In a child window, an editable NSTextField in NSTableView cannot be edited - objective-c

With a custom NSTableView, I configured IB to allow editing of the cells in the first column, and not in the second column (used for row selection).
For that, I implemented in MyTableView this method (v1), as proposed here in StackOverflow:
- (BOOL)validateProposedFirstResponder:(NSResponder *)responder forEvent:(NSEvent *)event
{
return TRUE;
}
When I run the application and click in a cell in the first column, the content of the text field of the cell is selected (I can change the selection), but the cell cannot be edited and the control: textShouldBeginEditing: method of the delegate is not called if I press a key.
The text field is editable (set in IB and confirmed in the tableView:viewForTableColumn:row: method of the view controller). It's delegate is set to the view controller.
So to force editing, I modified the validateProposedFirstResponder:forEvent: method as (v2):
- (BOOL)validateProposedFirstResponder:(NSResponder *)responder forEvent:(NSEvent *)event
{
NSPoint point = [self convertPoint:event.locationInWindow fromView:nil];
NSView *theView = [self hitTest:point];
if (event.type == NSEventTypeLeftMouseDown && [(NSTextField *)theView isEditable])
{
[self.window makeFirstResponder:theView];
return YES;
}
return [super validateProposedFirstResponder:responder forEvent:event];
}
But no difference at runtime.
To test solutions, I created a small test application, cloning all the my code (the only difference is that in my app the view controller has its own XIB, whereas the clone app use the storyboard). And in that clone, everything works perfectly without any change from the original code (in both cases built using Xcode 11.3.1, for MacOS 10.11)!
When I set a breakpoint in my app's validateProposedFirstResponder:forEvent: method (v2) after setting the window's first responder, I theView.isEditable appears TRUE and theView.acceptsFirstResponder is TRUE also.
Any idea of something I missed?

Related

keyDown: Not Called on NSClipView Subclass

My app is not document based, and its sole window is managed by a custom, xib-based NSWindowController subclass that I instantiate within the app delegate code:
- (void) applicationDidFinishLaunching:(NSNotification*) aNotification
{
_mainWindowController = [MainWindowController new];
// (stored in ivar just to prevent deallocation)
//[_mainWindowController showWindow:self];
// ↕︎ Not sure about the difference between these two... both seem to work.
[[_mainWindowController window] makeKeyAndOrderFront:self];
}
I have subclassed NSClipView to "center content inside a scroll view" (instead of having it pegged to the lower left corner) when it is zoomed to a size smaller than the clip view, and also implement custom functionality on mouse drag etc.
My window does have a title bar.
My window isn't borderless (I think), so I am not subclassing NSWindow.
I have overriden -acceptsFirstResponder, -canBecomeKeyView and -becomeFirstResponder in my NSClipview subclass (all return YES).
The drag events do trigger -mouseDown: etc., and if I set a breakpoint there, the first responder at that point is the same as the window hosting my clip view: [self.window firstResponder] and [self window] give the same memory address.
What am I missing?
Update
I put together a minimal project reproducing my setup.
I discovered that if my custom view is the window's main view, -keyDown: is called without problems. But if I place a scroll view and replace its clip view by my custom view (to do that, I need to change the base class from NSView to NSClipView, of course!), -keyDown: is no longer triggered.
I assume it has something to do with how NSScrollView manages events (however, as I said before, -mouseDown:, -mouseDragged: etc. seem to be unaffected).
I also discovered that I can override -keyDown: in my window controller, and that seems to work, so I have decided to do just that (still open to an answer, though). Also, since I'm trying to detect the shift key alone (not as a modifier of another key), I'd rather use:
- (void) flagsChanged:(NSEvent *) event
{
if ([event modifierFlags] & NSShiftKeyMask) {
// Shift key is DOWN
}
else{
// Shift key is UP
}
}
...instead of -keyDown: / -keyUp: (taken from this answer).

