Deprecate Objective-C interface of a Swift library - objective-c

We are writing our libraries in Swift are marking most of the public API with #objc.
But, there are only a few customers left who are using Objective-C and it's causing us a lot of extra effort. Therefore, we are planning on phasing out the use of #objc.
Is there a way to deprecate an API for Objective-C only?
Maybe some trick in combination with #available(..)?

The other way around would indeed be possible with the use of macros, but marking APIs as available in Swift and deprecated in Objective-C is not possible, as far as I'm aware.
You could use an ugly trick, though:
#objc
class Foo: NSObject {
// No `#objc` here!
func someMethod() { }
// Visible from Objective-C with the "normal" name and
// deprecated with a message.
#objc(someMethod)
#available(*, deprecated, message: "Objective-C API is going away soon")
func _objcSomeMethod() {
someMethod()
}
}
Obviously this is not only ugly but also a lot of work, but if you just hide/mark a few key methods that are used often you may get away with it.
If you're doing a commercial library, it may be easier/better to send a newsletter out to your customers alerting them that you're going to remove the Objective-C API (if you know who they are). Give them a time-frame, e.g. "We're going to remove Objective-C support on (exact date 6 months from now)."

Related

NSUUID conflict (iOS6.0 and Above)

We have a NSUUID class (we provide the declaration and implementation). We used it successfully up to iOS 6.0. We implemented it because UIDevice uniqueIdentifier was banned long before Apple deprecated it, and returning a NSUUID was a natural choice.
At iOS 6.0, we had to guard the define because Apple introduced the same class:
#if __IPHONE_OS_VERSION_MAX_ALLOWED <= __IPHONE_5_1
#interface NSUUID : NSObject {
...
}
#endif
iOS 5.1 and lesser are now broken. On iOS 5.1, we get back nil after alloc/init.
I tried to remove the #if/#end, but I get duplicate names when using the latest iPhone SDK.
Apple's lack of a stable API is a bug, not a feature. This "try it at runtime" crap is not cutting it. It makes it very difficult to write high integrity software.
From Tommy's response below, I can't instruct Apple's toolchain to use our implementation of NSUUID all the time. How do I provide an implementation of NSUUID for iOS 5.1 and lower (that might be compiled using the latest SDK)?
You can't. You've explicitly broken the rules:
Objective-C classes must be named uniquely [...] In order to keep
class names unique, the convention is to use prefixes on all classes.
You’ll have noticed that Cocoa and Cocoa Touch class names typically
start either with NS or UI. Two-letter prefixes like these are
reserved by Apple for use in framework classes.
You'll need to rename your own class. The quickest way is quite probably to right click on the class name, select "Refactor -> Rename..." and use a correct prefix this time. Xcode may not be able to refactor fully automatically since it'll obviously be ambiguous which NSUUID you're referring to in other parts of your code.
EDIT: regardless of grandstanding, if you want to implement code that provides a self-implemented replacement for NSUUID where it's not available then the solution is to "try it at runtime".
Assuming you've implemented NDRUUID, which implements the same interface as NSUUID then the quickest solution is to add something like this to your prefix header:
#define NSUUID (NSClassFromString(#"NSUUID") ? [NSUUID class] : [NDRUUID class])
You can then use [NSUUID UUID], etc, everywhere else in your code as though you were targeting iOS 6 only; the only difference is that when running under 5 you'll actually be addressing NDRUUID. Whenever you stop supporting 5 just remove that line from your prefix header and delete your own class from the project.
Hopefully you can see this is a much better way to handle introducing new APIs and backwards compatibility than, say, not using Apple's NSUUID at all anywhere until it's available everywhere.
I have built exactly what you asked for: an implementation of NSUUID for iOS 5.1 and lower that might be compiled using the latest SDK. See my NSUUID project on GitHub.

If Protocol method is marked #required, when not implemented, why does compiler issue a warning and not an error?

