Executing a command if player is less than 10 blocks away - minecraft

I'm trying to make an area that will only allow players to enter if they have 20+ ender dragon kills, so in order to prevent people from going in that area with less kills, I made an executing command that runs as an armor stand with the tag shulker. To test the command I used a give command since I do not want to somehow end up in an infinite teleportation loop. The command seems to work fine when I use it through the chat but when I put it in a command block, the command ignores the distance and just keeps giving me dirt no matter how far I am.
Here is the command:
/execute as #e[tag=shulker,distance=0..10] run give #a[scores={dragon_death=19..}] coarse_dirt 1

Answer
/execute at #e[tag=shulker] run give #a[scores={dragon_death=20..},distance=0..10] coarse_dirt 1
Explanation
The command block was running the command as armor stands with the tag shulker and the armor stands had to be 10 blocks away from the command block and not the player. This command runs it at the armor stand and gives players who have killed the dragon 20 times or more and are 10 or less blocks away from the armor stand a piece of dirt.
Basically running at armor stands not running as armor stands.
phew.
References
My own Minecraft instinct

Related

After command usage in Tcl

So my understanding is that after command can be used to delay the execution of a script or a command for certain ms but when i execute the below command, the output is printed immediately
Command:
after 4000 [list puts "hello"]
Output:
hello
after#0
Question: Why was the output not delayed for 4s here?
That what you wrote works; I just tried it at a tclsh prompt like this:
% after 4000 [list puts "hello"]; after 5000 set x 1; vwait x
Did you write something else instead, such as this:
after 4000 [puts "hello"]
In this case, instead of delaying the execution of puts, you'd be calling it immediately and using its result (the empty string) as the argument to after (which is valid, but useless).
Think of [list …] as a special kind of quoting.
The other possibility when running interactively is that you take several seconds between running the after and starting the event loop (since the callbacks are only ever run by the event loop). You won't see that in wish of course — that's always running an event loop — but it's possible in tclsh as that doesn't start an event loop by default. But I'd put that as a far distant second in terms of probability to omitting the list word…

Minecraft execute if scoreboard value = 0 with command blocks

I want to make a command block that executes "say Zero pigs alive" when the amount of pigs on the map is zero. I made a pig count with a scoreboard on the side that shows the amount of pigs when I press on the button, but I want a command to be executed when the amount is zero on the scoreboard. Does anyone know how I can do this?
This is what is looks like, when the 16 is a zero, so no pigs are in the map, it needs to activate the next command block that says "Zero pigs alive"
Yes , this is possible. You would want to do something along the lines of
execute if score test pig matches 0 run say Zero pigs alive
But, you can check if there are no entities alive and say your message all in one command, which would be more efficient. An example would be
execute unless entity #e[type=pig] run say Zero pigs alive```

How to /fill with Armor Stands In 1.12.2

I am trying to make a lag machine schematic in 1.12.2, and instead of placing 10000 Armor Stands by hand, I was wondering if there was any way to /fill them or use something with World Edit to do the same thing. I looked all over google but could not find anything that worked. I found a video (https://www.youtube.com/watch?v=LySru5q3j1U) however it did not work for me nor did it have any error messages, any help is appreciated.
/fill 351 8 223 192 8 64 torch(regular command block)
/execute #e[type=item.item.torch] ~ ~ ~ summon ArmorStand(chain command block)
Try setting your chain command block to Always Active.
Chain command blocks don't run if they aren't active.

oh-my-zsh cursor up before program has finished vs after, how to make them behave consistently

