Best practice ordering vue.js files - vue.js

I want to know what is the best way to order the folders and other components in a vue.js project so that it can be easily maintained and scalable

Like the comments already say there are a lot of ways and opinions of how to structure your vue project.
Like tony19 already said it's a good start to use the vue-cli to generate a project.
If you want to see a real world example of a project you could try this one: https://github.com/gothinkster/vue-realworld-example-app
gothinkster actually has an example of the same project in a lot of different frontends and backends. just look at their repos.
If you plan to use vuetify as your ui library i can also recommand to have a look at their free templates
https://vuetifyjs.com/en/themes/premium/
There are plenty others of course. You might want to search for "vue real world example" or something similar on google.
For scaleability i would say to split things into smaller files and components is a good practice.
For example when creating a vuex module you could have a file for the complete vuex storage or a file for each module or even split each modules into an actions.js, mutations.js getters.js state.js and an index.js which combines those 4.
Please keep in mind that all of the above is my opinion and others might think differently.

I'd advice you to go for the standard cli-structure - but remember that you can still add sub-folders everywhere and don't get caught putting in 200 files under modules or something like that.
If you're about to make a module - add a folder.
If you're about to add a component - add a folder
and so on.
This also counts for the store, which can get pretty big at times.
If you want to split your store because you know it will be too big, add sub-folders for actions, mutations and so on seperately and then add in the files like 'actions/actions_user.vue' '..actions_items.vue' and so on - or leave out the 'actions_' if you're more comfortable with that (they are in the actions folder now anyway, but it could make it harder to search for them if you're not using the file-tree).
For how to split up actions (and the other content of the store) into multiple files, please look up my answer here
there are also the options to add modules in the store or even adding multiple stores, which contributes to scaleability, but - in my opinion - can get finicky and harder to read than it being useful in the end.

Related

react native project structure with constants folder

what is considered the best practice for string constants constants used throughout the entire application such as constants used in home screen and others, would it be considered good practice to combine them all in one file or to have multiple files- ( constants file for home screen and so on)
There is no perfect answer to your question but just follow what makes sense to you and your project. You can also follow best practices. For example, an MVC-layered project will not have the same structure as a pure backend microservice. Still, these can have similar best practices.
To answer your question, a React Native project normally does not have a ton of constants, I don't see a real value in creating multiple files for constants. I would just have a constants.js file under /src.
src/
- constants.js
If you still think multiple files are necessary, maybe having a /constants folder under /src will keep it organized. You can also have an index.js file.
src/
- constants/
- home.js
- menu.js
Furthermore, The Twelve-Factor App suggests having constants in environment variables. Obviously, this is not very practical for variables used with UI purposes, but rather variables that are part of the configuration of your project, such as database connections, URLs, etc.
Again, the short answer is to do what you think it's best for your project (scalability and deployments) and always trying to follow common best practices.

What is the recommended workflow for vue.js + i18n?

I have recently made the jump from developing using the Django framework to vue.js. One thing I am having a hard time wrapping my head around is the workflow for adding translations.
In Django, my workflow felt very intuitive:
Annotate my code with translation hooks.
Pull out the translation hooks into a .po (gettext) file
Translate the messages into the desired locale, i.e. do work in the .po file
Compile the .po file
In the context where all of my work needs to be translated, this workflow was very convenient and fool-proof.
I am excited about the move over to vue.js but I am afraid the difference in translation workflow might be a deal-breaker. Or perhaps, there is something I am missing? Here is my understanding of the vue.js/i18n workflow
Annotate my code with translation hooks. Unlike the Django process, I am using a Translation ID to link messages and translations.
Manually add those translation ids to a JSON file, e.g. en.json
Mirror that json file to that of a different locale, e.g., fr.json
I understand that I can use a tool like BabelEdit to manage the last step. While this seems like a great tool, it is the second step that I am really having a hard time getting my head around. Without a function like the django-admin/gettext makemessages this seems like it would be a tedious and inefficient task.
What am I getting wrong here? I imagine I am not the only one with these needs, so what are the translation workflows that are working for others developing with vue.js?
Thanks in advance.
I believe that you can use https://github.com/pixari/vue-i18n-extract on step 2. I think that BabelEdit can only help if you keep your translations as <i18n> section in your Vue components (in which case you will need https://github.com/intlify/vue-i18n-loader)

Yii themes - on what scenario?

We have been using Yii for building web applications. Once in a while, themes comes to our discussion table.
But, if we have a web application and we wish to change the look and feel only, we may, as well, change the public_html folder, since the structure will be similar.
The only point we see on having themes is for those cases where we may want to dynamically (user choice by clicking on a "change layout button") change the look and feel of an application.
Does anyone uses themes for any other proposes, or configurations?
We use themes to great effect. We operate 6 sites using as single instance of a Yii application. The theme is then selected based on the domain name.
Yes we could have just used 6 different application folders and served them separately. This comes with several advantages though, which you've probably already dismissed if they're not relevant to you, but here they are:
Shared code, updates and maintenance are far easier
Adding a new theme is much cleaner IMO (just a new theme folder rather than a whole application directory)
Global assets, which are then overridden easily in the theme, rather than wiping over them completely, you'r expanding them.
Shared Cache, the whole application caches to a single directory, view cache, data cache etc.
Shared Assets directory, assets are only published once ( although this could in theory be set up in a copied environment)
I much prefer this set up, it looks far cleaner just to override rather than overwrite. Plus really, I can't think of a reason why copying the whole directory would be better than this method, yes there are issues in theming that have to be worked out, but copying the whole source doesn't solve them.

