Google cloud storage on react native - react-native

I have a project needs to store profile photos on google cloud storage. I got a signed URL from our API, and I upload the image with:
const xhr = new XMLHttpRequest();
xhr.open("PUT", signedURL, true);
xhr.onload = () => {
const status = xhr.status;
if (status === 200) {
console.log("ok");
} else {
console.log("Something went wrong!", status);
}
};
xhr.onerror = () => {
console.log("......Something went wrong!")
};
xhr.setRequestHeader('Content-Type', "application/octet-stream");
const fileBuffer = base64.toByteArray(data)
xhr.send(fileBuffer);
To render image on React Native, I am using in this way:
<Image source={{uri: 'https://storage.googleapis.com/mybucketname/myfile.jpg'}} />,
I changed the bucket to Public Access (add member allUsers to Storage Object Viewer).
The result is, from the dashboard, I click Public to internet and Link URL, they return two different images, which Public to internet always the first image and Link URL is always the latest uploaded. Any idea how to fix this or what is the correct way to show the image?
Besides, I also need to upload and review videos and documents, is that possible to render on react native, even if the bucket has to be private?

Related

Linking.canOpenURL isn't accurate for checking which Maps app is installed choose the correct maps app

I have a button with an address, and when it opens, I want to use the "default" app which is installed. The reason is, for example, many iOS users uninstall Apple Maps app, so they only have Google. Checking if iOS ? 'maps' : 'google' isn't safe because it can't be Platform dependent.
This is using Expo SDK 46.
I then read to try something like:
const openUrl = () => {
const mapNames = ['comgooglemaps', 'maps'];
const hasApp = mapNames.find(async name => {
try {
return await Linking.canOpenURL(
`${name}://?center=${vehicle.coordinates.latitude}, ${vehicle.coordinates.longitude}`,
);
} catch (_e) {
return false;
}
});
openMap({
provider: hasApp,
end: vehicle.streetAddress,
});
};
but this isn't working because Linking.canOpenURL is always returning the first item since it's a "string" and there fore meets the API requirements of "given URL can be handled".
So I tried an alternate option, based on research on other suggestions:
const openUrl = async () => {
let hasGoogleMaps = false;
await Linking.canOpenURL('comgooglemaps').then(canOpen => {
if (canOpen) {
hasGoogleMaps = true;
}
});
openMap({
provider: hasGoogleMaps ? 'google' : 'apple',
end: vehicle.streetAddress,
});
};
This too fails to open Google Maps on iOS.
My question is: how can I for sure know if I have google maps installed and not base it on the Platform.OS itself?
Bonus question: is it true I cannot install Google Maps on a simulator?