Xcode - setFocus on a text field, becomeFirstResponder isn't enough

At the moment, I trigger a method on 'Did End On Exit' in my app (I'm aware that this may not be the greatest way of doing it but I'm very new to Objective C and Xcode for that matter and I'm simply doing what feels comfortable to me).
This method resigns the firstResponder from the current text field and applies it to a later text field.
The problem I'm facing is that the keyboard covers the next text field so that the use has no idea where the focus is and therefore what they are required to type.
How do I get it so that my keyboard shifts down and actually shows the text box that is currently active? Making something the firstResponder simply doesn't do what I want it to, unless there's part of the implementation I'm missing.
Here's my simple method:
- (IBAction)firstNameNext:(id)sender {
[firstNameTextField resignFirstResponder];
[surnameTextField becomeFirstResponder];
}
Any advice would be super.
Add UIScrollView in your main view then all contents as subview to UIScrollView
Now when specific UITextField needs to be able to visible in view use its delegate like this:
Note: add UITextFieldDelegate in .h file like this
#interface yourViewController : UIViewController<UITextFieldDelegate>
Also bind with File's Owner
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField;
{
if(textField == yourSpecficTextField) //one u want move upwards
{
yourScrollView.contentOffset = CGPointMake(0,200); //required offset
}
... //provide contentOffSet those who needed
return YES;
}
- (void)textFieldDidEndEditing:(UITextField *)textField
{
yourScrollView.contentOffset = CGPointMake(0,0); //make UIScrollView as it was before
}
If you have keyboard input fields that will be covered by the virtual keyboard, then you need to move those fields out from under the virtual keyboard.
The normal way to do this is to have the controller's view be a scrollable view like UIScrollView. Moving Content That Is Located Under the Keyboard gives a very robust way of adjusting your scroll view and ensuring the required field shows.

UIPageViewController Traps All UITapGestureRecognizer Events

It's been a long day at the keyboard so I'm reaching out :-)
I have a UIPageViewController in a typical implementation that basically follows Apple's standard template. I am trying to add an overlay that will allow the user to do things like touch a button to jump to certain pages or dismiss the view controller to go to another part of the app.
My problem is that the UIPageViewController is trapping all events from my overlay subview and I am struggling to find a workable solution.
Here's some code to help the example...
In viewDidLoad
// Page creation, pageViewController creation etc....
self.pageViewController.delegate = self;
[self.pageViewController setViewControllers:pagesArray
direction:UIPageViewControllerNavigationDirectionForward
animated:NO
completion:NULL];
self.pageViewController.dataSource = self;
[self addChildViewController:self.pageViewController];
[self.view addSubview:self.pageViewController.view];
// self.overlay being the overlay view
if (!self.overlay)
{
self.overlay = [[MyOverlayClass alloc] init]; // Gets frame etc from class init
[self.view addSubview:self.overlay];
}
This all works great. The overlay gets created, it gets show over the top of the pages of the UIPageViewController as you would expect. When pages flip, they flip underneath the overlay - again just as you would expect.
However, the UIButtons within the self.overlay view never get the tap events. The UIPageViewController responds to all events.
I have tried overriding -(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch per the suggestions here without success.
UIPageViewController Gesture recognizers
I have tried manually trapping all events and handling them myself - doesn't work (and to be honest even if it did it would seem like a bit of a hack).
Does anyone have a suggestion on how to trap the events or maybe a better approach to using an overlay over the top of the UIPageViewController.
Any and all help very much appreciated!!
Try to iterate through UIPageViewController.GestureRecognizers and assign self as a delegate for those gesture and implement
-(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch;
Your code may be like this:
In viewDidLoad
for (UIGestureRecognizer * gesRecog in self.pageViewController.gestureRecognizers)
{
gesRecog.delegate = self;
}
And add the following method:
-(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch
{
if (touch.view != self.pageViewController.view]
{
return NO;
}
return YES;
}
The documented way to prevent the UIPageViewController from scrolling is to not assign the dataSource property. If you assign the data source it will move into 'gesture-based' navigation mode which is what you're trying to prevent.
Without a data source you manually provide view controllers when you want to with setViewControllers:direction:animated:completion method and it will move between view controllers on demand.
The above can be deduced from Apple's documentation of UIPageViewController (Overview, second paragraph):
To support gesture-based navigation, you must provide your view controllers using a data source object.

