Hello Perhaps for someone this question is considered really easy, but I have been fighting this question for 2 weeks. How is clicking on the TextView so that there is a transition to the site, or at least in which direction to go. Clicking occurs, but the transition to clicking is not and that's it. in recyclerview
I will be glad for any helpenter image description here
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I am having trouble with this. I've been trying to use RecyclerView to have a page boundaries like ViewPager but prove to be difficult to do. Is there a way to overcome this problem?
my question is actually exactly the same as this one: RecyclerView expandable cardView but no good solution was given, that's why I'm asking this question again.
So the problem is that when I click the last cardView, it expands but the expandable part isn't visible, I have to scroll down to see it. I tried scrollToPosition but that didn't work.
Can someone help?
Thanks in advance!
Does anyone can open Tinder.app?
Well, the app implements a simple-but-slick animation effect when the user taps on the top-left menu icon button. The focal points of this animation are:
Status bar fades out/in based on when the left menu sidebar is opening or closing;
When the left menu sidebar is opened there's a little bounce effect of the main view controller just slide to right;
When the left menu is opened, if you try to close it you can see there's a little bounce of the main view controller that shows the right sidebar (the "All Matches" view controller).
I've just cloned ECSlidingViewController repo and played a little with it but unfortunately it seems that (out-of-the-box) it have only classic animations and not those bounce animations I said before I'm trying to achieve.
Does anyone knows how to implement something like that? Thanks.
You can find many ways to do this, you can wirte your own code to do this. But there are many free work available, which may helpful. And you will not try to reinvent the wheel.
IIViewDeckController
AppCoda
JTRevealSlidebar
SASlideMenu
JA Slide Panel
BenHall
SlideNavigationController
There are plenty more available, but above mentioned are easy to use and having demo project also.
When editing a storyboard in Xcode 4.3, when I select an element, either by double clicking on the item (such as a button) in the view or selecting from the list on the left of the storyboard, Xcode pans to the element and zooms in so much that I cannot see most of the view. This makes it very difficult to do much of anything. Is there a way to disable this zoom 'feature'?
Sorry, but through answering a similar question, I found out that this in fact, is not possible. See link.
https://stackoverflow.com/a/9563917/716216
No need to say I'm an absolute beginner in Xcode, after you read my question:
In my app I'm putting together, as menu, 5 pics, fulfilling the whole screen in portrait. I'm using UISwipeGestureRecognizer for each view so the user will be able to go left and right through all of them. My problem is that the transition goes very dry and instantaneous, without any animation. So, my question is what should I use, to obtain this cool effect of the views, snapping to the screen boundaries, when the user takes out his finger?
You know, just like the main menu of the iPad, when you go through the pages with your apps and before swiping a page all the way to the end and let go, the page snaps with a little jerky adjustment.
I,ve looked everywhere and could not find anything on that on the net.
Thank you very much in advance for your answers
Ioan
Check out the three20 library. It does this and much more. Specifically look at the launcher feature.
You'll have to add in your own animations and effects yourself if you aren't using a 3rd party utility (I don't know of one that does what you want).
For instance, if you wanted your icons to center on the screen smoothly, maybe setup a timer that triggers every 100 milliseconds for .5 seconds so that after the .5 seconds are up, the icons are centered.
As soon as the user lifts their finger after a swipe take the center position, how far away the icons are from the center, and divide by 5 and move by that much each timer activation.
That's a simple example, but I think you get the idea.