MODx Local Development Setup/System

I'm new to MODx, but am quite impressed with its power and flexibility. There's only one caveat, and I'm hoping it's just because I don't know any better.
I'm a frontend dev, and I'm used to building websites of all sizes. But I usually work with files and version control. How would I keep this paradigm with MODx?
From my poking around so far, the only way I found to use an IDE, is to keep static files with my code, to later on copy/paste into MODx Manager. Far from ideal.
I'm aware that a lot of people use an "include" snippet, to include snippets, chunks, etc. Does this work for MODx specific tags? For example, if I include a file as a snippet, and I have a template variable defined in there (or a resource link), would that be properly rendered?
Also, is there a performance hit using a snippet by including a file, vs having the snippet code entered into MODx Manager?
Bottom line, how do you develop sites on MODx? Where do you enter your code? Is there a feature like the "Import HTML" but for snippets and chunks? Is there a way to create new Templates, Documents, Chunks, TVs, etc. without going through the Manager?
Thanks in advance!
there is a whole documentation site for developing in modx, http://rtfm.modx.com/display/revolution20/Home - though it mostly concerns extending it - not customization & modification. The short answer is no, there is no version control for your snippets & such, yes, you will have to maintain them manually. [I wish that was not the case]
Most of your php code will go into either a snippet or a plugin, and yes you can include static files in either of those resource types, no, I on't know if there is a performance gain/loss, but I would imagine "no" if your include is cache-able.
for the includes you can do something like this:
include_once $modx->config['base_path'].'_path_to_my.php_';
-sean
There is VersionX for revolution that will allow you version control of chunks, snippets, resources and so on.
There is package called Auditor that will allow you to implement version control in Modx
EDIT
Sorry just noticed your question is tagged Revolution, Auditor is for Evo. I don't think there's a solution available yet although I believe it is on the Roadmap

Naming convention for assets (images, css, js)?