Assume that:
New Protocol is declared
Method in this protocol is marked #required
Class conforms to Protocol
Class does not implement the method mentioned in Protocol
At compile time, information about this method is known: i.e. that it is required and that this class and any other classes this class may may extend do not implement it.
Why in this case the compiler issues a warning and not an error?
Errors are only issued when the compiler cannot continue because something went terribly wrong.
When calling a method in Objective-C, the method lookup is done during runtime and not during compilation, which C++ does. In Objective-C a "message" is simply sent to the object, something like obj.executeCommand("Hey, can you execute function <name> for me?"). In C++ the object will be called directly, in a way like obj.<name>(). In the case of Objective-C the executeCommand() method is called, which exists. In C++'s case the function is called but it does not exist. These are methods that are linked on the compiler level, which means they both become memory addresses rather than names. executeCommand becomes 0x12345678 but it still uses the same message ("execute function <name>").
This is probably very confusing, but it's related to the way methods are implemented in different languages.
If you feel strongly about it, why not turn on -Werror?
I don't know the real answer but here is a use case that would go against it.
What if you implemented all of the protocol methods in a category???
Main interface declaration adopts the protocol however the protocol method implementation is in a category.
This is valid code but will show compile error if compiler was that strict !!
Objective-C is a dynamic language. The idea of what an implementation is, is different to a static language.
For the most part, it's in code that most of us implement inside the #implementation ... #end block.
But what if a method is not found? Then an object has a chance deal with it dynamically.
Imagine you have an interface for a sound effect player:
#protocol FX
- (void)playBeep;
- (void)playSiren;
- (void)playHonk;
#end
An implementation could have the files Beep.mp3, Siren.mp3, Honk.mp3 to play, but instead of implementing each of the methods, it could override -forwardInvocation: and parse the selector string, something like this pseudocode:
NSString *selName = NSStringFromSelector([invocation selector]);
if ([selName startsWith:#"play"]) {
NSString filename = fileNameFromSelector(selName);
[self playSoundFileNamed:filename];
}
This may seem contrived, but once you start using the dynamic features of the language, you will start finding more and more places where it makes sense. And by sense I mean, does this effort help in the long run?
In the above case, just add a -sound* method name to the interface, and drop in a appropriately named sound file. It just works.
Another example from personal experiments: how to deal with Core Data entities in a more natural way. I want to do this:
NSArray *people = [Person findAllWithNameLike:#"B%"];
instead of mucking about with predicates, fetch requests etc.
But I don't want to define every permutation of method in code.
How about if I wanted to build an XML builder? I would look at a dynamic approach. It has served Groovy Builders well (look at Groovy/Grails for examples).
One last example: I have a traits system where I can define behaviours in the form of groups of methods and have my objects assimilate this behaviour. So, while the compiler doesn't see an implementation for the interface my object conforms to, the implementation is injected into it from a trait class, using the Objective-C runtime. Why would I do this? I find many delegate methods are boiler plate, but at the same time, a single base class for each situation is not flexible enough. Instead of cut and paste from code samples, my 'samples' compile and run :) and any changes are reflected across all projects using the trait.
To really understand why all this is available to you, it is worth playing around with a Smalltalk environment (search Pharo or Squeak). This is where Objective-C has its roots.
And finally, to stop these warnings:
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wprotocol"
#implementation ... #end
#pragma clang diagnostic pop
Because there are times when there are bogus "required" methods in a poorly designed protocol.
They should have been optional but someone insisted they are "required".
Thusly making this a run time issue rather than a compile bug is very very wise.

