I'm trying to add Google Pay support to a website where we already have it working for a native app. The in-app implementation does not allow PAN_ONLY cards (due to high chargebacks), only CRYPTOGRAM_3DS. This works just fine.
When I configure the website to only allow CRYPTOGRAM_3DS, I can never get paymentsClient.isReadyToPay() to return true. I've tried different Android devices which are able to make in-app payments with no success. To be clear: If I allow PAN_ONLY then Google Pay works as expected and I can obtain tokens.
How can I troubleshoot the reason why this is happening? Does it work for anyone else if you remove PAN_ONLY from the setup config?
thanks!
CRYPTOGRAM_3DS refers to tokenized cards. That is, cards that have been added and stored on you Android device. These are the same cards that you can use to pay in-store (not in-app) with Tap and Pay.
If you are using CRYPTOGRAM_3DS only, this means that it will currently only work on a Android device where a user has saved a tokenized card.
I've put the following example together to demonstrate (make sure you test on a Android device with appropriate cards): https://jsfiddle.net/w5ptorbd/
<script src="https://unpkg.com/#google-pay/button-element#2.x/dist/index.umd.js"></script>
<google-pay-button environment="TEST"></google-pay-button>
const button = document.querySelector('google-pay-button');
button.paymentRequest = {
apiVersion: 2,
apiVersionMinor: 0,
allowedPaymentMethods: [
{
type: 'CARD',
parameters: {
allowedAuthMethods: ['CRYPTOGRAM_3DS'],
allowedCardNetworks: ['MASTERCARD', 'VISA'],
},
tokenizationSpecification: {
type: 'PAYMENT_GATEWAY',
parameters: {
gateway: 'example',
gatewayMerchantId: 'exampleGatewayMerchantId',
},
},
},
],
merchantInfo: {
merchantId: '12345678901234567890',
merchantName: 'Demo Merchant',
},
transactionInfo: {
totalPriceStatus: 'FINAL',
totalPriceLabel: 'Total',
totalPrice: '100.00',
currencyCode: 'USD',
countryCode: 'US',
},
};
button.addEventListener('loadpaymentdata', event => {
console.log('load payment data', event.detail);
});
button.addEventListener('readytopaychange', event => {
console.log('ready to pay change', event.detail);
});
Related
I have some questions around checkout in spartacus. These are the 2 scenarios that I need to implement for one of my project:
Spartacus version: 4.3
Checkout Steps:
Checkout Bundle (custom step) >> Shipping Address >> Delivery Address >> Payment >> Review Order
For a certain product, said Product A. It will skip the entire checkout steps and go straight to Review Order step.
For a certain, said Product B. It will have bundle step and based on the bundle selection, it will determine if it required to go to Payment Step.
Issues:
After I have redefined the steps and create custom guard, it still doesn’t allowed me pass to the review-order step. For some reason the Spartacus libraries check if the shipping, deliver or payment Info have existed in the cart before proceed to the review-order step. Is there any work around this issue?
Snapshot of the code below:
// default-checkout.config.ts
export const checkoutConfig: PSCheckoutConfig = {
checkout: {
steps: [
{
id: 'bundle',
name: 'checkoutProgress.bundle',
routeName: 'checkoutBundle',
type: []
},
{
id: 'shippingAddress',
name: 'checkoutProgress.shippingAddress',
routeName: 'checkoutShippingAddress',
type: [CheckoutStepType.SHIPPING_ADDRESS],
},
{
id: 'deliveryMode',
name: 'checkoutProgress.deliveryMode',
routeName: 'checkoutDeliveryMode',
type: [CheckoutStepType.DELIVERY_MODE],
},
{
id: 'paymentDetails',
name: 'checkoutProgress.paymentDetails',
routeName: 'checkoutPaymentDetails',
type: [CheckoutStepType.PAYMENT_DETAILS],
},
{
id: 'reviewOrder',
name: 'checkoutProgress.reviewOrder',
routeName: 'checkoutReviewOrder',
type: [CheckoutStepType.REVIEW_ORDER],
},
]
},
};
// checkout.module.ts
ConfigModule.withConfig(<CmsConfig>{
cmsComponents: {
CheckoutProgress: {
component: PSCheckoutProgressComponent,
},
CheckoutBundle: {
component: PSCheckoutBundleComponent,
guards: [RequireBundleGuard],
},
CheckoutPaymentDetails: {
component: PSCheckoutPaymentDetailsComponent,
guards: [RequirePaymentGuard, CustomCheckoutStepsSetGuard],
},
CheckoutReviewOrder: {
component: PSCheckoutReviewOrderComponent,
guards: [CustomCheckoutStepsSetGuard]
},
},
}),
],
I discuss this question with our checkout experts in the team.
even if customer would like to combine multiple steps into a single step, the necessary info ( shipping, delivery and payment info ) still have to be generated via a single API call, as described in this note:
2998330 - SAP Commerce Cloud, single-page checkout via ycommercewebservices OCC APIs v2
Take Express checkout for example - it doesn't skip steps, but rather relies on pre-existing defaults in the user account.
