Add CoreUI icon to DevExtreme dxDataGrid column header in Vue.js - vue.js

Currently I am working on a new UI for a legacy API. Unfortunately, this one delivers HTML source code for a column header. This code usually creates a FontAwesome icon. This library will not be used in the new project.
I found a very similar icon in the Icon Library of CoreUI. Now it is only a matter of rendering the icon at this point. However, no approach has been successful so far. How can I replace the icon in the headerCellTemplate method?
Or maybe there is a completely different, much better approach to do this. I don't know if I am on the right track with this method approach. You can probably use static templates, but I don't know how to do that.
import { CIcon } from '#coreui/vue';
import { cilCheckCircle } from '#coreui/icons';
headerCellTemplate: (element, info) => {
element.innerHTML = curr.ColumnTitle;
if (element.firstChild.nodeName === 'I') {
// WORKS
//element.firstChild.innerHTML = 'Done';
// ANOTHER EXPERIMENT
//const componentClass = Vue.extend(cilCheckCircle);
//const instance = new componentClass();
//instance.$mount();
//element.removeChild(element.firstChild);
//element.appendChild(instance.$el);
// ALSO NOT WORKING
return CIcon.render.call(this, cilCheckCircle);
}
}

I finally found a solution after revisiting this interesting article.
import Vue from 'vue';
import { CIcon } from '#coreui/vue';
import { cilCheckCircle } from '#coreui/icons';
headerCellTemplate: (element, info) => {
element.innerHTML = curr.ColumnTitle;
if (element.firstChild.nodeName === 'I') {
const cIconClass = Vue.extend(CIcon);
const instance = new cIconClass({
propsData: { content: cilCheckCircle }
});
instance.$mount(element.firstChild);
}
}
I don't know, though, if this is the ideal solution. So feel free to tell me, if you have a better, less complex solution.

Related

Access or modify petite-vue data outside app

I'm using petite-vue as I need to do very basic UI updates in a webpage and have been drawn to its filesize and simplicity. I'd like to control the UI's state of visible / invisible DOM elements and class names and styles of various elements.
I have multiple JavaScript files in my app, I'd like to be able to make these changes from any of them.
In Vue JS it was possible to do things like this...
const vueApp = new Vue({ el: "#vue-app", data(){
return { count: 1}
}})
setTimeout(() => { vueApp.count = 2 }, 1000)
I'm trying the same with Petite Vue but it does nothing.
// Petite Vue
const petiteVueApp = PetiteVue.createApp({
count: 0,
}).mount("#petite-vue");
setTimeout(() => { petiteVueApp.count = 2 }, 1000);
Logging the app gives just a directive and mount attribute, I can't find the count (nb if you log the above app it will show the count, because of that line petiteVueApp.count = 2, that isn't the data)
Demo:
https://codepen.io/EightArmsHQ/pen/YzemBVB
Can anyone shed any light on this?
There is an example which does exactly this in the docs which I overlooked.
https://github.com/vuejs/petite-vue#global-state-management
It requires an import of the #vue/reactivity which can be imported from the petite-vue bundle.
import { createApp, reactive } from 'https://unpkg.com/petite-vue?module'
setTimeout(() => { vueApp.count = 2 }, 1000)
const store = reactive({
count: 0,
inc() {
this.count++
}
})
createApp({
store
}).mount("#petite-vue")
setTimeout(() => { store.count = 2 }, 1000);
Updated working example:
https://codepen.io/EightArmsHQ/pen/ExEYYXQ
Interesting. Looking at the source code it seems that we would want it to return ctx.scope instead of return this.
Your workaround seems like the best choice if using petite-vue as given, or you could fork petite-vue and change that one line (I haven't tested this).

How to use remove() (Firebase SDK 9 web)

How to use "remove()" in SDK v9 web?
(context: I'm learning React Native (using Expo) and there's this todo app).
There are no examples in the documentation. Here is what I have:
// firebase
import app from "./firebaseConfig";
import {
getDatabase,
ref,
set,
push,
onValue,
remove,
child,
} from "firebase/database";
// etc
const db = getDatabase(app);
const taskListRef = ref(db, "tarefas/" + user);
const newTaskRef = push(taskListRef);
// etc
const handleDelete = (key) => {
remove(taskListRef).then(() => {
const findTasks = tasks.filter((item) => item.key !== key);
setTasks(findTasks);
});
};
So, this remove(taskListRef) is my problem. I don't know how to call it properly regarding the reference to the data location.
I've tried: remove(taskListRef.child(user)), remove(taskListRef.child(key)) etc... and a bunch of other similar things. The error always: wrong reference.
Here is the repo. Please, help. Thank you all in advance.
P.S.: hopefully I won't have to ask a similar question regarding update().

