParam('title', 'Flashcards')
}
};
constructor(props){
super(props);
this.animatedValue = new Animated.Value(0);
this.value = 0;
this.textAnimatedValue = new Animated.Value(0);
this.animatedValue.addListener(({value}) => {
this.value = value;
if (value === 90){
Animated.timing(this.textAnimatedValue, {
toValue: 0,
duration: 250,
}).start();
}
});
}
state = {
cards: this.props.navigation.state.params.cards,
displayTexts: Object.keys(this.props.navigation.state.params.cards),
index: 0,
};
flipAnimation = (index) => {
alert("Clicked!");
let { displayTexts, cards } = this.state;
const tempDisplayTexts = [...displayTexts];
const toValue = this.value >= 90 ? 0 : 180;
const entry = Object.entries(cards)[index];
Animated.parallel([
Animated.timing(this.animatedValue, {
toValue: 90,
duration: 250,
easing: Easing.linear
}),
Animated.timing(this.textAnimatedValue, {
toValue: 90,
duration: 250
})
]).start(() => {
if(displayTexts[index] === entry[0]){
tempDisplayTexts[index] = entry[1];
} else {
tempDisplayTexts[index] = entry[0];
}
this.setState({ displayTexts: tempDisplayTexts });
Animated.parallel([
Animated.timing(this.animatedValue, {
toValue: toValue,
duration: 250,
easing: Easing.linear
}),
]).start();
});
};
render() {
let { cards, displayTexts } = this.state;
this.SetInterpolate = this.animatedValue.interpolate({
inputRange: [0, 180],
outputRange: ['0deg', '180deg'],
});
const Rotate_X_AnimatedStyle = {
transform: [{ rotateX: this.SetInterpolate }],
};
this.textSetInterpolate = this.textAnimatedValue.interpolate({
inputRange: [0, 90],
outputRange: ['0deg', '90deg'],
});
const Test_Rotate_X_AnimatedStyle = {
transform: [{ rotateX: this.textSetInterpolate }]
};
return (
<View style={styles.container}>
<Swiper showsPagination={false} loop={false} onIndexChanged={(index) => this.setState({ index })}>
{
Object.entries(cards).map((question, index) => {
return (
<View style={styles.main}>
<TouchableWithoutFeedback onPress={() => this.flipAnimation(index)}>
<Animated.View style={[Rotate_X_AnimatedStyle, styles.card]} />
</TouchableWithoutFeedback>
<Animated.Text
onPress={() => this.flipAnimation(index)}
style={[styles.text, Test_Rotate_X_AnimatedStyle]}>
{displayTexts[index]}
</Animated.Text>
</View>
)
})
}
</Swiper>
<AppText style={styles.position} text={(this.state.index + 1) + " / " + this.state.displayTexts.length} />
</View>
);
}
}
I tried to change the code so that each card has its own animatedValue and textValue, but it did not fix the problem.
Here is a link to my recordings. The first one is the emulator, while the second one is the device:
https://imgur.com/gallery/xKYs3bc
Thanks in advance for any help! I've spent hours on this :/
I'm fairly new to React-Native, so it's very likely I'm missing some core concepts.
I want to create a draggable element and be able to move it back to its original position.
The first part is ok, but when I try to update the position, it looks like it works (because when I click again, the element goes back to its original position), but the view isn't updated.
I tried calling setState and forceUpdate but it doesn't update the view.
Do you guys have any idea why ?
