I've added some video app previews for my app on App Store Connect and when I set the video poster frame, it never saves the image that I want, it always reverts back to the one that Apple defaults to initially. Does anyone know a work around?
UPDATE: I did get in contact with App Store Connect and they told me it's a recent bug that they're actively working on fixing. I'm going to touch base with them early next week.
Issue is still happening. But if you want to be able to upload without problems try this:
Upload the screenshots of one complete language
Don't touch anything for 2-4 min once pictures are uploaded.
Then you can refresh the webpage and check if the screenshots are well uploaded.
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I am trying to create an ios Wallet Event Ticket. I managed to give all the info I needed to create the pass.json and I have signed and zipped it. When I try to open this on a Mac, I am able to see the pass in the preview. When I email it and try to open it from an iPhone, the screen just goes to the main screen as if it crashed.
After lots of experimentation I found out that if I add at least one of t he images (icon) I am able to see it in preview and add it to the Wallet.
Since I do not care to add any image, this seems way too much just to make it work.
The question is, are images required in the pass? And if not, why does it not work without them. I repeat, it was displayed on Mac preview either with or without the image file.
Yes! manifest.json required the image correctly, moreover the pass.json also need to ensure everything is correct. Some elements must add in json for iPhone open, for example:serialNumber, webServiceURL, authenticationToken, relevantDate
Also, iPhone open .pkpass as difference format with mac. In my case , the signature file is wrong will also make the .pkpass file cannot open in iPhone.
I am new in Xcode and IOS development.
i have designed and finished my app and i connected with Parse for push notification and core data.
the problem is what i didn't understand is: if in future i want to change the background of my app or add new event or to change the palace of button my app, how can i do that? i have to rebuild and submit it again or there is any way to do by online a website like parse?
i couldn't find the answer any where, help please...
Thanks ,
If you had designed your app to load the background data from Parse, then you could just put the new background on Parse and your app would load it. There is no need to submit a new app to do that. If you did it this way, you'd want to have a default background in the case when the network is not available.
You can't add new code to your application with this method (that is not allowed), but you can add data such as images, text, etc. The key point here is that you have to design your app from the start to work this way, then it is simply a matter of putting the new data on Parse where your app can find it.
Expanding on #vacawama's very good answer:
For this version you are out of luck, since it sounds like you did not design it to use a background that is loaded from your Parse server.
What you need to do is to code an update to your app that has these new abilities, and submit that to the app store. Once that version is approved then you should be able to change the background from the server.
I'm using UIDocument method to store data in iCloud.
So I have 2 devices to test, when I first launch the app on iPhone, then I do some changes then call saveToURL:completionHandler, after that I launch the app on iPad, it's working good, at least it does retrieve the data from Cloud server.
My problem arise after both have their local Cloud storage. Now I made some changes on iPad, then I switch back to iPhone, I noticed the iPhone still having its old data, not the changes that iPad did earlier.
Does anyone know what's the problems? I even try to turn on/off Document & Data in iCloud setting then re-run the app but no luck, it's still doesn't working.
Is there a way to launch the camera app programmatically, from my own app? I know that you can use one of the tasks to launch it, allowing the user to take a single photo, but I want the user to be able to take multiple photos. The user could then just hit the back button to go back into the app. I could then track which ones were new by the date/time they were taken.
Jeffrey, you can use CameraCaptureTask class to launch the camera application. More info here
With this class you can take advantage of the camera, to take multiple pictures or something else. You need to manipulate the Completed event.
Hope it helps :)
There is great article here that guides you to the entire process of adding a camera to your app. It even allows you to take multiple images, rename them and saves them to the Camera Roll of your phone.
You could then use the DateTime class to add the date and time of the photo to the photo name (along with the name of your app), thus allowing you to better track the images taken.
I've been trying to get my app's tile to display an image from the web, but couldn't get it to work. I then tried the Tiles and Badges app sample, where in scenario 3 you can send a tile notification that uses a web image. No matter which image url I paste in the text box, the tile refuses to get updated. So apparently, the sample isn't working either, or something is very wrong.
The images are all smaller than 1024x1024 and less than 200KB. Fun fact: if I download one of the images I unsuccesfully tried to feed the sample, add it to the project and then send a notification using it as a local image, the tile gets updated. So apparently the image isn't the problem.
Has anybody been able to get this working? I don't get what I'm doing wrong.
Do have internet permission ticket in app manifest? Maybe only your app dont have permission to download your image from web.