react-native (Expo) upload file on background

In my Expo (react-native) application, I want to do the upload task even if the application is in the background or killed.
the upload should be done to firebase storage, so we don't have a REST API.
checked out the Expo task manager library, but I could not figure out how it should be done. is it even possible to achieve this goal with Expo? is the TaskManager the correct package for this task?
there are only some Expo packages that could be registered as a task (e.g. backgroundFetch), and it is not possible to register a custom function (in this case uploadFile method).
I even got more confused as we should enable add UIBackgroundModes key for iOS but it only has audio,location,voip,external-accessory,bluetooth-central,bluetooth-peripheral,fetch,remote-notification,processing as possible values.
I would appreciate it if you can at least guide me on where to start or what to search for, to be able to upload the file even if the app is in the background is killed/terminated.
import { getStorage, ref, uploadBytes } from "firebase/storage";
const storage = getStorage();
const storageRef = ref(storage, 'videos');
const uploadFile = async (file)=>{
// the file is Blob object
await uploadBytes(storageRef, file);
}
I have already reviewed react-native-background-fetch, react-native-background-upload, react-native-background-job . upload should eject Expo, job does not support iOS, and fetch is a fetching task designed for doing task in intervals.
if there is a way to use mentioned libraries for my purpose, please guide me :)
to my understanding, the Firebase Cloud JSON API does not accept files, does it ? if so please give me an example. If I can make storage json API work with file upload, then I can use Expo asyncUpload probably without ejecting.
I have done something similar like you want, you can use expo-task-manager and expo-background-fetch. Here is the code as I used it. I Hope this would be useful for you.
import * as BackgroundFetch from 'expo-background-fetch';
import * as TaskManager from 'expo-task-manager';
const BACKGROUND_FETCH_TASK = 'background-fetch';
const [isRegistered, setIsRegistered] = useState(false);
const [status, setStatus] = useState(null);
//Valor para que se ejecute en IOS
BackgroundFetch.setMinimumIntervalAsync(60 * 15);
// Define the task to execute
TaskManager.defineTask(BACKGROUND_FETCH_TASK, async () => {
const now = Date.now();
console.log(`Got background fetch call at date: ${new Date(now).toISOString()}`);
// Your function or instructions you want
return BackgroundFetch.Result.NewData;
});
// Register the task in BACKGROUND_FETCH_TASK
async function registerBackgroundFetchAsync() {
return BackgroundFetch.registerTaskAsync(BACKGROUND_FETCH_TASK, {
minimumInterval: 60 * 15, // 1 minutes
stopOnTerminate: false, // android only,
startOnBoot: true, // android only
});
}
// Task Status
const checkStatusAsync = async () => {
const status = await BackgroundFetch.getStatusAsync();
const isRegistered = await TaskManager.isTaskRegisteredAsync(
BACKGROUND_FETCH_TASK
);
setStatus(status);
setIsRegistered(isRegistered);
};
// Check if the task is already register
const toggleFetchTask = async () => {
if (isRegistered) {
console.log('Task ready');
} else {
await registerBackgroundFetchAsync();
console.log('Task registered');
}
checkStatusAsync();
};
useEffect(() => {
toggleFetchTask();
}, []);
Hope this isn't too late to be helpful.
I've been dealing with a variety of expo <-> firebase storage integrations recently, and here's some info that might be helpful.
First, I'd recommend not using the uploadBytes / uploadBytesResumable methods from Firebase. This Thread has a long ongoing discussion about it, but basically it's broken in v9. Maybe in the future the Firebase team will solve the issues, but it's pretty broken with Expo right now.
Instead, I'd recommend either going down the route of writing a small Firebase function that either gives a signed-upload-url or handles the upload itself.
Basically, if you can get storage uploads to work via an http endpoint, you can get any kind of upload mechanism working. (e.g. the FileSystem.uploadAsync() method you're probably looking for here, like #brentvatne pointed out, or fetch, or axios. I'll show a basic wiring at the end).
Server Side
Option 1: Signed URL Upload.
Basically, have a small firebase function that returns a signed url. Your app calls a cloud function like /get-signed-upload-url , which returns the url, which you then use. Check out: https://cloud.google.com/storage/docs/access-control/signed-urls for how you'd go about this.
This might work well for your use case. It can be configured just like any httpsCallable function, so it's not much work to set up, compared to option 2.
However, this doesn't work for the firebase storage / functions emulator! For this reason, I don't use this method, because I like to intensively use the emulators, and they only offer a subset of all the functionalities.
Option 2: Upload the file entirely through a function
