Closed. This question needs to be more focused. It is not currently accepting answers.
Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed 2 years ago.
Improve this question
For the last couple of weeks i'v been trying to replicate the method in which Id Technologies used to hide hidden messages inside their own songs. For reference: https://youtu.be/yzFit0nldf4 .
I'm not sure if this was made by solely a software or a very smart use of heavy musical instruments, but that's what im trying to find out.
Using softwares like coagula might do a similar thing, but the brilliancy was how the coded sound was hidden. If you attempt to hear rendedered output it would sound obvious and aweful...
So, my question is: does anyone know how they did it?
Related
Closed. This question needs to be more focused. It is not currently accepting answers.
Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed 6 years ago.
Improve this question
i want to make calendar like given below image perfect.so that can any one help me to solve my issue. I have visited this site for reference but i don't get perfect match the sites are...
1)https://www.cocoacontrols.com
2)code 4 app
PDTSimpleCalendar is a close framework to what you're looking for, but if you want exact one, you'll have to write it yourself ;)
Try these one.
https://github.com/nopshusang/SACalendar
It will help you.
Closed. This question needs to be more focused. It is not currently accepting answers.
Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed 6 years ago.
Improve this question
How would i go about making a game engine from scratch, i know that this is a very hard task and the final engine will not be able to compete with an engine like Unreal or Unity.
I only plan to use this to get better at programming and if it helps i'm using C#.
Check: http://www.gamefromscratch.com/post/2013/06/14/A-tutorial-series-on-building-a-game-engine-from-scratch-almost-literally.aspx
You may also want to check more interactive tutorials such as those on
Udemy, which cost some money but offer a much more interactive environment. I'm sure you will be able to find a C# game engine guide on there.
Closed. This question needs to be more focused. It is not currently accepting answers.
Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed 7 years ago.
Improve this question
I'm looking for some guidance here. I primarily am a frontend developer. What I am trying to figure out is how an algorithm can be implemented to count kernels on an ear of corn.
From my initial research it seems there are a couple of different directions to go. Main ones I have seen are a SIRF type of implementation and others call for conversion to the HSV color space or LAB color space in order to then to normalizations and then counting.
For reference usually the corn that will be counted is "dent" corn. Here is an example:
This will be implemented in VB.net, but I can always translate the algorithm if needed.
Thank you for your help!
Closed. This question needs to be more focused. It is not currently accepting answers.
Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed 8 years ago.
Improve this question
So, I am currently making a 1942-style game. How can/should I set up the path for my enemies? I know I could do it with CGPathRef but is there an easier way to do it? It seems pretty out of place for more complex paths like for example these 2 I'd like to implement:
http://i.imgur.com/K4WYgma.png
(Sorry I can't directly post pictures, I need at least 10 reputation)
Or at least, I haven't found any documentation explaining how to create more complex shapes with CGPaths.
So what are your recommendations?
Closed. This question needs to be more focused. It is not currently accepting answers.
Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed 5 years ago.
Improve this question
I am using the OpenCv Library for the object detection.
I downloaded the given example of face detection. In this example they are using haarcascade_frontalface_default.xml.
I have to detect Nail in hand. Please suggest me how can I do it?
I also saw this-
http://docs.opencv.org/doc/tutorials/features2d/detection_of_planar_objects/detection_of_planar_objects.html#detectionofplanarobjects
Please suggest me how I detect nail in hand.