We don't think there is a way that Spartacus can be configured to skip those checkout info requirements, other than potentially replacing services or something like that.
Moreover, from server implementation perspective, we don't even know if the backend will accept ootb to place an order with some info missing - this is something the customer can try to figure out with postman.
Bottom line, it does not sound like something that would work ootb and it probably requires customization. These are checkout customizations that customers would have to do themselves.
Again the source code in 2998330 - SAP Commerce Cloud, single-page checkout via ycommercewebservices OCC APIs v2 might be a good reference for start.
I am implementing it .
react-native-google-pay
It is installed and showing a login popup as expected but i am not able to get how can i test it. As there is no way to test it.
this is my code
const requestData = {
cardPaymentMethod: {
tokenizationSpecification: {
type: 'PAYMENT_GATEWAY',
gateway: 'stripe',
gatewayMerchantId: '',
stripe: {
publishableKey: '',
version: '2018-11-08',
}
},
allowedCardNetworks,
allowedCardAuthMethods,
},
transaction: {
totalPrice: amount_to_add,
totalPriceStatus: 'FINAL',
currencyCode: 'USD',
},
merchantName: 'Merchant',
};
In this what is the value of gatewayMerchantId,type.
And Let me know if someone have dummy cards or a way to test it. As it is showing error, as well as no trasaction response of 200 or rejection.
I haven't done a Google Pay integration with Stripe, but react-native-google-pay looks like a thin wrapper around the Google Pay API. I'd suggest looking at Google Pay's documentation to supplement the holes in the library's documentation.
In this case, I'd suggest changing the values in the tokenizationSpecification to match Google Pay's docs:
const requestData = {
cardPaymentMethod: {
tokenizationSpecification: {
type: 'PAYMENT_GATEWAY',
parameters: {
gateway: "stripe"
"stripe:version": "2018-10-31"
"stripe:publishableKey": "YOUR_PUBLIC_STRIPE_KEY"
}
},
allowedCardNetworks,
allowedCardAuthMethods,
},
transaction: {
totalPrice: amount_to_add,
totalPriceStatus: 'FINAL',
currencyCode: 'USD',
},
merchantName: 'Merchant',
};
When I integrated to Google Pay, I used my real credit card number (I was unable to get anything fake into Google Pay) and enabled test mode. The library seems to support that test mode like this:
// Set the environment before the payment request
GooglePay.setEnvironment(GooglePay.ENVIRONMENT_TEST);
I am intergrating react-native-razorpay for payment in my react-native application. I could get the payment done and by providing the callback_url in the payment options to the RazorpayCheckOut i could even call my backend server and update the payment action but when the callback_url to server is providing the app with the success message there is no way that i could read the message and close the razorpay webview that is opened in my react-native app.
Is there any way that i can close the ebview of razorpay and move back to app on receiving the sucess message of callback_url?
Based on the sample code listed here https://github.com/razorpay/react-native-razorpay
RazorPay returns data.razorpay_payment_id as a response.
