There is a c code in wireshark packet-s7comm.c, after building how i will identify which generated binary is having its implementation ?
The packet-s7comm.c file should be compiled into the epan library, as seen in the CMake code here:
add_library(epan
#Included so that Visual Studio can properly put header files in solution
${LIBWIRESHARK_HEADER_FILES}
${LIBWIRESHARK_FILES}
$<TARGET_OBJECTS:crypt>
$<TARGET_OBJECTS:dfilter>
$<TARGET_OBJECTS:dissectors>
$<TARGET_OBJECTS:dissectors-corba>
$<TARGET_OBJECTS:ftypes>
$<TARGET_OBJECTS:version_info>
$<TARGET_OBJECTS:wmem>
$<$<BOOL:${LUA_FOUND}>:$<TARGET_OBJECTS:wslua>>
${CMAKE_BINARY_DIR}/image/libwireshark.rc
)
You can't see the packet-s7comm.c file included specifically here, because it is contained in the dissectors object library target.
Related
When I add a framework to a project, using Cocoapods or manually, they contain only header files. From Xcode, using "Jump to definition" there is no definition (that means that there are no .m files).
When a function in a library is called, how does the compiler get its implementation if the .m file is not in the project?
To put it in a somewhat simplistic way, building an executable usually goes through at least these two stages:
compiling, which turns source code into binary code;
linking, which "glues" chunks of binary code into an executable.
Frameworks may include implementations in binary form, already compiled. These are then linked with your compiled sources. The compiler does not touch them in any way, and only needs the .h files that describe them. It's the linker's job to stitch them together with your code.
If you'd like to know more on the subject, the answers to the following questions contain more detailed information:
How does the compilation/linking process work? (The question is about C++, but C and Objective C go through mostly the same process)
What is compiler, linker, loader?
Does anyone know where I can find a Firebreath sample (either Mac OS X or Windows) that illustrates how to create a plugin that includes 1 or more other libraries (.DLLs or .SOs) that each rely on other sub-projects built as static libraries (LIBs)?
For example, let's say that the Firebreath plugin is called PluginA, and that PluginA calls methods from DLL_B and DLL_C. DLL_B and DLL_C are C++ projects. DLL_B calls methods from another project called LIB_D, and DLL_C calls methods from a project called DLL_E.
Therefore, the final package should contain the following files:
PluginA.dll
DLL_B.dll (which also incorporates LIB_D)
DLL_C.dll
DLL_E.dll
I am currently forced to dump all source files in the pluginA solution, but this is just a bottleneck (for example I cannot call libraries written in other languages, such as Objective-C on Mac OS X).
I tried following the samples on Firebreath, but couldn't get them to work, and I found no samples from other users that claimed they were able to get it to work. I tried using CMAKE, and also running the solutions directly from X-Code, but the end result was the same (received linking errors, after deployment DLL_C couldn't find DLL_E etc.)
Any help would be appreciated - thank you,
Mihnea
You're way overthinking this.
On windows:
DLLs don't depend on a static library because if they did it would have been compiled in when they were built.
DLLs that depend on another DLL generally just need that other DLL to be present in the same location or otherwise in the DLL search path.
Those two things taken into consideration, all you need to do is locate the .lib file that either is the static library or goes with the .dll and add a target_link_library call for each one. There is a page on firebreath.org that explains how to do this.
On linux it's about the same but using the normal rules for finding .so files.
Let's say I'm trying to use one and only one 3rd-party library in an xcode project - a pretty typical scenario, seemingly harmless.
I plug in the path location of my include files to the project's "header file search path" setting. I haven't even modified any code to make use of the code in the library yet.
It turns out that the project couldn't compile.
Xcode complained something like "Cannot find interface declaration for NSObject", which is pretty absurd. By examining the Build Result, the complained error comes from a header file of the 3rd-party library - it looks something like
So it is indicated in the Build Result that xcode is mistaken that Foundation.h is referring to the assert.h of that 3rd-party library instead of the iOS' built-in assert.h (4th sub-item)
Is there a way to fix the collision of the file names of #import include files?
(Needless to say, I'm new to obj-c -___-)
My company has a bunch of Fortran code. Traditionally, we compiled the code we needed into a .dll and called that .dll when we needed a calculation done. We are now trying to create an iPad app, which unfortunately means we can't just call a .dll anymore.
One of my coworkers have managed to make a simple Command Line Tool project, where we call a Fortran file to write "Hello, World" in the debugger. However, when I try to get it to work on view based iPad app, I get a bunch of linker errors saying the symbols I'm using cannot be found. I know that the Command Line Tool uses a .cpp file to actually run the Fortran, and I've seen many threads concerning calling .cpp files in an app, but all the ones I've seen are outdated, directly contradict each other, and their fixes don't work for me.
My question is, is there a more direct way to call Fortran straight from a .m file? If not, what do I have to do to take the working Command Line Tool and get it into an app?
UPDATE 1: following the tutorials posted in the comments, I have been able to create a .o file from my Fortran code. I can do a File-Add Files to add it in easily enough, but now how do I actually call it?
UPDATE 2: Okay, baby steps. I found out you can make a .a static library (I'll call it "new_library") from .o files ("source_file.o") using the Terminal command ar crv new_library.a source_file.o (you can do it for multiple .o files by just adding source_file2.o source_file3.o for as many .o files as you want - NOTE: make sure you use cd to get to the folder where the .o files are located). I'm pretty sure Xcode will work with .a files, but it seems a .h file is still needed to let the other files in the project (like the view controllers) make calls to what's in the .a file. I know I can make a new .a file from Xcode itself (New Project -> iOS -> Framework & Library -> Cocoa Touch Static Library), but when I've done it that way in the past, I just write normal .m and .h files, and when I build the new library it just mashes all the .m files into 1 .a. When I want to use the code in that .a in another project, I just import the .a and all the .h files into the new project, and I can call the methods in the .a file just as if I had imported all the separate .m files. So the next question is, do I still need a .h when my .a is made with the terminal instead of Xcode? If so, how would I make a Fortran header file? If not, how do I call my Fortran code in the .a?
Let's try to sum up things:
You need a FORTRAN cross compiler that can produce ARM code. GCC is probably a good choice. But you will need to build it yourself from the source downloads.
Compile your FORTRAN code and put it into a static library. This task is perform outside XCode, probably from the command line.
Write C header files for those FORTRAN routines that you wand to call directly from C. You might want to look at Fortran and C/C++ mixed programming or Tutorial: Using C/C++ and Fortran together. These pages explain how to map the C data types to FORTRAN data types and vice versa.
Add the C header files and the static library to the XCode project.
Import the C header files into your Objective-C files (.m) where required and call the FORTRAN routines as if they were C functions.
Build the iOS app with XCode.
Like the title says, what is the difference between a "program object file" (.o extension) and a "library file" (.so extension)
Well, its been a while so forgive me if I am totally wrong but it would essentially mean that the code inside the .so can be relocatable.
The .so is essentially a DLL that can be used by many applications but only loaded once into memory. The .o has to be linked into an application to have the code functionality made available.
This is called static linking (.o) vs dynamic linking (.so)
See: IBM Developer Works or Uni of Calgary or IECC for further information
Hope this answers your questions (and I hope my explaination is correct!)