ReactJS - app functions in different files

I'm trying to make React-based web game. I have an App component which holds pretty much all non-UX state. To avoid code duplication I also hold most functions in it and pass it down as prop to child components.
But now I'm starting to get cluttered by different functions, all in the App body. Is there any simple way to satisfactory structure this in different files? Should I already look into state management libraries?
Currently stuff looks like:
class App extends Component {
constructor(props) {
super(props);
this.state = gameInitialize();
this.modifyState = this.modifyState.bind(this);
this.moveUnit = this.moveUnit.bind(this);
this.progressMission = this.progressMission.bind(this);
this.timeJump = this.timeJump.bind(this);
this.competenceAfterTimeJump = this.competenceAfterTimeJump.bind(this);
this.save = this.save.bind(this);
this.load = this.load.bind(this);
}
componentDidMount() {
this.timerID = setInterval(this.modifyState, this.state.interval);
window.addEventListener('beforeunload', this.save);
this.load();
}
componentWillUnmount() {
clearInterval(this.timerID);
}
save() {
localStorage.setItem("gameSave", toJson(this.state));
}
load() {
let state = 0;
try {
state = fromJson(localStorage.getItem("gameSave"));
} catch (error) {
console.log(error);
return 0;
}
state.units.map(unit => {
delete unit.__parent;
delete unit.attributes.__parent
return 0;
});
state.missions.map(mission => delete mission.__parent);
this.setState(state);
}
modifyState() {
this.setState(this.state.units.map(this.progressMission));
this.setState(this.state);
}
progressMission(unit) {
const mission = unit.currentMission;
let increment = unit.attributes[mission.type].total() - mission.complexity;
if (increment < 0) increment = 0;
mission.progress += increment * this.state.interval / 1000 * unit.competence / 10;
if (mission.progress >= mission.difficulty) {
mission.progress = 0;
this.state.experience.get(mission.reward);
mission.completions += 1;
}
}
moveUnit(unit, mission) {
unit.currentMission = mission;
this.setState(this.state);
}
timeJump() {
const game = this.state;
while (game.units.length > 2) {
game.units.pop();
};
game.units.map(function (unit) {
Object.keys(unit.attributes).map((key) => { unit.attributes[key] = newAttribute() });
unit.currentMission = game.missions[0];
});
game.missions.map((mission) => {mission.progress = 0});
game.units[0].competence = this.competenceAfterTimeJump();
game.experience.current = 0;
this.setState(game);
}
competenceAfterTimeJump() {
return (10 + Math.sqrt(this.state.experience.total) / 10);
}
render() {
return (
<div className="App">
<header className="App-header">
<h1 className="title">Time-traveling Hero: eventually I'll save the world, or maybe not if I don't feel it</h1>
</header>
<SaveLoad game={this} />
<Prestige game={this} />
<MissionWrapper>
<MissionList missions={this.state.missions} game={this} />
</MissionWrapper>
<UnitWrapper>
<ExpWrapper>
<div>
Available Experience: {this.state.experience.current.toFixed(1)}
</div>
<div>
Total Experience: {this.state.experience.total.toFixed(1)}
</div>
</ExpWrapper>
<UnitList units={this.state.units} game={this} />
</UnitWrapper>
</div>
);
}
}
function gameInitialize() {
let game = { units: [], missions: [], currentUnit: undefined };
game.interval = 10;
game.missions = generateMissions(50);
game.experience = {
current: 0, total: 0,
get: function (amount) { this.current += amount; this.total += amount },
spend: function (amount) {
if (this.current >= amount) {
this.current -= amount;
return true;
}
else return false;
}
};
game.units.push({ name: "Hero", attributes: newAttributes(), competence: 10, currentMission: game.missions[0] });
game.units.push({ name: "Childhood Friend", attributes: newAttributes(), competence: 15, currentMission: game.missions[0] });
game.currentUnit = game.units[0];
game.missionsWithUnits = function () {
this.missions.map()
}
return game;
}
How should I proceed?
Yes, it's super easy to organize JS code! Use modules. Here's how to do it.
Export functions from a file
adders.js:
export function addTwo (number) {
return number + 2
}
Then use it:
This could be in a component file:
import { addTwo } from './path/to/adders.js'
console.log(addTwo(5)) // logs 7
You can organize this super well for a lot of things. If you have a group of related functions, use a module like this. here's the file structure:
mathStuff/
adders.js
index.js
You have all of your related files in the same folder and your functions exported from the individual files like above. Then set up index like this:
index.js:
import * as adders from './adders.js'
// Set up your object however you want.
const MathStuff = {
...adders
}
export default MathStuff
Then in any component you can do this:
import MathStuff from './path/to/mathStuff'
MathStuff.addTwo(7) // 9
For even more organization, you could set your index up to have functions like this:
index.js:
import * as adders from './adders.js'
import * as dividers from './dividers.js' // another math file with division functions or something
// Set up your object however you want.
const MathStuff = {
adders,
dividers
}
export default MathStuff
And use it like this:
import MathStuff from './path/to/mathStuff' // points to directory, NOT individual file
MathStuff.adders.addTwo(7) // 9
I would definitely suggest organizing code like this. One thing this improves is testability - it's very easy to test pure functions with no side effects.
I like to put my database code in one module and import it wherever to access all my database functions.
I like to put all of my business logic in different modules by category - for instance GameLogic or something like that.
This will also help you write more functional code. Currently, you have a lot of state modification within individual functions - you won't be able to do that in modules without binding individual functions to the this context of your react component. Instead, I would suggest passing all necessary parameters to the function and having it return a value. This moves business logic away, making it easier to manage state.
For instance, your progressMission function accesses this.state.interval. You can pass interval to the function itself.
One thing I'm noticing is that your code has a lot of dependency on each other - functions often have to access lots of things outside of itself, rather than being self-contained. It would probably help you a lot to try to refactor into a modular system, where functions are much more pure - only accessing what is passed to them, and returning values which get used. Using actual modules like above definitely helps do that - my code got better the more I did it. It helps you reason about your code better. Additionally, once/if you start implementing tests, you'll find that all of the tangled-ness of the code makes it hard to test - there are a lot of side effects.
Finally, redux and external state management probably won't help a ton in your case, but they might. Redux can help you achieve state that's easier to reason about, but it won't help you organize code better per se. I hope that helps!