You could use that payment_id to get the status of your payment from the back-end
I used the ruby gem in my backend API to get the payment status
Razorpay::Payment.fetch("payment_id")
https://razorpay.com/docs/server-integration/ruby/
<TouchableHighlight onPress={() => {
var options = {
description: 'Credits towards consultation',
image: 'https://i.imgur.com/3g7nmJC.png',
currency: 'INR',
key: 'rzp_test_1DP5mmOlF5G5ag',
amount: '5000',
name: 'foo',
prefill: {
email: 'void#razorpay.com',
contact: '9191919191',
name: 'Razorpay Software'
},
theme: {color: '#F37254'}
}
RazorpayCheckout.open(options).then((data) => {
// handle success
alert(`Success: ${data.razorpay_payment_id}`);
}).catch((error) => {
// handle failure
alert(`Error: ${error.code} | ${error.description}`);
});
}}>
I am developing an Apple Pay with react-native. I configured everything and I used react-native-payment component. Here is my code:
onPressApplePay=()=>{
console.log("1- start Apple Pay");
if (!DataManager.getInstance().isConnected()) {
this.myAlert(I18n.t("NoInternetConnectionState"));
return;
}
const DETAILS = {
id: 'basic-example',
displayItems: [
{
label: 'items',
amount: { currency: 'EUR', value: '2' },
},
],
total: {
label: 'MyApp',
amount: { currency: 'EUR', value: '2' },
},
};
const METHOD_DATA = [{
supportedMethods: ['apple-pay'],
data: {
merchantIdentifier: 'merchant.com.myapp',
supportedNetworks: [ 'mastercard', 'visa'],
countryCode: 'IT',
currencyCode: 'EUR'
}
}];
const paymentRequest = new PaymentRequest(METHOD_DATA, DETAILS);
console.log("2- paymentRequest.show", paymentRequest);
paymentRequest.show()
.then((paymentResponse) => {
const { paymentToken } = paymentResponse.details; // On Android, you need to invoke the `getPaymentToken` method to receive the `paymentToken`.
paymentRequest.canMakePayments()
.then(canMakePayments => {
console.log("canMakePayments", canMakePayments);
console.log("paymentToken", paymentToken);
// Show fallback payment method
});
})
.catch((err) => {
console.log("4- err", err);
console.log("5- paymentRequest", err);
//alert("The apple pay cancel");
// The API threw an error or the user closed the UI
});
The problem is that as I try to execute the Apple Pay, it says that the 'Payment is not completed' and the token becomes undefined. Can you please ket me know where the problem might be hiden.
I should mention that I tried this code on a real device using both real card and sandBox and in all cases it was failed. Thanks in advance.
This component is also working with stripe and Braintree. The problem was that I needed to add a gateway and a public key which in my case it provided from stripe.
const METHOD_DATA = [{
supportedMethods: ['apple-pay'],
data: {
merchantIdentifier: 'merchant.yyyy.xxxx',
supportedNetworks: [ 'mastercard'],
countryCode: 'IT',
currencyCode: 'EUR',
paymentMethodTokenizationParameters: {
parameters: {
gateway: 'stripe',
'stripe:publishableKey': 'pk_test_XXXXXXX',
'stripe:version': '5.0.0' // Only required on Android
}
}
}
}];
Then I installed the following add on:
yarn add react-native-payments-addon-stripe
yarn add react-native-payments-cli
yarn react-native-payments-cli -- link stripe
(You also need the Carthage update there to make them work)
Then I made an account in stripe.com and use the publish key of that and finally it works!!
Also I have added paymentResponse.complete('success'); to show the successful payment at the end. Without that it sucks in a loop of waiting and finally shows 'Payment is not complete'.
Now I have a successful message with a nice token!
I should mention that in the case that you don't use stripe or Braintree, you will not see any token and it will be always undefined. It is natural, so don't worry. You just need to pass paymentResponse.details as a JSON to your bank provider and it will work. Because in that case the transactionid will be important which you have it.
After that, you go through these steps of installing from this link . You also need to do these steps regarded to certificates for Apple Pay:
1- First on your App ID in your apple developer account you should enable the Apple Pay with the merchant ID.
2- Then you need to ask from your bank for a certificate on you merchant which is a file that looks like this:
XXXXX.certSigningRequest.txt
3- Then select your app ID and go to Apple Pay section which was enabled in step one and upload the certificate there.
Done! Your Apple Pay will work.
The mention saved me! I didn't realize that it was normal the token would be nil if you aren't using Stripe/Braintree!
I'm implementing a simple app based on the UserIterationCapacity using a Rally.app.TimeboxScopedApp.
Now I want to specify a couple of settings as App settings and found the developer tutorial for this: https://help.rallydev.com/apps/2.1/doc/#!/guide/settings
But I just cant get it working. Whenever I try to fetch a setting my code stops without any warnings.
I've implemented the following:
config: {
defaultSettings: {
hoursPerSp: 6,
decimalsOnHoursPerSp: 1
}
},
getSettingsFields: function() {
return [
{
name: 'hoursPerSp',
xtype: 'rallynumberfield'
},
{
name: 'decimalsOnHoursPerSp',
xtype: 'rallynumberfield'
}
];
},
Now I'm trying to use
this.getSettings('hoursPerSp');
but unfortunately it is not working.
Thank you in advance
Problem solved.
I needed to keep track of my scope, i.e., I needed to pass in the this variable to my renders.