UITableViewController and UITextField keyboard

I have a UITableViewController with a grouped static UITableView. I am defining the cells for my static table view on the storyboard. One of the cells has a textfield in it. When this textfield is called, the keyboard pops up, however, the tableview is not automatically resizing like it normally would on a table view controller. So now the keyboard is partially covering the textfield and I can't scroll up.
My understanding is that when you are using a UITableViewController and a tableview, the viewable area should automatically shrink when the keyboard is called. It does work as intended in other parts of my app, just not with this static table view. Does it not work with static tables? Is there something else I am missing? Is there an easy way to solve this?
Thanks
Answer
It has nothing to do with static cells. They should work.
If your controller is already a UITableViewController, check if you used the method viewWillAppear. If you did, you have to call [super viewWillAppear:YES] to get the 'automatic behavior' to work.
-(void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:YES]; // This line is needed for the 'auto slide up'
// Do other stuff
}
This problem turns up easily because the boilerplate code for the controllers don't come with the viewWillAppear method call and if you define it in your controller, you override it.
Extra Information
Look at this link.
Apple Table View Programming Guide
Note: UITableViewController has new capabilities in iOS 3.0. A
table-view controller supports inline editing of table-view rows; if,
for example, rows have embedded text fields in editing mode, it
scrolls the row being edited above the virtual keyboard that is
displayed.... blah....
The important bit
The UITableViewController class implements the foregoing behavior by
overriding loadView, viewWillAppear:, and other methods inherited from
UIViewController. In your subclass of UITableViewController, you may
also override these methods to acquire specialized behavior. If you do
override these methods, be sure to invoke the superclass
implementation of the method, usually as the first method call, to get
the default behavior.
For Swift
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
}
Pushes the view up if one of the table forms is selected for editing (requires keyboard notification implementation)
- (void) keyboardDidShow:(NSNotification *)aNotification
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.25];
self.view.center = CGPointMake(self.view.center.x, self.view.center.y-moveAmount);
[UIView commitAnimations];
isRaised = [NSNumber numberWithBool:YES];
}
Resizes the table (divides height by 2). Swap this into the keyboard did show method. Also, you can use the keyboard did hide method to undo this stuff.
CGRect temp = CGRectMake(mineTable.frame.origin.x, mineTable.frame.origin.y, mineTable.frame.size.width, mineTable.frame.size.height/2);
mineTable.frame = temp;

NSView's context NSMenu is never shown even though all the right methods are being called

I have an NSCollectionView with a bunch of NSViews in it, stacked vertically, to make it look a bit like UIKit's UITableView. Everything works as expected, except for one thing:
When right-clicking any one of the NSViews, I expect the NSMenu I set to be view's menu to be shown, but alas - nothing happens.
The crazy part is all the right methods are being called, exactly as could be expected: -rightMouseDown:, -menuForEvent: and finally -menu.
When I set up any object as the NSMenu's delegate, menuWillOpen: is not called, so it seems to me something fails over on Apple's side of things, just in between asking for the menu, and actually showing it.
Would anyone be able to shed a light on this?
Thanks in advance.
PS. For what it's worth, NSMenus I present manually (without relying on Apple's right-click handling) using popUpMenuPositioningItem:atLocation:inView: are shown.
Edit / Update / Clarification
The NSCollectionView in question is inside an NSWindow that's being shown when an NSStatusItem is clicked, like CoverSutra/TicToc/what have you. Some code from the MyWindow NSWindow subclass:
- (void)awakeFromNib {
[self setStyleMask:NSBorderlessWindowMask];
[self setExcludedFromWindowsMenu:YES];
}
- (BOOL)canBecomeMainWindow {
return YES;
}
- (BOOL)canBecomeKeyWindow {
return YES;
}
- (BOOL)isMovable {
return NO;
}
- (void)presentFromPoint:(NSPoint)point {
point.y -= self.frame.size.height;
point.x -= self.frame.size.width / 2;
[self setFrameOrigin:point];
[self makeMainWindow];
[self makeKeyAndOrderFront:self];
}
presentFromPoint: is the method I use to present it from any point I like, in my case from just below the NSStatusItem. (Not really relevant to this problem)
My application has LSUIElement in its Info.plist set to YES by the way, so it doesn't show a menu bar or a Dock icon. It lives in the status bar, and has a window that's shown when the NSStatusItem is clicked.
The view hierarchy is as follows:
MyWindow => contentView => NSScrollView => NSCollectionView
The NSCollectionView has an NSCollectionViewItem subclass connected to its itemPrototype property, and the NSCollectionViewItem subclass has an NSView subclass connected to its view property.
The NSView subclass, in turn, has an NSMenu connected to its menu property.
And last but not least: This NSMenu has one NSMenuItem sitting inside it.
Both the NSCollectionViewItem subclass and the NSView subclass do nothing interesting as of now, they're just empty subclasses.
The NSMenu connected to the NSView's menu property is what should be shown when the NSView is right-clicked, but as I hope I have made clear: It isn't actually shown.
Update
I still have no idea what caused this problem, but I've decided to 'move on' from NSCollectionView, as it wasn't really fit for what I was trying to do anyway, and I am now using TDListView which works like a charm.