How to /fill with Armor Stands In 1.12.2 - minecraft

I am trying to make a lag machine schematic in 1.12.2, and instead of placing 10000 Armor Stands by hand, I was wondering if there was any way to /fill them or use something with World Edit to do the same thing. I looked all over google but could not find anything that worked. I found a video (https://www.youtube.com/watch?v=LySru5q3j1U) however it did not work for me nor did it have any error messages, any help is appreciated.
/fill 351 8 223 192 8 64 torch(regular command block)
/execute #e[type=item.item.torch] ~ ~ ~ summon ArmorStand(chain command block)

Try setting your chain command block to Always Active.
Chain command blocks don't run if they aren't active.

Related

How to detect if player is near specific x coordinates?

I would like to detect the player with a command block when he is near or at X coordinates so:
/execute if entity #a positioned ~ ~2 ~ run say hello
but it doesn't work. I also tried:
/execute if entity #a[x=903,y=190,z=-2674,dx=906,dy=190,dz=-2076] run minecraft:music.creative
and
/execute if entity #a[x=907,y=194,z=-2679,distance=..2] run playsound minecraft:block.portal.travel master #p ~ ~ ~ 2 0.5
and many others, trying to make it easier.
When chained they work, but not once.
What else can I try? I tried enabling "always active", removing gamemode 1, changing region, etc, but it still doesn't work.
When a command block is impulse, and needs redstone, it will run the command once when it gets powered. It seems you want it to constantly run, so change the first paramater in the command block from Needs redstone to Always active. Also change Impulse to Repeating

Executing a command if player is less than 10 blocks away

I'm trying to make an area that will only allow players to enter if they have 20+ ender dragon kills, so in order to prevent people from going in that area with less kills, I made an executing command that runs as an armor stand with the tag shulker. To test the command I used a give command since I do not want to somehow end up in an infinite teleportation loop. The command seems to work fine when I use it through the chat but when I put it in a command block, the command ignores the distance and just keeps giving me dirt no matter how far I am.
Here is the command:
/execute as #e[tag=shulker,distance=0..10] run give #a[scores={dragon_death=19..}] coarse_dirt 1
Answer
/execute at #e[tag=shulker] run give #a[scores={dragon_death=20..},distance=0..10] coarse_dirt 1
Explanation
The command block was running the command as armor stands with the tag shulker and the armor stands had to be 10 blocks away from the command block and not the player. This command runs it at the armor stand and gives players who have killed the dragon 20 times or more and are 10 or less blocks away from the armor stand a piece of dirt.
Basically running at armor stands not running as armor stands.
phew.
References
My own Minecraft instinct

while [[ condition ]] stalls on loop exit

I have a problem with ksh in that a while loop is failing to obey the "while" condition. I should add now that this is ksh88 on my client's Solaris box. (That's a separate problem that can't be addressed in this forum. ;) I have seen Lance's question and some similar but none that I have found seem to address this. (Disclaimer: NO I haven't looked at every ksh question in this forum)
Here's a very cut down piece of code that replicates the problem:
1 #!/usr/bin/ksh
2 #
3 go=1
4 set -x
5 tail -0f loop-test.txt | while [[ $go -eq 1 ]]
6 do
7 read lbuff
8 set $lbuff
9 nwords=$#
10 printf "Line has %d words <%s>\n" $nwords "${lbuff}"
11 if [[ "${lbuff}" = "0" ]]
12 then
13 printf "Line consists of %s; time to absquatulate\n" $lbuff
14 go=0 # Violate the WHILE condition to get out of loop
15 fi
16 done
17 printf "\nLooks like I've fallen out of the loop\n"
18 exit 0
The way I test this is:
Run loop-test.sh in background mode
In a different window I run commands like "echo some nonsense >>loop_test.txt" (w/o the quotes, of course)
When I wish to exit, I type "echo 0 >>loop-test.txt"
What happens? It indeed sets go=0 and displays the line:
Line consists of 0; time to absquatulate
but does not exit the loop. To break out I append one more line to the txt file. The loop does NOT process that line and just falls out of the loop, issuing that "fallen out" message before exiting.
What's going on with this? I don't want to use "break" because in the actual script, the loop is monitoring the log of a database engine and the flag is set when it sees messages that the engine is shutting down. The actual script must still process those final lines before exiting.
Open to ideas, anyone?
Thanks much!
-- J.
OK, that flopped pretty quick. After reading a few other posts, I found an answer given by dogbane that sidesteps my entire pipe-to-while scheme. His is the second answer to a question (from 2013) where I see neeraj is using the same scheme I'm using.
What was wrong? The pipe-to-while has always worked for input that will end, like a file or a command with a distinct end to its output. However, from a tail command, there is no distinct EOF. Hence, the while-in-a-subshell doesn't know when to terminate.
Dogbane's solution: Don't use a pipe. Applying his logic to my situation, the basic loop is:
while read line
do
# put loop body here
done < <(tail -0f ${logfile})
No subshell, no problem.
Caveat about that syntax: There must be a space between the two < operators; otherwise it looks like a HEREIS document with bad syntax.
Er, one more catch: The syntax did not work in ksh, not even in the mksh (under cygwin) which emulates ksh93. But it did work in bash. So my boss is gonna have a good laugh at me, 'cause he knows I dislike bash.
So thanks MUCH, dogbane.
-- J
After articulating the problem and sleeping on it, the reason for the described behavior came to me: After setting go=0, the control flow of the loop still depends on another line of data coming in from STDIN via that pipe.
And now that I have realized the cause of the weirdness, I can speculate on an alternative way of reading from the stream. For the moment I am thinking of the following solution:
Open the input file as STDIN (Need to research the exec syntax for that)
When the condition occurs, close STDIN (Again, need to research the syntax for that)
It should then be safe to use the more intuitive:while read lbuffat the top of the loop.
I'll test this out today and post the result. I'd hope someone else benefit from the method (if it works).