I am still struggling to find a good naming convention for assets like images, js and css files used in my web projects.
So, my current would be:
CSS: style-{name}.css
examples: style-main.css, style-no_flash.css, style-print.css etc.
JS:
script-{name}.js
examples: script-main.js, script-nav.js etc.
Images: {imageType}-{name}.{imageExtension}
{imageType} is any of these
icon (e. g. question mark icon for help content)
img (e. g. a header image inserted via <img /> element)
button (e. g. a graphical submit button)
bg (image is used as a background image in css)
sprite (image is used as a background image in css and contains multiple "versions")
Example-names would be: icon-help.gif, img-logo.gif, sprite-main_headlines.jpg, bg-gradient.gif etc.
So, what do you think and what is your naming convention?
I've noticed a lot of frontend developers are moving away from css and js in favor of styles and scripts because there is generally other stuff in there, such as .less, .styl, and .sass as well as, for some, .coffee. Fact is, using specific technology selections in your choice of folder organization is a bad idea even if everyone does it. I'll continue to use the standard I see from these highly respected developers:
src/html
src/images
src/styles
src/styles/fonts
src/scripts
And their destination build equivalents, which are sometimes prefixed with dest depending on what they are building:
./
images
styles
styles/fonts
scripts
This allows those that want to put all files together (rather than breaking out a src directory) to keep that and keeps things clearly associated for those that do break out.
I actually go a bit futher and add
scripts/before
scripts/after
Which get smooshed into two main-before.min.js and main-after.min.js scripts, one for the header (with essential elements of normalize and modernizr that have to run early, for example) and after for last thing in the body since that javascript can wait. These are not intended for reading, much like Google's main page.
If there are scripts and style sheets that make sense to minify and leave linked alone because of a particular cache management approach that is taken care of in the build rules.
These days, if you are not using a build process of some kind, like gulp or grunt, you likely are not reaching most of the mobile-centric performance goals you should probably be considering.
I place CSS files in a folder css, Javascript in js, images in images, ... Add subfolders as you see fit. No need for any naming convention on the level of individual files.
/Assets/
/Css
/Images
/Javascript (or Script)
/Minified
/Source
Is the best structure I've seen and the one I prefer. With folders you don't really need to prefix your CSS etc. with descriptive names.
For large sites where css might define a lot of background images, a file naming convention for those assets comes in really handy for making changes later on.
For example:
[component].[function-description].[filetype]
footer.bkg-image.png
footer.copyright-gradient.png
We have also discussed adding in the element type, but im not sure how helpful that is and could possibly be misleading for future required changes:
[component].[element]-[function-description].[filetype]
footer.div-bkg-image.png
footer.p-copyright-gradient.png
You can name it like this:
/assets/css/ - For CSS files
/assets/font/ - For Font files. (Mostly you can just go to google fonts to search for usable fonts.)
/assets/images/ - For Images files.
/assets/scripts/ or /assets/js/ - For JavaScript files.
/assets/media/ - For video and misc. files.
You can also replace "assets" with "resource" or "files" folder name and keep the name of it's subfolders. Well having an order folder structure like this isn't very important the only important is you just have to arrange your files by it's format. like creating a folder "/css/" for CSS files or "/images/" for Image files.
First, I divide into folders: css, js, img.
Within css and js, I prefix files with the project name because your site may include js and css files which are components, this makes it clear where files are specific for your site, or relating to plugins.
css/mysite.main.css css/mysite.main.js
Other files might be like
js/jquery-1.6.1.js
js/jquery.validate.js
Finally images are divided by their use.
img/btn/submit.png a button
img/lgo/mysite-logo.png a logo
img/bkg/header.gif a background
img/dcl/top-left-widget.jpg a decal element
img/con/portait-of-something.jpg a content image
It's important to keep images organized since there can be over 100 and can easily get totally mixed together and confusingly-named.
I tend to avoid anything generic, such as what smdrager suggested. "mysite.main.css" doesn't mean anything at all.
What is "mysite"?? This one I'm working on? If so then obvious really, but it already has me thinking what it might be and if it is this obvious!
What is "Main"? The word "Main" has no definition outside the coders knowledge of what is within that css file.
While ok in certain scenarios, avoid names like "top" or "left" too: "top-nav.css" or "top-main-logo.png".
You might end up wanting to use the same thing elsewhere, and putting an image in a footer or within the main page content called "top-banner.png" is very confusing!
I don't see any issue with having a good number of stylesheets to allow for a decent naming convention to portray what css is within the given file.
How many depends entirely on the size of the site and what it's function(s) are, and how many different blocks are on the site.
I don't think you need to state "CSS" or "STYLE" in the css filenames at all, as the fact it's in "css" or "styles" folder and has an extension of .css and mainly as these files are only ever called in the <head> area, I know pretty clearly what they are.
That said, I do this with library, JS and config (etc) files. eg libSomeLibrary.php, or JSSomeScript.php. As PHP and JS files are included or used in various areas within other files, and having info of what the file's main purpose is within the name is useful.
eg: Seeing the filename require('libContactFormValidation.php'); is useful. I know it's a library file (lib) and from the name what it does.
For image folders, I usually have images/content-images/ and images/style-images/. I don't think there needs to be any further separation, but again it depends on the project.
Then each image will be named accordingly to what it is, and again I don't think there's any need for defining the file is an image within the file name. Sizes can be useful, especially for when images have different sizes.
site-logo-150x150.png
site-logo-35x35.png
shop-checkout-button-40x40.png
shop-remove-item-20x20.png
etc
A good rule to follow is: if a new developer came to the files, would they sit scratching their head for hours, or would they likely understand what things do and only need a little time researching (which is unavoidable)?
As anything like this, however, one of the most important rules to follow is simply constancy!
Make sure you follow the same logic and patterns thoughout all your naming conventions!
From simple css file names, to PHP library files to database table and column names.
This is an old question, but still valid.
My current recommendation is to go with something in this lines:
assets (or assets-web or assets-www); this one is intended for static content used by the client (browser)
data; some xml files and other stuff
fonts
images
media
styles
scripts
lib (or 3rd-party); this one is intended for code you don't make or modify, the libraries as you get them
lib-modded (or 3rd-party-modified); this one is intended for code you weren't expected to modify, but had to, like applying a workaround/fix in the meantime the library provider releases it
inc (or assets-server or assets-local); this one is intended for content used server side, not to be used by the client, like libraries in languages like PHP or server scripts, like bash files
fonts
lib
lib-modded
I marked in bold the usual ones, the others are not usual content.
The reason for the main division, is in the future you can decide to server the web assets from a CDN or restrict client access to server assets, for security reasons.
Inside the lib directories i use to be descriptive about the libraries, for example
lib
jquery.com
jQuery
vX.Y.Z
github
[path]
[library/project name]
vX.Y.Z (version)
so you can replace the library with a new one, without breaking the code, also allowing future code maintainers, including yourself, to find the library and update it or get support.
Also, feel free to organize the content inside according to its usage, so images/logos and images/icons are expected directories in some projects.
As a side note, the assets name is meaningful, not only meaning we have resources in there, but meaning the resources in there must be of value for the project and not dead weight.
The BBC have tons of standards relating web development.
Their standard is fairly simple for CSS files:
http://www.bbc.co.uk/guidelines/futuremedia/technical/css.shtml
You might be able to find something useful on their main site:
http://www.bbc.co.uk/guidelines/futuremedia/