Override a method in a single object instance

Am not sure how to put this, and I couldn't find the answer because of my inability to find the words to express what am looking for. (!)
In Java, I used to do something like this (I don't remember):
JPanel myButton = new JPanel("Press me"){
public void add(JComponent component){
//override add method
}
};
But, i couldn't find how to do this in Objective-C .. What I found in my search was categories and weird ^{} symbols ...
So, how can I override method(s) in a newly created object?
(For example, override -(BOOL)isEqual; in a newly created NSString* ?)
Am sorry if the question is a bit vague..
EDIT:
Obviously, without subclassing :)
EDIT:
Might as well post my problem in case someone has a better idea:
I have a few CCTransitions in COCOS2D, and I want to be notified when the transition ends .. The thing is, as soon as the transition ends, the -(void)finish; method is invoked (which is part of the CCTransition class structure)
I would really want to avoid subclassing the CCTransition class, and override the finish method to do my logic when the transition ends :)
EDIT:
-(void)onEnterTransitionDidFinish; ... I can't believe something as awesome as that existed and I haven't came across it while searching......
Which means, instead of subclassing CCTransition, override this method in my CCNode subclass :D!
It's still not going to be very clean, but assuming you're willing to concentrate the ugliness, you could do something like (untested):
Method methodToReplace =
[targetClass instanceMethodSignatureForSelector:#selector(methodToReplace)];
IMP implementationToSet =
[someProxyClass instanceMethodForSelector:#selector(implementationYouWant)];
method_setImplementation(methodToReplace, implementationToSet);
Relevant reference documentation is the Objective-C Runtime Reference and, optionally, the NSObject Class Reference (because it makes a few things slightly neater, though e.g. you could use class_getInstanceMethod from the runtime rather than instanceMethodSigntureForSelector:).
Note that you'll have no way to call the original implementation if you use exactly that recipe. method_setImplementation returns the old implementation, it's generally wise to add that to the class under a brand new selector and call that instead.
For reference, I've had a legitimate reason to do this sort of thing only exactly once: when we implemented printing support in an iOS application with which needed to be compatible with both OS 3.2 and 4.0. You need to subclass a particular class, but the class isn't available in 3.2. So you sort of have to subclass at runtime (though the conceptually neater way would be to use a normal subclass, put that into a framework and weak link, but Apple's iOS SDK terms allow static libraries only, so...).
Following Daniel's suggestion, you can implement a method in an NSObject category of the form
[anObject overrideMethod:#selector(foo:)
byBlock:^(id self,id super,id originalArg){
...
}];
What you need to do is to
objc_allocateClassPair against self's own class, to create a new temporary class
Turn a block into a function pointer, using e.g. this or this
method_setImplementation to set the new implementation to the temporary class
use object_setClass to self to set the class to the new temporary class
I haven't figured out how to provide super to the block :p
It's believed this is basically how the KVO is done by Apple, see e.g. this discussion.
Read Runtime reference.
What you have there in Java is an anonymous subclass. This is not possible in Objective-C (well, it sort of is but you would have to do some pretty involved contortions with the Obj-C runtime library).
But Objective-C as of iOS 4 or OS X 10.6 has "blocks", which is what the ^{} syntax is for. This is Objective-C's notion of a closure. This isn't going to help you directly if the APIs that you're calling don't support block callbacks, but you may be able to create wrapper classes that use blocks instead of subclassed methods to handle callbacks.
There are many resources for learning about blocks in Objective-C.

What determines the process by which unimplemented methods are resolved?