This is a little hairier, but gives you a lot more fidelity over your uploads, and will work on an emulator! I like this too because it allows doing upload process within the endpoint execution, instead of as a side effect.
For example, you can have a photo-upload endpoint generate thumbnails, and if the endpoint 201's, then you're good! Rather than the traditional Firebase approach of having a listener to cloud storage which would generate thumbnails as a side effect, which then has all kinds of bad race conditions (checking for processing completion via exponentiational backoff? Gross!)
Here are three resources I'd recommend to go about this approach:
https://cloud.google.com/functions/docs/writing/http#multipart_data
https://github.com/firebase/firebase-js-sdk/issues/5848
https://github.com/mscdex/busboy
Basically, if you can make a Firebase cloud endpoint that accepts a File within formdata, you can have busboy parse it, and then you can do anything you want with it... like upload it to Cloud Storage!
an outline of this:
import * as functions from "firebase-functions";
import * as busboy from "busboy";
import * as os from "os";
import * as path from "path";
import * as fs from "fs";
type FieldMap = {
[fieldKey: string]: string;
};
type Upload = {
filepath: string;
mimeType: string;
};
type UploadMap = {
[fileName: string]: Upload;
};
const MAX_FILE_SIZE = 2 * 1024 * 1024; // 2MB
export const uploadPhoto = functions.https.onRequest(async (req, res) => {
verifyRequest(req); // Verify parameters, auth, etc. Better yet, use a middleware system for this like express.
// This object will accumulate all the fields, keyed by their name
const fields: FieldMap = {};
// This object will accumulate all the uploaded files, keyed by their name.
const uploads: UploadMap = {};
// This will accumulator errors during the busboy process, allowing us to end early.
const errors: string[] = [];
const tmpdir = os.tmpdir();
const fileWrites: Promise<unknown>[] = [];
function cleanup() {
Object.entries(uploads).forEach(([filename, { filepath }]) => {
console.log(`unlinking: ${filename} from ${path}`);
fs.unlinkSync(filepath);
});
}
const bb = busboy({
headers: req.headers,
limits: {
files: 1,
fields: 1,
fileSize: MAX_FILE_SIZE,
},
});
bb.on("file", (name, file, info) => {
verifyFile(name, file, info); // Verify your mimeType / filename, etc.
file.on("limit", () => {
console.log("too big of file!");
});
const { filename, mimeType } = info;
// Note: os.tmpdir() points to an in-memory file system on GCF
// Thus, any files in it must fit in the instance's memory.
console.log(`Processed file ${filename}`);
const filepath = path.join(tmpdir, filename);
uploads[filename] = {
filepath,
mimeType,
};
const writeStream = fs.createWriteStream(filepath);
file.pipe(writeStream);
// File was processed by Busboy; wait for it to be written.
// Note: GCF may not persist saved files across invocations.
// Persistent files must be kept in other locations
// (such as Cloud Storage buckets).
const promise = new Promise((resolve, reject) => {
file.on("end", () => {
writeStream.end();
});
writeStream.on("finish", resolve);
writeStream.on("error", reject);
});
fileWrites.push(promise);
});
bb.on("close", async () => {
await Promise.all(fileWrites);
// Fail if errors:
if (errors.length > 0) {
functions.logger.error("Upload failed", errors);
res.status(400).send(errors.join());
} else {
try {
const upload = Object.values(uploads)[0];
if (!upload) {
functions.logger.debug("No upload found");
res.status(400).send("No file uploaded");
return;
}
const { uploadId } = await processUpload(upload, userId);
cleanup();
res.status(201).send({
uploadId,
});
} catch (error) {
cleanup();
functions.logger.error("Error processing file", error);
res.status(500).send("Error processing file");
}
}
});
bb.end(req.rawBody);
});
Then, that processUpload function can do anything you want with the file, like upload it to cloud storage:
async function processUpload({ filepath, mimeType }: Upload, userId: string) {
const fileId = uuidv4();
const bucket = admin.storage().bucket();
await bucket.upload(filepath, {
destination: `users/${userId}/${fileId}`,
{
contentType: mimeType,
},
});
return { fileId };
}
Mobile Side
Then, on the mobile side, you can interact with it like this:
async function uploadFile(uri: string) {
function getFunctionsUrl(): string {
if (USE_EMULATOR) {
const origin =
Constants?.manifest?.debuggerHost?.split(":").shift() || "localhost";
const functionsPort = 5001;
const functionsHost = `http://${origin}:${functionsPort}/{PROJECT_NAME}/${PROJECT_LOCATION}`;
return functionsHost;
} else {
return `https://{PROJECT_LOCATION}-{PROJECT_NAME}.cloudfunctions.net`;
}
}
// The url of your endpoint. Make this as smart as you want.
const url = `${getFunctionsUrl()}/uploadPhoto`;
await FileSystem.uploadAsync(uploadUrl, uri, {
httpMethod: "POST",
uploadType: FileSystem.FileSystemUploadType.MULTIPART,
fieldName: "file", // Important! make sure this matches however you want bussboy to validate the "name" field on file.
mimeType,
headers: {
"content-type": "multipart/form-data",
Authorization: `${idToken}`,
},
});
});
TLDR
Wrap Cloud Storage in your own endpoint, treat it like a normal http upload, everything plays nice.