Aurelia validationjs

For the life of me I can't seem to get it working.
github project here
Is this because the aurelia-validationjs project is still in flux?
Would love to get declarative validations reflecting on the UI. Tried fluent validations as well, but to no avail.
Managed to get aurelia validation working after following the latest post updates from http://blog.durandal.io/2016/06/14/new-validation-alpha-is-here/
I'll be updating the linked github project for anyone interested in the code.
The aurelia-validation plugin has been rewritten recently and the validation API has changed again with respect to the accepted answer.
It is now using 2 separate libraries aurelia-validation and aurelia-validatejs. Validators do not seem to exist anymore and have been replaced by ValidationControllers.
The new API description and some examples can be found here:
http://blog.durandal.io/2016/06/14/new-validation-alpha-is-here/
.... and a working gist can be found here:
https://gist.run/?id=381fdb1a4b0865a4c25026187db865ce
The usage can be summarized in the code below:
import {inject, NewInstance} from 'aurelia-dependency-injection';
import {ValidationController, validateTrigger} from 'aurelia-validation';
import {required, email, ValidationRules} from 'aurelia-validatejs';
#inject(NewInstance.of(ValidationController))
export class RegistrationForm {
firstName = '';
lastName = '';
email = '';
constructor(controller) {
this.controller = controller;
// the default mode is validateTrigger.blur but
// you can change it:
// controller.validateTrigger = validateTrigger.manual;
// controller.validateTrigger = validateTrigger.change;
}
submit() {
let errors = this.controller.validate();
// todo: call server...
}
reset() {
this.firstName = '';
this.lastName = '';
this.email = '';
this.controller.reset();
}
}
ValidationRules
.ensure('firstName').required()
.ensure('lastName').required()
.ensure('email').required().email()
.on(RegistrationForm);
You can also have a look at my repo in the following link:
https://github.com/alexandre-spieser/AureliaAspNetCoreAuth
In the login.js I use both aurelia-validation and aurelia-validatejs....
and bootstrap-validation is made available globally in my main.js file:
export function configure(aurelia) {
aurelia.use
.standardConfiguration()
.developmentLogging()
.plugin('aurelia-animator-css')
.plugin('aurelia-validation')
.plugin('aurelia-validatejs')
.feature('bootstrap-validation'); // <= here
aurelia.start().then(() => aurelia.setRoot());
}
The validation renderer can be seen here:
https://github.com/alexandre-spieser/AureliaAspNetCoreAuth/tree/master/src/AureliaAspNetCoreAuth/wwwroot/src/bootstrap-validation

Dynamic es6 module import names [duplicate]