I've noticed that if I press up arrow at a prompt then I get the previous command and up again gets me the command before that.
Whereas if I press up arrow before the previous program has completed then instead I get the previous command displayed, the cursor is at the end of the line, but oh-my-zsh is now in "search for lines that start with ... " mode meaning I can't press up to get the previous command.
I'm sure this behavior is well known and expected but just in case you don't get it you can repo it like this
Type ls return
Type sleep 3 return
wait 3 seconds for prompt to appear
press ⬆ (should show sleep 3)
press ⬆ again (should show ls)
press return (to run ls)
Type sleep 3 return ⬆ (press the up arrow before the 3 seconds elapses)
It should now be showing sleep 3
Press ⬆
it will still be showing sleep 3 but it want it to be showing ls. Instead it is in "search for commands that start with sleep 3 mode instead of just go to previous command mode.
To make try to clear in both cases these are the steps
lsreturn
sleep 3return
⬆
⬆
But they end up with different results depending on if step3 happens before or after step2 finishes.
Note I saw this Q&A: https://unix.stackexchange.com/questions/324623/how-to-make-oh-my-zsh-history-behavior-similar-to-bashs
But that doesn't seem to be what I'm looking for. I like oh-my-zsh's partial line + up = search for lines that start with the partial. What I'm trying to fix is that if I press up on step 2 above it magically inserts a partial where as if I wait until step 2 finishes it doesn't.
How do I get oh-my-zsh to be consistent here so that a premature up arrow behaves the same as a normal up arrow?
I'm surprised this question isn't common. It's seriously infuriating to have the terminal act inconsistently. I'd except most devs using oh-my-zsh to run into this issue all the time and be massively frustrated.
The example above with sleep 3 is only to make it easy to show the problem. In actual usage the problem happens frequently even with short lived commands. I type say git status return git commit somefile -m "short comment" return ⬆⬆ expecting to see "git status". 66% of the time I get git status and the other 34% I get `git commit somefile -m "short comment" and pressing ⬆ again just blinks the cursor and I have to press Ctrl-C to break out of zsh's partial complete mode.
The fact that this does not seem to be a common complaint for oh-my-zsh makes me wonder if I have something setup wrong.
To make it clearer run zsh without oh-my-zsh.
zsh -d -f
autoload -U up-line-or-beginning-search
zle -N up-line-or-beginning-search
bindkey "^[[A" up-line-or-beginning-search
Now try the steps above. You'll get consistent behavior.
This might be an overkill solution but, following this guide you can see that you can bind new actions to the up/down arrow key. So if you add:
bindkey "^[[A" up-line-or-beginning-search # Up
bindkey "^[[B" down-line-or-beginning-search # Down
to your ~/.zshrc, it should remove the functionality you talked about. I managed to get it to work while still maintaining regular search capabilities but this is not thoroughly tested and should probably be used with care.

while [[ condition ]] stalls on loop exit

I have a problem with ksh in that a while loop is failing to obey the "while" condition. I should add now that this is ksh88 on my client's Solaris box. (That's a separate problem that can't be addressed in this forum. ;) I have seen Lance's question and some similar but none that I have found seem to address this. (Disclaimer: NO I haven't looked at every ksh question in this forum)
Here's a very cut down piece of code that replicates the problem:
1 #!/usr/bin/ksh
2 #
3 go=1
4 set -x
5 tail -0f loop-test.txt | while [[ $go -eq 1 ]]
6 do
7 read lbuff
8 set $lbuff
9 nwords=$#
10 printf "Line has %d words <%s>\n" $nwords "${lbuff}"
11 if [[ "${lbuff}" = "0" ]]
12 then
13 printf "Line consists of %s; time to absquatulate\n" $lbuff
14 go=0 # Violate the WHILE condition to get out of loop
15 fi
16 done
17 printf "\nLooks like I've fallen out of the loop\n"
18 exit 0
The way I test this is:
Run loop-test.sh in background mode
In a different window I run commands like "echo some nonsense >>loop_test.txt" (w/o the quotes, of course)
When I wish to exit, I type "echo 0 >>loop-test.txt"
What happens? It indeed sets go=0 and displays the line:
Line consists of 0; time to absquatulate
but does not exit the loop. To break out I append one more line to the txt file. The loop does NOT process that line and just falls out of the loop, issuing that "fallen out" message before exiting.
What's going on with this? I don't want to use "break" because in the actual script, the loop is monitoring the log of a database engine and the flag is set when it sees messages that the engine is shutting down. The actual script must still process those final lines before exiting.
Open to ideas, anyone?
Thanks much!
-- J.
OK, that flopped pretty quick. After reading a few other posts, I found an answer given by dogbane that sidesteps my entire pipe-to-while scheme. His is the second answer to a question (from 2013) where I see neeraj is using the same scheme I'm using.
What was wrong? The pipe-to-while has always worked for input that will end, like a file or a command with a distinct end to its output. However, from a tail command, there is no distinct EOF. Hence, the while-in-a-subshell doesn't know when to terminate.
Dogbane's solution: Don't use a pipe. Applying his logic to my situation, the basic loop is:
while read line
do
# put loop body here
done < <(tail -0f ${logfile})
No subshell, no problem.
Caveat about that syntax: There must be a space between the two < operators; otherwise it looks like a HEREIS document with bad syntax.
Er, one more catch: The syntax did not work in ksh, not even in the mksh (under cygwin) which emulates ksh93. But it did work in bash. So my boss is gonna have a good laugh at me, 'cause he knows I dislike bash.
So thanks MUCH, dogbane.
-- J
After articulating the problem and sleeping on it, the reason for the described behavior came to me: After setting go=0, the control flow of the loop still depends on another line of data coming in from STDIN via that pipe.
And now that I have realized the cause of the weirdness, I can speculate on an alternative way of reading from the stream. For the moment I am thinking of the following solution:
Open the input file as STDIN (Need to research the exec syntax for that)
When the condition occurs, close STDIN (Again, need to research the syntax for that)
It should then be safe to use the more intuitive:while read lbuffat the top of the loop.
I'll test this out today and post the result. I'd hope someone else benefit from the method (if it works).