How to use moveFile react-native-fs

i need share local image on react native app, use react-native share and react-native-fs. Image is in local folder in root app named 'images'. How to share this image. Do i need copy or move image to temp and use that image for getting absolute path.
This is my code. rnfs.movefile don't work
getAssetFileAbsolutePath = async () => {
const dest =
`${RNFS.TemporaryDirectoryPath}${Math.random().toString(36)
.substring(
.7)}.png`;
const img = './images/page1.png';
try {
await RNFS.moveFile(img, dest);
console.log("dobro", dest)
} catch(err) {
console.log("greska", err)
}
}
I get error “page1.png” couldn’t be moved to “tmp” because either the former doesn’t exist, or the folder containing the latter doesn’t exist.
use rn-fetch blob with react native share
first find path of the image and convert it to base64.
then share image use react native share package
ShareFile(file) {
let imagePath = null;
RNFetchBlob.config({
fileCache: true
})
.fetch("GET", file)
// the image is now dowloaded to device's storage
.then(resp => {
// the image path you can use it directly with Image component
imagePath = resp.path();
return resp.readFile("base64");
})
.then(async base64Data => {
var base64Data = `data:image/png;base64,` + base64Data;
// here's base64 encoded image
await Share.open({ url: base64Data });
// remove the file from storage
return fs.unlink(imagePath);
});
}

Proper React Native "file" for Cloudinary API image upload?

http://cloudinary.com/documentation/image_upload_api_reference#upload
I tried the following:
user picks from camera roll:
{
data: "/9j/4AAQSkZJRgABAQAASABIAAD/4QBYRXhpZg..."
origURL: "assets-library://asset/asset.JPG?id=ED7AC36B-A150-4C38-BB8C-B6D696F4F2ED&ext=JPG",
uri: "file:///Users/me/Library/Developer/CoreSimulator/Devices/1BC4A449-46CF-4ADE-A9B5-78906C9C50FB..."
}
then on the server (Node.js), I am trying to use uri from above:
addUserPhoto(uri) {
const photo = new Promise((resolve, reject) => {
const base64URI = new Buffer(uri).toString('base64');
cloudinary.v2.uploader.upload('data:image/jpeg;base64,'+base64URI, {}, (result) => {
console.log(result);
resolve(result);
});
});
return photo;
}
But I get the error:
{ message: 'Invalid image file', http_code: 400 }
Am not sure about the correct "file". What am I doing wrong? Which field am I supposed to pick from the camera roll data, and how do I convert it to a compatible "file" for Cloudinary API?
The uri is the local filepath to your image (on the phone), so the server doesn't have access to it.
The way to send an image to a distant host is to send the data.
So it ended up being the data one. Like this:
data:image/jpeg;base64,/9j/4AAQSkZ...
After that, Node Express was giving me Error: request entity too large (so I thought it was still wrong)
Turns out I had to do:
app.use(bodyParser.json({ limit: '50mb' }));
app.use(bodyParser.urlencoded({ limit: '50mb', extended: true }));