mod_perl segmentation fault

HI,
I'm running an apache 2.2.3 on an Oracle64-bit (Red Hat clone) and I'm hitting a brick wall with an issue. I have a program which utilizes MIME::Lite to send mail through sendmail (I apologize, not sure what versions of sendmail or mod_perl I'm running, although I do believe the sendmail portion is irrelevant as you'll see in a moment)
On occasion, apache will segfault (11), and digging deep into the MIME::Lite module, I see it is on the following line:
open SENDMAIL, "|$sendmailcmd" or Carp::croak "open |$sendmailcmd: $!\n"; (this is in MIME::Lite)
Now, one would automatically suspect sendmail, but if I did the same line to use /bin/cat (as shown):
open SENDMAIL, "|/bin/cat"
apache still segfaults.
I attached an strace to the apache processes and see the following:
(when it does NOT crash)
12907 write(2, "SENDMAIL send_by_sendmail 1\n", 28) = 28
12907 write(2, "SENDMAIL /usr/lib/sendmail -t -o"..., 40) = 40
12907 pipe([24, 26]) = 0
12907 pipe([28, 29]) = 0
12907 clone(child_stack=0, flags=CLONE_CHILD_CLEARTID|CLONE_CHILD_SETTID|SIGCHLD, child_tidptr=0x2b4bcbbd75d0) = 13186
Note the "SENDMAIL sent_by_sendmail" are my comments. You can clearly see pipes opening. When it DOES crash, you'll see the following:
10805 write(2, "SENDMAIL send_by_sendmail (for y"..., 40) = 40
10805 --- SIGSEGV (Segmentation fault) # 0 (0) ---
Now notice it never pipes. I've tried GDB and it hasn't really shown me anything.
Finally, I wrote a simple program to run through mod_perl and regular cgi:
print header();
print "test";
open SENDMAIL, "|/bin/cat" or Carp::croak "open |sendmailcmd: $!\n";
print SENDMAIL "foodaddy";
close SENDMAIL;
print "test done <br/>";
Under mod_perl it has successfully crashed.
My analysis is telling me it has to do with it trying to open a file handle, the piping function returns either false or a corrupt file handle.
I also increased the file descriptor limit to 2048, no dice.
Does anyone have any thoughts as to where I should look? Any thoughts?
I appreciate the help
I just spent a long time tracking down a problem that started with identical symptoms. I eventually discovered that Test::More does not play well with mod_perl . Removing this module from my code appears to have solved the problem (so far!). I didn't follow this any deeper, but I suspect that the problem actually lies in Test::Builder.
I managed to treat perhaps only the symptoms, not the cause. I happened to have this issue when used global/package scope variables on the package level, used inside a perl object instance, as soon as I passed them as object properties instead, not as automatic default perl variables scoping, I stopped to experience perl segmentation fault suddenly.

OS X time until (system/display/disk) sleep?

Does anyone know of a way to query OS X in order to find out how much time is actually left before it enters either system sleep or activates the display sleep (or even disk sleep), either via the command line, or any other method (Ruby or Objective-C for instance)?
I thought something like pmset via the command line might have offered this information, but it appears to only show and update what the current settings are, rather than allow feedback of where in the cycle the OS currently is.
My requirement is that I currently have a Ruby script that I'd like to run only when I'm not using the machine and a simple 'whatcher script' would allow this, but what to 'watch' is the thing I need a little help with.
It seems like there should be a simple answer, but so far I've not found anything obvious. Any ideas?
Heres a bash script to show the commands, which are a little complicated. The idea is that the user sets the system sleep time in the energy saver preference pane. The system will actually go to sleep when no device attached to the computer has moved for that time. So to get the time until the system goes to sleep we need the difference between those 2 results.
#!/bin/bash
# this will check how long before the system sleeps
# it gets the system sleep setting
# it gets the devices idle time
# it returns the difference between the two
#
# Note: if systemSleepTimeMinutes is 0 then the system is set to not go to sleep at all
#
systemSleepTimeMinutes=`pmset -g | grep "^[ ]*sleep" | awk '{ print $2 }'`
if [ $systemSleepTimeMinutes -gt "0" ]; then
systemSleepTime=`echo "$systemSleepTimeMinutes * 60" | bc`
devicesIdleTime=`ioreg -c IOHIDSystem | awk '/HIDIdleTime/ {print $NF/1000000000; exit}'`
secondsBeforeSleep=`echo "$systemSleepTime - $devicesIdleTime" | bc`
echo "Time before sleep (sec): $secondsBeforeSleep"
exit 0
else
echo "The system is set to not sleep."
exit 0
fi