Here is a demo of what I have so far :
import React from 'react';
import {Button, StyleSheet, PanResponder, View, Animated} from 'react-native';
export default class Scene extends React.Component {
constructor(props) {
super(props)
const rectanglePosition = new Animated.ValueXY({ x: 0, y: 0 })
const rectanglePanResponder = this.createPanResponder();
this.state = {
rectanglePosition,
rectanglePanResponder
}
}
createPanResponder = () => {
return PanResponder.create({
onStartShouldSetPanResponder: () => true,
onPanResponderMove: (event, gesture) => {
this.state.rectanglePosition.setValue({ x: gesture.dx, y: gesture.dy });
},
onPanResponderRelease: () => {
this.state.rectanglePosition.flattenOffset();
},
onPanResponderGrant: () => {
this.state.rectanglePosition.setOffset({
x: this.state.rectanglePosition.x._value,
y: this.state.rectanglePosition.y._value
});
}
});
}
resetPosition = () => {
const newPosition = new Animated.ValueXY({ x: 0, y: 0 })
this.setState({ rectanglePosition: newPosition }) // I thought updating the state triggered a re-render
this.forceUpdate() // doesn't work either
}
getRectanglePositionStyles = () => {
return {
top: this.state.rectanglePosition.y._value,
left: this.state.rectanglePosition.x._value,
transform: this.state.rectanglePosition.getTranslateTransform()
}
}
render() {
return (
<View style={styles.container}>
<Animated.View
style={[styles.rectangle, this.getRectanglePositionStyles()]}
{...this.state.rectanglePanResponder.panHandlers}>
</Animated.View>
<View style={styles.footer}>
<Button title="Reset" onPress={this.resetPosition}></Button>
</View>
</View>
);
}
}
const styles = StyleSheet.create({
container: {
flex: 1,
borderColor: 'red',
backgroundColor: '#F5FCFF',
},
footer: {
borderWidth: 1,
width: '100%',
position: 'absolute',
bottom: 0,
left: 0,
backgroundColor: 'blue',
},
rectangle: {
position: 'absolute',
height: 50,
width: 50,
backgroundColor: 'red'
}
});
If your only intention is to put it on upper left corner:
resetPosition = () => {
this.state.rectanglePosition.setValue({ x: 0, y: 0 });
};
Note! Refer to this snack to see how you do it without a state https://snack.expo.io/#ziyoshams/stack-overflow
I have a View that I want to shrink to the bottom right with some margin / padding on the bottom and right sides.
I was able to make it shrink, but it shrinks to the center. The video element is the one shrinking:
import React, { Component } from 'react';
import {
AppRegistry,
StyleSheet,
View,
PanResponder,
Animated,
Dimensions,
} from 'react-native';
const styles = StyleSheet.create({
container: {
flex: 1,
alignSelf: 'stretch',
backgroundColor: '#000000',
},
overlay: {
flex: 1,
alignSelf: 'stretch',
backgroundColor: '#0000ff',
opacity: 0.5,
},
video: {
position: 'absolute',
backgroundColor: '#00ff00',
bottom: 0,
right: 0,
width: Dimensions.get("window").width,
height: Dimensions.get("window").height,
padding: 10,
}
});
function clamp(value, min, max) {
return min < max
? (value < min ? min : value > max ? max : value)
: (value < max ? max : value > min ? min : value)
}
export default class EdmundMobile extends Component {
constructor(props) {
super(props);
this.state = {
pan: new Animated.ValueXY(),
scale: new Animated.Value(1),
};
}
componentWillMount() {
this._panResponder = PanResponder.create({
onMoveShouldSetResponderCapture: () => true,
onMoveShouldSetPanResponderCapture: () => true,
onPanResponderGrant: (e, gestureState) => {
this.state.pan.setOffset({x: this.state.pan.x._value, y: 0});
this.state.pan.setValue({x: 0, y: 0});
},
onPanResponderMove: (e, gestureState) => {
let width = Dimensions.get("window").width;
let difference = Math.abs((this.state.pan.x._value + width) / width);
if (gestureState.dx < 0) {
this.setState({ scale: new Animated.Value(difference) });
return Animated.event([
null, {dx: this.state.pan.x, dy: 0}
])(e, gestureState);
}
},
onPanResponderRelease: (e, {vx, vy}) => {
this.state.pan.flattenOffset();
if (vx >= 0) {
velocity = clamp(vx, 3, 5);
} else if (vx < 0) {
velocity = clamp(vx * -1, 3, 5) * -1;
}
if (Math.abs(this.state.pan.x._value) > 200) {
Animated.spring(this.state.pan, {
toValue: {x: -Dimensions.get("window").width, y: 0},
friction: 4
}).start()
Animated.spring(this.state.scale, {
toValue: 0.2,
friction: 4
}).start()
} else {
Animated.timing(this.state.pan, {
toValue: {x: 0, y: 0},
friction: 4
}).start()
Animated.spring(this.state.scale, {
toValue: 1,
friction: 10
}).start()
}
}
});
}
render() {
let { pan, scale } = this.state;
let translateX = pan.x;
let swipeStyles = {transform: [{translateX}]};
let videoScale = scale
let localVideoStyles = {transform: [{scale: videoScale}]};
return (
<View style={styles.container}>
<Animated.View style={[styles.video, localVideoStyles]}></Animated.View>
<Animated.View style={[styles.overlay, swipeStyles]} {...this._panResponder.panHandlers}>
</Animated.View>
</View>
);
}
}
AppRegistry.registerComponent('EdmundMobile', () => EdmundMobile);
Ok I figured out one solution. Kinda hands on, but I think it provides all the customizations I need.