How to upload file to server using react-native

I am developing a app where i need to upload an image to the server. Based on the image i get a response which i need to render?.
Can you please help me how to upload an image using react-native?.
There is file uploading built into React Native.
Example from React Native code:
var photo = {
uri: uriFromCameraRoll,
type: 'image/jpeg',
name: 'photo.jpg',
};
var body = new FormData();
body.append('authToken', 'secret');
body.append('photo', photo);
body.append('title', 'A beautiful photo!');
var xhr = new XMLHttpRequest();
xhr.open('POST', serverURL);
xhr.send(body);
My solution is using fetch API and FormData.
Tested on Android.
const file = {
uri, // e.g. 'file:///path/to/file/image123.jpg'
name, // e.g. 'image123.jpg',
type // e.g. 'image/jpg'
}
const body = new FormData()
body.append('file', file)
fetch(url, {
method: 'POST',
body
})
I wrote something like that. Check out https://github.com/kamilkp/react-native-file-transfer
I have been struggling to upload images recently on react-native. I didn't seem to get the images uploaded. This is actually because i was using the react-native-debugger and network inspect on while sending the requests. Immediately i switch off network inspect, the request were successful and the files uploaded.
I am using the example from this answer above it works for me.
This article on github about the limitations of network inspect feature may clear things for you.
Just to build on the answer by Dev1, this is a good way to upload files from react native if you also want to show upload progress. It's pure JS, so this would actually work on any Javascript file.
(Note that in step #4 you have to replace the variables inside the strings with the type and file endings. That said, you could just take those fields out.)
Here's a gist I made on Github: https://gist.github.com/nandorojo/c641c176a053a9ab43462c6da1553a1b
1. for uploading one file:
// 1. initialize request
const xhr = new XMLHttpRequest();
// 2. open request
xhr.open('POST', uploadUrl);
// 3. set up callback for request
xhr.onload = () => {
const response = JSON.parse(xhr.response);
console.log(response);
// ... do something with the successful response
};
// 4. catch for request error
xhr.onerror = e => {
console.log(e, 'upload failed');
};
// 4. catch for request timeout
xhr.ontimeout = e => {
console.log(e, 'cloudinary timeout');
};
// 4. create formData to upload
const formData = new FormData();
formData.append('file', {
uri: 'some-file-path', // this is the path to your file. see Expo ImagePicker or React Native ImagePicker
type: `${type}/${fileEnding}`, // example: image/jpg
name: `upload.${fileEnding}` // example: upload.jpg
});
// 6. upload the request
xhr.send(formData);
// 7. track upload progress
if (xhr.upload) {
// track the upload progress
xhr.upload.onprogress = ({ total, loaded }) => {
const uploadProgress = (loaded / total);
console.log(uploadProgress);
};
}
2. uploading multiple files
Assuming you have an array of files you want to upload, you'd just change #4 from the code above to look like this:
// 4. create formData to upload
const arrayOfFilesToUpload = [
// ...
];
const formData = new FormData();
arrayOfFilesToUpload.forEach(file => {
formData.append('file', {
uri: file.uri, // this is the path to your file. see Expo ImagePicker or React Native ImagePicker
type: `${type}/${fileEnding}`, // example: image/jpg
name: `upload.${fileEnding}` // example: upload.jpg
});
})
In my opinion, the best way to send the file to the server is to use react-native-fs package, so install the package
with the following command
npm install react-native-fs
then create a file called file.service.js and modify it as follow:
import { uploadFiles } from "react-native-fs";
export async function sendFileToServer(files) {
return uploadFiles({
toUrl: `http://xxx/YOUR_URL`,
files: files,
method: "POST",
headers: { Accept: "application/json" },
begin: () => {
// console.log('File Uploading Started...')
},
progress: ({ totalBytesSent, totalBytesExpectedToSend }) => {
// console.log({ totalBytesSent, totalBytesExpectedToSend })
},
})
.promise.then(({ body }) => {
// Response Here...
// const data = JSON.parse(body); => You can access to body here....
})
.catch(_ => {
// console.log('Error')
})
}
NOTE: do not forget to change the URL.
NOTE: You can use this service to send any file to the server.
then call that service like the following:
var files = [{ name: "xx", filename:"xx", filepath: "xx", filetype: "xx" }];
await sendFileToServer(files)
NOTE: each object must have name,filename,filepath,filetype
A couple of potential alternatives are available. Firstly, you could use the XHR polyfill:
http://facebook.github.io/react-native/docs/network.html
Secondly, just ask the question: how would I upload a file in Obj-C? Answer that and then you could just implement a native module to call it from JavaScript.
There's some further discussion on all of this on this Github issue.
Tom's answer didn't work for me. So I implemented a native FilePickerModule which helps me choose the file and then use the remobile's react-native-file-transfer package to upload it. FilePickerModule returns the path of the selected file (FileURL) which is used by react-native-file-transfer to upload it.
Here's the code:
var FileTransfer = require('#remobile/react-native-file-transfer');
var FilePickerModule = NativeModules.FilePickerModule;
var that = this;
var fileTransfer = new FileTransfer();
FilePickerModule.chooseFile()
.then(function(fileURL){
var options = {};
options.fileKey = 'file';
options.fileName = fileURL.substr(fileURL.lastIndexOf('/')+1);
options.mimeType = 'text/plain';
var headers = {
'X-XSRF-TOKEN':that.state.token
};
options.headers = headers;
var url = "Set the URL here" ;
fileTransfer.upload(fileURL, encodeURI(url),(result)=>
{
console.log(result);
}, (error)=>{
console.log(error);
}, options);
})
Upload Files : using expo-image-picker npm module. Here we can upload any files or images etc. The files in a device can be accessed using the launchImageLibrary method. Then access the media on that device.
import * as ImagePicker from "expo-image-picker";
const loadFile = async () => {
let result = await ImagePicker.launchImageLibraryAsync({
mediaTypes: ImagePicker.MediaTypeOptions.All,
aspect: [4, 3],
});
return <Button title="Pick an image from camera roll" onPress={loadFile} />
}
The above code used to access the files on a device.
Also, use the camera to capture the image/video to upload by using
launchCameraAsync with mediaTypeOptions to videos or photos.