Spigot /execute <player name> not working - minecraft

I'm having an issue with spigot. When I type the command execute as #s run say Hey, it works. But if I try with a player name: execute as NooTChhMC run say Hey, it doesn't even send feedback.
Version: spigot 1.16.1
How do I solve this?

I assume you have a typo in your nickname.
I had used it myself on spigot 1.16.1, and it works perfectly.

Glad you got this issue sorted. If you happen to be a developer perhaps in the future you could debug this issue as I can only see it being an issue with either your client-side session (I've personally had some weird issues on 1.16 with my client-session being invalid but allowing me to connect to servers and causing mayhem) or some sort of server-side error.
In any case, you should always just make sure you log out and into the server and if that doesn't work, restart the server. After that making sure 100% that you typed in the command feel free to post it to Stack Overflow or probably more helpful to yourself the Spigot Forums or Bukkit Forums dedicated to Spigot and Bukkit coding.
If you'd like any more help with your server, feel free to leave a reply and I'll # some of my social media.
Kind regards,
Luke L.

Related

Error deploying vue app using any type of deployment

I have only deployed a couple small apps before and I am still newer to deploying apps in general.
I created this app by following a course and have recently finished the project. The course did not provide instructions on how to deploy the app. I have used Firebase hosting a couple times and am also somewhat familiar with Heroku. Regardless, it all seems pretty straight forward after following documentation.
I first tried Firebase hosting since that is what I am most familiar with. Spent some time with that with no luck, then tried heroku, then netlify, then NOW. Every single one of them had issues without any real information on them.
NOW says deployement failed with no logs.
Firebase hosting doesn't seem to be logging any errors, it builds a blank page.
Netlify says page not found after deployment and Heroku was something similar.
I am 100% open to getting this simple app deployed using any approach at all (preferably the easiest one).
Since I am following documentation and there doesn't seem to be any errors being logged, I'm completely stumped and am not sure what to do.
I realize I might not be providing the most helpful information to solve this issue, although I do have my full repo here:
https://github.com/SIeep/austin-pizza
Would anyone be kind enough to look over my repo and see what the issue might be? Or even point me in the right direction?
Please let me know if I need to provide any additional information.
Thanks!
missing entry file or file path problem ?
Try to find out which stage the problem is at first.
Compare this and last successful Firebase Configuration(dependency path),
Compare this and the last build dist file (not detail code,just File structure)
compare webpack.config.js
(app can run well locally,so i think it wouldn't because of the problem with the app's own code)

Why is dojotoolkit.org suspended?

When I go to https://dojotoolkit.org/, I get, "Unable to connect". In some browsers I get "You have reached a domain that is pending ICANN verification".
I've used a number of dojo libraries in my code. Does anyone know what happened to the owner and whether this is likely to be fixed in the near future?
If it isn't fixed, what is my best option for replacing it?
This seems to be a temporary administrative DNS issue, based on their Twitter response:
We apologize for the issues accessing the Dojo 1 web site. We’re
working on it as fast as possible. In the mean time, you can add the
IP address directly to /etc/hosts. 104.16.205.241
There are also some workarounds on the dojo gitter.im channel:
Reference guide content is also at https://github.com/dojo/docs/ And
tutorials are at
https://github.com/dojo/dojo-website/tree/master/src/documentation/tutorials
Also, as mentioned in this related question, you can use the Archive.org Wayback Machine.
The site now appears to be back up. I was able to access it and get information on features I'm using.

How to access puppet documentation offline?

Is there any way I can have Puppet complete documenation available offline ? Its hard checking module documentation everytime via browser.
I hope it will help other Puppet module developers.
Thank you.
While searching I have found Zeal Application which is like Offline Documentation broweser and that seems supports so many langugages. can be download from Official website here: https://zealdocs.org/
You could request to download it from Puppet direct.
https://docs.puppet.com/download/
It will come down as puppetdocs-latest.tar.gz and is currently about 879MB.
It looks like the documentation is supposed to be viewable offline if you simply clone it. Go to this link here. However, at this moment, it looks to me like the offline viewing functionality is broken - the relative hyperlinks don't actually work. If you figured out what's wrong, you could probably send in a PR to fix it.

Problems running NetLogo with BitDefender

Pretty frustrating, yet hopefully small problem I'm running into.
I've just downloaded and installed NetLogo 5.0.5 for my windows 8 machine, standard install in to Program Files (x86). When I try to run the .exe I get this error message
The JVM could not be started. The maximum heap size (-Xmx) me be too large or an antivirus or firewall tool could block the execution.
I've been through the NetLogo User guide recommended protocols of accessing the .vmoptions file and changing
-Xmx1024m
to
-Xmx512m
in order to solve the max heap size issue, but I'm still receiving the same error message. I'm assuming therefore that it has something to do with my antivirus or firewall. I've recently switched my antivirus from Norton Internet Security to Bitdefender, and this is when the problem started to appear.
Any suggestions?
Much thanks!
Googling "BitDefender Java" gives a bunch of results indicating that BitDefender is aggressive about blocking Java-based software (such as NetLogo). The most useful-seeming link I see is:
http://forum.bitdefender.com/index.php?showtopic=28551
but you might try the search yourself and see what you turn up.
So it seems this primarily a question about BitDefender, rather than primarily a question about NetLogo. If you need help configuring BitDefender, perhaps someone here can help you. Or, you might have better luck at http://forum.bitdefender.com or http://superuser.com than here; Stack Overflow is primarily for programming questions.

ASP.MVC 4, Azure Caching: Error on both local and remote - "role discovery data is unavailable"

Whew...ok, been wrestling with this for a while and I can't figure out what is going on.
I am new to Azure caching, but at this point I have read a good bit and I think I have it setup right, but something is obviously wrong so what do I know?
Ok, so first I setup a dedicated caching web worker role using this fine tutorial: http://berniecook.wordpress.com/2013/01/27/distributed-caching-in-azure-cache-worker-role/
I have an ASP.net MVC 4 website that is supposed to be using it.
I have my solution set to multiple starting projects with my cloud caching project set to start first, but no matter what I do, I get the "role discovery data is unavailable".
Sometimes in my output log I get that the Role Environment failed to initialize, but not very often. Most of the time the output log says that is succeeds. Regardless of that, I still get the error above.
I was thinking that maybe the issue was because I was running on local azure storage and compute emulators, so I reconfigured and published the Cloud Service to Azure to see if that helped.
It didn't...
The fun part is that there have been exactly 2 times when it suddenly worked (both when I was working locally). 2 times about of about 100. I didn't do anything different...just ran the debugger and poof, it all worked. This at least lends a bit of credit that it is actually setup correctly.
Needless to say, this is putting a huge damper on my productivity so any advice would be appreciated.
Update
Ok, I have figured out a workaround of sorts...I have learned that the reason that it consistently failed was because the development web server was holding onto a file which prevented the caching server to launch correctly.
The workaround is to stop the web server each and every time I want to recompile and run the code. This is obviously not ideal, so any ways to make this more reliable would be appreciated.
Thanks,
David
I don't know if this helps but I find that if I don't shut down the both the storage and compute emulator, I get weird errors, so after doing an F5 and closing the browser down, I manually shut down both emulators