Is it possible to import something into a module providing a variable name while using ES6 import?
I.e. I want to import some module at a runtime depending on values provided in a config:
import something from './utils/' + variableName;
Note that I’m using Node.js, but answers must take compatibility with ECMAScript modules into consideration.
Not with the import statement. import and export are defined in such a way that they are statically analyzable, so they cannot depend on runtime information.
You are looking for the loader API (polyfill), but I'm a bit unclear about the status of the specification:
System.import('./utils/' + variableName).then(function(m) {
console.log(m);
});
Whilst this is not actually a dynamic import (eg in my circumstance, all the files I'm importing below will be imported and bundled by webpack, not selected at runtime), a pattern I've been using which may assist in some circumstances is:
import Template1 from './Template1.js';
import Template2 from './Template2.js';
const templates = {
Template1,
Template2
};
export function getTemplate (name) {
return templates[name];
}
or alternatively:
// index.js
export { default as Template1 } from './Template1';
export { default as Template2 } from './Template2';
// OtherComponent.js
import * as templates from './index.js'
...
// handy to be able to fall back to a default!
return templates[name] || templates.Template1;
I don't think I can fall back to a default as easily with require(), which throws an error if I try to import a constructed template path that doesn't exist.
Good examples and comparisons between require and import can be found here: http://www.2ality.com/2014/09/es6-modules-final.html
Excellent documentation on re-exporting from #iainastacio:
http://exploringjs.com/es6/ch_modules.html#sec_all-exporting-styles
I'm interested to hear feedback on this approach :)
There is a new specification which is called a dynamic import for ES modules.
Basically, you just call import('./path/file.js') and you're good to go. The function returns a promise, which resolves with the module if the import was successful.
async function importModule() {
try {
const module = await import('./path/module.js');
} catch (error) {
console.error('import failed');
}
}
Use cases
Use-cases include route based component importing for React, Vue etc and the ability to lazy load modules, once they are required during runtime.
Further Information
Here's is an explanation on Google Developers.
Browser compatibility (April 2020)
According to MDN it is supported by every current major browser (except IE) and caniuse.com shows 87% support across the global market share. Again no support in IE or non-chromium Edge.
In addition to Felix's answer, I'll note explicitly that this is not currently allowed by the ECMAScript 6 grammar:
ImportDeclaration :
import ImportClause FromClause ;
import ModuleSpecifier ;
FromClause :
from ModuleSpecifier
ModuleSpecifier :
StringLiteral
A ModuleSpecifier can only be a StringLiteral, not any other kind of expression like an AdditiveExpression.
I understand the question specifically asked for ES6 import in Node.js, but the following might help others looking for a more generic solution:
let variableName = "es5.js";
const something = require(`./utils/${variableName}`);
Note if you're importing an ES6 module and need to access the default export, you will need to use one of the following:
let variableName = "es6.js";
// Assigning
const defaultMethod = require(`./utils/${variableName}`).default;
// Accessing
const something = require(`./utils/${variableName}`);
something.default();
You can also use destructuring with this approach which may add more syntax familiarity with your other imports:
// Destructuring
const { someMethod } = require(`./utils/${variableName}`);
someMethod();
Unfortunately, if you want to access default as well as destructuring, you will need to perform this in multiple steps:
// ES6 Syntax
Import defaultMethod, { someMethod } from "const-path.js";
// Destructuring + default assignment
const something = require(`./utils/${variableName}`);
const defaultMethod = something.default;
const { someMethod, someOtherMethod } = something;
you can use the non-ES6 notation to do that. this is what worked for me:
let myModule = null;
if (needsToLoadModule) {
myModule = require('my-module').default;
}
I had similar problem using Vue.js: When you use variable in import(variableName) at build time Webpack doesn't know where to looking for. So you have to restrict it to known path with propriate extension like that:
let something = import("#/" + variableName + ".js")
That answer in github for the same issue was very helpful for me.
I less like this syntax, but it work:
instead of writing
import memberName from "path" + "fileName";
// this will not work!, since "path" + "fileName" need to be string literal
use this syntax:
let memberName = require("path" + "fileName");
Dynamic import() (available in Chrome 63+) will do your job. Here's how:
let variableName = 'test.js';
let utilsPath = './utils/' + variableName;
import(utilsPath).then((module) => { module.something(); });
./utils/test.js
export default () => {
doSomething...
}
call from file
const variableName = 'test';
const package = require(`./utils/${variableName}`);
package.default();
I would do it like this
function load(filePath) {
return () => System.import(`${filePath}.js`);
// Note: Change .js to your file extension
}
let A = load('./utils/' + variableName)
// Now you can use A in your module
It depends. You can use template literals in dynamic imports to import a file based on a variable.
I used dynamic imports to add .vue files to vue router. I have excluded the Home.vue view import.
const pages = [
'About',
['About', 'Team'],
]
const nodes = [
{
name: 'Home',
path: '/',
component: Home,
}
]
for (const page of pages) {
if (typeof page === 'string') {
nodes.push({
name: page,
path: `/${page}`,
component: import(`./views/${page}.vue`),
})
} else {
nodes.push({
name: _.last(page),
path: `/${page.join('/')}`,
component: import(`./views/${_.last(page)}.vue`)
})
}
}
This worked for me. I was using yarn + vite + vue on replit.