As I understand it, an unimplemented method gets resolved in the following way:
resolveInstanceMethod: / resolveClassMethod: gets a chance to implement the method
forwardingTargetForSelector: gets a chance to forward to a delegate
forwardInvocation: gets a chance to handle the method as it sees fit.
Where is this three-step process defined? I'd like to handle it myself as NSInvocation might be too heavyweight for my needs. I've had a poke around the runtime source and can't really see anything.
It looks like the old runtime would call forward:args: on the receiver, to do this but that seems to have gone from the new one. I'm guessing that the process must be defined by the framework rather than the runtime, since it'd be strange if the runtime depended on Cocoa to the extent of requiring NSInvocation to handle messages. Is it maybe an undocumented method that gets called on NSObject / NSProxy?
Edit:
It looks like the runtime declares, but never defines, a C function which is called when objc_msgSend can't find an implementation:
id objc_msgForward(id object,SEL message,...);
I don't work for Apple, so I don't know how Foundation implements this, but at least in the case of Cocotron, they use:
id objc_msgForward(id object,SEL message,...)
{
Class class=object->isa;
struct objc_method *method;
void *arguments=&object;
if((method=class_getInstanceMethod(class,#selector(forwardSelector:arguments:)))!=NULL)
return method->method_imp(object,#selector(forwardSelector:arguments:),message,arguments);
else
{
OBJCRaiseException("OBJCDoesNotRecognizeSelector","%c[%s %s(%d)]", class_isMetaClass(class) ? '+' : '-', class->name,sel_getName(message),message);
return nil;
}
}
adding a forwardSelector:arguments: method doesn't seem to work, so I'm guessing this is specific to Cocotron. Anyone know what objc_msgForward does in Foundation?
I'm writing something a bit like a
scripting language that uses message
forwarding to interface with
objective-c. For now, I'm using
NSInvocation, but it could end up
doing this thousands of times per
second, so the overhead would be
noticeable. But I guess I'm also just
curious...
As far as message forwarding is concerned, the behavior is [often subtly] different across different platforms and versions of the runtime.
In any case, don't re-invent the wheel. There are two language bridges available today that do pretty close to full-fidelity bridging from which you can learn a ton. Both have liberal licenses specifically to allow for such re-use.
Specifically, the MacRuby project offers a Ruby implementation that sits on top of CoreFoundation and the Objective-C Garbage Collector. It is the "most native" bridge available (and not terribly portable as a result -- not a goal of the project).
The PyObjC bridge is the best example available of a high fidelity bridge between the Objective-C runtime and another dynamic OO language's runtime; Python. It is a bit more portable, though the non-Mac OS X bits have likely rotted somewhat.
(I would be remiss in not mentioning F-Script; a new language built on Objective-C for which, I believe, the source is/was available?)
All of the bridges deal with both method forwarding, subclassing and cross-runtime proxying, all of which sound like they are applicable to your particular needs.

How to dynamically replace a method implementation in ObjC2?

I am trying to learn how to write plugins using SIMBL. I got my plugin to load with the target application, and also know the method that I wish to override. However, I am not able to use class_getInstanceMethod correctly based on snippets on the Internet. Have things changed in OSX 10.6 and/or ObjC2?
The following code from culater.net gives "Dereferencing pointer to incomplete type" on the second-last statement:
BOOL DTRenameSelector(Class _class, SEL _oldSelector, SEL _newSelector)
{
Method method = nil;
// First, look for the methods
method = class_getInstanceMethod(_class, _oldSelector);
if (method == nil)
return NO;
method->method_name = _newSelector;
return YES;
}
Is there a complete example of how to override a method using SIMBL plugins? Thanks!
The Obj-C runtime has changed in Objective-C 2, the code you quoted uses the older one.
(Well, on 32 bit apps, it's more correct to say there're two interfaces to the same runtime, depending on how you compile your binary; both work in the end. But it's easier to think that things changed in Objective-C 2. And you should use the newer APIs because it's easier to use, and it works both in 32 bit and 64 bit.)
New references are the Guide and the Reference. The basic change is that the internal struct is no longer public, is opaque. So you can't access its member directly. Instead, you need to use an API.
Typically things are easier in the new runtime. To replace an IMP, one just uses
IMP class_replaceMethod(Class cls, SEL name, IMP imp, const char *types);
To get the type encoding, use
const char * method_getTypeEncoding(Method method);
against the original method you're replacing. In practice, that would be
method_getTypeEncoding(class_getInstanceMethod([SomeClass class], #selector(someSelector:you:want:to:replace:)));
To learn more about the runtime, I heartily recommend the wonderful series of blog posts Friday Q&A by Mike Ash.
Have fun and good luck!
If you're looking to swizzle a method, you might consider using the method_exchangeImplementations function instead.