So instead of transforming scale, I animate the width, height, bottom, top styles by attaching them to the state and changing them in response to the pan responder stuff.
import React, { Component } from 'react';
import {
AppRegistry,
StyleSheet,
View,
PanResponder,
Animated,
Dimensions,
} from 'react-native';
const styles = StyleSheet.create({
container: {
flex: 1,
alignSelf: 'stretch',
backgroundColor: '#000000',
},
overlay: {
flex: 1,
alignSelf: 'stretch',
backgroundColor: '#0000ff',
opacity: 0.5,
},
video: {
position: 'absolute',
backgroundColor: '#00ff00',
}
});
function clamp(value, min, max) {
return min < max
? (value < min ? min : value > max ? max : value)
: (value < max ? max : value > min ? min : value)
}
const MIN_VIDEO_WIDTH = 120;
const MIN_VIDEO_HEIGHT = 180;
export default class EdmundMobile extends Component {
constructor(props) {
super(props);
this.state = {
pan: new Animated.ValueXY(),
width: new Animated.Value(Dimensions.get("window").width),
height: new Animated.Value(Dimensions.get("window").height),
bottom: new Animated.Value(0),
right: new Animated.Value(0),
};
}
componentWillMount() {
this._panResponder = PanResponder.create({
onMoveShouldSetResponderCapture: () => true,
onMoveShouldSetPanResponderCapture: () => true,
onPanResponderGrant: (e, gestureState) => {
this.state.pan.setOffset({x: this.state.pan.x._value, y: 0});
this.state.pan.setValue({x: 0, y: 0});
},
onPanResponderMove: (e, gestureState) => {
let width = Dimensions.get("window").width;
let difference = Math.abs((this.state.pan.x._value + width) / width);
console.log(difference);
if (gestureState.dx < 0) {
const newVideoHeight = difference * Dimensions.get("window").height;
const newVideoWidth = difference * Dimensions.get("window").width;
if (newVideoWidth > MIN_VIDEO_WIDTH) {
this.setState({
width: new Animated.Value(newVideoWidth),
});
}
if (newVideoHeight > MIN_VIDEO_HEIGHT) {
this.setState({
height: new Animated.Value(newVideoHeight),
});
}
this.setState({
bottom: new Animated.Value((1- difference) * 20),
right: new Animated.Value((1 - difference) * 20),
});
return Animated.event([
null, {dx: this.state.pan.x, dy: 0}
])(e, gestureState);
}
},
onPanResponderRelease: (e, {vx, vy}) => {
this.state.pan.flattenOffset();
if (vx >= 0) {
velocity = clamp(vx, 3, 5);
} else if (vx < 0) {
velocity = clamp(vx * -1, 3, 5) * -1;
}
if (Math.abs(this.state.pan.x._value) > 200) {
Animated.spring(this.state.pan, {
toValue: {x: -Dimensions.get("window").width, y: 0},
friction: 4
}).start()
Animated.spring(this.state.width, {
toValue: MIN_VIDEO_WIDTH,
friction: 4
}).start()
Animated.spring(this.state.height, {
toValue: MIN_VIDEO_HEIGHT,
friction: 4
}).start()
Animated.timing(this.state.bottom, {
toValue: 20,
}).start()
Animated.timing(this.state.right, {
toValue: 20,
}).start()
} else {
Animated.timing(this.state.pan, {
toValue: {x: 0, y: 0},
}).start()
Animated.timing(this.state.width, {
toValue: Dimensions.get("window").width,
friction: 4
}).start()
Animated.timing(this.state.height, {
toValue: Dimensions.get("window").height,
friction: 4
}).start()
Animated.timing(this.state.bottom, {
toValue: 0,
}).start()
Animated.timing(this.state.right, {
toValue: 0,
}).start()
}
}
});
}
render() {
let { pan, width, height, bottom, right } = this.state;
let translateX = pan.x;
let swipeStyles = {transform: [{translateX}]};
let videoStyles = {
width: width,
height: height,
bottom: bottom,
right: right,
};
return (
<View style={styles.container}>
<Animated.View style={[styles.video, videoStyles]}></Animated.View>
<Animated.View style={[styles.overlay, swipeStyles]} {...this._panResponder.panHandlers}>
</Animated.View>
</View>
);
}
}
AppRegistry.registerComponent('EdmundMobile', () => EdmundMobile);